Graphical Fidelity I Expect This Gen

He said jank

FTL is not jank. Its the best of its kind in that genre, actually probably a pioneer of strategy indie rogue games

Mario kart will be best of its kind in cartoonish kart racing. If $60 MK8 port from Wii U to Switch sold >60M units, surely a much bigger game with a ton more things to do and a lot more replayability is fine with $80 and will sell bonkers.

Mafia old country won't be best of its genre... in any shape or form. GTA 6 @ $90-$100 incoming.
Mafia is jank? what are you talking about?

i dont care how much mario kart sells. i dont stand to gain any money from the game sales or nintendo stock. all i care about in this thread is graphics and that shit is not worth $80. the whole reason why games are getting price increases this gen is due to development costs related primarily to graphics. this basic ass game probably cost less than $20 million to build. not the $100-200 million other AAA games cost.
 
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For those who defend sony first party studios party bullshit output this gen saying that gta 6 take 12 or more years to make, here's a confirmation from former rockstar that gta vi development began on 2018

yeah, ive been saying this. jason confirmed this way back in 2019 that rockstar is a one game studio every since rdr2 went into development. im sure there are some dudes out there drawing up plans for the story and tech, and the gta online team, but jason specifically said that all 7 studios with their 3,000+ devs worked on rdr2 full time for 5 years.

Anyway, did you guys notice that character models and other things have improved since the last trailer. people after the first trailer were saying that it will be downgraded but rockstar has somehow managed to upgrade several things.





 
the fact that everybody and their mama is drooling over and raving about the many technical achievements of GTAVI should put an end to the ridiculous misconception that people don't appreciate graphics as much as they used to, or graphics don't matter anymore, or not everyone has the technical understanding to care about visuals.

if people can understand framerates and appreciate 60fps, they can most certainly appreciate the technicality of the visuals in GTAVI, which are not as subtle as FPS, it's so in your face that even the least technical people among us are marvelling at the trailer

it's just that people have been deprived, if not robbed of, the pleasant experience of witnessing generational graphical leaps because of the insatiable FPS crowd and the talentless , passionless, and sad state of the industry. much easier to appease those people than to upgrade engines or look for talented and passionate people , just downgrade and slap an FPS upgrade on the game

and before you say that FPS is more important , let me remind you that it is the consoles and their limitations and the striving for great visuals that is pushing the envelope and even the frontiers of this broken industry and also until this gen, even some experienced gamers couldn't discern any difference between a stable 30fps and 60fps.

people prefer FPS over visuals because they just don't see any such worthwhile visual showcases anymore, so they say we might as well get higher FPS instead
ask anyone who has played Crysis, KZ2 or games of such visual calibre, if they would go back in time and trade the visuals for better FPS on their console!


so you tell me that in AAA gaming, between great great visuals such GTAVI's which 99 percent of people absolutely LOVED , ...and the relatively less significant FPS upgrade, which one do you think enhances your experience more and makes for a far more pleasant experience?
 
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Anyway, did you guys notice that character models and other things have improved since the last trailer. people after the first trailer were saying that it will be downgraded but rockstar has somehow managed to upgrade several things.

absolutely
I didn't care to mention it because I thought it was so obvious , when you watch the trailers side by side.
fun fact: look at the pressure on the matress and the couch in every scene Lucia mounts/gets on top of Jason... bloody hell !
 
the fact that everybody and their mama is drooling over and raving about the many technical achievements of GTAVI should put an end to the ridiculous misconception that people don't appreciate graphics as much as they used to, or graphics don't matter anymore, or not everyone has the technical understanding to care about visuals.

if people can understand framerates and appreciate 60fps, they can most certainly appreciate the technicality of the visuals in GTAVI, which is not as subtle as FPS, it's so in your face that even the least technical people among us are marvelling at the trailer

it's just that people have been deprived, if not robbed of, the pleasant experience of witnessing generational graphical leaps because of the insatiable FPS crowd and the talentless , passionless, and sad state of the industry. much easier to appease those people than to upgrade engines or look for talented and passionate people , just downgrade and slap an FPS upgrade on the game

and before you say that FPS is more important , let me remind you that it is the consoles and their limitations and the striving for great visuals that is pushing the envelope of visuals and even the frontiers of this broken industry and also until this gen, even some experienced gamers couldn't discern any difference between a stable 30fps and 60fps.

