Are PS360U visuals/gameplay still working for you in current year?

Are PS360U visuals/gameplay still working for you in current year?

  • Certainly. The visuals are still ''modern'' enough to look okay in the modern age.

    Votes: 99 79.8%
  • Certainly not. With poor image quality and lacking modern tech, they look ''retro'' to me

    Votes: 25 20.2%

  • Total voters
    124
I still play Ridge Racer 7 and Killzone games. I wouldn't want modern games released with that quality. But they are still fun games. I think when you get to PS2 era games that's going too far.
 
I still play on my PS3 from time to time.
Of course textures or performance are better nowadays but it's fine.
Here three direct feed screens i took:

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Literally playing this shit right now so no, ancient graphic never stopped me from playing anything:


Now ancient gameplay mechanics\controls are another thing entirely, playing onimusha 2 made me remember how absolute fucking shit it is to have a fast paced combat system with prerendered backgrounds and fixed camera angles.

I'm more sensible to ancient, shitty animations than just old graphic.
 
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I find modern graphics aims for reality and real life, and lacks soul compared to previous gens.

Soulless
 
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Input latency is king for me so always strive for a minimum of 60fps. I play many older games on the steamdeck and am often *shocked* at how terrible the screenshots look because you hardly notice while playing.
 
These games look really good when emulated and with the resolution and frame rates increased.

Adding AF, AA, and AO make them look even better.
 
There's a lot of good looking ps3 era games (enslaved odyssey to the west I'll toss out there), and today's graphics I look around are underwhelming for today's expected technology (Year 2025).
 
Definitely not good when you play in 4K screen now, with a handful of forward thinking dev like Mercurysteam including a HD texture pack way back then on PC they definitely do help a great ton. Surprise Naughty Dog never created higher res texture for Tlou2 unlike Tlou1 remaster which got a 4X texture res increase on PS4.
 
I still play on my PS3 from time to time.
Of course textures or performance are better nowadays but it's fine.
Here three direct feed screens i took:

F8a571Y.png
5agLgZf.png
Ficzl2h.png
And this is why generational jump took a while to be worthwhile when PS4/Xbone came out for many of us, playing on PC 1080p@60fps everything maxed out was trivial in 7th gen, game still look amazing and they even look better than many games today, even tho games today have way better lighting, materials, models, etc. but the simpler materials and lighting plus the additional detail directly put into textures give them more perceptible detail density, which comes great for some games, specially JRPGs
 
My 360 is still hooked up, this month I played outrun 2 and rez hd. Had a blast and looked fine on my shitty cheap 4k tv. A few years ago I got gtav for it and was blown away by how good it was considering the machine.

I know a guy who bought a ps3 and a bunch of games recently and is enjoying it. For budget gaming today, providing the hardware is holding up you're not missing out on much compared to owning a spectrum in the snes era.
 
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I get the point everyone is making here and I agree.... but also, you aren't playing PS3/360 games if you're playing at 4x or more of the resolution and 2x or more of the framerate. You're pretty much playing DIY remasters that of course could never come close to being able to run on PS3/360 hardware.


I just think it's an important distinction, especially nowadays when people have their rose-tinted glasses on and say things like "this new game looks like a PS3 game!".... No, no it doesn't.
I don't disagree, but I'd like to add that 720p on a TV of the day would probably be better than 720p upscaled to a modern TV. So in a way the upscaling is cancelling out the mismatched hardware... no? Anyone buying that?

(Or I just didn't think about anything beyond polygon count and texture resolution)
 
I still play Ridge Racer 7 and Killzone games. I wouldn't want modern games released with that quality. But they are still fun games. I think when you get to PS2 era games that's going too far.
I agree, PS2 i can only play on a CRT really. Even though component cables are worth a try with some games like GT4.
 
Just finished playing through Dragon Age: Origins. Admittedly on PC and with a few mods, but nothing drastic.

I definitely thought to myself a few times that various cutscenes would look so good with modern tech, but beyond that I wasn't particularly bothered by the graphics. Visuals are a nice bonus, but the game is a phenomenal experience in 2025 because it's writing, immersion and gameplay are so good. Shame that Bioware forgot about all that in favour of hair physics.
 
It's about time Sony shows the next god of war, so there's that. But after Ragnarok, i don't trust them to deliver, so that's the negative side.

I get the point everyone is making here and I agree.... but also, you aren't playing PS3/360 games if you're playing at 4x or more of the resolution and 2x or more of the framerate. You're pretty much playing DIY remasters that of course could never come close to being able to run on PS3/360 hardware.


I just think it's an important distinction, especially nowadays when people have their rose-tinted glasses on and say things like "this new game looks like a PS3 game!".... No, no it doesn't.
I don't care, leave me alone!
 
Killzone, resistance,motorstorm ,mgs4 looks nice at this moment .Ps3/360 was best generation with games and simplicity.
Also i don't forget cool online in Mag,socom,warhawk i don't understand why sony not made tps games with online.
 
Yeah, just give me high resolution textures and that's it.

Don't need $400 billion game that looks photo realistic and took 15 years to make.
 
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Just finished playing through Dragon Age: Origins. Admittedly on PC and with a few mods, but nothing drastic.

