Graphical Fidelity I Expect This Gen

Maybe you're not remembering it well either...
This is Halo 4 and on the Xbox One mcc version, it runs at 1080p and 60fps on an Xbox One, much weaker than the Switch. No matter how much defense you apply here, this is a technically underwhelming effort which coasts on taking the upressing and upframing approach on a much stronger ps4.5gen console with a GPU feature set that beats even the PS5 handily outside compute, of course.

F FalconPunch said it looked "early gen PS3 like". This is what an early gen PS3 title looked like, @720p and 30fps with drops:

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Halo 4 is arguably the very best looking game from the 360/PS3 generation, and ran at 720p/30fps with drops. Metroid Prime 4 is pushing 4x the amount of pixels at 2x the framerate. So right off the bat we're talking 8x the performance just from the resolution/fps boost alone. Again, it'd be fun to see what could be pushed on Switch 2 at 720p/30fps (but of course everyone would bring out their pitchforks if that ever happened). This is all on a handheld device from Nintendo, who hasn't been known to push the graphical bar for close to 3 decades at this point.

I'm happy with what I'm seeing from MP4 and I'll stand by that statement. Especially when you see what $1,000 PC gaming handhelds are doing (which is not all that much more impressive than what we're seeing on Switch 2).
 
Maybe you're not remembering it well either...
This is Halo 4 and on the Xbox One mcc version, it runs at 1080p and 60fps on an Xbox One, much weaker than the Switch2. No matter how much defense you apply here, this is a technically underwhelming effort which coasts on taking the upressing and upframing approach on a much stronger ps4.5gen console with a GPU feature set that beats even the PS5 handily outside compute, of course.

the Xbox One has ~45% less GPU grunt than the Switch 2... and Halo 4 renders ~45% less pixels than Prime 4 renders on Switch 2. so not sure what you are trying to math together here.
seems to add up pretty nicely to me.
 
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F FalconPunch said it looked "early gen PS3 like". This is what an early gen PS3 title looked like, @720p and 30fps with drops:

12009129-resistance-fall-of-man-playstation-3-reinforcements.jpg

12009132-resistance-fall-of-man-playstation-3-so-much-for-air-support.jpg

12009177-resistance-fall-of-man-playstation-3-foothold-position-that-migh.jpg




Halo 4 is arguably the very best looking game from the 360/PS3 generation, and ran at 720p/30fps with drops. Metroid Prime 4 is pushing 4x the amount of pixels at 2x the framerate. So right off the bat we're talking 8x the performance just from the resolution/fps boost alone. Again, it'd be fun to see what could be pushed on Switch 2 at 720p/30fps (but of course everyone would bring out their pitchforks if that ever happened). This is all on a handheld device from Nintendo, who hasn't been known to push the graphical bar for close to 3 decades at this point.

I'm happy with what I'm seeing from MP4 and I'll stand by that statement. Especially when you see what $1,000 PC gaming handhelds are doing (which is not all that much more impressive than what we're seeing on Switch 2).
The truth of the matter is that the OG switch runs MP4 at 900p at 60fps. If the switch can run it, it can definitely run on the ps360. That's how poor the game looks really.
 
the Xbox One has ~45% less GPU grunt than the Switch 2... and Halo 4 renders ~45% less pixels than Prime 4 renders on Switch 2. so not sure what you are trying to math together here.
seems to add up pretty nicely to me.
The Xbox One is just 1.31tflops, meanwhile the Switch 2 is 3.07 tflops when docked, and its docked mod,e which runs the game at 1440p 60fps. Secondly the tflops are not 1:1 not even close. The GPU architecture in the Switch 2 is a colossal upgrade over the pitcairn in the One S. Seven Nvidia gpu generations worth of architectural improvements have gone into the Switch 2 compared to the gpu arch in the One, to the point it's still embarrassing relatively comparable RDNA3-based handhelds launched today.

So I'm actually bewildered that you think this is them basically maxing out the hardware effectively in your mind.
 
