Zuzu
Gold Member
Summary
Patch 1.30 Overview and Console Enhancements
- Adds HDR, 10-bit SDR color, and refined TAA from PC to consoles
- Enables 120Hz output, VRR, and unlocked frame rates on PS5 and Xbox Series X/S
- PS5 Pro gets exclusive PSSR toggle for better image quality
- PS5 Pro also receives an upgraded SSR setting and slightly improved texture and shadow filtering
- With the TAA improvements hair and metallic surfaces show reduced flicker and pixelation, but image quality is still not perfect - there's still aliasing
- There's a slight decrease in motion blur sharpness but in exchange there is better subpixel clarity
- Every console gets an unlocked frame rate toggle in performance mode.
- In performance mode PS5 hits 60–90 FPS, dipping to low 50s in heavy combat. It can go above 100fps in the tutorial areas. All of it fits within the VRR range of the PS5.
- Series X outperforms base PS5 by 5–15fps while the PS5 Pro can render 2-5fps more than what the Series X is rendering. These frame rates were recording with the Pro using TAA for its reconstruction method (i.e. it wasn't using PSSR).
- In performance mode with unlocked fps all consoles run at native 1440p reconstructed to 4K in performance mode. No DRS is being used.

Ray Tracing Mode Frame Rate Boost
- There is also an unlock frame rate toggle for the graphics mode and the Series S' single frame rate mode
- Resolution is fixed to 1440p on PS5 & Series X
- When frame rate is unlocked the Graphics mode supports 40 FPS cap on PS5/Series X and a 60 FPS cap on PS5 Pro at 120Hz
- PS5 does drop from 40 fps in some scenarios, even dropping to near 30fps
- Series X holds 40 FPS more consistently than PS5
- Series S has a cap of 60 fps even when using a 120hz display
- On Pro, battles waver between 50-60 fps but does drop into the lower 40fps range during at least one very heavy battle. When travelling around it generally holds to 60fps.
- Compared to Remedy's TAA PSSR enhances motion clarity and sharpens the image during camera movement.
- It also reduces ghosting artifacts behind the player's character, and it cleans up the temporal flicker in motion - shimmer and pixel crawl on geometric edges are better handled by PSSR in motion
- PSSR struggles with noise and flickering artifacts in static shots. Can be seen in cutscenes as well.
- PSSR adds 7–15 fps performance cost in performance mode with unlocked fps
- PSSR adds a 3-4 fps cost in graphics mode with unlocked fps
- PSSR is an optional toggle which allows users to balance quality vs. performance

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