Graphical Fidelity I Expect This Gen

i was always a big proponent of 14 tflops because i knew from experience that RT was really fucking heavy. I was running control at 864p internal upscaled to 1440p just to hit 60 fps on a 2080. Which is what the PS5 ended up being. i have no idea why cerny and sony decided that they needed to sell a $399 console in late 2020. its not 1994. Shouldve been $599 and it wouldve still sold out.

Now we have the Pro which is effectively a 14.5 tflops console and runs most games relatively well with RT at 60 fps, but PSSR is trash right now and even though its upscaling from 1080p, it doesnt really look like what we see on PC with DLSS.

Just one fuck up after another by Cerny.
Him and Sony were put in an impossible situation. Going from 1080p to 4k, moving forward with performance mode being standardized, then also the rise of RT/PT, and making it cost around 500-600 all at the same time?

There was just no way man.
 
I know most people here will buy Ghosts. (I am going to skip it, i cant sanction this buffoonery.)

can someone please gif or screenshot the temples or houses, i want to compare them against the amazing asset quality of AC Shadow's temples.

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The more i see of Yotei the more i lean towards it being a significant upgrade. Like others have said, the marketing was utterly shit. AC Shadows demolishes Yotei with geometry, but, Yotei bests AC Shadows in open landscape areas with much more dense and overall convincing landscape. It's breathtaking really and the lighting upgrade really shows in these areas. I downloaded the 4k HDR upload from DF and watched it on the Oled and its beautiful. Oh and the cutscenes seem to be incredible as well.

Tech-wise I would give the edge to Shadows easily but when the art and tech gel together in these open landscapes I would say Yotei can be the best looking 1st party game from Sony this gen. I know that's not saying much for most people. All I'm saying is it's definitely not clear cut in all areas between Shadows and Yotei.

Also, why is it that this offscreen capture is doing sooo many favors for the visuals? It looks very current gen here.

 
I don't understand the infatuation with ACS. They lose a massive amount of points with their balanced mode (only 40fps) and PSSR implementation for how terrible distant foliage looks and overall flickering when looking at anything on the horizon. If GOY can achieve a stable image at 60 fps with solid PSSR performance and RT then it's a win. I'm forced to play ACS in quality mode which does look amazing most of time but it's inconsistent especially during the winter season with all the snow. Looking forward to seeing GOY on an OLED next week.
 
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The more i see of Yotei the more i lean towards it being a significant upgrade. Like others have said, the marketing was utterly shit. AC Shadows demolishes Yotei with geometry, but, Yotei bests AC Shadows in open landscape areas with much more dense and overall convincing landscape. It's breathtaking really and the lighting upgrade really shows in these areas. I downloaded the 4k HDR upload from DF and watched it on the Oled and its beautiful. Oh and the cutscenes seem to be incredible as well.

Tech-wise I would give the edge to Shadows easily but when the art and tech gel together in these open landscapes I would say Yotei can be the best looking 1st party game from Sony this gen. I know that's not saying much for most people. All I'm saying is it's definitely not clear cut in all areas between Shadows and Yotei.

Also, why is it that this offscreen capture is doing sooo many favors for the visuals? It looks very current gen here.


Exactly! I am actually shocked by the people's gameplay material so far, it looks way better or at least gives way better impression than the trailer ever did or could! The opening sequence here looks breathtaking!

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The more i see of Yotei the more i lean towards it being a significant upgrade. Like others have said, the marketing was utterly shit. AC Shadows demolishes Yotei with geometry, but, Yotei bests AC Shadows in open landscape areas with much more dense and overall convincing landscape. It's breathtaking really and the lighting upgrade really shows in these areas. I downloaded the 4k HDR upload from DF and watched it on the Oled and its beautiful. Oh and the cutscenes seem to be incredible as well.

Tech-wise I would give the edge to Shadows easily but when the art and tech gel together in these open landscapes I would say Yotei can be the best looking 1st party game from Sony this gen. I know that's not saying much for most people. All I'm saying is it's definitely not clear cut in all areas between Shadows and Yotei.

Also, why is it that this offscreen capture is doing sooo many favors for the visuals? It looks very current gen here.



We've upgraded from 240p GIFs to off screen recordings. :messenger_grinning_sweat:
 
The more i see of Yotei the more i lean towards it being a significant upgrade. Like others have said, the marketing was utterly shit. AC Shadows demolishes Yotei with geometry, but, Yotei bests AC Shadows in open landscape areas with much more dense and overall convincing landscape. It's breathtaking really and the lighting upgrade really shows in these areas. I downloaded the 4k HDR upload from DF and watched it on the Oled and its beautiful. Oh and the cutscenes seem to be incredible as well.

Tech-wise I would give the edge to Shadows easily but when the art and tech gel together in these open landscapes I would say Yotei can be the best looking 1st party game from Sony this gen. I know that's not saying much for most people. All I'm saying is it's definitely not clear cut in all areas between Shadows and Yotei.

Also, why is it that this offscreen capture is doing sooo many favors for the visuals? It looks very current gen here.


Off-screen capture is basically free downsampling and it boosts contrast, while hiding any imperfection.

Same with small gifs.
 
Exactly! I am actually shocked by the people's gameplay material so far, it looks way better or at least gives way better impression than the trailer ever did or could! The opening sequence here looks breathtaking!

MePZSUKsomW2dR26.gif
I hate the lighting in this gif. Ds2 has better lighting.