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The Xbox One is just 1.31tflops, meanwhile the Switch 2 is 3.07 tflops when docked,

3.07 TFLOPS with dual issue FP32.
in real world scenarios the raster performance of this GPU is closer to around a 2~2.2 TFLOPS GCN GPU.

which is why nearly every game shows the same pattern, which is that the Switch 2 version of a game runs at half the performance or half the resolution of the Series S version. a 4 TFLOPS RDNA2 GPU (RDNA flops and GCN flops are more comparable than Ampere and GCN)


and its docked mod,e which runs the game at 1440p 60fps. Secondly the tflops are not 1:1 not even close. The GPU architecture in the Switch 2 is a colossal upgrade over the pitcairn in the One S.

and the architecture difference is why you can't take 3.07 TFLOPS as an out of context number to compare them.
in context you'll see that 3.07 is a deceivingly high number when compared to the actual performance.

ever since the "flopflation" happened with Nvidia and AMD doing their own version of dual issue FP32, you can't just expect those numbers to make intuitive sense when compared to older GPUs.

for example, an 8 TFLOPS RDNA3 GPU is only about half as powerful as an 8 TFLOPS RDNA2 GPU.
that sounds weird if you don't know the context that RDNA3 uses dual issue fp32 to arrive at that number, while RDNA2 doesn't.

Nvida's FLOPS are not as inflated, so you don't have to cut the number in half to make it make intuitive sense.
but stll, their real world performance is about 30%~35% lower than the number would suggest, compare to say, RDNA2.

hence the 3.07 TFLOPS Switch 2 GPU showing constantly around half the real world raster performance of the 4 TFLOPS Xbox Series S GPU.
which in return would fall roughly in line with a 2~2.2 TFLOPS GCN GPU.
and we can then use that rough estimate of 2~2.2 TFLOPS to more naturally compare it to the 1.31 TFLOPS Xbox One, the 1.4 TFLOPS Xbox One S, or the 1.84 TFLOPS PlayStation 4.
 
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It's 4x the framerate on hardware that is 2x more powerful than a ps4 while looking approximately 2x worse. From the lighting to the scope of the levels, the lighting, textures, geometric complexity, etc. It looks worse. I don't need to play the game to see that it looks worse.

MP4 outside the biking section which looks like a mobile game is designed like a cramped ps3 corridor shooter. The gameplay we've seen makes the game look like it's just a giant hallway with beautiful set dressing. I mean, compare the model complexity in shadow falls gun model to Samus' blaster.

It's hilarious how simplistic Samus blaster looks in comparison. Almost early gen ps3 like.
That legit looks comparable to Halo 4, a 360game....honestly, outside image quality, Halo 4 looks more pleasing to me.
Damn, imagine being compared to 360/PS3 games since you guys have poor eyesight.

12164753-killzone-shadow-fall-playstation-4-using-the-owl-to-hack-a-secur.jpg

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VS

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b6diTzg.jpeg
 
The Xbox One is just 1.31tflops, meanwhile the Switch 2 is 3.07 tflops when docked, and its docked mod,e which runs the game at 1440p 60fps. Secondly the tflops are not 1:1 not even close. The GPU architecture in the Switch 2 is a colossal upgrade over the pitcairn in the One S. Seven Nvidia gpu generations worth of architectural improvements have gone into the Switch 2 compared to the gpu arch in the One, to the point it's still embarrassing relatively comparable RDNA3-based handhelds launched today.

So I'm actually bewildered that you think this is them basically maxing out the hardware effectively in your mind.
Maxing the hardware does not mean running graphically intensive games. All it means is you're keeping the GPU utilization at 99% at all times. In the case of MP4, it's can easily be doing that by running at 120fps.

As for pushing the rendering limits of the switch 2, we already know what that looks like. A crappy looking Cyberpunk dropping into the mid 20s and low resolutions. The same is true for star wars outlaws and Assassin's creed shadows. Just like the Switch 1, we saw the Switch 2 rendering limits in less than 6 months.

It's truly embarrassing that Nintendo releases modern hardware that can be ancient shortly after it releases. In the case of the switch 2, it was expired before release. At least they could design the architecture in a unique way that can give the device longevity but nope.... Just off the shelf mobile parts on a crappy samsung node.