people prefer FPS over visuals because they just don't see any such worthwhile visual showcases anymore, so they say we might as well get higher FPS instead
ask anyone who has played Crysis, KZ2 or games of such visual calibre, if they would go back and trade the visuals for better FPS on their console!


so you tell me that in AAA gaming, between great great visuals such GTAVI's which 99 percent of people absolutely LOVED , ...and the relatively less significant FPS upgrade, which one do you think enhances your experience more and makes for a far more pleasant experience?
This game legitimately puts an end to a lot of narratives. Starting from "diminishing returns", this whole game is targeting 10 TFLOPS from 2020 and 8 zen 2 cores... You are telling that a 7800X3D and 40+ tflops RTX 5090 can't do hell of a lot more? Graphics still got a long way to go even before pathtracing becomes standard.
 
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Just some nuggets from LevianthanGamer2 I thought were worth sharing, specifically regarding Rockstar's engine, 30 and 60 FPS targets and some rendering stuff.




 
Did anyone watch Skill Ups Death Stranding 2 preview?

Something interesting from a QA session with Kojima and Graphical leads for the game is "PS5 was NOT a big jump from ps4" and that they knew they had to focus on art choices because the rendering leap wasn't big enough for gross graphical improvements.

And Skill Up confirmed this by saying while the game does look better its not that big a difference from DS1.

This has lowered my expectations quite a bit for DS2's graphical prowess.
 
Did anyone watch Skill Ups Death Stranding 2 preview?

Something interesting from a QA session with Kojima and Graphical leads for the game is "PS5 was NOT a big jump from ps4" and that they knew they had to focus on art choices because the rendering leap wasn't big enough for gross graphical improvements.

And Skill Up confirmed this by saying while the game does look better its not that big a difference from DS1.

This has lowered my expectations quite a bit for DS2's graphical prowess.
EDIT: Double clicked reply before I could even added in the reply

I did watch the video and yes that seems to be the opinion of Kojima and his technical team, but I find this surprising and somewhat hard to grasp -we can critique the PS5 hardware as much as we want but it was a clear generational leap over the PS4, more than double the pure rasterisation performance, more than double or triple the CPU performance, more than double the memory bandwidth - and then to add on top of that a generational uplift in feature set most notable Mesh/Primtive Shaders and ray-tracing.

I trust Kojima and his team, but yeah I am struggling with that.
 
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EDIT: Double clicked reply before I could even added in the reply

I did watch the video and yes that seems to be the opinion of Kojima and his technical team, but I find this surprising and somewhat hard to grasp -we can critique the PS5 hardware as much as we want but it was a clear generational leap over the PS4, more than double the pure rasterisation performance, more than double or triple the CPU performance, more than double the memory bandwidth - and then to add on top of that a generational uplift in feature set most notable Mesh/Primtive Shaders and ray-tracing.

I trust Kojima and his team, but yeah I am struggling with that.

Yep, hardware itself is a next gen jump.

But when you see what changed between gens: 4x resolution target increase (in theory) and 2x performance upgrade increase = With 5x GPU increase you end up with PS4 level graphics in 4k/60fps with some small cpu/gpu spare room to improve some stuff (and of course all features you mentioned) and 2x more memory for textures. Not that much difference in the end...

If we stayed 1080p/30fps we would see a big ass jump in fidelity, GTA6 shows that even with 1440p resolution target (who knows what final resolution will be on standard PS5).
Jump from PS3 to PS4 was less than 1 million pixels target to ~2 milion pixels target while GPU power jumped more than 10 times (plus massive gpu features jump). That's why between PS3 and PS4 we saw much bigger difference.
 
Did anyone watch Skill Ups Death Stranding 2 preview?

Something interesting from a QA session with Kojima and Graphical leads for the game is "PS5 was NOT a big jump from ps4" and that they knew they had to focus on art choices because the rendering leap wasn't big enough for gross graphical improvements.

And Skill Up confirmed this by saying while the game does look better its not that big a difference from DS1.

