Ghost of Yōtei vs Assassin’s Creed Shadows | Ultimate Graphics Showdown

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I didn't know Shadow looks so good on PS5 or PS5 Pro. Will play it one day for sure.
 
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The character models in AC are embarrassing compared to the rest of the game. Yotei wins there easily. I just saw that they added a bostaff to AC recently. Gotta give it a try, it looks fun.
 
Looks like Sucker Punch experienced the same problems as Square Enix during FFXIII development - "HD towns are hard".

Yotei looks empty as fuck compared to massive cities (and tons of villages) in AC Shadows. And "weak art" of ACS, what? Game looks realistic, they recreated many castles and places from era. What is "weak" about that?
 
Shadows on Pro in 60fps mode is like 75% of how PC version looks, 40fps mode closer to 90% (added RT reflections and hair tech).
Oh ok but those comparison are both running on ps5? The video dosen't say anything about that. Also the cost of development of Yotei is supposedly more or less the same as GoT. If that's true then the cost of development of shadows is a lot more than Yotei around $116m from what searched.

Official Figure: Ubisoft confirmed the project cost over €100 million, which is approximately $116 million USD.
 
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Yeah that's what I'm waiting for, there is potential to be unlocked through raytracing if Sony allow Nixxes to really push it.

Replacing shadow maps with RT Shadows, SSR with RT Reflections and expanding RTGI (to NPCs for example) for sure would make game look better but it would still be in the same ballpark.
Game looks last gen vs. titles that have much better textures, models, number of NPCs, lighting etc.

This is one of many towns in AC Shadows, not the biggest or the most dense but I have not seen anything on this scale in Yotei:

 
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Yotei looks like an enhanced version of a PS4 game. Shadows looks much more "next-gen". I think they both look good, but Shadows is clearly ahead, IMO.
 
This is one of many towns in AC Shadows, not the biggest or the most dense but I have not seen anything on this scale in Yotei:


You almost sold me on Shadows there, then came the fight and the dumb AI with enemies waiting forever to attack.
Looks good though. A bit weird when certain things are fragile and can be easily destroyed and others are made of adamantium, but the destruction is impressive. How many forced bulky samurai missions are there? I really just want to play as the ninja.
 
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You almost sold me on Shadows there, then came the fight and the dumb AI with enemies waiting forever to attack.
Looks good though. A bit weird when certain things are fragile and can be easily destroyed and others are made of adamantium, but the destruction is impressive. How many forced bulky samurai missions are there? I really just want to play as the ninja.

You can avoid playing as Yasuke most of the time. There are only few forced story segments with him, then you can choose character for every mission (and in open world as well).

Stealth gameplay is very good in this game, open fight is more or less in line with other AC games. It's certainly the best Assassin's Creed game since Odyssey, but of course people that hate AC won't suddenly like this game. When it comes to gameplay vs. Tsushima - they trade blows, some aspects are better in "Ghost of" series and some are better in ACS. Story of GoT for sure is better...
 
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Don't even have to look at the comparisons to say in terms of fidelity it's going to be AC: Shadows. It's Ubisoft's biggest franchise that they dump the most amount of money into.

That said, the art style is miles better to me in Yotai or even Tsushima, and the foliage + wind effects + topography just make the world look more memorable.

Even though I'm going to wait on Yotai, the most important part is the combat doesn't bore the crap out of me like every AC game post Origins.
 
There are many parts in Yotei that look too underwhelming, and if you were telling me it was from a PS3 game, I wouldn't be surprised. How is this even possible for a game running on PS5 with 16.7 teraflops?

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Bro what the fuck is this, is this for real?
 
AC Shadows is technically better, but I quite prefer how GoY looks. Same thing as AC Valhalla vs GoT, Valhalla was superior in terms of graphical feature set, but GoT was just the better looking game for me.

Art style goes a hell of a long way, it's one of the reasons Zelda looks so good, despite the underlying graphical technology being generations behind.
 
