Graphical Fidelity I Expect This Gen



The visuals are growing on me


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in desparate need for Nanite, RTX mega-geometry and neural radiance....

last gen engine is last gen
 
This thread in a nutshell:
- GG will save us.
- PD will save us.
- SSM will save us.
- Insomniac will save us.
- KojiPro will save us.
- Sucker Punch will save us.

Sorry bud, but people targeting native 4k 60 fps are not going to deliver anything more than last gen visuals. DS2 is the perfect example of this and they were targeting 1440p 60 fps. Essentially a last gen game.

You can see from the main thread, twitter and era that most people are simply ok with last gen visuals at 1440p 60 fps. The game is being called a graphics masterpiece everywhere except for this thread. I bet other devs who put in the effort to implement ray tracing and mesh shaders along with numerous next gen efffects are on suicide watch right now. All they had to do was put in zero effort improving the graphics from last gen, fire all their graphics programmers, and they couldve had a graphics masterpiece.

Consumers have spoken. There is a saying, easy does it. Well, nowadays sony studios have figured out, lazy does it. And everyone loves it. Anyone seeing this cum guzzling who is not tearing up their games to remove all RT and next gen assets is literally wasting their time. All to please the 20 people in this thread, while the millions eat up DS2, GOW Ragnorak, and other COD and Fortnite slop.
Don't include gg in that list, they were forced to make a crossgen that still punch way above his weight, you still haven't saw a fully nextgen only guerrilla game.
 
The combat in GOT horrendous? 🤣 You cant be serious

The combat ? That was the best thing in the first game lmao. They need to greatly improve their open world, one of the most boring, bland worlds I ever explored (despite its beauty).
The combat was fine tuned and well animated and kinda fun, but it was very basic and barebones and you get very op way before the end, the stance system was as deep as a puddle, nowhere near the stance system of nioh, and some people like me and represent, absolutely hate precanned death animations and no ragdoll and barely any gore (or super scripted gore) in modern games, you kill thousands of enemies in that game and you are gonna see the same 5 kill animations over and over and over, there is a reason why 99% of games where you kill stuff, use ragdoll, even cartoony stuff like freakin zelda, because it sell the weight of the hit, also, it's ridicolous to see bodies that glue on the terrain when half their body is off a cliff or roof, it's ps1 era stuff because ps2 already had games with ragdoll.

Some people put meaty combat and visual variety in the kills on the same level of importance of gameplay mechanics.

represent favourite combat is tlou2, guess why.
 
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Don't include gg in that list, they were forced to make a crossgen that still punch way above his weight, you still haven't saw a fully nextgen only guerrilla game.
You still are not going to get something that's looks really next gen at 60fps and at a decent res. Last of Us Remastered ran at 1080p/60 on the PS4 while the Last of Us 2 ran at 1080p/30. They had to half the frame rate to achieve the visual quality. Now people expect improved visuals at the same frame rate and res.
 
Yeah, cutscenes shouldn't be used to judge generational differences when cutscenes look like this and gameplay looks like this.

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Jk. Or maybe half kidding. The whole snake level with the fireworks was legit jaw dropping. Really cool lighting and environments. Sadly the open world continues to underwhelm.

that little fucking red and yellow go-cart with those soggy visuals after that badass Solid Snake shot has me rolling
 
Remember when I was fighting for this bullshit by saying it's looks good at the time of its first trailer Lol, I don't know where was my mind at that time, Fuc. sony
 
Don't include gg in that list, they were forced to make a crossgen that still punch way above his weight, you still haven't saw a fully nextgen only guerrilla game.
I dont see how any of the first party studios were forced to do anything. herman was literally being groomed to be the next head of Sony WW studios. he made that call back in 2017.

Remember the director of the game said that the PS4 didnt hold them back and they were able to do everything they wanted. Basically what they wanted to do was last gen trash.

And as co-owners of the Decima engine, i would blame GG just as much as Kojipro for not supporting RTGI or even software lumen in 2025.
 
