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Dead Space 4 Proposed by Glen to EA

Arsic

Loves his juicy stink trail scent


He thinks maybe the new leadership will let him do it. Has made the calls to new EA. Either work on a DS4, or sell him the IP is what he's proposing.

Pray for his success…
 
God is merciful and good, he will grant us Dead Space 4.

Ramadan Pray GIF by TRT
 
It's probably worth taking a shot, because the biggest issue with EA is the smaller output of IP they even do anymore.

So much more of EA is on the shoulders of just a small handful of iterative games/services, and bringing back others people liked would help. I just hope it's going to be a less of an action game, and more horror.
 
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My dream was to do a "soft reboot" of Dead Space.
Keep everything from the Dead Space 1 remake e make a remake of 2, completely erasing everything that happened in 3.

That Arabian prince could be a fan of the franchise and do all this work on the game for us to play.
 
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I'm not sure God can help and after Calisto Protocol, he surely in dire need of assistance.


In the epic words of Gustav, fuck you!!!

Glen can ride fast, incredibly fast, and will make his opus magnum.

Callisto is a good game that a sequel would've made into a masterpiece.

Glen has had yeaaaars to theory craft and refine what a DS4 would be, and I'd be shocked if he fucked it up.

He was doom posting he may be exiting the industry entirely, and this could be his final chance to save himself and survival horror fans. Everything rides on this.

Let. Him. COOK!!!
 
Dead Space: cheik's cardboard
GTx5Md3.png
You're joking, but they also compare EA to market their culture, like, "We have money and we're going to help gamers here by making better games."

If there's a chance Dead Space will return, with quality, it's because the guys at Arabia want to show how "cool" they are.
 
Glen had his chance and he shit the bed. Would rather EA Motive handle it themselves.

He would have a more compelling argument had he not failed so badly with Callisto Protocol.

Callisto Protocol is repetitive as hell, has awful level design, and gameplay sucks.
 
He would have a more compelling argument had he not failed so badly with Callisto Protocol.

Callisto Protocol is repetitive as hell, has awful level design, and gameplay sucks.

The fact that he signed off on that melee combat system let me know he ain't got it anymore. He like a washed up music artist that still want to put out albums. He need to go indie and finance his next game himself.
 
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XYZ band hasn't made a decent album in 14, but I just know they've got a banger locked and loaded.

Also, if you guys recall, what made Dead Space so refreshing at the time is that it was refreshing. Something brand new. And now it has lived to see itself become what it was created to destroy.
 
The fact that he signed off on that melee combat system let me know he ain't got it anymore. He like a washed up music artist that still want to put out albums. He need to go indie and finance his next game himself.

Or he never had it and proof that most games aren't the product of a singular vision.
 


In the epic words of Gustav, fuck you!!!

Glen can ride fast, incredibly fast, and will make his opus magnum.

Callisto is a good game that a sequel would've made into a masterpiece.

Glen has had yeaaaars to theory craft and refine what a DS4 would be, and I'd be shocked if he fucked it up.

He was doom posting he may be exiting the industry entirely, and this could be his final chance to save himself and survival horror fans. Everything rides on this.

Let. Him. COOK!!!


speechless-nathan-fillion.gif
 
Glen had his chance and he shit the bed. Would rather EA Motive handle it themselves.

"Schofield claims that Striking Distance was originally given the freedom to make and expand The Callisto Protocol in whatever way they liked, but that Krafton later insisted that the game had to ship in December of 2022. The director, who also created the Dead Space series, says this affected development."
"I wanted about three and a half more months," Schofield says. "I was led to believe that that was the way it was going to be. In October or September '21, I was told 'You're going to get the time. Put whatever you want into the game.' So I spent that Christmas holiday just designing and coming up with ideas with some of the guys. And then January comes around and some of the [Krafton] folks come over and they just said 'no no no. It's December 2022.'

"It's not like it costs you less money because you're getting it out three months sooner, because if I'd just kept it on the way it was going, I wouldn't have to add anybody. But if you want it done, that means I've got to accelerate everything by three and a half months, which means I need to jam people on here."

Schofield also explains that production at Striking Distance was impacted by the Covid-19 pandemic as well as a mass resignation.

"You have a studio of 200 people," he continues. "Ten to 20 people a month were getting sick, and they were getting sick for weeks. We were devastated. Sometimes our whole department for VFX would be out, our whole animation department. And then on top of that, in '21, we had the great resignation. 49 people quit, because everybody's paying through the roof, and so people are leaving for $10,000 more. '21 was the worst year of development of my life."

Asked if he would have done anything differently during production of The Callisto Protocol, Schofield says he would have been firmer about the release date. "I would have put my foot down," the director explains. "'I'm not shipping it. 'If you want the game to ship, you come and take over the studio.'"
 
I started laughing as soon as I read "Proposed by Glen"

lolz, the deepest of lolz.

Fuck no.

EA would be right to keep him far from that IP. The man literally made another game on his own that flopped, but wants EA to front him money so he could fuck up yet another game on their dime? lolz sir

No.

