I love the perfectly formated bullet points answers straight out of your memory.
You guys that need to define the goal post. Or you use the "Ocarinas and Banjos were beautiful at the time" argument or you go with "N64 launch was beautiful and so ahead of anything else."
Anyway none of these holds ground.
Of course the first batch of PS1 and Saturn games were the things to beat when it was launched. That surely what Nintendo wanted.
They were already 1+ year on the market when N64 launched, even Quake and other games were already on the loose.
And it wasn't me that said that 2 years made a hell of a difference in the rapid evolving 90's
You guys are trying to impose something like N64 was a revolution and no one even comes close to it. It was not the case there or now for both arguments.
Not on the graphics front at least.
And, again, yes by early 98/99 (even late 97 if you consider quake 2 even on software mode) they were already surpassed by PC tech by far.
Late gen games?
Artistically coherent? Yes, a bunch and not only on the 64. (Zelda, Banjo, Vagrant Story, RR Type4 aka the most coherent game in that department, Ace combat 3, Wipeout 3, etc) Technically impressive or wonderful by the time of their release? Not that much. More like "wow they are really squeezing that hardware"
Ps. Turok was mid 97 not 96. And it received a PC version less than 6 months after the 64 if my memory serves me well.
I can recognize the importance of Mario 64 and Ocarina because of the revolutionary/evolutionary gameplay and not as graphical showpieces that are still beautiful today.
Claiming that 2d aged better is a fact and not survivorship bias.
2D games were,
at the time, most art coherent because the tech was way more evolved than 3D tech.
It was easier for the developer to achieve their artistic vision with the most mature tech. That's why you can easily play CSOTN today and not Castlevania 64.
That's why we receive Dungeons and Dragons Shadow over Mystara rereleases and not the Die Hard Arcade's/Fighting force.
It was an ugly gen akin to the NES gen, PSOne graphics always were a serrated mess that only improved at the end of the generation with that fake buffer effects (if you are old enough you know what I'm talking about and how the media hammered this argument), Saturn had those transparencies problems plus the same z-buffering/res problems of the PS1 and more. N64 had it's fair share of problems with low res textures, blurring, etc.
Trying to argue that these games were made for CRT doesn't hold for me 1. because only half of it it's true, the main problems above still remains with a CRT or not 2. Many received games received PC ports or vice versa and 3. I had access to these 3 consoles, a decent CRT tv + a decent PC at the time.