I dont see how any of the first party studios were forced to do anything. herman was literally being groomed to be the next head of Sony WW studios. he made that call back in 2017.

Remember the director of the game said that the PS4 didnt hold them back and they were able to do everything they wanted. Basically what they wanted to do was last gen trash.

And as co-owners of the Decima engine, i would blame GG just as much as Kojipro for not supporting RTGI or even software lumen in 2025.
Ok forced or not, tey made a crossgen so we have no idea what a fully developed nextgen game could look.

But yeah if they made every game with 60 frames in mind, we are fucked.
 
Ok forced or not, tey made a crossgen so we have no idea what a fully developed nextgen game could look.

But yeah if they made every game with 60 frames in mind, we are fucked.
We are fucked.


- and as even Guerrilla's own tech director said to us at the PS5 Pro preview event, "friends don't let friends play at 30Hz".

 
that little fucking red and yellow go-cart with those soggy visuals after that badass Solid Snake shot has me rolling
lol im glad someone found it funny. i was dying laughing myself.

The thing is that truck looks fantastic under the right lighting conditions. You can tell the materials are really high quality, and have the kind of metallic sheen. The low quality lighting model outdoors just doesnt provide enough lighting data for the materials to shine.


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lol im glad someone found it funny. i was dying laughing myself.

The thing is that truck looks fantastic under the right lighting conditions. You can tell the materials are really high quality, and have the kind of metallic sheen. The low quality lighting model outdoors just doesnt provide enough lighting data for the materials to shine.


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At dusk or dawn in the open land you can have the right lighting conditions to make the materials really shine as well. Are you playing in HDR ? It is absolutely gorgeous
 
my Death Stranding 2 shots. I've taken 224 screenshots. Yes jpg, because I like to shot a lot and I don't want to waste space too much. I use them as rotating wallpapers on my oled, so quality is not that important.
ps5 pro, performance mode.
Some from gameplay (maybe photomode framing) and some from cutscenes. All real time afaik.

This is the best looking game ever made.
Maybe not wholly on a technical level. Hellblade 2 of course wins(not played it), ac shadows with it's rt maybe too... but still... the whole package, image quality, art direction, everything.

What game allows for views like this?! With thunder in the background (echoing too), dynamic day and night cycle, weather, moving clouds. Just wow.
And cutscenes directions, mocap, faces, eyes, skin shaders. it's all on another level. and hdr too. It achieves skin and faces look super realistic without looking overdetailed. They understand that wet mud on the face smoothens it out. Direct light, make the skin apper sharper. and yes, in gameplay it looks just fantastic but of course you don't meet characters in the world to look 1cm away from their face
Crystal clear image quality on pro. No shimmering, no breakup honestly (tiny bit in hair here and there)
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lol and Dollman is on a pixar movie CGI level. seriously. The shading on this guy
Remember. he is tiny.

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my Death Stranding 2 shots. I've taken 224 screenshots. Yes jpg, because I like to shot a lot and I don't want to waste space too much. I use them as rotating wallpapers on my oled, so quality is not that important.
ps5 pro, performance mode.
Some from gameplay (maybe photomode framing) and some from cutscenes. All real time afaik.

This is the best looking game ever made.
Maybe not wholly on a technical level. Hellblade 2 of course wins(not played it), ac shadows with it's rt maybe too... but still... the whole package, image quality, art direction, everything.

What game allows for views like this?! With thunder in the background (echoing too), dynamic day and night cycle, weather, moving clouds. Just wow.
And cutscenes directions, mocap, faces, eyes, skin shaders. it's all on another level. and hdr too. It achieves skin and faces look super realistic without looking overdetailed. They understand that wet mud on the face smoothens it out. Direct light, make the skin apper sharper. and yes, in gameplay it looks just fantastic but of course you don't meet characters in the world to look 1cm away from their face
Crystal clear image quality on pro. No shimmering, no breakup honestly (tiny bit in hair here and there)
NO SPOILERS BELOW. I WOULD'VE SO MANY SHOTS TO SHARE LOL.
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lol and Dollman is on a pixar movie CGI level. seriously. The shading on this guy
Remember. he is tiny.