You can avoid playing as Yasuke most of the time. There are only few forced story segments with him, then you can choose character for every mission (and in open world as well).

Stealth gameplay is very good in this game, open fight is more or less in line with other AC games. It's certainly the best Assassin's Creed game since Odyssey, but of course people that hate AC won't suddenly like this game. When it comes to gameplay vs. Tsushima - they trade blows, some aspects are better in "Ghost of" series and some are better in ACS. Story of GoT for sure is better...
Sounds pretty alright. I loved Odyssey, favorite AC for me, I must have close to 200h in it.
 
Anyone that claims this was a complete victory for AC is just straight up blind, trolling or in too deep in their agenda against GoY. So many close calls and upsets. Watch the damn video before commenting and not swallowing cherry picked screens in this thread.

Main Character models: Yotei wins hands down. Naoe looks like a plastic doll. Eye rendering, lashes, eyebrow, skin shaders, lips, self shadows,
materials are straight up a generation behind. Her face may look aesthetically more pleasing (she does have a blow up doll kind of look and apparently ppl are into that), but it's an absolute tech beatdown by Atsu.

Hair rendering: AC wins by a small margin. Excellent hair physics for Naoe, but Atsu gets shadows from her hair. Overall Atsu's looks more like real, thick hair than the nylon strings Naoe has. Though I'd say Naoe's looks better from behind, which is how we play and it reacts nicely to motion and wind. I'd still call this a win for Naoe overall, just because the physics sells it better.

Day/night cycle: don't know what the fuck capture that was. Skip!

Cloud rendering: That wasn't a good capture of AC. If what they showed in the video is all it's got, GoY wins hands down

Water: AC wins hands down. Barely any improvement at all for GoY, so it's clearly a gen behind. If not two.

Rain: Slight win for Yotei. AC mostly looks like straight white lines, like opaque sprites. Yotei actually look like droplets and are hard to capture in compressed shots. They accumulate and react well to light too. Look at it in motion. Don't be fooled by screenshots. Especially from a certain cat and a certain guy that rhymes with Emoji.

Waterfall: Neither look great. Each seems to have strengths and weaknesses. It's a tie imo. Though I can see ppl leaning towards AC as it looks better in screenshots, and we all know we all just play screenshots.

Rocks/Pebbles: AC wins, although pretty close, surprisingly.

Snow: Both look great. I prefer Yotei's snow but only because it seems deeper in that example. It's a tie. Great job of deformation and lighting by both.

Ice: AC wins. Way more convincing and realistic. I wonder how much ice GoY even has outside that one location. In any case AC beats whatever is there

Destruction: AC hands down. 'Nuff said

Tree textures: Yotei wins?? Didn't see that comin'

General Foliage: Yotei's strength. AC holds up really well and has better destruction and more convincing wind movement but Yotei is on another level in terms of art. It's awe inspiring. Impossible to hand a win to AC when vistas look the way they do for Yotei.

Horse: Lol. Yotei is a generation ahead. AC horse looks like the lower tier random wildlife in Yotei.

Lighting: AC has a lead in terms of tech. Looks more realistic. Yotei looks better artistically. Depending on what we are rating on, I'd call the win for one game or the other. And I personally think art is more important for the average gamer than graphics tech. I'm sure AC wins on a maxed out PC as I remember seeing fantastic shots. Currently just judging based on video shown.

So in terms of clear winners, AC really just wins in water effects, hair, rocks, ice and all kinds of physics and destruction. Rest are trading blows, or Yotei ahead.

If you disagree on any of these, show some real evidence from good quality footage or screenshots and we can debate pros and cons, like adults. Peace!✌️
 
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Anyone that claims this was a complete victory for AC is just straight up blind, trolling or in too deep in their agenda against GoY. So many close calls and upsets. Watch the damn video before commenting and not swallowing cherry picked screens in this thread.

