Ghost of Yōtei vs Assassin’s Creed Shadows | Ultimate Graphics Showdown

Sucker Punch is a joke. Couldn't be bothered to enhance the underlying game design and systems AND cheaped out on visuals with 5 years of dev time. Losing to fucking Ubisoft. My lord.

No shit, Horizon FW is 3 years old and crossgen and it beats the snot out of Yotei in every visual aspect.
Genuine question, do you actually like video games? You post (complain) a lot, but I certainly can't recall you ever stating you like anything.
 
It's true what they say: average chicks can look real cute when put next to an uggo.
and anyone can look good with the right angle/enough instagram filters, and anyone can look bad with the right angle.

I have shadow on ps5pro and it seldom looks like the pics chosen most of the time, which isn't a bad thing it is still beautiful.
To think Yotei will not be impressive visually after all the vids and news that came out is a bit silly.

I choose Onimusha instead.

From tech perspective it might not be as high tech them? (I dont know I'm no tech expert) but I MUCH prefer Onimusha's art direction over these two games.

Maybe because I like how dark and moody Onimusha is compare to GoY and AC Shadows.

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"I am Danjin 44, and I'm here to ask you a question.

Is a man not entitled to the 60 fps native 4K experience ?
'No!' says the man in Redmond, 'It belongs to the PC.'
'No!' says the man in Kyoto, 'Only play the same mario games over and over.'
'No!' says the man in San Mateo, 'Just buy the overprice pro console with no tangible upgrades.'

I rejected those answers; instead, I chose something different.
I chose the impossible. I chose... Onimusha."

I would follow you and your wild dream to the bottom of the ocean, but im still waiting to experience the demo to totally forgoe civilised society...
 
They're pursuing completely different styles; both are among the best currently available on consoles.

These days, I find these "competitions" for best graphics ridiculous and a bit childish. The art direction is completely different, that's the difference.
 
Genuine question, do you actually like video games? You post (complain) a lot, but I certainly can't recall you ever stating you like anything.
"Do you even like video games??" ☝️🤓
I shouted out Horizon in the same post, but you will excuse me for not thinking my primary purpose needs to be glazing the industry. It's not going in a good direction at all. There's a lot to criticize.
 
Sucker Punch is a joke. Couldn't be bothered to enhance the underlying game design and systems AND cheaped out on visuals with 5 years of dev time. Losing to fucking Ubisoft. My lord.
Sir, Sucker Punch has ~160 employees, Guerilla Games 385 and Ubisoft Quebec around 600, with many more studios of Ubi who worked on the game as well.
It seems so that all of them worked on the game..

We speak about a production value of maybe 50 millions for Ghost of Yotei against maybe 150+ millions for Asssasins Creed Shadows.
It doesn't seems like a fair comparison.
 
Replacing shadow maps with RT Shadows, SSR with RT Reflections and expanding RTGI (to NPCs for example) for sure would make game look better but it would still be in the same ballpark.
Game looks last gen vs. titles that have much better textures, models, number of NPCs, lighting etc.

This is one of many towns in AC Shadows, not the biggest or the most dense but I have not seen anything on this scale in Yotei:



What is the "biggest scale" in Yotei? Same as in Tsushima, ie small villages and a few temples and manors here and there?
 
"Do you even like video games??" ☝️🤓
I shouted out Horizon in the same post, but you will excuse me for not thinking my primary purpose needs to be glazing the industry. It's not going in a good direction at all. There's a lot to criticize.
I'm fine with criticism, but you appear to have extreme disdain for everything. Hence why I asked. Did you enjoy a single new game this year for example?
 
Sir, Sucker Punch has ~160 employees, Guerilla Games 385 and Ubisoft Quebec around 600, with many more studios of Ubi who worked on the game as well.
It seems so that all of them worked on the game..

We speak about a production value of maybe 50 millions for Ghost of Yotei against maybe 150+ millions for Asssasins Creed Shadows.
It doesn't seems like a fair comparison.
As I said in my post.

For AC shadows official figure: Ubisoft confirmed the project cost over €100 million, which is approximately $116 million USD.

For Yotei: they said is approximately around the same as GoT it was around $60 millions. So i think it's safe to assume it's less than $100 millions.

As for HZW: Horizon Forbidden West had a development cost of US$212 million, a figure revealed by Sony in a legal filing for a Microsoft-FTC lawsuit. The game was in development for five years, involving a peak headcount of over 300 full-time employees.
 
Losing to ubisoft in one of these, and by such a huge margin, has to be embarrassing.
Why embarassing, Shadows has like double budget and in terms of graphics Ubi deliver for years. And what I see in trusted reviews Yotei is bettrer game by 2 points in 10 scale (8 vs 6).
 
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Shadows wins this one handily. Yotei looks almost amateurish in so many areas (lack of destruction, awful water, muddy textures, rock tech, flat lighting, lack of vegetation variation in any screen, no free climbing). All those been related to their dated engine.

AC Shadows is like in the $200-300m. budget department, Horizon FW is $212m., this game is around $60m.

Budget really makes a difference.
Maybe. But it really shows in the end result. They are too far behind the big open world engines (like GTA, AC engine, UE, Decima) and will never be able to catch those with their limited team and budget.
 
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AC Shadows is like in the $200-300m. budget department, Horizon FW is $212m., this game is around $60m.

Budget really makes a difference.
Pokémon Scarlet and violet was around $1m and that didn't stop gamers to criticise the game.

A new game made by Gamefreaks' interns "Beast of reincarnation" with lower budgets than my breakfast looks a lot better than Yotei.
 
Maybe. But it really shows in the end result. They are too far behind the big open world engines (like GTA, AC engine, UE, Decima) and will never be able to catch those with their limited team and budget.
Increasing the budget surely would improve the engine, but it seems that Sucker Punch and Sony are happy with the results
 
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