Pray for his success…
I LOVE this part of Dead Space 3I remember hearing the idea once that the setting was a graveyard of derelict space ships floating in space, that idea is so fucking cool, I'd love if it finally happens.
I'm not sure God can help and after Calisto Protocol, he surely in dire need of assistance.
Callisto is a good game that a sequel would've made into a masterpiece.
You're joking, but they also compare EA to market their culture, like, "We have money and we're going to help gamers here by making better games."Dead Space: cheik's cardboard
![]()
Glen had his chance and he shit the bed. Would rather EA Motive handle it themselves.
He would have a more compelling argument had he not failed so badly with Callisto Protocol.
Callisto Protocol is repetitive as hell, has awful level design, and gameplay sucks.
The fact that he signed off on that melee combat system let me know he ain't got it anymore. He like a washed up music artist that still want to put out albums. He need to go indie and finance his next game himself.
Or he never had it and proof that most games aren't the product of a singular vision.
In the epic words of Gustav, fuck you!!!
Glen can ride fast, incredibly fast, and will make his opus magnum.
Callisto is a good game that a sequel would've made into a masterpiece.
Glen has had yeaaaars to theory craft and refine what a DS4 would be, and I'd be shocked if he fucked it up.
He was doom posting he may be exiting the industry entirely, and this could be his final chance to save himself and survival horror fans. Everything rides on this.
Let. Him. COOK!!!
This. Which makes my comment maybe moot if he can get the right people around him.Or he never had it and proof that most games aren't the product of a singular vision.
Dead Space 4? Maybe. But is Glen Schofield the right person to make it happen?
Glen had his chance and he shit the bed. Would rather EA Motive handle it themselves.
I LOVE this part of Dead Space 3
I always wonder about IGA getting so much credit for Castlevania. Bloodstained was nothing to write home about and the sequel looks nothing special.
Would still be a better version than the eye rolling retcon additions to the remake.Dead Space: cheik's cardboard
![]()
![]()
The Callisto Protocol director says lots of content was cut and the game was forced to ship early
From ex Dead Space devs, The Callisto Protocol is a hidden horror game gem, and now director Glen Schofield opens up on production problems.www.pcgamesn.com
"Schofield claims that Striking Distance was originally given the freedom to make and expand The Callisto Protocol in whatever way they liked, but that Krafton later insisted that the game had to ship in December of 2022. The director, who also created the Dead Space series, says this affected development."
"I wanted about three and a half more months," Schofield says. "I was led to believe that that was the way it was going to be. In October or September '21, I was told 'You're going to get the time. Put whatever you want into the game.' So I spent that Christmas holiday just designing and coming up with ideas with some of the guys. And then January comes around and some of the [Krafton] folks come over and they just said 'no no no. It's December 2022.'
"It's not like it costs you less money because you're getting it out three months sooner, because if I'd just kept it on the way it was going, I wouldn't have to add anybody. But if you want it done, that means I've got to accelerate everything by three and a half months, which means I need to jam people on here."
Schofield also explains that production at Striking Distance was impacted by the Covid-19 pandemic as well as a mass resignation.
"You have a studio of 200 people," he continues. "Ten to 20 people a month were getting sick, and they were getting sick for weeks. We were devastated. Sometimes our whole department for VFX would be out, our whole animation department. And then on top of that, in '21, we had the great resignation. 49 people quit, because everybody's paying through the roof, and so people are leaving for $10,000 more. '21 was the worst year of development of my life."
Asked if he would have done anything differently during production of The Callisto Protocol, Schofield says he would have been firmer about the release date. "I would have put my foot down," the director explains. "'I'm not shipping it. 'If you want the game to ship, you come and take over the studio.'"
Callisto Protocol combat was really bad. They made the system for 1 on 1 combat, but they always throw several enemies to youHe would have a more compelling argument had he not failed so badly with Callisto Protocol.
Callisto Protocol is repetitive as hell, has awful level design, and gameplay sucks.
The thing that took Dead Space beyond a semi forgettable AA romp was the plasma cutter. No cutter no sequels. Glen might not have had anything to do with that. The thing that ruined Calisto (unfortunate acronym there guys) was making it a melee combat game. It trained you to run toward enemies. Which at least for my brain, took everything scary or creepy out of a survival horror game. When I got jump scared I just go toward the monster anyways. Ended up being a weird beat-em-up more than a Dead Space. If they knocked off the plasma cutter, he'd be working on the sequel right now.Or he never had it and proof that most games aren't the product of a singular vision.
