lol they are delusional if they think PC players will buy single player game that is not from cd projekt or from from.
They would've to be lucky. Only some single player games sell at full price on pc.
"Only some single player games sell at full price on pc"
You're a good man rofif. Take the L on that one."Only some single player games sell at full price on pc"
you can't read it seems.
There are exemptions but pc players still don't buy as much full priced games
It's really petty and anegdotal of you to quote some old ass post when 1 or 2 single player games do well on pc.You're a good man rofif. Take the L on that one.
This is beneath you. I expected better from you.It's really petty and anegdotal of you to quote some old ass post when 1 or 2 single player games do well on pc.
I've enjoyed the game last year on ps5. thank you.
There is no L to take.
MH Wilds"Only some single player games sell at full price on pc"
you can't read it seems.
There are exemptions but pc players still don't buy as much full priced games
oh I forgot I also got MH wilds on release for ps5... I need to play that probablyMH Wilds
Kingdom Come 2
Expedition 33
Stellar Blade
Oblivion Remastered
All games that launched in the first half of the year that are full priced mostly single player games that had a CCU peak of over 100k. Civ 7 could probably have been there as well if it didn't suck. More and more evidence each year clearly showing that single player games do in fact sell quite well on PC.
Sony funded their game and also provided support in development, which is worth a lot. The game wouldn't have turned out as great without Sony's help. In return, it was a timed exclusive, which makes sense.I think it's messy for shift-up to make a statement like that in general. Just let your work reflect how it's sold. Imo if they were so confidence that steam is the end-all be all why did they even make a deal with Sony and just release it on steam from its genesis?
And people say that fanboys are the only ones instigating things.......
This is beneath you. I expected better from you.
If I'm not mistaken all those games sold best on PC, correct?MH Wilds
Kingdom Come 2
Expedition 33
Stellar Blade
Oblivion Remastered
All games that launched in the first half of the year that are full priced mostly single player games that had a CCU peak of over 100k. Civ 7 could probably have been there as well if it didn't suck. More and more evidence each year clearly showing that single player games do in fact sell quite well on PC.
Never heard the saying "the exception proves the rule"?MH Wilds
Kingdom Come 2
Expedition 33
Stellar Blade
Oblivion Remastered
All games that launched in the first half of the year that are full priced mostly single player games that had a CCU peak of over 100k. Civ 7 could probably have been there as well if it didn't suck. More and more evidence each year clearly showing that single player games do in fact sell quite well on PC.
Sony was the one who approached them to convince HTK to make it a console exclusive for time being. The game was turn out to be great whether Shift Up made a deal with Sony or not. They didn't need Sony's funding to make the game great. They were already making bank with Nikke so funding and resource was not an issue for them.Sony funded their game and also provided support in development, which is worth a lot. The game wouldn't have turned out as great without Sony's help. In return, it was a timed exclusive, which makes sense.
Also nothing wrong with telling your investors you expect sales to be more successful in the near future. Especially when you end up delivering on that promise.
I understand completely but the statement seems to make seem like PlayStation 5 and steam is competing in selling the same game and it's nonsense imo.Sony funded their game and also provided support in development, which is worth a lot. The game wouldn't have turned out as great without Sony's help. In return, it was a timed exclusive, which makes sense.
The collaboration with SIE started way before Nikke was even released, we're talking early to mid 2021 here.Sony was the one who approached them to convince HTK to make it a console exclusive for time being. The game was turn out to be great whether Shift Up made a deal with Sony or not. They didn't need Sony's funding to make the game great. They were already making bank with Nikke so funding and resource was not an issue for them.
Wrong dummy. Please dont speak on things you dont know. Shuhei Yoshida was touring around and visited shift up where he got shown early version of stellar blade which was planned as smaller aa title in scale. He was impressed with what they were going for and offered them to team up with sony expanding game and going bigger to what it is now. Without sony, we would have completely different game. Here is source which is from interview Shuhei gaveSony was the one who approached them to convince HTK to make it a console exclusive for time being. The game was turn out to be great whether Shift Up made a deal with Sony or not. They didn't need Sony's funding to make the game great. They were already making bank with Nikke so funding and resource was not an issue for them.
You're right, but HTK is a household name in Korea. He had already secured sizable investments from investors like Next Floor for his games, not to mention he was already a multi-millionaire from NC Soft payments and royalties during and after his role as their art director. He had no issue with funding for his projects. Project Eve was already funded back in 2021. Shu happened to visit their studio when he was in Sony Korea corp and decided to convince HTK to have Project Eve as PS exclusive.The collaboration with SIE started way before Nikke was even released, we're talking early to mid 2021 here.