This has lowered my expectations quite a bit for DS2's graphical prowess.
Thank you for this findings, truly shame on sony first party studios and it's partners they keep repeating those words that this gen is not have enough power to make generational difference on graphics to defend their bullshit looking titles in other hand you find other AAA Microsoft and third party studios have great looking titles this gen ex ( avatar, hb2,, AC shadows,silent hill 2, mafia, gears 6, fable, mgs delta, the witcher 4, and the marvel 1943 and gta vi) even some AA studio have good looking titles ex(robocope and new berlin) in fact only sony first party game that uses ray tracing tech (Marvel Spiderman 2) looks last gen compared to gta vi
 
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EDIT: Double clicked reply before I could even added in the reply

I did watch the video and yes that seems to be the opinion of Kojima and his technical team, but I find this surprising and somewhat hard to grasp -we can critique the PS5 hardware as much as we want but it was a clear generational leap over the PS4, more than double the pure rasterisation performance, more than double or triple the CPU performance, more than double the memory bandwidth - and then to add on top of that a generational uplift in feature set most notable Mesh/Primtive Shaders and ray-tracing.

I trust Kojima and his team, but yeah I am struggling with that.
I was surprised as well but maybe from a devs perspective it's different....2x increase in raster in today's day and age might not be generational. There needs to be some extra grunt for less skilled devs to brute force a bit because not everyone is a Guerilla games, naughty dog, Rockstar etc
 
Yep, hardware itself is a next gen jump.

But when you see what changed between gens: 4x resolution target increase (in theory) and 2x performance upgrade increase = With 5x GPU increase you end up with PS4 level graphics in 4k/60fps with some small cpu/gpu spare room to improve some stuff (and of course all features you mentioned) and 2x more memory for textures. Not that much difference in the end...

If we stayed 1080p/30fps we would see a big ass jump in fidelity, GTA6 shows that even with 1440p resolution target (who knows what final resolution will be on standard PS5).
Jump from PS3 to PS4 was less than 1 million pixels target to ~2 milion pixels target while GPU power jumped more than 10 times (plus massive gpu features jump). That's why between PS3 and PS4 we saw much bigger difference.
Great points though many games now are 1080p or lower prior to upscaling and indeed those games tend to be the ones with next gen features
 
Thank you for this findings, truly shame on sony first party studios and it's partners they keep repeating those words that this gen is not have enough power to make generational difference on graphics to defend their bullshit looking titles in other hand you find other AAA Microsoft and third party studios have great looking titles this gen ex ( avatar, hb2,, AC shadows,silent hill 2, mafia, gears 6, fable, mgs delta, the witcher 4 and gta vi) even some AA studio have good looking titles ex(robocope and new berlin) in fact only sony first party game that uses thiray tracing tech (Marvel Spiderman 2) looks last gen compared to gta vi
One thing im sure of now is Death Stranding 2 won't have RT and won't be a generational difference over DS1. That's pretty much confirmed from Kojimas own mouth plus we know they're targeting 60 fps and high resolution right?
 
MGS V ran at 60fps on PS4, and it was one of the better-looking games on that system. Meaning even if it ran at 30fps, it'd still look good. Kojima and Co look to have done something similar with DS2. He's got wizards in his crew.
 
Great points though many games now are 1080p or lower prior to upscaling and indeed those games tend to be the ones with next gen features

Yep, with something like Dlss I really don't mind games staying around 1080p.

PSSR I think is still not quite there in quality, maybe 2026 version will close the gap to Dlss3.
 
MGS V ran at 60fps on PS4, and it was one of the better-looking games on that system. Meaning even if it ran at 30fps, it'd still look good. Kojima and Co look to have done something similar with DS2. He's got wizards in his crew.

MGS5 looked like shit in 2015, even max settings on pc. Ground zeroes was far better looking and they never achieved this fidelity in full game.
 
EDIT: Double clicked reply before I could even added in the reply

I did watch the video and yes that seems to be the opinion of Kojima and his technical team, but I find this surprising and somewhat hard to grasp -we can critique the PS5 hardware as much as we want but it was a clear generational leap over the PS4, more than double the pure rasterisation performance, more than double or triple the CPU performance, more than double the memory bandwidth - and then to add on top of that a generational uplift in feature set most notable Mesh/Primtive Shaders and ray-tracing.

I trust Kojima and his team, but yeah I am struggling with that.

