Graphical Fidelity I Expect This Gen

glass half empty perspective: iD Tech TAA kinda sucks.

glass half full perspective: free performance and better image quality using DLSS!

the one issue with Dark Ages however is that it heavily uses RT, so reducing the internal resolution too much will visibly deteriorate lighting quality. but DLSS Quality mode at 1440p still is basically a free performance boost at basically zero visible downsides, and a sharper less ghosting image.
yeah well I get 60-75 fps with 1440p dlss quality so it is somewhat playable. I do miss getting 85+ fps with 1080p dlss quality
thankfully the game is not as difficult as eternal and nvidia reflex implementation is great
 
yeah well I get 60-75 fps with 1440p dlss quality so it is somewhat playable. I do miss getting 85+ fps with 1080p dlss quality
thankfully the game is not as difficult as eternal and nvidia reflex implementation is great

yeah the game feels still very good at 60fps.
the slower pace works in its favour
 
whats the difference?!
So ray tracing is just a general term for "some effetcs" and path tracing is all lighting?
Looks kinda mid either way
There is definitely a difference, more apparent when you use the Imgsli link. The non-PT presentation seems to be using a more conservative roughness cut-off threshold, so less glossy surfaces/rough surfaces have little or no reflections compared to the PT presentation. This would also explain why enemies and materials in general look so dull, and so I expect them to look better in PT.
 
There is definitely a difference, more apparent when you use the Imgsli link. The non-PT presentation seems to be using a more conservative roughness cut-off threshold, so less glossy surfaces/rough surfaces have little or no reflections compared to the PT presentation. This would also explain why enemies and materials in general look so dull, and so I expect them to look better in PT.
I see the difference in the image but I am asking about naming.
Ray tracing should be the same as path tracing. It's doing the same thing.
But RT is used to describe singular effects
 
I see the difference in the image but I am asking about naming.
Ray tracing should be the same as path tracing. It's doing the same thing.
But RT is used to describe singular effects
Path Tracing is Ray Tracing. In a Venn diagram Path Tracing falls under Ray Tracing and no, Ray Tracing isn't doing the same thing as Path Tracing. They're the same, but different. There are many resources on the internet where you can learn the difference.
 
I just did the flying mission and loved it despite the somewhat dated graphics. The thing is i have simply not played a level like this. You can fly around at great speeds, land or just destroy hundreds of enemies all around the map and all of it is real.

Very little pop-in too. Or if its there i didnt notice it. Yes, the assets themselves arent that detailed so maybe thats why there is no pop-in but i loved all of it.
Yeah, it is fun, if I'm criticizing the graphics doesn't mean I don't enjoy the game, it's still one of my favourite shooter series.

The dragon levels are fun, the controls are great, although the shooting mechanic feels a bit too arcadey, like a mobile game, with the perfect dodge, the slow mo. and you're just shooting at static enemies, well there are those optional thingies, but they don't fight back.
The flying levels remind me of some Halo series levels, but there the aerial combat was much much better IMO.

And as I said I understand the dated stuff and whatnot for the 60fps, it's just a bit disappointing to see those billboard trees and etc. that aren't just in the flying levels.
 
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GTAVI Trailer 2 'Gameplay' VS 'Cutscenes' (Approx.):

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Some Star Wars Outlaws : A Pirates Fortune DLC screenshots on PC in 3440*1440P Ultrawide, 1,78x DLDSR, DLSS4, Ray Tracing, Ray Reconstruction and Reshade:

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dOqGNah.jpeg

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Technically this game is still one of the most impressive games on the market.
Asset quality and lightning are absolutely fantastic!
 
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Yeah, it is fun, if I'm criticizing the graphics doesn't mean I don't enjoy the game, it's still one of my favourite shooter series.

The dragon levels are fun, the controls are great, although the shooting mechanic feels a bit too arcadey, like a mobile game, with the perfect dodge, the slow mo. and you're just shooting at static enemies, well there are those optional thingies, but they don't fight back.
The flying levels remind me of some Halo series levels, but there the aerial combat was much much better IMO.

And as I said I understand the dated stuff and whatnot for the 60fps, it's just a bit disappointing to see those billboard trees and etc. that aren't just in the flying levels.
yeah, its got that ps3 look to it lol i mean i like the setting and architecture but the textures are very bland and the lighting just looks wrong. Ive seen way better looking ps4 games though yes, they dont let you fly through the game this fast.