Main Character models: Yotei wins hands down. Naoe looks like a plastic doll. Eye rendering, lashes, eyebrow, skin shaders, lips, self shadows,
materials are straight up a generation behind. Her face may look aesthetically more pleasing (she does have a blow up doll kind of look and apparently ppl are into that), but it's an absolute tech beatdown by Atsu.

Hair rendering: AC wins by a small margin. Excellent hair physics for Naoe, but Atsu gets shadows from her hair. Overall Atsu's looks more like real, thick hair than the nylon strings Naoe has. Though I'd say Naoe's looks better from behind, which is how we play and it reacts nicely to motion and wind. I'd still call this a win for Naoe overall, just because the physics sells it better.

Day/night cycle: don't know what the fuck capture that was. Skip!

Cloud rendering: That wasn't a good capture of AC. If what they showed in the video is all it's got, GoY wins hands down

Water: AC wins hands down. Barely any improvement at all for GoY, so it's clearly a gen behind. If not two.

Rain: Slight win for Yotei. AC mostly looks like straight white lines, like opaque sprites. Yotei actually look like droplets and are hard to capture in compressed shots. They accumulate and react well to light too. Look at it in motion. Don't be fooled by screenshots. Especially from a certain cat and a certain guy that rhymes with Emoji.

Waterfall: Neither look great. Each seems to have strengths and weaknesses. It's a tie imo. Though I can see ppl leaning towards AC as it looks better in screenshots, and we all know we all just play screenshots.

Rocks/Pebbles: AC wins, although pretty close, surprisingly.

Snow: Both look great. I prefer Yotei's snow but only because it seems deeper in that example. It's a tie. Great job of deformation and lighting by both.

Ice: AC wins. Way more convincing and realistic. I wonder how much ice GoY even has outside that one location. In any case AC beats whatever is there

Destruction: AC hands down. 'Nuff said

Tree textures: Yotei wins?? Didn't see that comin'

General Foliage: Yotei's strength. AC holds up really well and has better destruction and more convincing wind movement but Yotei is on another level in terms of art. It's awe inspiring. Impossible to hand a win to AC when vistas look the way they do for Yotei.

Horse: Lol. Yotei is a generation ahead. AC horse looks like the lower tier random wildlife in Yotei.

Lighting: AC has a lead in terms of tech. Looks more realistic. Yotei looks better artistically. Depending on what we are rating on, I'd call the win for one game or the other. And I personally think art is more important for the average gamer than graphics tech. I'm sure AC wins on a maxed out PC as I remember seeing fantastic shots. Currently just judging based on video shown.

So in terms of clear winners, AC really just wins in water effects, hair, rocks, ice and all kinds of physics and destruction. Rest are trading blows, or Yotei ahead.

If you disagree on any of these, show some real evidence from good quality footage or screenshots and we can debate pros and cons, like adults. Peace!✌️

I will only talk about character models. Most games swap gameplay models with cutscene models when entering photo mode, so comparison like that can only show how much better cutscene models look (Lod 0). Gameplay models may be very different compared to that.

But agree, Atsu model is more detailed than Naoe (horse is more handsome as well).
 
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I will only talk about character models. Most games swap gameplay models with cutscene models when entering photo mode, so comparison like that can only show how much better cutscene models look (Lod 0). Gameplay models may be very different compared to that.

But agree, Atsu model is more detailed than Naoe (horse is more handsome as well).
Then we can compare gameplay models when the game is out. I'm pretty sure nothing is being swapped as the Gamersyde high bitrate gameplay footage has all that being shown in gameplay closeup, such as during assassinations. It's simply on a different level. But I'll leave that objection open. My verdict is based on the video shown. We can't be cherry picking when it's inconvenient to our preconceived conclusion. I actually came in thinking shadows would just beat it on every aspect technically. It does that only on half of them.
 