I definitely thought to myself a few times that various cutscenes would look so good with modern tech, but beyond that I wasn't particularly bothered by the graphics. Visuals are a nice bonus, but the game is a phenomenal experience in 2025 because it's writing, immersion and gameplay are so good. Shame that Bioware forgot about all that in favour of hair physics.

Lmao, yeah right.
 
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I still play my Xbox 360; just this year I've caught up on a bunch of games on it that I missed back in the day like Stranglehold, Ace Combat 6, Condemned, and Enslaved.

They still look just fine to me; I grew up playing games like Starfox on SNES and PS1/N64, I can appreciate a game by the standards of its time and technology.
Heck, Switch 1 has been my primary platform for the past 8 years despite the fact I had a PS5 for the last two.
 
They still look good enough that I think a "remaster" of that gen is ridiculous.

It does appear that before the end of 2026, this gen might start to pull away. Of course, that may not happen until next gen with the CPU and RAM bottlenecks we are going to hit.
 
Yep. Resident evvil 4 is enough for me. so let alone next gens
I read there recently about a 20 year old picking up RE4 after playing and loving the remake and he said ''it's like the worst game ever''. That sort of blows my mind, how younger people brush that off easily. It's a common viewpoint out there, I'd say.
 
Not sure. I player a lot of old(er) games on PC over the newer ones. Doesn't seem to bother me there, so I don't think it should on console either. Apart fps and maybe longer loading times.

Edit: Was only about the visuals/gameplay and not also playing on an actual PS3/X360. Then no, usually those game still hold up (very) well.
 
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I recently played skyrim for over 500h, so in theory u could consider it ps360 visuals/game, the thing is i played the anniversary edition in 4k60 stable, maxed, which requires pc stronger than ps5/xsx:





There're a lot of solid ideas that've been made specifically to cover hardware's limitations and surprisingly they aren't half bad either.
 
Emulators have gotten so good these days that PS360 games look even better upscaled and with AA. Motorstorm, Project Goham Racing, Killzone... Still look and play glorious even these days.
 
I read there recently about a 20 year old picking up RE4 after playing and loving the remake and he said ''it's like the worst game ever''. That sort of blows my mind, how younger people brush that off easily. It's a common viewpoint out there, I'd say.

New stuff is visually better looking, more simplified, etc. Appeals to short attention span of younger gamers, most of whom seemingly have ADHD.

Going back to older games, the gameplay systems are more fleshed out, it's "uglier", and doesn't hold your hand.

It's hard to care about newer games imo as it's more style over subatance (it may look incrementally better, but the gameplay mechanics are almost always stripped down).
 
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I'll go one step further; Gamecube/Xbox games like RE4, Conker Live & Reloaded, Panzer Dragoon Orta, Starfox Adventures, Metroid Prime 1/2 still look good today.

Good art direction and optimization will stand the test of time.
 
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They still look good enough that I think a "remaster" of that gen is ridiculous.

It does appear that before the end of 2026, this gen might start to pull away. Of course, that may not happen until next gen with the CPU and RAM bottlenecks we are going to hit.
I have to agree. There are very few current-gen games that actually make me think they are using the hardware in these platforms. Stuff like Doom TDA, but also Avatar: Frontiers Of Pandora. That game really sticks out for doing things you simply don't do on PS4/XBO hardware, whilst taking advantage of current-gen hardware.

I am purposefully not mentioning things like Avowed or Oblivion Remastered. Although Obsidian has managed to sidestep a lot of common UE5 issues with Avowed, i don't consider UE5 as an engine that uses available hardware efficiently.
 
I have to agree. There are very few current-gen games that actually make me think they are using the hardware in these platforms. Stuff like Doom TDA, but also Avatar: Frontiers Of Pandora. That game really sticks out for doing things you simply don't do on PS4/XBO hardware, whilst taking advantage of current-gen hardware.

I am purposefully not mentioning things like Avowed or Oblivion Remastered. Although Obsidian has managed to sidestep a lot of common UE5 issues with Avowed, i don't consider UE5 as an engine that uses available hardware efficiently.
We have some ray tracing, higher resolution (with HDR) and a few neat tricks like global illumination, much better shadows and higher textures coupled with QoL things like faster load times and less texture loading. Unfortunately, we still struggle at native 4K60, AI hasn't made a big lead into games and physics have not changed at all as the industry has not prioritized CPU. For God's sake, make modern games use the same physics engines as in the PS3 era (Havok, PhysX, etc.) :(
 
Not for the standard game, no. But it's more due to low res, inferior FXAA and often abysmal colour palette and overly use of blur and bloom, mixed with low res textures.

But they don't look retro to me, though.
 
Playing them on the Xbox One X, especially if they're X enhanced makes such a difference. GTA IV used to be a stuttering mess but is silky smooth on the One X. 4K upscaling also brings out a lot more detail these games had than was hidden at 720p.

I'm not sure why late era PS3 games weren't cross releases on the PS4 - Gran Turismo 6, Killzone 3 and Resistance 3 would have benefitted massively from more powerful hardware.
 
Reading this thread is tempting me to hook up the 360 or ps3 again. There's plenty of games that's still playable. I feel like some of the great indie games back than would still look good too.
 
Played through Infamous on PS3 again a couple of weeks ago. Graphics are what they are, but the game is still fun as hell.
 
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