I liked the remake and I'd be fine with that team continuing the IP. Making the original doesn't mean what this man can create TODAY is worthwhile. When the last several games he made are flops, its time to keep him away from that IP.
 
WTF do does he mean "new EA".

Bernie Sanders Delusion GIF by Team Coco


The last thing this version of EA is going to do is start pumping AAA dollars into outside talent. They are going lean, will focus on remasters of old titles that can be supported by AI technology for faster release schedules for games that are not "perianal". Anything they can pull out of their back catalogue, slap on some new paint, and give a smidge of a QoL update will get this treatment and then be sloshed out the door to every potential platform (console, pc, and streaming).

For their SAAS titles it will be business as usual.
 
I always wonder about IGA getting so much credit for Castlevania. Bloodstained was nothing to write home about and the sequel looks nothing special.

I think Bloodstained is ugly as hell, but it is one of the better Castlevania knock-offs and I prefer it to the DS entries.

It's also why I respect Kojima so much as the combination of his leadership and his handpicked teams always deliver games that feel unique to him and I say that as someone who didn't enjoy Death Stranding much, but still respect it.
 

"Schofield claims that Striking Distance was originally given the freedom to make and expand The Callisto Protocol in whatever way they liked, but that Krafton later insisted that the game had to ship in December of 2022. The director, who also created the Dead Space series, says this affected development."
"I wanted about three and a half more months," Schofield says. "I was led to believe that that was the way it was going to be. In October or September '21, I was told 'You're going to get the time. Put whatever you want into the game.' So I spent that Christmas holiday just designing and coming up with ideas with some of the guys. And then January comes around and some of the [Krafton] folks come over and they just said 'no no no. It's December 2022.'

"It's not like it costs you less money because you're getting it out three months sooner, because if I'd just kept it on the way it was going, I wouldn't have to add anybody. But if you want it done, that means I've got to accelerate everything by three and a half months, which means I need to jam people on here."

Schofield also explains that production at Striking Distance was impacted by the Covid-19 pandemic as well as a mass resignation.

"You have a studio of 200 people," he continues. "Ten to 20 people a month were getting sick, and they were getting sick for weeks. We were devastated. Sometimes our whole department for VFX would be out, our whole animation department. And then on top of that, in '21, we had the great resignation. 49 people quit, because everybody's paying through the roof, and so people are leaving for $10,000 more. '21 was the worst year of development of my life."

Asked if he would have done anything differently during production of The Callisto Protocol, Schofield says he would have been firmer about the release date. "I would have put my foot down," the director explains. "'I'm not shipping it. 'If you want the game to ship, you come and take over the studio.'"

Glen need to take accountability and fall on the sword.
 
I heard Cronos: A New Dan had similar vibe to Dead Space

He would have a more compelling argument had he not failed so badly with Callisto Protocol.

Callisto Protocol is repetitive as hell, has awful level design, and gameplay sucks.
Callisto Protocol combat was really bad. They made the system for 1 on 1 combat, but they always throw several enemies to you
 
Or he never had it and proof that most games aren't the product of a singular vision.
The thing that took Dead Space beyond a semi forgettable AA romp was the plasma cutter. No cutter no sequels. Glen might not have had anything to do with that. The thing that ruined Calisto (unfortunate acronym there guys) was making it a melee combat game. It trained you to run toward enemies. Which at least for my brain, took everything scary or creepy out of a survival horror game. When I got jump scared I just go toward the monster anyways. Ended up being a weird beat-em-up more than a Dead Space. If they knocked off the plasma cutter, he'd be working on the sequel right now.
 
The thing that took Dead Space beyond a semi forgettable AA romp was the plasma cutter. No cutter no sequels. Glen might not have had anything to do with that. The thing that ruined Calisto (unfortunate acronym there guys) was making it a melee combat game. It trained you to run toward enemies. Which at least for my brain, took everything scary or creepy out of a survival horror game. When I got jump scared I just go toward the monster anyways. Ended up being a weird beat-em-up more than a Dead Space. If they knocked off the plasma cutter, he'd be working on the sequel right now.

The UI was pretty brilliant and along with the plasma cutter, flipping the shooter headshot trope on it's head (free pun) was a smart design choice. I do find DS and the sequel to be overrated, but part of that is Yahtzee making me pay attention to how every vent was covered which makes no logical sense in a spaceship that was taken over by this monster infestation.
 
I always wonder about IGA getting so much credit for Castlevania. Bloodstained was nothing to write home about and the sequel looks nothing special.
Bloodstained is a mixed bag for the exact reason Callisto Protocol is, both of these guys just wanted to continue the series they're most know for, but they can't, so they're forced to make NOTCastlevania/Dead Space and it feels like a pale imitation because well, it is, but the best they can do.
 