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Im playing shadows for a bit now, I was one shitting on it when all the stupid decisions emerged from ubisoft about it, not that it counts much but I'm having way more fun playing shadows then i had with playing valhalla.
Some lore changes here n there and no lies from Ubi could've secured them some more sales easily.
I'm even kinda surprised i begin to.... like the "Samurai" (to write this is super strange)


Valhalla sucked imo it started off good for me but got boring. Shadows is great except for playing as Yasuke. He's powerful but ultimately slow and his part of the story wasn't interesting to me. Overall, though, great game.
 
You can always share with us better quality capture of that texture.
There's none as the game hasn't been released yet. But you guys should know better than to judge texture quality from a 6000kbps Youtube video.

(Especially 60fps, fast moving, motion blurred scene)
 
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Then we can compare gameplay models when the game is out. I'm pretty sure nothing is being swapped as the Gamersyde high bitrate gameplay footage has all that being shown in gameplay closeup, such as during assassinations. It's simply on a different level. But I'll leave that objection open. My verdict is based on the video shown. We can't be cherry picking when it's inconvenient to our preconceived conclusion. I actually came in thinking shadows would just beat it on every aspect technically. It does that only on half of them.

I watched the video and Shadows wins in most aspects. Yotei has better character models for MC and horse, grass cutting and maybe better rain effects and snow deformation.
ACS wins in textures, water (big win), lighting (big win), reflections, models, density of the world (cities, towns, villages), foliage, weather, physics (big win) and amount of npc's.

Art quality is more subjective, Yotei has way more contrast to the image and aims for less realism and more style.
 
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Well, I think it comes down to personal aesthetic choices from the art directors there - than skill issues, so probably just preferences.
Shadows looks sharper and more defined, so to me it suits better for my preferences - that I like very defined graphics.
But some of the softer rendering technique on Yotei, some scenes have some softer atmospheric feel.. but honestly, I doubt if I would notice that much of difference while I play from several feet away from my TV.
 
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Yotei looks like an enhanced version of a PS4 game. Shadows looks much more "next-gen". I think they both look good, but Shadows is clearly ahead, IMO.
If I'm honest there were few parts where I thought Yeti looked better to me thats rain with that nice fog and the snow so fluffy, but that's about it.
 
At the end of the day, it's the combat and animations that will keep me playing. GoY owns Shadows in that category. Watching the combat back to back is crazy, Shadows looks so robotic.

how the fuck am I getting shocked and laughing reactions, are you guys even watching the combat comparisons?
 
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Does Yotei have seasons? Because people always forget one of the best features of AC Shadows, the entire map changes visually based on the season. That alone makes it superior.
 
Neither look particularly impressive, RDR2 is overall better looking than both and it came out 7 years ago. Next year we'll have GTA 6 and Fable both will blow these away and in the case of GTA a new open world benchmark will be set.
 
Neither look particularly impressive, RDR2 is overall better looking than both and it came out 7 years ago. Next year we'll have GTA 6 and Fable both will blow these away and in the case of GTA a new open world benchmark will be set.
Every freaking time, starts with a 3rd party game and then somehow an upcoming Xbox game is always part of the whole « impressive games » list by the end of the argument. I saw that with Halo Infinite, Starfield, Avowed and Hellblade 2.
 
PS2 called, it wants its barn texture back.
Can we please stop talking about texture quality using both low-quality YouTube videos and low-res captures as samples?
If you capture a decent moment, even if it's a 4K image compressed as much as possible, we can stop joking around and have a serious discussion about textures.
To me, talking about textures while looking at a shaky 1080p capture is a joke.
The quality of moving scenes on YouTube is terrible.

Here's my capture *4K image(600KB) compressed to the same extent as pulicat
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Sucker Punch is a joke. Couldn't be bothered to enhance the underlying game design and systems AND cheaped out on visuals with 5 years of dev time. Losing to fucking Ubisoft. My lord.

No shit, Horizon FW is 3 years old and crossgen and it beats the snot out of Yotei in every visual aspect.
 
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