FLOPFLATION hit hard

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FLOPFLATION hit hard

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Cerny is no longer the wizard I used to think he is after the ps5 pro. Pssr honestly kinda sucks. Indiana Jones and doom the dark ages should be cooking on the Pro and yet are a like for like match with ps5 settings.

People are finally starting to understand my complaints about this console after the months of April and now May with game after game on Pro being kinda crap.
 
One thing im sure of now is Death Stranding 2 won't have RT and won't be a generational difference over DS1. That's pretty much confirmed from Kojimas own mouth plus we know they're targeting 60 fps and high resolution right?
Yes their main target 4k60fps they also 30fps mode , but for rt they may use rtgi and if they have it's truly low level rtgi implementation
 
Rockstar shipped a game 6 months before Days Gone. Since then they have released two of the most amazing looking trailers of all time and have the game coming out next year.

Since Days Gone shipped in April 2019, they fired their creative director 2 days after the game came out, rejected a Days Gone 2 pitch by the game director 6 months in the making, fired him as well. Then hired hollywood writers to reboot Uncharted. A year later, cancelled that too. Then wasted 4 years on a gaas game, cancelled that as well. 6 years, not even a single screenshot to show for it. Literally all they have released is a new logo.

Oh and this. Just yesterday.



There is no shame among these devs. You waste 6 years of your life, your employer's money, and thats ok, but at least have some common sense to not post trash like this.
 
Did anyone watch Skill Ups Death Stranding 2 preview?

Something interesting from a QA session with Kojima and Graphical leads for the game is "PS5 was NOT a big jump from ps4" and that they knew they had to focus on art choices because the rendering leap wasn't big enough for gross graphical improvements.

And Skill Up confirmed this by saying while the game does look better its not that big a difference from DS1.

This has lowered my expectations quite a bit for DS2's graphical prowess.

Yet when he talked with the kinda funny and gamespot guy, he said the gfx are amazing and one bossfight sequence looked like one of the most impressive shit he ever seen
 
MGS V ran at 60fps on PS4, and it was one of the better-looking games on that system. Meaning even if it ran at 30fps, it'd still look good. Kojima and Co look to have done something similar with DS2. He's got wizards in his crew.
lol it looked last gen as fuck next to games released that Gen. what are we doing?
 
Rockstar shipped a game 6 months before Days Gone. Since then they have released two of the most amazing looking trailers of all time and have the game coming out next year.

Since Days Gone shipped in April 2019, they fired their creative director 2 days after the game came out, rejected a Days Gone 2 pitch by the game director 6 months in the making, fired him as well. Then hired hollywood writers to reboot Uncharted. A year later, cancelled that too. Then wasted 4 years on a gaas game, cancelled that as well. 6 years, not even a single screenshot to show for it. Literally all they have released is a new logo.

Oh and this. Just yesterday.



There is no shame among these devs. You waste 6 years of your life, your employer's money, and thats ok, but at least have some common sense to not post trash like this.

Sony currently are major place for lazy and unworthy bullshit game developers,
Trash of the industry
 
Rockstar shipped a game 6 months before Days Gone. Since then they have released two of the most amazing looking trailers of all time and have the game coming out next year.

Since Days Gone shipped in April 2019, they fired their creative director 2 days after the game came out, rejected a Days Gone 2 pitch by the game director 6 months in the making, fired him as well. Then hired hollywood writers to reboot Uncharted. A year later, cancelled that too. Then wasted 4 years on a gaas game, cancelled that as well. 6 years, not even a single screenshot to show for it. Literally all they have released is a new logo.

Oh and this. Just yesterday.



There is no shame among these devs. You waste 6 years of your life, your employer's money, and thats ok, but at least have some common sense to not post trash like this.


ND is the same. These devs are nonexistent for me. Feels like we only have insomniac now lol
 
To talk more about the vehicle models in GTA VI, I am still shocked to see just how detailed & rounded the car models look, the condensed water trails on the car makes it look absurdly realistic, implying that there may be high-levels of humidity weather cycle going on or maybe light rain, the shaders/texturing work here is obscene! And the polygonal count is extremely high I bet, that is also present in the trailer, I tried to look for rough polygonal edges & I haven't found any, it's absurd!

THOSE EXHAUST PIPES! My God!! 🔥🔥

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EDIT: Just caught another car with that same water droplets sliding down shader applied to it (not sure what to call it), absurd looking!

