Graphical Fidelity I Expect This Gen

So this is one more DOOM TDA Path Tracing shot that was shared by Nvidia today:

Path Tracing
OSNk90A.jpeg



Ray Tracing
MnBZaTm.jpeg




Imgsli link: https://imgsli.com/MzgwOTgz
 








I think until GTA 6 comes out, that AC: Shadows will have the prettiest open world of any current gen title. It literally has the art of GoT, combined with sheer graphical fidelity and tech. The storm and wind simulations in this game will never not impress the hell out of me, like the fact that you can have a full on duel in the middle of a thunderstorm, whilst the wind, rain, and foliage around you changes dynamically depending on how the wind is moving, and you can kick opponents through physics-based destructible assets on top, with RTGI?

I had no expectations for Shadows whatsoever, but damn if it hasn't turned out to be one of the best current gen showcases we've seen. I don't even travel on horseback with Naoe; I literally walk everywhere so I'm always taking in the sights and sounds, another aspect this game nails. All four of those came from Series X Quality mode, btw. Absolutely nuts from a console.
 
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DOOM TDA having a bunch of physics-based destruction is something I wasn't expecting, but am pleasantly surprised to see. The mech sections especially have a ton of things that crumble and shatter apart like toys.
 
This is like the billboard trees in the PS3 360 gen...
Well suddenly it's year 2015 with xbox 360 games being remastered all over again,from the looks of it my evga gtx 980 ftw should run this without any hassle!
Yeah, looks ugly, I know the scene here needs to be of a lower quality than when you're on foot, but still.
And it isn't out of the map bounds or anything, every screen I posted there was an objective around, it's not like I was specifically looking for ugly ass stuff.

Low quality textures, terrain and effects are also present when in normal play like whatever this is:


Fire here

But that's weird, not always, then in the next scene it looks ok

Even with the vistas, which from an artistic pov they are amazing, you can see the low quality geometry and effects


As I said, I'm not searching like a maniac for ugly stuff, it's just there and it's all over the place, I had a bit more expectations from the visuals, is all.
 
Yeah, looks ugly, I know the scene here needs to be of a lower quality than when you're on foot, but still.
And it isn't out of the map bounds or anything, every screen I posted there was an objective around, it's not like I was specifically looking for ugly ass stuff.

Low quality textures, terrain and effects are also present when in normal play like whatever this is:


Fire here

But that's weird, not always, then in the next scene it looks ok

Even with the vistas, which from an artistic pov they are amazing, you can see the low quality geometry and effects


As I said, I'm not searching like a maniac for ugly stuff, it's just there and it's all over the place, I had a bit more expectations from the visuals, is all.
Nanite would help a lot here.

People will disagree, but they should use Unreal. Can't imagine what they would be able to squeeze out of the engine with their team.

It's cool that they're still working on their own engine, but Doom The Dark Ages is not >that< good looking. It looks good, ok at times, but I didn't think it look that impressive.
 
Yeah, looks ugly, I know the scene here needs to be of a lower quality than when you're on foot, but still.
And it isn't out of the map bounds or anything, every screen I posted there was an objective around, it's not like I was specifically looking for ugly ass stuff.

Low quality textures, terrain and effects are also present when in normal play like whatever this is:


Fire here

But that's weird, not always, then in the next scene it looks ok

Even with the vistas, which from an artistic pov they are amazing, you can see the low quality geometry and effects


As I said, I'm not searching like a maniac for ugly stuff, it's just there and it's all over the place, I had a bit more expectations from the visuals, is all.
I just did the flying mission and loved it despite the somewhat dated graphics. The thing is i have simply not played a level like this. You can fly around at great speeds, land or just destroy hundreds of enemies all around the map and all of it is real.

Very little pop-in too. Or if its there i didnt notice it. Yes, the assets themselves arent that detailed so maybe thats why there is no pop-in but i loved all of it.
 
Yeah, looks ugly, I know the scene here needs to be of a lower quality than when you're on foot, but still.
And it isn't out of the map bounds or anything, every screen I posted there was an objective around, it's not like I was specifically looking for ugly ass stuff.

Low quality textures, terrain and effects are also present when in normal play like whatever this is:


Fire here

But that's weird, not always, then in the next scene it looks ok

Even with the vistas, which from an artistic pov they are amazing, you can see the low quality geometry and effects


As I said, I'm not searching like a maniac for ugly stuff, it's just there and it's all over the place, I had a bit more expectations from the visuals, is all.
you must be playing at 480p dlss performance or something :))
 
Gameplay snippets at 3:55. Ex CDPR devs. Same directors of TW3

I can tell u im hyped af for it, graphically still too early to judge coz for sure those gameplay snippets are bullshots, from gameplay/story/setting/fun, im all in here- witcher3 director, medieval with vampires, dark and brutal af, what more u could ask for, its exact opposite of that "modern audience" shit we so often get nowadays :D
 
Very funny & interesting video showing GTA 5 PC version emulating GTA 6 trailer 2, I made a fun little comparison between the two here. Not talking about the character models here, but rather the differences in assets, textures, lighting & overall geometry density, even the sand here is tessellated!

The graphical difference is staggering!!

ADYvnuu.jpeg


r4oeNz4.png


The video is very funny, watch it guys!

