Graphical Fidelity I Expect This Gen

Yeah this is just me, but Wolverine should be a lot faster and more animalistic in his movements than Nathan Drake.

Wide linear and a lot of locations will inevitably draw comparisons, but with this level of tech and this many examples to draw from, I think there should be a very large distinction between playing as humans and superhumans.
Dude should run on 4 limbs like a feral animal, that run animation look way too normal and erect for wolvy.
 
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I don't think that it's similar.
GTA5's RTGI is very encompassing, they do multiple bounces and literally every object is in BVH. The result is mid because of the old assets but the GI component there is state of the art.
What I saw in GoY videos is a very limited form of RTGI which seem to apply to selected objects and - seemingly - has a very short ray distance which results in nice short distance contact bounces (somewhat similar to AO) but generally fails on a mid to large scale and in cases where there are many objects missing from BVH. This is several steps down from where GTA5 RTGI is.

Yeah, GTA RT is on another level and this means GTA6 will for sure look amazing even if they make some cut backs. Yotei probably limited BVH to keep 60fps on Zen 2.

GTA5, RT fixes all the issues besides last gen models and textures:

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Very high quality RT reflections:

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I love that PC players are treated like kings with the best GTA5 and RDR2 versions but at the same time there is no release date for GTA6 on PC. Rockstar gonna Rockstar...
 
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I don't think so even with aged graphics. KCD2 or ACS do much better work.
Depends on what you like, kc2 and shadows aim more for realism, yotei goes more for a fantasy depiction of japan so it takes some liberties.

I played both kc2 and shadows for more than 20 hours and i was never in awe as much as i'm with those yotei pics.

I'm talking strictly about scene composition and awe inspiring stuff, technically speaking all the other games are superior, probably even rdr2 maxed out on pc.
 
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