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Some Star Wars Outlaws : A Pirates Fortune DLC screenshots on PC in 3440*1440P Ultrawide, 1,78x DLDSR, DLSS4, Ray Tracing, Ray Reconstruction and Reshade:

WORNaHq.jpeg

p5CmQLk.jpeg

ZSCNn7B.jpeg

dOqGNah.jpeg

27eke01.jpeg


Technically this game is still one of the most impressive games on the market.
Asset quality and lightning are absolutely fantastic!
Outlaws looks amazing, one of the best games visually this gen for sure and I played it on base ps5 lol. I just wish they used something other than FSR2 there as iq can be a bit rough. Very impressive still though and I love the physics and wind effects, big big fan of snowdrop this generation. Took so many screenshots in my playthrough.
 
Its about pure visual fidelity, not scale etc, yes scale with great visuals are impressive, but no one called Hellblade 1 a tech demo, but now its being done with Hellblade 2. Best visuals are best visuals…
I don't understand that viewpoint at all lol.

It's like comparing a 100 meter sprinter to a long distance runner. Sort of the same but really not at all. An apples to oranges comparison.

Time spent polishing visuals on a smaller scale game will always get 1000x more time vs visuals in an open World game. GTA VI (and really all Rockstar games) are the exception not the rule.
 
Some Star Wars Outlaws : A Pirates Fortune DLC screenshots on PC in 3440*1440P Ultrawide, 1,78x DLDSR, DLSS4, Ray Tracing, Ray Reconstruction and Reshade:

WORNaHq.jpeg

p5CmQLk.jpeg

ZSCNn7B.jpeg

dOqGNah.jpeg

27eke01.jpeg


Technically this game is still one of the most impressive games on the market.
Asset quality and lightning are absolutely fantastic!


One thing that really put me off playing this game was arriving to the desert planet, riding one of those speeders and seeing the road having nintendo 64 textures until you stop moving and the texture loads. Super off putting. I have to check if they have fixed this but I doubt it because The Avatar game has the same issue and was never fixed

Thlau8f.jpeg
 
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One thing that really put me off playing this game was arriving to the desert planet, riding one of those speeders and seeing the road having nintendo 64 textures until you stop moving and the texture loads. Super off putting. I have to check if they have fixed this but I doubt it because The Avatar game has the same issue and was never fixed
The game is super uneven, i don't care if this topic has an hard on about it.

Tatooine and the empire space base were the stand out to me.

Also, I'm never gonna over-praise a nextgen game with these ass models


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Literally lando freakin calrissian and the fucking protagonist.

The aliens looked better but not much better than the aliens in guardian of the galaxy on ps4.
 
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One thing that really put me off playing this game was arriving to the desert planet, riding one of those speeders and seeing the road having nintendo 64 textures until you stop moving and the texture loads. Super off putting. I have to check if they have fixed this but I doubt it because The Avatar game has the same issue and was never fixed

Thlau8f.jpeg
Ground/road textures were not an issue on PC and i played on Day One. Now, the rocks on the other hand, meh. It sucks that snowdrop only utilizes mesh shaders for foliage.

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Ground/road textures were not an issue on PC and i played on Day One. Now, the rocks on the other hand, meh. It sucks that snowdrop only utilizes mesh shaders for foliage.

MBufOV6.gif


bgPn35E.gif

You had a 3080 right? Pretty weird, I have a 4090 and had this issue from the beginning. Very frustrating and I saw some people in nexus and reddit complaining too
 
You had a 3080 right? Pretty weird, I have a 4090 and had this issue from the beginning. Very frustrating and I saw some people in nexus and reddit complaining too
yep. did you play maxed out? I had path tracing disabled but everything set to max.
 
really liking chapter 14 vibes
beautifully lit and ambience is great too
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these waterfalls also look great from a distance. no idea what they did but they look so cool in motion
 
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Looks like Sony is skipping E3 again for the fourth time in 5 years.


Their only E3 conference this gen has been the infamous CG one with Marathon, Concord and FairGames reveal.
Because they have nothing to show outside of GoY, and DS2. Naughty Dog's game is two years out at minimum, and neither Santa Monica nor Guerrilla likely have anything that's in any state to be shown off/announced.
 
But why?

The game is probably gonna bomb on ps5 aswell, why wasting any money on it?
Why would they not? If Ninja Theory can take advantage of console hardware that is a bit more performant, and gain some additional sales on a larger platform, then such isn't a bad thing.
 
But why?

The game is probably gonna bomb on ps5 aswell, why wasting any money on it?
my point is that it doesnt take that long if a team with 4 programmers were able to do it mid development. they've been porting over to the PS5 while working on their next game, and likely figured upgrading all versions to the latest UE5 version was a worthwhile investment. It's MS, they are run by buffoons but this would be a very low cost endeavor seeing as how the biggest effort would be QA'ing the entire game which they will be doing for the PS5 version anyway.

