Graphical Fidelity I Expect This Gen

Just a refresher, im going to post a ratchet gif from the very first page of this thread.

MUeIFG3.gif


It does have shit draw distance in some of its open world levels so i guess MKW does kind of remind me of ratchet as well.
Yeah because Mario Kart World is tiny closed off environments and not a giant open World with 23 other racers all moving extremely quickly through the environments with all sorts of power ups going off at any one time at 1080p/120fps no less...

Also a little reminder. The base PS5 is about 8x the power of Switch 2 when in handheld mode (the baseline for all development) and Ratchet probably had at least 3x the budget. An apples to oranges comparison and you know it. Getting desperate to try and prove that MKW isn't impressive on a 10w 1.5tflop budget is wild dude. Get over it :)

The NSFW tag is because your opinions are ass.
 
Last edited:
Yeah because Mario Kart World is tiny closed off environments and not a giant open World with 23 other racers all moving extremely quickly through the environments with all sorts of power ups going off at any one time at 1080p/120fps no less...

Also a little reminder. The base PS5 is about 8x the power of Switch 2 when in handheld mode (the baseline for all development) and Ratchet probably had at least 3x the budget. An apples to oranges comparison and you know it. Getting desperate to try and prove that MKW isn't impressive on a 10w 1.5tflop budget is wild dude. Get over it :)

The NSFW tag is because your opinions are ass.
Ratchet costed 80 million dollars, and I'm sure that could have been lower. If Insomniac pulled this off with that, it really makes you wonder how much Nintendo is even spending in so called "next gen" development. Actually crossgen considering they had a Switch Pro as a target spec when the games were first being made, but point stands.
 
Last edited:
Ratchet costed 80 million dollars, and I'm sure that could have been lower. If Insomniac pulled this off with that, it really makes you wonder how much Nintendo is even spending in so called "next gen" development. Actually crossgen considering they had a Switch Pro as a target spec when the games were first being made, but point stands.
Nintendo's biggest games outside of Zelda will cost sub $30 million. 80 is actually pretty cheap for Ratchet. We all know Insomniac is the exception not the rule when it comes to aaa development though.
 
Ratchet costed 80 million dollars, and I'm sure that could have been lower. If Insomniac pulled this off with that, it really makes you wonder how much Nintendo is even spending in so called "next gen" development. Actually crossgen considering they had a Switch Pro as a target spec when the games were first being made, but point stands.
To consumers, ratchet cost $70. They are charging $80 for MKW and giving us graphics that look far worse than games made by 20-40 devs.
 
Using my post as a trampoline to praise that one is diabolical.



the-goon-dodgeball.gif
Even the most middling UE5 games nowadays have great asset quality thanks to nanite. Avowed wont win any awards for its art style or impress consistently with its lighting, but nanite just does wonders for it at times. NG remake looks to have similar asset quality according to the screenshots posted here.

Im downloading Oblivion right now but Ninja Gaiden is next. Oblivion didnt look that great in stream but im hoping UE5 will impress when i play it on my PC.
 
SlimySnake SlimySnake what do you think?
By the looks of it, oblivion got nothing on ac shadows.
looks like garbage. havent explored much, but draw distance is trash. pop-in everywhere. bland lighting. if they are using nanite on walls and other objects, i cant tell. god awful performance. game is cpu bound with constant stuttering.

3 crashes in the first 15 minutes. classic bethesda.
 
looks like garbage. havent explored much, but draw distance is trash. pop-in everywhere. bland lighting. if they are using nanite on walls and other objects, i cant tell. god awful performance. game is cpu bound with constant stuttering.

3 crashes in the first 15 minutes. classic bethesda.

You gotta move off of consoles man
 
looks like garbage. havent explored much, but draw distance is trash. pop-in everywhere. bland lighting. if they are using nanite on walls and other objects, i cant tell. god awful performance. game is cpu bound with constant stuttering.

3 crashes in the first 15 minutes. classic bethesda.
damn! you just saved me 80 bucks
 
You gotta move off of consoles man
i havent played a single third party game on consoles since early 2022.

Look at how quickly the draw distance falls off. this is not an issue in avowed which supports nanite foliage.

the lighting and world level of detail is pretty meh. its like playing the horizon remake. maybe it looks better when the sun comes out.

DDosnh9.jpeg
arHXRMt.jpeg
when i got my rtx 3080. im playing everything maxed out at 4k dlss balanced.
 
The Oblivion remake is honestly giving me KCD2 vibes while playing; the visuals do, anyway. Nothing has really made me go, "wow" just yet, but I am just bumbling around the over-world currently. Having never played Oblivion prior, I'm sure this is an enormous step up from the original game's graphics, though.
 
looks like garbage. havent explored much, but draw distance is trash. pop-in everywhere. bland lighting. if they are using nanite on walls and other objects, i cant tell. god awful performance. game is cpu bound with constant stuttering.

3 crashes in the first 15 minutes. classic bethesda.
Isn't it using the latest version of unreal 5?
 
that version supports nanite foliage. but it does not support the cpu improvements which is probably why the game is cpu bound in the open world.

That's what I said in my previous post, we still see ancient UE5 builds with dogshit CPU performance YEARS after newer versions released.

UE5 is garbage in this aspect.
 
Tried Ninja Gaiden 2. This game barely looks like a PS4 game. More like a cross gen PS4 title. Where is nanite and lumen here?


