DF: Control - PS5/Pro/Series X Update 1.30 - PSSR Upscaling and RT at 60FPS Tested on PS5 Pro!

Zuzu

Gold Member


Summary

Patch 1.30 Overview and Console Enhancements
  • Adds HDR, 10-bit SDR color, and refined TAA from PC to consoles
  • Enables 120Hz output, VRR, and unlocked frame rates on PS5 and Xbox Series X/S
  • PS5 Pro gets exclusive PSSR toggle for better image quality
  • PS5 Pro also receives an upgraded SSR setting and slightly improved texture and shadow filtering
TAA Improvements and Visual Refinements
  • With the TAA improvements hair and metallic surfaces show reduced flicker and pixelation, but image quality is still not perfect - there's still aliasing
  • There's a slight decrease in motion blur sharpness but in exchange there is better subpixel clarity
Unlocked Frame Rate in Performance Mode
  • Every console gets an unlocked frame rate toggle in performance mode.
  • In performance mode PS5 hits 60–90 FPS, dipping to low 50s in heavy combat. It can go above 100fps in the tutorial areas. All of it fits within the VRR range of the PS5.
  • Series X outperforms base PS5 by 5–15fps while the PS5 Pro can render 2-5fps more than what the Series X is rendering. These frame rates were recording with the Pro using TAA for its reconstruction method (i.e. it wasn't using PSSR).
  • In performance mode with unlocked fps all consoles run at native 1440p reconstructed to 4K in performance mode. No DRS is being used.
Here's the averages for the unlocked fps performance mode:

6611wyRlw3RKX4OU.jpg


Ray Tracing Mode Frame Rate Boost
  • There is also an unlock frame rate toggle for the graphics mode and the Series S' single frame rate mode
  • Resolution is fixed to 1440p on PS5 & Series X
  • When frame rate is unlocked the Graphics mode supports 40 FPS cap on PS5/Series X and a 60 FPS cap on PS5 Pro at 120Hz
  • PS5 does drop from 40 fps in some scenarios, even dropping to near 30fps
  • Series X holds 40 FPS more consistently than PS5
  • Series S has a cap of 60 fps even when using a 120hz display
  • On Pro, battles waver between 50-60 fps but does drop into the lower 40fps range during at least one very heavy battle. When travelling around it generally holds to 60fps.
PSSR Upscaling on PS5 Pro
  • Compared to Remedy's TAA PSSR enhances motion clarity and sharpens the image during camera movement.
  • It also reduces ghosting artifacts behind the player's character, and it cleans up the temporal flicker in motion - shimmer and pixel crawl on geometric edges are better handled by PSSR in motion
  • PSSR struggles with noise and flickering artifacts in static shots. Can be seen in cutscenes as well.
  • PSSR adds 7–15 fps performance cost in performance mode with unlocked fps
  • PSSR adds a 3-4 fps cost in graphics mode with unlocked fps
  • PSSR is an optional toggle which allows users to balance quality vs. performance
The average performance cost of PSSR in performance mode:

V9m8TMYTsLyGEAZ5.jpg
 
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God, i remember when Control was on PS Plus MANY months ago... RT was horrible, performance took a big hit for nothing of value (yeah, because RT in this case was like everything on environment was waxed!)
 
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Been playing this recently on Pro in fidelity mode with PSSR & unlocked framrate. Runs well enough and looks good, couldn't remember what I was doing on my PC save when I returned recently so it at least gave me a reason to start it again :messenger_grinning_sweat:
 
Probably the one game that I think should be played with all the Ray Tracing effects turned on.

I like that there is a current trend of leaving Raytracing out of newer games completely. Industry jumped the gun and face planted into the ground. A chugging low framerate fall.
 
XSX is a beast!

Looking at the fps data, it is incomprehensible why they have deprived XSX of a 60fps VRR quality mode (at no time does it drop below 40fps, which is the limit where VRR works on XS)
 
- Update hits all console versions and PC.
- Improves SDR color banding and adds HDR support
- 120hz and VRR support for consoles + option to unlock frame rate on 120hz displays
- PS5 Pro support added

- Improved TAA on all console versions from launch but still leaves some break-up.
- Zooming in shows improvement in hair rendering, even if aliasing is still present
- The trade off is a very slight drop in sharpness during motion but it does help improve sub-pixel elements in motion

- Unlocked frame rate toggle present on all consoles, even Series S
- Intricate physics based destruction means it's not a locked 120fps on any console

- Base PS5 unlocked performance runs between 60 to 90 with the minimal tutorial areas reaching 100~ and worst case drops to low 50s
- Series X and PS5 Pro fare better than base PS5, often 5 to 15 fps ahead with PS5 Pro an additional 2, 3 frames ahead
- All 3 run at native 1440p (with PS5 Pro's AA toggled to TAA)
- PSSR adds a performance overhead so for the best outcome in performance terms, TAA is recommended
- One average tested area shows PS5: 70fps, PS5 Pro 86fps and Series X at 82fps
- Series S always runs at 60fps even at a 120hz container with no option beyond that