P.S the game probably didnt cost much. MS released it for just $40. they will probably end up earning the money back with a PS5 release with just 500k sales even if it bombed on xbox and pc. otherwise they wouldnt have bothered porting it in the first place. NT has somehow survived the cuts at MS so they must not cost that much to run.

Regardless, it was just speculation. its entirely possible that the enhanced edition is just a 60 fps mode slapped on it. But the game already drops to like 900p with black bars on the xsx, so not sure if dropping to sub 720p to get 60 fps is a good idea. hardware lumen on the other hand is much more performant on UE5.4 so maybe they can get the 30 fps mode running at the same xsx resolutions software lumen ran at. Just made sense to me in my head, and is probably not going to happen.
 
These motherfuckers have had nothing to show for 5 years lol. Their communication has been abysmal to say the least.
If you gave me a list of all first party games that would be released 5 years ago, I would have just built a better PC then.
Sony decided to sit this gen out desperately gambling with GAAS. Even for the ps5 pro hype reel these MFers showed up remastered ps4 games.
 
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These motherfuckers have had nothing to show for 5 years lol. Their communication has been abysmal to say the least.
Most of thier communication is letting some of the developers like Ds2 Tech Director talking bullshit about how weak is Ps5 that it can't have any graphical jump over Ps4 lol,
 
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my point is that it doesnt take that long if a team with 4 programmers were able to do it mid development. they've been porting over to the PS5 while working on their next game, and likely figured upgrading all versions to the latest UE5 version was a worthwhile investment. It's MS, they are run by buffoons but this would be a very low cost endeavor seeing as how the biggest effort would be QA'ing the entire game which they will be doing for the PS5 version anyway.

P.S the game probably didnt cost much. MS released it for just $40. they will probably end up earning the money back with a PS5 release with just 500k sales even if it bombed on xbox and pc. otherwise they wouldnt have bothered porting it in the first place. NT has somehow survived the cuts at MS so they must not cost that much to run.

Regardless, it was just speculation. its entirely possible that the enhanced edition is just a 60 fps mode slapped on it. But the game already drops to like 900p with black bars on the xsx, so not sure if dropping to sub 720p to get 60 fps is a good idea. hardware lumen on the other hand is much more performant on UE5.4 so maybe they can get the 30 fps mode running at the same xsx resolutions software lumen ran at. Just made sense to me in my head, and is probably not going to happen.
It's a game that will keep on selling on pc no matter what: it's very well received, it's an impressive tech demo and something I'd surely fire up everytime I upgrade or if something interesting from UE comes up.

I guess NT have some incentive to keep updating it.

Users on Steam love it. Around here it gets a lot of hate because 1) it looks fucking amazing and 2) it was an Xbox exclusive. Two things the average ps-oriented public doesn't like.

Same thing with Ryse last gen. And I'll add The Order to the bunch. And I love all three.
 
You had a 3080 right? Pretty weird, I have a 4090 and had this issue from the beginning. Very frustrating and I saw some people in nexus and reddit complaining too
It's just the typical shenanigans of their engine, used to thought this was my cpu or os problem,until upgraded to a brand new 9700x &5090 rig then I gave up. And to think that Alex whatever guy from digital fraudry feel it's totally ok to boast these messy stuff as perfect top end graphics tech showcases,well...
 
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Doom may look dated outdoors but indoors it looks great. I also really like the explosion effects.

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Outdoors the asset quality really lets the game down. I understand its practically open world now but the environments should have a lot more detail. Especially on man made objects. The pillars look really dated.
 
full screen without black bars but shame rockstar the tip of the nipple on Jason is flat...Shame on you! I want nanite equivalent geometry for mesh deformable!!! :(
 
One thing that really put me off playing this game was arriving to the desert planet, riding one of those speeders and seeing the road having nintendo 64 textures until you stop moving and the texture loads. Super off putting. I have to check if they have fixed this but I doubt it because The Avatar game has the same issue and was never fixed

Thlau8f.jpeg
That's weird, I never had that on PS5, maybe a PC bug? I did only play it recently though so perhaps it's just been fixed.
 
That's weird, I never had that on PS5, maybe a PC bug? I did only play it recently though so perhaps it's just been fixed.

I dont know man, I tried everything and the issue was consistently there no matter what. And a 4090 has 24GB of VRAM so it doesn't make any sense to have textures issues

I might come back to the game at some point but now I am busy with many new games
 
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