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I did find some blocky edges on street curbs if you look at some of there posted shots on the website. But yeah shits mostly smooth most places.
 
Did anyone watch Skill Ups Death Stranding 2 preview?

Something interesting from a QA session with Kojima and Graphical leads for the game is "PS5 was NOT a big jump from ps4" and that they knew they had to focus on art choices because the rendering leap wasn't big enough for gross graphical improvements.

And Skill Up confirmed this by saying while the game does look better its not that big a difference from DS1.

This has lowered my expectations quite a bit for DS2's graphical prowess.
Fuck kojima. I'm done with these fools. If the jump from PS4 to PS5 wasnt a big jump then how did Rockstar, Massive, Bloober and other devs were able to achieve such a massive leap?

Oh thats right, they use ray tracing, mesh shaders, and the actual GPU to render next gen visuals instead of shipping the same last gen bullshit at 60 fps or native 4k 30 fps.

Ive been talking 60 fps and native 4k ad-nauseum so apologies but i had a bad feeling about this game, and this all but confirms it.

Besides, if they ray tracing or nanite equivalent features, they wouldve highlighted that during the Q&A session instead of waving the white flag saying we dont have no rendering power. Even though they have 15.3 PS4 tflops available. Thats an 8.3x leap in processing power. PS3 to PS4 without the IPC gains was 7.66x, and likely 10x with gains. It's actually pretty close, only this time he has access to 100x more SSD speeds, 7x better CPU, ray tracing, mesh shaders, and vrs. Get fucked Kojima.
 
That game was ahead of its time graphically, loved the art-style of that game, it looked eerily realistic for its time, even today it looks better than the latest NFS game...
Post processing effects. Something that was mostly chucked away in the trash once ray tracing/path tracing, lumen, etc. were able to do all of the heavy lifting, in addition to the data and surveys from the millions of PC gamers who always turned the effects all off.

Now quite a few high profile games look 'cleaner' which also makes them look a bit simpler. Now instead they use bright/harsh colors to make things pop artistically.
 
Anyway, did you guys notice that character models and other things have improved since the last trailer. people after the first trailer were saying that it will be downgraded but rockstar has somehow managed to upgrade several things.
Indeed. Rockstar aren't ones to downgrade their games. They do the exact opposite.
 
Cerny is no longer the wizard I used to think he is after the ps5 pro. Pssr honestly kinda sucks. Indiana Jones and doom the dark ages should be cooking on the Pro and yet are a like for like match with ps5 settings.

People are finally starting to understand my complaints about this console after the months of April and now May with game after game on Pro being kinda crap.
I called it as soon as I saw the 45% gains after a 67% raw increase in tflops. I was like this mother fucker went on for an hour talking about the benefits of narrow and fast vs wide and slow, and literally 4 years later, went back to wide and slow?

You can read my posts explaining how PSSR will have a massive cost that will eat into the meager 45% uplift, but people kept parroting the 2ms PR nonsense too.

The non-existent CPU upgrade was also pretty dumb, especially for a $700/£800 console.

But then again, he's likely being hounded by Herman/Jimbo to turn an Apple like $300 profit per box so his hands were likely tied. Ive heard rumors that sony think they are apple lol
 
Did anyone watch Skill Ups Death Stranding 2 preview?

Something interesting from a QA session with Kojima and Graphical leads for the game is "PS5 was NOT a big jump from ps4" and that they knew they had to focus on art choices because the rendering leap wasn't big enough for gross graphical improvements.

And Skill Up confirmed this by saying while the game does look better its not that big a difference from DS1.

This has lowered my expectations quite a bit for DS2's graphical prowess.
That's Grade A BS. Had this generation not been a, "big jump" from the 8th generation, then games like Hellblade 2 that boasts the best visuals ever seen in a video game wouldn't have existed. We wouldn't have seen RTGI implemented on console, we wouldn't have had mesh shaders that makes a game like Alan Wake 2 absolutely solid on console, and we most certainly wouldn't be seeing an absolute tour de force like GTA 6 running on a PS5 and looking the way that it does.

Whatever inanity that Kojima is spewing is just that: inanity. The rendering leap wasn't big enough? Like… Do the current gen only games that we've seen release in the past couple years, and ones still coming out just not exist to this man? I won't sit here and pretend like I know more than a developer and studio head, but I can very much simply boot up something like AC: Shadows or Hellblade 2, and see with my eyes how such isn't exactly true.
 
