Threat Interactive: Dead Space optimization is terrible and EA Motive sucks.... basically

Kind of hyperbolic. I'm sure there are optimization issues, and I know the team working on it because of sales didn't get to fix everything before moving on.

Ran great for me on PC. It was just traversal stutters when opening doors to the next areas, but if I'm waiting for a door to open while a stutter happens...kinda the only stutter that doesn't matter.
 
I just looked at his Twitter, he is now claiming the NS2 had more VRAM than the Steam Machine.

The console that had 9GB total to allocate to games has more VRAM.

Oh, and he is apparently got laughed at by a senior technical manager at Nvidia who was previously the Lead Technical Artist at Insomniac.

Ah yes, somebody you should totally watch.
 
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