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Some of those shots are way too spoilery still, could you put them under spoilers ? Otherwise I agree with you, it's the best looking game on PS5 imho
 
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At dusk or dawn in the open land you can have the right lighting conditions to make the materials really shine as well. Are you playing in HDR ? It is absolutely gorgeous
yeah oled hdr on the pro. playing on the performance mode though so maybe it looks last gen compared to the quality mode. i did change for a few minutes but didnt notice any improvements other than cleaner IQ on foliage and water. LODs were the same.
 
my Death Stranding 2 shots. I've taken 224 screenshots. Yes jpg, because I like to shot a lot and I don't want to waste space too much. I use them as rotating wallpapers on my oled, so quality is not that important.
ps5 pro, performance mode.
Some from gameplay (maybe photomode framing) and some from cutscenes. All real time afaik.

This is the best looking game ever made.
Maybe not wholly on a technical level. Hellblade 2 of course wins(not played it), ac shadows with it's rt maybe too... but still... the whole package, image quality, art direction, everything.

What game allows for views like this?! With thunder in the background (echoing too), dynamic day and night cycle, weather, moving clouds. Just wow.
And cutscenes directions, mocap, faces, eyes, skin shaders. it's all on another level. and hdr too. It achieves skin and faces look super realistic without looking overdetailed. They understand that wet mud on the face smoothens it out. Direct light, make the skin apper sharper. and yes, in gameplay it looks just fantastic but of course you don't meet characters in the world to look 1cm away from their face
Crystal clear image quality on pro. No shimmering, no breakup honestly (tiny bit in hair here and there)
2nbSQgP.jpeg



cutscene
zPIMW0a.jpeg


cutscene
xbQqCEK.jpeg


cutscene
I84rtHB.jpeg


gameplay
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gameplay
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m7MuAky.jpeg


gameplay
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ZDlAfsn.jpeg


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lol and Dollman is on a pixar movie CGI level. seriously. The shading on this guy
Remember. he is tiny.

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only some of those shots look good to me. especially the cutscenes and those linear levels.

Open world which is like 95% of the game is simply last gen. Not bad, not ugly. Just last gen.

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What exactly is so impressive about this? The desert just looks bland. Devoid of any character.

play star wars outlaws on your 3080 now that you have a good CPU. Generational shift in lighting despite the fact that it too has last gen rocks.

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only some of those shots look good to me. especially the cutscenes and those linear levels.

Open world which is like 95% of the game is simply last gen. Not bad, not ugly. Just last gen.

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What exactly is so impressive about this? The desert just looks bland. Devoid of any character.

play star wars outlaws on your 3080 now that you have a good CPU. Generational shift in lighting despite the fact that it too has last gen rocks.

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not hearing and seeing any of it. Just a different style and scope.
The differences to outlaws are luls. You could've at least picked some ac shadows.
ds2 looks better than outlaws
 
not hearing and seeing any of it. Just a different style and scope.
The differences to outlaws are luls. You could've at least picked some ac shadows.
ds2 looks better than outlaws
But like how? I can also state that Abby looks more beautiful than Sydney Sweeney but in what way?

DS2 structures have flat textures. That bridge you posted? Look at how it just absorbs direct sunlight and now compare it to the gifs of metallic structures in the outlaws gifs i posted. thats how light is supposed to bounce off of reflective surfaces.

Look at the volumetrics in the first gif and compare it to your shots. It's there but simply last gen. It's more of a haze instead of an actual volumetric effect. Hell, HFW has better volumetrics than DS2.

The indirect lighting in areas not getting direct sunlight, complete lack of shadows on the rocks and pebbles on the ground, and poor AO coverage are all hallmarks of a last gen game.
 