"Schofield claims that Striking Distance was originally given the freedom to make and expand The Callisto Protocol in whatever way they liked, but that Krafton later insisted that the game had to ship in December of 2022. The director, who also created the Dead Space series, says this affected development."
"I wanted about three and a half more months," Schofield says. "I was led to believe that that was the way it was going to be. In October or September '21, I was told 'You're going to get the time. Put whatever you want into the game.' So I spent that Christmas holiday just designing and coming up with ideas with some of the guys. And then January comes around and some of the [Krafton] folks come over and they just said 'no no no. It's December 2022.'
Based on what's happening with Subnautica 2 right now, I'm inclined to believe he was fucked over by Krafton.
 
I mean while I would love a proper new dead space game, how would they even go about it after the ROM love triangle debacle that was dead space 3.. I mean the bretheren moon even reached earth when Carter and Ellie arrived, humanities completely fucked and Isaac is alone in space sending communication messages to a doomed world.
 
I mean while I would love a proper new dead space game, how would they even go about it after the ROM love triangle debacle that was dead space 3.. I mean the bretheren moon even reached earth when Carter and Ellie arrived, humanities completely fucked and Isaac is alone in space sending communication messages to a doomed world.

Its a wrap. No way to stop those Brother Moons from devouring Earth. An extinction level event for humanity.
 
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"Schofield claims that Striking Distance was originally given the freedom to make and expand The Callisto Protocol in whatever way they liked, but that Krafton later insisted that the game had to ship in December of 2022. The director, who also created the Dead Space series, says this affected development."
"I wanted about three and a half more months," Schofield says. "I was led to believe that that was the way it was going to be. In October or September '21, I was told 'You're going to get the time. Put whatever you want into the game.' So I spent that Christmas holiday just designing and coming up with ideas with some of the guys. And then January comes around and some of the [Krafton] folks come over and they just said 'no no no. It's December 2022.'

"It's not like it costs you less money because you're getting it out three months sooner, because if I'd just kept it on the way it was going, I wouldn't have to add anybody. But if you want it done, that means I've got to accelerate everything by three and a half months, which means I need to jam people on here."

Schofield also explains that production at Striking Distance was impacted by the Covid-19 pandemic as well as a mass resignation.

"You have a studio of 200 people," he continues. "Ten to 20 people a month were getting sick, and they were getting sick for weeks. We were devastated. Sometimes our whole department for VFX would be out, our whole animation department. And then on top of that, in '21, we had the great resignation. 49 people quit, because everybody's paying through the roof, and so people are leaving for $10,000 more. '21 was the worst year of development of my life."

Asked if he would have done anything differently during production of The Callisto Protocol, Schofield says he would have been firmer about the release date. "I would have put my foot down," the director explains. "'I'm not shipping it. 'If you want the game to ship, you come and take over the studio.'"

All I see is a bunch of excuses.
 
The company wants to make money in a big way. Dead space is amazing but I don't think it's a huge seller anymore is it? Maybe I'm wrong
 
The company wants to make money in a big way. Dead space is amazing but I don't think it's a huge seller anymore is it? Maybe I'm wrong
Thats the type of thinking that EA killed the IP. EA wasn't happy with original Dead Space sales so they tried to force mass appeal.

Dead Space 2 was amazing but also EA added tacked on multiplayer to increase sales and with Dead Space 3 they added co-op, universal bullets and humans encounters which turn series to action game in order force the mass appeal and they end up killing the series.

Other than Resident Evil, most survival horror games don't sale much because not everybody likes gore and getting scared.
 
I want it to happen, but it's so hard to believe that it would. It would be great if it did though. I love the series so much, I'd love to see it come back and have more done with it.
 
The guys knows his stuff

He was the mind behind the whole Dead Space universe, and Callisto's was just as interesting.

I stand as one of the few Callisto fans. I love that game. It wasn't really scary once you understand how the combat works, but it was fun af. Combat was crunchy, enemies were fun to fight and visuals were gorgeous (they still are). Story was fun enough and the prison dripped with atmosphere.

To me it was a 8/10 gem that could have had an amazing sequel.

Glenn built a studio and developed the whole game during COVID. Must have been hell.

I hope he will have another chance. He seems desperate, bit he deserves another shot.
 
Thats the type of thinking that EA killed the IP. EA wasn't happy with original Dead Space sales so they tried to force mass appeal.

Dead Space 2 was amazing but also EA added tacked on multiplayer to increase sales and with Dead Space 3 they added co-op, universal bullets and humans encounters which turn series to action game in order force the mass appeal and they end up killing the series.

Other than Resident Evil, most survival horror games don't sale much because not everybody likes gore and getting scared.

But they like gore and getting scared in Resident Evil and Silent Hill... and the top selling one with 15 million units sold is Resident Evil 7, which is not even an action one like 4....

Isn't it amazing that a pure horror game like Resident Evil 7 sold so much more than games like Resident Evil 4, Callisto Protocol or Dead Space Remake, that shifted more towards action to appeal to mass audiences?

After fucking it up with Resident Evil 6 in the same way (trying to appeal to mass audience shifting to 'action'), Capcom nailed it going back to the core survival horror experience with 7.
Both Dead Space Remake and Callisto Protocol failed in the same way: lacking originality and focusing too much on 'action'.
 
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