If this is what Japan looks like in real life I'm never going there. We have better grass fields in Ohio and Ohio is literally the anus of America.
 
I don't understand the infatuation with ACS. They lose a massive amount of points with their balanced mode (only 40fps) and PSSR implementation for how terrible distant foliage looks and overall flickering when looking at anything on the horizon. If GOY can achieve a stable image at 60 fps with solid PSSR performance and RT then it's a win. I'm forced to play ACS in quality mode which does look amazing most of time but it's inconsistent especially during the winter season with all the snow. Looking forward to seeing GOY on an OLED next week.
I think something is lost in ac shadows with pssr. This is something ive noticed in a few games actually.. god of war ragnarok is one. This image has less "depth" or something ...it's subtle and can't put my finger on it exactly....i felt this with alan wake and baulders gate as well
 
I don't understand the infatuation with ACS. They lose a massive amount of points with their balanced mode (only 40fps) and PSSR implementation for how terrible distant foliage looks and overall flickering when looking at anything on the horizon. If GOY can achieve a stable image at 60 fps with solid PSSR performance and RT then it's a win. I'm forced to play ACS in quality mode which does look amazing most of time but it's inconsistent especially during the winter season with all the snow. Looking forward to seeing GOY on an OLED next week.
Because the PC version exists
 
if plainsong village was in any japanese\beloved game people would praise the shit out of it, but it's horizon so it's ugly and stinky by default


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Or maybe you can explain to me how this is unbelievably ugly

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But this is beatiful

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Like cmon...
Horizon II is still the best looking game of the gen imo considering the scale of the open world. Even the NPC's shit on the animation quality of most games main characters.

My issue with Horizon is its whole universe is boring and bland with a done to death story to the poor writing to the lore with a horrendously annoying main character as a cherry on top.

Of all the franchises Sony could chose to throw their multimedia hat into it should not have been Horizon lol. It's Sci-Fi channel level movie of the night nonsense. And it doesn't sell well either. Most of the originals sales were at bargain bin prices and the sequel stopped selling at full price after the same few million copies the original did which in the current industry isn't a third of what is needed.
 
It's a nice leap over Tsushima but still falls behind the best looking games of today.

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It's not bad. Again, I'll be interested to see how good it looks on PC as it could really shine there.
lol this looks like dlc. nice leap? spiderman 2 was a nice leap. HFW was a nice leap. this is literally the same game.
 
Ghost of Yotei is one of my most anticipated games, it looks like its going to be a masterpiece, it's beautiful artistically, but technically the visuals could be much better. Seriously, the only games that have this CGI fidelity happen to be UE5 games and few other games on different engines, its like no one upgraded their engines for next gen except for a few 3rd party devs. If your engine doesn't have at least microgeometry and RTGI then its a last gen engine. There are many other technologies that should be implemented or standard also this gen like hair sim, muscle deformation, cloth physics etc. Besides Insomniac, what Sony engine is using RT, muscle deformation etc?

This is what Yotei is supposed to look like or close to.

 
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It's a nice leap over Tsushima but still falls behind the best looking games of today.

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It's not bad. Again, I'll be interested to see how good it looks on PC as it could really shine there.
Of course for damn sure it's not the best looking game, I'm just saying we were too harsh on it & I think we should re-calibrate our thoughts on it, because the trailers didn't do a good job of showing its graphical potential I feel.

To each their own though.
 
I don't see a lot of differences between the grass and the rock, but the man on the left looks a lot better than the man on the right.
How is she a "man" exactly? In what way? She looks like a battle-hardened adult woman who's been abused & is looking for revenge, she looks like a normal human being, not every game has to satisfy your sexual fantasies by putting a super model otaku wearing a bikini.

Sheesh, get the fuck over it.
 
RLTTP, Finally played cyberpunk and it's definitely an incredible looking game. The detail in the guns is incredible. But I guess everything looks great in this game. I'm playing on GFN via 5080 and just loving it.
 
How is she a "man" exactly? In what way? She looks like a battle-hardened adult woman who's been abused & is looking for revenge, she looks like a normal human being, not every game has to satisfy your sexual fantasies by putting a super model otaku wearing a bikini.

Sheesh, get the fuck over it.
"It" is ugly as sin. You would have to pay me to play as that thing.
 
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How is she a "man" exactly? In what way? She looks like a battle-hardened adult woman who's been abused & is looking for revenge, she looks like a normal human being, not every game has to satisfy your sexual fantasies by putting a super model otaku wearing a bikini.

Sheesh, get the fuck over it.
I wouldn't take it so seriously
 
I wouldn't take it so seriously
I may have overreacted, but the constant gaslight from the "anti-woke" disgusting crowd who ragebait the YouTube algorithm, which we have been subjected to, have really become too pushy & mentally draining, it's an algorithm bait now apparently, just to grift & make money through it. It's sad.

I think my reaction is warranted.
 
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One of the things that I love about the graphics in The Last of Us 2 is the extremely convincing ruined vehicles, it's nothing short of phenomenal!

(PS5 version in "Fidelity" mode).

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And a bonus reminiscent one lol.
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Is it the same tech that Witcher 4 is using?

The wind animation looks great. I don't expect games with this tech this gen tho.

Yeah this is Nanite Foliage in action, same one The Witcher 4 tech demo used, and that demo was running at 60 FPS on a standard PS5, which is crazy.

This tech can readily be used by all UE5 devs so long as they are working on UE5.6 and above very exciting prospects!
 
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