Sure thing, but companies don't always work like that. They were probably fine with Sony acquiring the publishing rights as it meant that they no longer had to worry about investing for and managing a potentially risky project, while their publisher had all the global sales, marketing and publishing jobs on itself.You're right, but HTK is a household name in Korea. He had already secured sizable investments from investors like Next Floor for his games, not to mention he was already a multi-millionaire from NC Soft payments and royalties during and after his role as their art director. He had no issue with funding for his projects. Project Eve was already funded back in 2021. Shu happened to visit their studio when he was in Sony Korea corp and decided to convince HTK to have Project Eve as PS exclusive.
lol I get it. But sometimes Sony needs a reality check.I understand completely but the statement seems to make seem like PlayStation 5 and steam is competing in selling the same game and it's nonsense imo.
But yeah I know Sony funded the IP and it's a damn good game but I feel like Shift-up could have kept it classy and not to the sales war especially considering install bases and other factors between the two platforms.
PC is a lot bigger in China and Korea than PlayStation, I don't think this is surprising for any party involved.lol I get it. But sometimes Sony needs a reality check.
"The PC version will come out in 2025, with the studio expecting its sales to exceed those on the PlayStation 5 due to "Steam's expanding share of the AAA games market" and the recent success of Black Myth: Wukong."
Maybe Sony needs to look inward a bit if Steam is beating them in sales for a traditional console action game like Stellar Blade. Seems like they're losing the audience that enjoys japanese/chinese/korean games to the PC platform. Monster Hunter Wilds and Elden Ring also sold more on PC than on PS5 I believe.
Monster Hunter barely did but not Elden Ring. Yes steam is growing, so is the PS5 install base just slower due to the persistent price of the PS5 when normally it would have been around 100 dollars cheaper by now.lol I get it. But sometimes Sony needs a reality check.
"The PC version will come out in 2025, with the studio expecting its sales to exceed those on the PlayStation 5 due to "Steam's expanding share of the AAA games market" and the recent success of Black Myth: Wukong."
Maybe Sony needs to look inward a bit if Steam is beating them in sales for a traditional console action game like Stellar Blade. Seems like they're losing the audience that enjoys japanese/chinese/korean games to the PC platform. Monster Hunter Wilds and Elden Ring also sold more on PC than on PS5 I believe.
Monster Hunter Wilds according to Cricana had sold more on PC alone than on PS5+Xbox combined. That's for the US. Presumably, the results would be even more skewed in PC's favor in Eastern Europe and Asia. Elden Ring had also sold more on PC, but it was just 44%, PS was 40% total. This was during the first few weeks though, not sure how it played out later on, but consoles tend to be front-loaded, so it's more likely the gap widened in PC's favor, but not necessarily.Monster Hunter barely did but not Elden Ring. Yes steam is growing, so is the PS5 install base just slower due to the persistent price of the PS5 when normally it would have been around 100 dollars cheaper by now.
They are just sharing their expectation as a sales forecast for the future. Expecting it to sell more on PC isn't a sales war.I understand completely but the statement seems to make seem like PlayStation 5 and steam is competing in selling the same game and it's nonsense imo.
But yeah I know Sony funded the IP and it's a damn good game but I feel like Shift-up could have kept it classy and not to the sales war especially considering install bases and other factors between the two platforms
Wrong dummy. Please dont speak on things you dont know. Shuhei Yoshida was touring around and visited shift up where he got shown early version of stellar blade which was planned as smaller aa title in scale. He was impressed with what they were going for and offered them to team up with sony expanding game and going bigger to what it is now. Without sony, we would have completely different game. Here is source which is from interview Shuhei gave
The interview was conducted in French with both the technical director and creative director of the game
Translation via the purple forum:
- He says Shuhei Yoshida approached them in 2021 and after seeing the prototype they agreed on a contract
- Sony provided full localization support, marketing, full QA testing and tool sharing from other Sony studios.
- Game was inspired by 90s anime
- The game's scope was supposed to be really small before the Sony partnership
- Start of the game is linear when you reach the City Xion the game opens up it will be the...
- Thick Thighs Save Lives
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Their are like literally less then 5 developers directly saying anything about sales between platforms of the same game. I would hope you're not that nice think that it's meaningless, either way we don't have know why Shift-up made this statement and probably will never know. So your speculation no better than mine at this point.They are just sharing their expectation as a sales forecast for the future. Expecting it to sell more on PC isn't a sales war.