He already did.Glen need to take accountability and fall on the sword.
The thing that took Dead Space beyond a semi forgettable AA romp was the plasma cutter. No cutter no sequels. Glen might not have had anything to do with that. The thing that ruined Calisto (unfortunate acronym there guys) was making it a melee combat game. It trained you to run toward enemies. Which at least for my brain, took everything scary or creepy out of a survival horror game. When I got jump scared I just go toward the monster anyways. Ended up being a weird beat-em-up more than a Dead Space. If they knocked off the plasma cutter, he'd be working on the sequel right now.
Bloodstained is a mixed bag for the exact reason Callisto Protocol is, both of these guys just wanted to continue the series they're most know for, but they can't, so they're forced to make NOTCastlevania/Dead Space and it feels like a pale imitation because well, it is, but the best they can do.I always wonder about IGA getting so much credit for Castlevania. Bloodstained was nothing to write home about and the sequel looks nothing special.
Based on what's happening with Subnautica 2 right now, I'm inclined to believe he was fucked over by Krafton."Schofield claims that Striking Distance was originally given the freedom to make and expand The Callisto Protocol in whatever way they liked, but that Krafton later insisted that the game had to ship in December of 2022. The director, who also created the Dead Space series, says this affected development."
"I wanted about three and a half more months," Schofield says. "I was led to believe that that was the way it was going to be. In October or September '21, I was told 'You're going to get the time. Put whatever you want into the game.' So I spent that Christmas holiday just designing and coming up with ideas with some of the guys. And then January comes around and some of the [Krafton] folks come over and they just said 'no no no. It's December 2022.'
I mean while I would love a proper new dead space game, how would they even go about it after the ROM love triangle debacle that was dead space 3.. I mean the bretheren moon even reached earth when Carter and Ellie arrived, humanities completely fucked and Isaac is alone in space sending communication messages to a doomed world.
![]()
The Callisto Protocol director says lots of content was cut and the game was forced to ship early
From ex Dead Space devs, The Callisto Protocol is a hidden horror game gem, and now director Glen Schofield opens up on production problems.www.pcgamesn.com
"Schofield claims that Striking Distance was originally given the freedom to make and expand The Callisto Protocol in whatever way they liked, but that Krafton later insisted that the game had to ship in December of 2022. The director, who also created the Dead Space series, says this affected development."
"I wanted about three and a half more months," Schofield says. "I was led to believe that that was the way it was going to be. In October or September '21, I was told 'You're going to get the time. Put whatever you want into the game.' So I spent that Christmas holiday just designing and coming up with ideas with some of the guys. And then January comes around and some of the [Krafton] folks come over and they just said 'no no no. It's December 2022.'
"It's not like it costs you less money because you're getting it out three months sooner, because if I'd just kept it on the way it was going, I wouldn't have to add anybody. But if you want it done, that means I've got to accelerate everything by three and a half months, which means I need to jam people on here."
Schofield also explains that production at Striking Distance was impacted by the Covid-19 pandemic as well as a mass resignation.
"You have a studio of 200 people," he continues. "Ten to 20 people a month were getting sick, and they were getting sick for weeks. We were devastated. Sometimes our whole department for VFX would be out, our whole animation department. And then on top of that, in '21, we had the great resignation. 49 people quit, because everybody's paying through the roof, and so people are leaving for $10,000 more. '21 was the worst year of development of my life."
Asked if he would have done anything differently during production of The Callisto Protocol, Schofield says he would have been firmer about the release date. "I would have put my foot down," the director explains. "'I'm not shipping it. 'If you want the game to ship, you come and take over the studio.'"
Its a wrap. No way to stop those Brother Moons from devouring Earth. An extinction level event for humanity.
The perfect ending and it's why Dead Space 3 is secretly the best Dead Space game.
![]()
Thats the type of thinking that EA killed the IP. EA wasn't happy with original Dead Space sales so they tried to force mass appeal.The company wants to make money in a big way. Dead space is amazing but I don't think it's a huge seller anymore is it? Maybe I'm wrong
All I see is a bunch of excuses.
Thats the type of thinking that EA killed the IP. EA wasn't happy with original Dead Space sales so they tried to force mass appeal.
Dead Space 2 was amazing but also EA added tacked on multiplayer to increase sales and with Dead Space 3 they added co-op, universal bullets and humans encounters which turn series to action game in order force the mass appeal and they end up killing the series.
Other than Resident Evil, most survival horror games don't sale much because not everybody likes gore and getting scared.