But like how? I can also state that Abby looks more beautiful than Sydney Sweeney but in what way?

DS2 structures have flat textures. That bridge you posted? Look at how it just absorbs direct sunlight and now compare it to the gifs of metallic structures in the outlaws gifs i posted. thats how light is supposed to bounce off of reflective surfaces.

Look at the volumetrics in the first gif and compare it to your shots. It's there but simply last gen. It's more of a haze instead of an actual volumetric effect. Hell, HFW has better volumetrics than DS2.

The indirect lighting in areas not getting direct sunlight, complete lack of shadows on the rocks and pebbles on the ground, and poor AO coverage are all hallmarks of a last gen game.
that bridge looks great. Not seeing how it is flat or anything.
I don't know what you are looking to see here.
It's a video game. Not real life lol. but might just as well be...
ac shadows wins with it's rt but it doesn't matter. ds2 still looks better as a whole picture

edit: remember, I posted tons of ac shadows shots. I am not trying to make it less of an achievement.... but both things can look great at the same time
 
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that bridge looks great. Not seeing how it is flat or anything.
I don't know what you are looking to see here.
It's a video game. Not real life lol. but might just as well be...
ac shadows wins with it's rt but it doesn't matter. ds2 still looks better as a whole picture

edit: remember, I posted tons of ac shadows shots. I am not trying to make it less of an achievement.... but both things can look great at the same time
"Not real life" Really? I mean, they try to simulate real life with realistic graphics, no?sure, every game has an art style, but DS2 I would say it falls in the realistic category, that's one reason why you should put technical stuff 1st and your personal preferences 2nd, the other one would be the thread.

Not even if you would compare art style you couldn't say it's the best, because art style is highly subjective.
 
"Not real life" Really? I mean, they try to simulate real life with realistic graphics, no?sure, every game has an art style, but DS2 I would say it falls in the realistic category, that's one reason why you should put technical stuff 1st and your personal preferences 2nd, the other one would be the thread.

Not even if you would compare art style you couldn't say it's the best, because art style is highly subjective.
what I meant to say - games are now all looking so good, that it's down to artstyle to differentiate them.
There is no reason all games couldn't be photorealistic or close to it. and that's what we are seeing honestly.
DS2 looks so good, that without separating it's technical parts, it left me stunned.
But ac shadows for example too. Evne clair obscur. All for different reasons. but RIGHT NOW I think ds2 left me most stunned.
That said, it would be great if it used some of ac shadows tech
 
And I won't post any here… but the dollman secret song has the best physics on clothing I've ever seen.
And the photo mode with instant camera has the best character motion capture ever. Just zoom in on their faces one by one. It's insane how they captured everything with so high fidelity at 60fps. And you control those sections too
 
what I meant to say - games are now all looking so good, that it's down to artstyle to differentiate them.
Look, I understand what you are saying, I'm all for art style and while the games do look good, it isn't down to art style to differentiate them, you can't quantify it.

You can't say "oh, this looks better because I like surreal art style instead of minimalism or realism or whatever." So it's down to what you can quantify: textures, geometry, lighting, assets etc.
And also, it can always look better, you see this when comparing any games' cutscenes with actual gameplay and there isn't going to ever be a point where you would match reality.
There is no reason all games couldn't be photorealistic or close to it. and that's what we are seeing honestly.
DS2 looks so good, that without separating it's technical parts, it left me stunned.
But ac shadows for example too. Evne clair obscur. All for different reasons. but RIGHT NOW I think ds2 left me most stunned.
That said, it would be great if it used some of ac shadows tech
This is called personal preference, I also find more pleasing DS2 than Shadows, I like the art style more and the cinematography.
Hell I find most realistic games more boring than stylized ones, but again it's subjective, so then you poke at the tech, and there Shadows wins.
The lighting with the light bounce and the shadows, I tested this and you could place as many torch lights as you have room and they would all cast real time shadows at the same time. The hair tech is also better.
 