All of that at an exorbitant price with poor battery life to boot. I bought a switch 2 at launch, returned it within 30 days. Bought another one 2 weeks ago to see if anything had changed, returned it back to the store in 8 days. It's just weak af for a modern handheld.
 
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Damn, imagine being compared to 360/PS3 games since you guys have poor eyesight.

12164753-killzone-shadow-fall-playstation-4-using-the-owl-to-hack-a-secur.jpg

12164750-killzone-shadow-fall-playstation-4-in-a-firefight-with-flying-me.jpg

12164762-killzone-shadow-fall-playstation-4-the-terrorist-leader-wants-yo.jpg

vE8qvuG.jpeg



VS

HX11lKK.jpeg

qRLMfGe.jpeg

Z0rmgl5.jpeg

rwGlL4N.jpeg

9WmdZmV.jpeg

brz6YOS.jpeg

b6diTzg.jpeg
We can see quite well. MP4 pours all it's rendering budget into rendering hallways and it still looks like shit. The geometric complexity is on par with halo on the 360 despite having smaller and more liner environments than Halo. The only thing it has going for it is hi res textures and even then, the texture quality is embarrassingly bad for the amount of ram on the Switch 2.
 
We can see quite well. MP4 pours all it's rendering budget into rendering hallways and it still looks like shit. The geometric complexity is on par with halo on the 360 despite having smaller and more liner environments than Halo. The only thing it has going for it is hi res textures and even then, the texture quality is embarrassingly bad for the amount of ram on the Switch 2.
It seems your eyesight is unable to differentiate between good graphics and poor graphics.

Halo 4 PC max settings.
20201120194637_1.jpg
 
3.07 TFLOPS with dual issue FP32.
in real world scenarios the raster performance of this GPU is closer to around a 2~2.2 TFLOPS GCN GPU.

which is why nearly every game shows the same pattern, which is that the Switch 2 version of a game runs at half the performance or half the resolution of the Series S version. a 4 TFLOPS RDNA2 GPU (RDNA flops and GCN flops are more comparable than Ampere and GCN)




and the architecture difference is why you can't take 3.07 TFLOPS as an out of context number to compare them.
in context you'll see that 3.07 is a deceivingly high number when compared to the actual performance.

ever since the "flopflation" happened with Nvidia and AMD doing their own version of dual issue FP32, you can't just expect those numbers to make intuitive sense when compared to older GPUs.

for example, an 8 TFLOPS RDNA3 GPU is only about half as powerful as an 8 TFLOPS RDNA2 GPU.
that sounds weird if you don't know the context that RDNA3 uses dual issue fp32 to arrive at that number, while RDNA2 doesn't.

Nvida's FLOPS are not as inflated, so you don't have to cut the number in half to make it make intuitive sense.
but stll, their real world performance is about 30%~35% lower than the number would suggest, compare to say, RDNA2.

hence the 3.07 TFLOPS Switch 2 GPU showing constantly around half the real world raster performance of the 4 TFLOPS Xbox Series S GPU.
which in return would fall roughly in line with a 2~2.2 TFLOPS GCN GPU.
and we can then use that rough estimate of 2~2.2 TFLOPS to more naturally compare it to the 1.31 TFLOPS Xbox One, the 1.4 TFLOPS Xbox One S, or the 1.84 TFLOPS PlayStation 4.
Interesting, from what I saw from digital foundries benchmark comparisons, the 3.07 tflops tracks quite nicely. Switch 2 was performing between the PS4 and PS4 Pro in the GPU benchmarks and at times even approaching PS4 Pro levels, which is 4.2 tflops. The Series S also has significant advantages in bandwidth, more than 2,x so that might also play a factor in the performance differential, and while the Switch 2 won't be performing at Series S level,s, several devs have chimed in that it's closer to the Series S than the PS4 in capability.
 
Damn, imagine being compared to 360/PS3 games since you guys have poor eyesight.