 
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I can tell u im hyped af for it, graphically still too early to judge coz for sure those gameplay snippets are bullshots, from gameplay/story/setting/fun, im all in here- witcher3 director, medieval with vampires, dark and brutal af, what more u could ask for, its exact opposite of that "modern audience" shit we so often get nowadays :D
I'm super hyped for the game itself but the gameplay snippet was graphically underwhelming so i don't expect much.
 
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I'm super hyped for the game itself but the gameplay snippet was underwhelming so i don't expect much.
Game likely gonna launch in a crossgen period aka somewhere in 2028-2030 so plenty can change and improve till then, and both pc and console players will at least have option to play it on much stronger hardware(60xx series will be out 4sure and likely even super/ti models, same with new xbox and ps6) :)
 
Yep. playing it right now. I fucking love the way the game looks. it's built unity too. I was convinced it was UE5. Gorgeous realtime lighting on so many car lights. i took so many gifs but they dont look great in gif form.

I also like the destruction. My favorite thing to do is to go into china town and crash into the fruit market. Perfect physics. I love this game. lol
The game has s surprising amount of physics and destruction yeah.

There is a similar game about deliveries that should be even better destruction wise, can't remember the name.

GIF_-_Destruction__2_Cropped.gif

GIF_-_Missions__1.gif

GIF_-_Civilians.gif
 
double the reflection double the fun



i'm mostly joking though, don't get me wrong. the game still has its nextgen moments, with ray traced gi, destruction, physics and so on coming together, similar to ac shadows

i like how demons and the dragon blend nicely with environment, nothing feels out of place, thanks to ray traced gi

z7dL8DN.png
 
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So, you think DS2 looks mid but this looks incredible. Alright.. lmao
As per it's genre and gameplay it's really good, it's looks far better than all other games with same genre(RTS /city bullder) truly showpiece for this gen, unlike DS2 which look last gen compared to GTA VI
 
you are not seriously comparing a city builder with an empty landscape 3rd person action game.....
Reaction Facepalm GIF by MOODMAN


Anno 117 looks amazing for its genre.
I'm asking people to be coherent. A game either looks amazing or it doesn't. I don't care about the genre. It doesn't look that much better than anno 1800 btw. I mean, when you look at the gameplay, you're not like 'wow they're pushing crazy tech'.
 
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The only negative visually to me is that the image is a bit soft. Even on the PS5 Pro it looks blurrier than Eternal on the the PS4 Pro. It looks much close to 1080p. It reminds me of Final Fantasy Rebirth except not as bad where the image looks lower res than the output suggests. I have been playing Clair Obscure and Oblivion on the Series x and they look Sharper than this even though they are around 900p.
 
The only negative visually to me is that the image is a bit soft. Even on the PS5 Pro it looks blurrier than Eternal on the the PS4 Pro. It looks much close to 1080p. It reminds me of Final Fantasy Rebirth except not as bad where the image looks lower res than the output suggests. I have been playing Clair Obscure and Oblivion on the Series x and they look Sharper than this even though they are around 900p.
their taa is incredibly blurry to a point 540p dlss 4 looks better than native 1080p taa in terms of motion clarity
 
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I'm asking people to be coherent. A game either looks amazing or it doesn't. I don't care about the genre.
That makes absolutely no sense. You can`t compare an RTS to an Egoshooter or a Citbyuilder to a 3rd person AA. The genre dictates the design and the design the technological focus points which are in turn massively different.
Anno 117 is shaping up to be the best looking citybuilder, yet, while something like DS2 will not even be in the same league as the last AC as far as we have seen atm. (subject to change hopefully)
 
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So this is one more DOOM TDA Path Tracing shot that was shared by Nvidia today:

Path Tracing
OSNk90A.jpeg



Ray Tracing
MnBZaTm.jpeg




Imgsli link: https://imgsli.com/MzgwOTgz
whats the difference?!
So ray tracing is just a general term for "some effetcs" and path tracing is all lighting?
Looks kinda mid either way
This is something that impressed me so much (first time i've seen it in Deus Ex: Invisible War tech demo in 2002)
minute 1
 
Yeah, the lighting is definitely better than Eternal, but everything else is last gen, textures, assets, geometry, I mean the terrain it's full of hard edges.

The larger scale is welcomed and it looks good and all, but then you have stuff like this and I'm sorry, this looks really rough to me.





But I don't mind that much as art style is nice and 60 fps is a given here, what I mind is that softer look to it and that it should run even better for how it looks.
Thought this was Lair for the PS3.

But yeah, the cost of 60fps at all costs with RT.
 
I don't wanna play as nate transexual, non-binary daughter, tlou3 or bust.
They have to much of a great violence and gore tech to squander everything with tame ass uncharted.
I like both whatever tlou3 or uc5, they just need to have good graphics tech way better than Intergalactic, also uc5 have greater chances to be that project because I remember some old reports of bend studio developing uc5 with ND help then ND take it out from them and those reports are 3-4 years ago, so the game maybe in development before intergalactic, also ND bringing back shaun escayg as creative director years ago increase the possibility of that second game to be UC5
 
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their taa is incredibly blurry to a point 540p dlss 4 looks better than native 1080p taa in terms of motion clarity

glass half empty perspective: iD Tech TAA kinda sucks.

glass half full perspective: free performance and better image quality using DLSS!

the one issue with Dark Ages however is that it heavily uses RT, so reducing the internal resolution too much will visibly deteriorate lighting quality. but DLSS Quality mode at 1440p still is basically a free performance boost at basically zero visible downsides, and a sharper less ghosting image.
 
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