I think Death Stranding 2 makes a really good case for why RT can be important. The cutscenes and carefully crafted levels all look incredible but as soon as you get to the open world the probe based lighting shows its limitations with how flat it can look.
 
Really like how Jusant looks and it's proof that we can have a game that has a stylized, artistic look and not be a trainwreck on the tech part.

I think it uses software lumen and also shows how important lighting is, the game has almost no textures and looks really good.




 
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Getting deeper into australia and its clear that decima engine needs a big upgrade. The trees seem to have no shadows in the distance, the rocks have this ps3 look to them. They look like cartoon rocks. The lighting looks worse than HFW. Only thing better here is the draw distance but you can tell that as they improve the distance, the assets elsewhere and level of detail takes a hit. Something GG must have been aware of, since they added fog everywhere.

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Getting deeper into australia and its clear that decima engine needs a big upgrade. The trees seem to have no shadows in the distance, the rocks have this ps3 look to them. They look like cartoon rocks. The lighting looks worse than HFW. Only thing better here is the draw distance but you can tell that as they improve the distance, the assets elsewhere and level of detail takes a hit. Something GG must have been aware of, since they added fog everywhere.

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Best looking game ever made alright:messenger_tears_of_joy:

The internet really lost their collective minds, now i'm sure that kojima include magic mushrooms with his games.
 
Getting deeper into australia and its clear that decima engine needs a big upgrade. The trees seem to have no shadows in the distance, the rocks have this ps3 look to them. They look like cartoon rocks. The lighting looks worse than HFW. Only thing better here is the draw distance but you can tell that as they improve the distance, the assets elsewhere and level of detail takes a hit. Something GG must have been aware of, since they added fog everywhere.

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Most of the improvements for DS2 seems to be features carried from Forbidden West, with some things refined which when you think about it makes sense since when DS2 has been in development and knowing that Kojima said recently the game should have been released in 2023 if it weren't for the pandemic.

Two years ago Michiel van der Leeuw said that Guerrilla had a really ambitious roadmap for their engine and they've also recruited quite a bit for the Decima Team so I think it's pretty obvious that an engine overhaul is coming at some point.
 
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Best looking game ever made alright:messenger_tears_of_joy:

The internet really lost their collective minds, now i'm sure that kojima include magic mushrooms with his games.
I present to you shinobi, the resident handjob king of era.



"Crazy good Level of detail", "Fantastic Animations". it's literally the same animations as the first game. and LOL at level of detail.
 
I present to you shinobi, the resident handjob king of era.



"Crazy good Level of detail", "Fantastic Animations". it's literally the same animations as the first game. and LOL at level of detail.

I doubt anyone beat the dude who posted the sandstorm that get absolutely dwarfed by ps4 AA games :lollipop_grinning_sweat:

But yeah shinobi being the usual moron, not surprising from a dude who talk shit about his little son to get internet brownie point on reeee.

Btw, i was right about all the floods, fire and eartquake being absolute wet farts but you people never listen.

I was right with dogma 2 and his supposedly nextgen world aimulation and now i'm correct again.

You people never learn even after experiencing 35 years of bullshit promises from devs :lollipop_squinting:
 
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Makes me remember just how far there is still left to go to reach photorealism.
As we get closer to this point though, physics and interactivity would need a massive boost as well. When everything looks real but you can't interact with anything and there are invisible walls, the disconnect between the two ruins immersion.
 
I doubt anyone beat the dude who posted the sandstorm that get absolutely dwarfed by ps4 AA games :lollipop_grinning_sweat:

But yeah shinobi being the usual moron, not surprising from a dude who talk shit about his little son to get internet brownie point on reeee.

Btw, i was right about all the floods, fire and eartquake being absolute wet farts but you people never listen.

I was right with dogma 2 and his supposedly nextgen world aimulation and now i'm correct again.