12164753-killzone-shadow-fall-playstation-4-using-the-owl-to-hack-a-secur.jpg

12164750-killzone-shadow-fall-playstation-4-in-a-firefight-with-flying-me.jpg

12164762-killzone-shadow-fall-playstation-4-the-terrorist-leader-wants-yo.jpg

vE8qvuG.jpeg



VS

HX11lKK.jpeg

qRLMfGe.jpeg

Z0rmgl5.jpeg

rwGlL4N.jpeg

9WmdZmV.jpeg

brz6YOS.jpeg

b6diTzg.jpeg
Ah, yes, there he is.....my god, you are so blatant with your cherry-picked screenshots. I already gave you in-game screenshots last time of Shadowfall which embarrasses Metroid 4 in fidelity, and you basically went nanana I can't hear you bullshots! Those are the worst cherry-picked screenshots of Shadowfall I have ever seen, even the Halo 4 shot is hand-picked. Let me help you with some in-game screenshots:
http://i5.photobucket.com/albums/y180/nchoudhury/Shadow Fall/ShadowFall1.jpg~original
http://i5.photobucket.com/albums/y180/nchoudhury/Shadow Fall/20131208044809.jpg~original


And before you start whatabouting about bullshots, these are in-game screenshots directly posted by users in the 2015 console screenshots thread on this very forum.

Halo 4 is a 360 game, looks quite comparable actually, especially played on Xbox One and above.
https://i.redd.it/12gtcsjnza321.png
https://i.redd.it/skobe2ijizr51.jpg
https://i.redd.it/mirgpivm1fab1.jpg


You can at least pretend to be somewhat unbiased and reasonable with your post. You know how easy it is to make Metroid look bad cherry-picking screenshots? Keep in mind, unlike you, I didn't even pick some woefully compressed or doctored screenshots; these are straight out of the digital foundry Metroid 4 tech review, and I didn't even pick through them; these are straight posted on the first page.


Also, PS I am a massive Metroid fan who absolutely loved Metroid Prime 3, which was a true technical masterclass and was worthy amongst the best of any games at the time of launch, both in terms of tech and sheer quality and was amongst my favorite games of that absolutely stacked gen.
 
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Ah, yes, there he is.....my god, you are so blatant with your cherry-picked screenshots. I already gave you in-game screenshots last time of Shadowfall which embarrasses Metroid 4 in fidelity, and you basically went nanana I can't hear you bullshots! Those are the worst cherry-picked screenshots of Shadowfall I have ever seen, even the Halo 4 shot is hand-picked. Let me help you with some in-game screenshots:
http://i5.photobucket.com/albums/y180/nchoudhury/Shadow Fall/ShadowFall1.jpg~original
http://i5.photobucket.com/albums/y180/nchoudhury/Shadow Fall/20131208044809.jpg~original


And before you start whatabouting about bullshots, these are in-game screenshots directly posted by users in the 2015 console screenshots on this very forum.

Halo 4 is a 360 game, looks quite comparable actually, especially played on Xbox One and above.
https://i.redd.it/12gtcsjnza321.png
https://i.redd.it/skobe2ijizr51.jpg
https://i.redd.it/mirgpivm1fab1.jpg


You can at least pretend to be somewhat unbiased and reasonable with your post. You know how easy it is to make Metroid look bad cherry-picking screenshots? Keep in mind, unlike you, I didn't even pick some woefully compressed or doctored screenshots; these are straight out of the digital foundry Metroid 4 tech review, and I didn't even pick through them; these are straight posted on the first page.


Also, PS I am a massive Metroid fan who absolutely loved Metroid Prime 3, which was a true technical masterclass and was worthy amongst the best of any games at the time of launch, both in terms of tech and sheer quality and was amongst my favorite games of that absolutely stacked gen.

Don't waste your time my dude. Some Nintendo fans are completely delusional. Unable to separate their love for the company from their ability to critically evaluate the products being released.

It's why Nintendo are in this sad state of releasing games bereft of any technical ambition with the same old tired gameplay. The switch 2 has very little innovation, the games released so far have no technical innovation at all. All last gen rendering techniques, last gen world design, last gen gameplay. Just look at the embarrassment that is pokemon. Why a game that looks so poor should have so many sales is beyond me especially with the horrible gameplay.

Compared to the gamecube, 3ds, wii, even the early years of the Switch, Nintendo has fallen so far.
 
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Nintendo gotta be trolling. The total disregard of graphical advancement will bite them in the ass eventually - the good will and nostalgia won't carry them forever
 
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