That's what I said in my previous post, we still see ancient UE5 builds with dogshit CPU performance YEARS after newer versions released.

UE5 is garbage in this aspect.
honestly, wukong and other ue5 games ive played arent this bad. there is massive stuttering all the time even at 30 fps. this is classic bethesda garbage.

they shouldve made this game on the new creation engine. starfield ran smooth as butter for me. and looked next gen at times. i have no idea what this is supposed to be.
 
looks like garbage. havent explored much, but draw distance is trash. pop-in everywhere. bland lighting. if they are using nanite on walls and other objects, i cant tell. god awful performance. game is cpu bound with constant stuttering.

3 crashes in the first 15 minutes. classic bethesda.
Yeah, i can understand normies outside of this topic praising the graphic like they do with every decent looking game but the game from the footage doesn't even look better than avowed except maybe the character rendering and maybe art design.
 
Last edited:
Oblivion doesn't look great to be honest, Avowed for example looks much better and its using the same engine

The lighting particularly looks very bad when there is no sun, even tho it uses raytracing and lumen, everything glows in the dark like older games. There is tons of popping as well

And textures dont look great either, the trees, stones and armor look a bit on the low-res side for my taste

All in all, its for me personally a very disappointing remaster because the big problem it has imo, is that the graphics don't match the animations and gameplay in general. The way the world reacts, npcs moving and AI is just not up to par with the graphics and it creates a very weird feeling when playing, it feels like they just used unreal engine a as a visual wrapper but the game itself feels ancient and dated as hell and the realistic graphics make it even more obvious

And the third person animations are absolutely embarrassing, the way the character runs is just stupid, I dont even understand how they thought it was acceptable.

Well there is nothing to be done, I have to accept the disappointment and move on
 
Last edited:
Yeah, i can understand normies outside of this topic praising the graphic like they do with every decent looking game but the game from the footage doesn't even look better than avowed except maybe the character rendering and maybe art design.

Did we really have an expectation that Oblivion would look better than Avowed or AC Shadows or other new AAA games?


I guess I've had my expectations in check for Oblivion because it's a remaster of a nearly 20 year old game. It's not a remake like the Resident Evil games or Silent Hill 2. It's built on top of the original game.


I think Oblivion looks truly fantastic for what it is, but no, it doesn't compare to the very best looking games of today.
 
Last edited:
Did we really have an expectation that Oblivion would look better than Avowed or AC Shadows or other new AAA games?


I guess I've had my expectations in check for Oblivion because it's a remaster of a nearly 20 year old game. It's not a remake like the Resident Evil games or Silent Hill 2. It's built on top of the original game.


I think Oblivion looks truly fantastic for what it is, but no, it doesn't compare to the very best looking games of today.
I have always high expectations for ue5 games.
 
Did we really have an expectation that Oblivion would look better than Avowed or AC Shadows or other new AAA games?


I guess I've had my expectations in check for Oblivion because it's a remaster of a nearly 20 year old game. It's not a remake like the Resident Evil games or Silent Hill 2. It's built on top of the original game.


I think Oblivion looks truly fantastic for what it is, but no, it doesn't compare to the very best looking games of today.
Demon Souls was built on top of the original games code and it looks fantastic. It is still one of the best looking games this gen
 
Last edited:


New Ghosts of Yotei trailer.

Cutscenes look way better than Shadows, but the world itself looks worse.

Also seems to have the exact same story as Shadows
 
Last edited:
Maybe its because i watched the trailer on my OLED phone screen but that looked phenomenal. I can still see some last gen roots in some lighting conditions but overall i love it.

The cutscenes look way better than AC shadows. The volumetric lighting is stunning. Draw distance is great. Art style is simply beautiful. Character faces look to have gotten a major upgrade from the last trailer.

I will watch it on my 1080p monitor, but this looks really good.
 
Last edited:
I just want cities man, I am tired of forests and landscapes. Give me fucking cities. Same goes for Assassin's Creed. As much as I am enjoying it I hate the fact that cities are tiny
 
Looks like SP prioritized cutscene quality for the next gen aspects, which is fine by me. They are not ND, Guerrilla or SSM after all.
Played South of Midnight for a bit last night and noticed the same. Cutscenes look way better than gameplay. its weird because the game is not heavy at all on my 3080 and they couldve definitely pushed some more effects during gameplay. at least on the ultra PC settings. The rain especially pretty much disappears after you leave cutscenes.
 
will watch on the OLED again tonight, I was impressed by the first trailer, not feeling this one for some reason. whatever i know itll look good while playing it on a Pro.

Animation also looks much improved from the combat snippets
 
Ghost of Yōtei has some damn good looking cutscenes, that's for sure. AC Shadows kind of beats its ass everywhere else, though, especially in environment detail, density, lighting, and likely destructible assets. Yōtei is a step above Tsushima, but Shadows is the best looking open world Japanese game still, and by a wide margin, from the looks of it.

Also, it's interesting how both games essentially have the same narrative skeleton lol. Family/clan is murdered by a group of mysterious warriors, main character vows revenge and goes on a killing spree over the course of the game.
 
Last edited:
They improved the faces but they are still not quite as good as metahuman but the details during the gameplay look nowhere near shadows.

Also did they fucking ripped off shadows plot? :lollipop_grinning_sweat:

Looks better than the first showing but mostly because it was all cutscenes...
 
Top Bottom