You people never learn even after experiencing 35 years of bullshit promises from devs :lollipop_squinting:
I trusted kojima. I was wrong. Never again.
 
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As we get closer to this point though, physics and interactivity would need a massive boost as well. When everything looks real but you can't interact with anything and there are invisible walls, the disconnect between the two ruins immersion.
Good point.

To take it another step further, we're in here talking about graphics but a natural destination of all this progress is direct neural interfaces stimulating all senses and simulating fully-convincing interactive environments.

Where's the dedicated thread for progress towards that lol
 
As we get closer to this point though, physics and interactivity would need a massive boost as well. When everything looks real but you can't interact with anything and there are invisible walls, the disconnect between the two ruins immersion.
Don't forget animations, the facade crumble immediately if stuff is not properly animated.

Animations between npcs
Animations for interacting with the world


We can't only have rockstar doing something about it every 10 years or so.
 
Good point.

To take it another step further, we're in here talking about graphics but a natural destination of all this progress is direct neural interfaces stimulating all senses and simulating fully-convincing interactive environments.

Where's the dedicated thread for progress towards that lol
Have to wait for PS9

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Oh who am I kidding, they're just gonna remaster ps4 games on ps9
 
As we get closer to this point though, physics and interactivity would need a massive boost as well. When everything looks real but you can't interact with anything and there are invisible walls, the disconnect between the two ruins immersion.
Dude, you have AAA devs this gen phoning in last gen graphics refusing to literally use the GPU, there is no way they will implement physics and interactivity, which would require far more work then simply upping graphics settings and using high quality materials they scan in.

Lazy developers will remain lazy next gen, and the gen after that. Unambitious hacks have infested this industry. You can give them a 64 core CPU with 128 threads and they wont do anything interesting with it.

I mean even the guys using Lumen and RTGI, the whole point is that you can now have destruction without breaking shadows as you break or move assets with baked-in lighting textures and shadows. But not a single developer actually implemented something as simple as a chair or a table being thrown or destroyed. Even starfield which has a massive physics engine didnt add physics to monitors, chairs, desks and tables even though you can literally control gravity in that game and apply it to every item in your inventory.
 
Getting deeper into australia and its clear that decima engine needs a big upgrade. The trees seem to have no shadows in the distance, the rocks have this ps3 look to them. They look like cartoon rocks. The lighting looks worse than HFW. Only thing better here is the draw distance but you can tell that as they improve the distance, the assets elsewhere and level of detail takes a hit. Something GG must have been aware of, since they added fog everywhere.

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HFW looks far better than this bullshit
 
Most of the improvements for DS2 seems to be features carried from Forbidden West, with some things refined which when you think about it makes sense since when DS2 has been in development and knowing that Kojima said recently the game should have been released in 2023 if it weren't for the pandemic.

Two years ago Michiel van der Leeuw said that Guerrilla had a really ambitious roadmap for their engine and they've also recruited quite a bit for the Decima Team so I think it's pretty obvious that an engine overhaul is coming at some point.
Hopefully we see those improvements this generation which I doubt
 
I honestly didn't wanted to say that because it sound bonkers but here we are...
It was to be expected really. HFW's performance mode targets 1296p or 1800cb. DS2 targets 1440p. They are using less of the PS5 GPU than a cross gen game like HFW. What bothers me is how poor the water looks in Pro's perfromance mode. Just shimmers everywhere despite the increase in raw pixels. If it's equivalent to HFW's water, i cant tell.

HFW also has a vastly better art style. way better foliage too. DS2 probably beats it out in ground level detail, and character models. Though i really dont like how bad Elli Fanning looks in this. her nose is all fucked up, and her skin shaders are last gen compared to Rainy and Fragile. The hair looks last gen too. Not sure what happened here because everyone else looks phenomenal.

You would think kojipro and GG engineers wouldve spent the last 6 years working on adding some hair physics. The capcom devs did.

2025:

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2020:
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