Fuck kojima. I'm done with these fools. If the jump from PS4 to PS5 wasnt a big jump then how did Rockstar, Massive, Bloober and other devs were able to achieve such a massive leap?

Oh thats right, they use ray tracing, mesh shaders, and the actual GPU to render next gen visuals instead of shipping the same last gen bullshit at 60 fps or native 4k 30 fps.

Ive been talking 60 fps and native 4k ad-nauseum so apologies but i had a bad feeling about this game, and this all but confirms it.

Besides, if they ray tracing or nanite equivalent features, they wouldve highlighted that during the Q&A session instead of waving the white flag saying we dont have no rendering power. Even though they have 15.3 PS4 tflops available. Thats an 8.3x leap in processing power. PS3 to PS4 without the IPC gains was 7.66x, and likely 10x with gains. It's actually pretty close, only this time he has access to 100x more SSD speeds, 7x better CPU, ray tracing, mesh shaders, and vrs. Get fucked Kojima.
Him alongside other Sony first party studios except insomniac (for their many releases) are the trash of the industry
 
the fact that everybody and their mama is drooling over and raving about the many technical achievements of GTAVI should put an end to the ridiculous misconception that people don't appreciate graphics as much as they used to, or graphics don't matter anymore, or not everyone has the technical understanding to care about visuals.

if people can understand framerates and appreciate 60fps, they can most certainly appreciate the technicality of the visuals in GTAVI, which is not as subtle as FPS, it's so in your face that even the least technical people among us are marvelling at the trailer

it's just that people have been deprived, if not robbed of, the pleasant experience of witnessing generational graphical leaps because of the insatiable FPS crowd and the talentless , passionless, and sad state of the industry. much easier to appease those people than to upgrade engines or look for talented and passionate people , just downgrade and slap an FPS upgrade on the game

and before you say that FPS is more important , let me remind you that it is the consoles and their limitations and the striving for great visuals that is pushing the envelope and even the frontiers of this broken industry and also until this gen, even some experienced gamers couldn't discern any difference between a stable 30fps and 60fps.

people prefer FPS over visuals because they just don't see any such worthwhile visual showcases anymore, so they say we might as well get higher FPS instead
ask anyone who has played Crysis, KZ2 or games of such visual calibre, if they would go back in time and trade the visuals for better FPS on their console!


so you tell me that in AAA gaming, between great great visuals such GTAVI's which 99 percent of people absolutely LOVED , ...and the relatively less significant FPS upgrade, which one do you think enhances your experience more and makes for a far more pleasant experience?
Bingo.

Back in the PS3 era, insomniac programming director literally said that you cant sell 60 fps because the trailers and all other marketing material relies on graphics fidelity to sell. crazy how times have changed.

But now thanks to greedy execs like Herman, Jimbo, Kotick and philbo, the audience was exposed to 2-3 years of cross gen trash that ran at 60 fps and now switching back feels like going back in time. What i did not anticipate was that Neil, Cory, Kojima, and other top tier Sony talent would follow their greedy hack leaders and continue putting out cross gen looking games 5-6 years into this gen.
 
Imagine that we are on the last period of this gen and this is currently the most advanced sony first party title this gen , even ds2 and ghost 2 didn't use current gen tech like it lol,
 
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Playing Spider-Man 2 on PC, the only impressive part about this game from a technical standpoint is the data streaming, that you can go as fast as you can while swinging or gliding across the city, and the game doesn't go haywire. The beginning boss fight where Miles gets rocked out of his shoes and goes sailing across the city is genuinely fantastic. Everything else though, graphically? Painfully standard, and I'd even say that SM1 and Miles Morales both look better in some ways.

Once I saw how SM2 and Ragnarok both turned out, visually, I knew something was up majorly with Sony this gen. How they went from Demons Souls Remake, Rift Apart (despite the portal tech not being that impressive in hindsight), and Forbidden West, to what they've since released is beyond me. Yōtei will be carried by its art style, DS2 looks… Fine, yet not on the level of a Hellblade 2 nor Alan Wake 2, and Intergalactic won't even be coming for another 2 years, in which the likes of GTA 6 will bury it. Hopefully Wolverine looks great, but that seems to be in development hell. Maybe we'll see something this summer.
 
Comparing these to jason and Lucia sony first party future is really promising 😂😂
Lj7IoDd.jpeg
,
The funny thing is that the leaks show how Jean grey character model was originally very attractive but they changed it to this monstrosity in the latest build that leaked.

That said, we all thought gta 6 was cross Gen based on the first leaks and it turned out to be the best looking game of all time. The graphics don't really come together that early in the dev cycle.

But the leak also said that 60 fps mode is their base mode so don't expect much from Wolverine. It will look like a great cross Gen game like death stranding 2, and ghost of yotei, nothing more.
 
GTA over here lookin' more like the Wolverine CG trailer..

i0esLss.jpeg


That said, the in-game Wolverine shot is early dev footage, so I expect it'll be a lot nicer.
 
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^ That's supposed to be Jean Grey? I mean, I guess we'll see how she looks upon the game's final release, but here again, Rockstar are embarrassing every other Western game studio (sans a few like Ubisoft Quebec with Naoe, CDPR with 2077, and Compulsion Games with Hazel), by having the women in GTA 6… Look like women. Jean Grey is supposed to be an attractive woman, just as Mary Jane is supposed to be out of Peter's "league", but loves him for him. How Insomniac continue to openly joke on themselves needs to be studied one day.

Lucia is beautiful, yet seems like she's going to be an actual character with strengths, weaknesses, quirks, cadences etc. It helps that her character model also just… Looks a gen ahead of most other games out there lol.
But the leak also said that 60 fps mode is their base mode so don't expect much from Wolverine. It will look like a great cross Gen game like death stranding 2, and ghost of yotei, nothing more.
If Insomniac are targeting 60 fps, which wouldn't surprise me considering all of their games, post-Spider-Man 1 have done so, then Wolverine will likely be a prettier Spider-Man 2. Unless they somehow really use every ounce of the hardware they have to maximize graphics, which they won't, their 60 fps target will see some obvious drawbacks.
 
Hopefully they can push something more coherent and polished this time with Wolverine. Spidey 2 is all lover the place.

I'm guessing it's aiming for late next year..?
 
Did anyone watch Skill Ups Death Stranding 2 preview?

Something interesting from a QA session with Kojima and Graphical leads for the game is "PS5 was NOT a big jump from ps4" and that they knew they had to focus on art choices because the rendering leap wasn't big enough for gross graphical improvements.

And Skill Up confirmed this by saying while the game does look better its not that big a difference from DS1.

This has lowered my expectations quite a bit for DS2's graphical prowess.

DS1 was 1080P 30fps on PS4. DS2 is probably around 1440P 60fps or 4K 30fps. Which both was is literally some 4x the performance with other improvements like lighting, shadows, textures, etc which honestly seems about right.

It would be interesting to see a DS2 at 1080P 30fps on PS5 and they could use all resources in the gfx fidelity.
 
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Man western developers with their woke ugly ass females in video games. Get fucked. At least Lucia looks decent
 
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GTA over here lookin' more like the Wolverine CG trailer..

i0esLss.jpeg


That said, the in-game Wolverine shot is early dev footage, so I expect it'll be a lot nicer.
remember when Sony used to be known for using gameplay or realtime graphics to reveal stuff? They caught so much flack at the e3 2005 cg fest that they went all gameplay for a good 10-15 years without any cg trailers.

This Gen? Wolverine, Soras, concord, marathon, and fair games all revealed with cg trailers. Gt7, SpidermAn 2, miles, and horizon fw were prerendered fake trailers they tried to pass as realtime captured on ps5.
 
remember when Sony used to be known for using gameplay or realtime graphics to reveal stuff? They caught so much flack at the e3 2005 cg fest that they went all gameplay for a good 10-15 years without any cg trailers.

This Gen? Wolverine, Soras, concord, marathon, and fair games all revealed with cg trailers. Gt7, SpidermAn 2, miles, and horizon fw were prerendered fake trailers they tried to pass as realtime captured on ps5.
Oh yeah. Except uncharted 4/last of us initial trailers were clearly bullshit. But it is crazy looking at the reveals and the released games this gen, marathon looks like absolute shit compared to its cg trailer
 
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