- Graphics mode 'unlocked' now caps to 40fps on PS5/Series X when running at 120hz
- PS5 Pro caps this mode at 60fps
- RT with 40 or 60 is the biggest improvement in this update, per DF.
- PS5 can see dips to low ~30s during combat
- Series X seems to run locked 40 in DF's testing without any notable drops even during combat
- Both run at 1440p with similar visual settings

- PS5 Pro can drop between 50 to 60 with lowest lurches to mid 40, which can struggle with VRR
- Sparser areas and general traversal without combat generally sticks to 60fps

- PSSR toggle added to PS5 Pro with a cost of 2.2ms on rendering budget, Remedy mentions a drop in performance in patch notes
- PSSR sharpens the image in camera movement compared to TAA
- Ghosting and temporal flicker in geometry on hair in movement reduced compared to TAA
- The drawback is that it struggles to de-noise image with flickering artifacts and temporal instability in specular highlights not seen in TAA
- The second disadvantage is a performance hit, with 7 to 15fps worse than TAA
- PSSR brings the performance to similar levels as the base PS5
- In Graphics mode it results in more drops to low 50s but not as stark of a difference as Performance mode
- Performance mode w/ 60fps lock and Graphics mode w/ 30fps locks generally runs without much issues
- Net improvement on balance over TAA
- PS5 Pro also improves SSR quality over base console and also a slight upgrade on texture/shadow filtering

- All update options have viable use-cases here
- DF considers this one of the better Pro upgrades released so far
 
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so, why the fuck have an unlocked toggle, if you then lock it to 40fps? especially since we know the Series X version can hit 50fps and above???
 
so, why the fuck have an unlocked toggle, if you then lock it to 40fps? especially since we know the Series X version can hit 50fps and above???

I reckon they don't want to give the base PS5 version a big handicap, since that is probably their biggest audience.

The 40fps cap is nice on both, just better on SX, where it seems to be a rock solid cap even during physics heavy combat.
 
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So in unlocked performance mode with same settings ps5pro is 22% faster than ps5 and 4% faster than xsx - 4 years after premiere for 750$, Mark Cerny brilliance at its peak ;d
I wouldn't blame the hardware so fast. It still has quite long (for today's standards) loading screens as well.
 
I reckon they don't want to give the base PS5 version a big handicap, since that is probably their biggest audience.

The 40fps cap is nice on both, just better on SX, where it seems to be a rock solid cap even during physics heavy combat.

ok, sure... but the unlocked performance mode doesn't have such a cap, and gives the Xbox a huge advantage. so, that would be an inconsistent motive lol
 
ok, sure... but the unlocked performance mode doesn't have such a cap, and gives the Xbox a huge advantage. so, that would be an inconsistent motive lol

Anything above 48 would be covered by VRR on PS5 so it's less of an issue there,

I just hope they bring the 40fps from Alan Wake 2 to base PS5/Series X as well. So far that's only on the Pro, which makes no sense.
 
Anything above 48 would be covered by VRR on PS5 so it's less of an issue there,

I just hope they bring the 40fps from Alan Wake 2 to base PS5/Series X as well. So far that's only on the Pro, which makes no sense.

it's running at 120hz, so they could implement LFC and have an effective VRR range of 24-120 fps.

but also, they could just... unlock it on Xbox and not on PS5 🤷
 
it's running at 120hz, so they could implement LFC and have an effective VRR range of 24-120 fps.

but also, they could just... unlock it on Xbox and not on PS5 🤷

Bro have you seen how people freak out over DF thumbnails, imagine if a developer did that for a big game, lol.
 
- Update hits all console versions and PC.
- Improves SDR color banding and adds HDR support
- 120hz and VRR support for consoles + option to unlock frame rate on 120hz displays
- PS5 Pro support added

- Improved TAA on all console versions from launch but still leaves some break-up.
- Zooming in shows improvement in hair rendering, even if aliasing is still present
- The trade off is a very slight drop in sharpness during motion but it does help improve sub-pixel elements in motion

- Unlocked frame rate toggle present on all consoles, even Series S
- Intricate physics based destruction means it's not a locked 120fps on any console

- Base PS5 unlocked performance runs between 60 to 90 with the minimal tutorial areas reaching 100~ and worst case drops to low 50s
- Series X and PS5 Pro fare better than base PS5, often 5 to 15 fps ahead with PS5 Pro an additional 2, 3 frames ahead
- All 3 run at native 1440p (with PS5 Pro's AA toggled to TAA)
- PSSR adds a performance overhead so for the best outcome in performance terms, TAA is recommended
- One average tested area shows PS5: 70fps, PS5 Pro 86fps and Series X at 82fps
- Series S always runs at 60fps even at a 120hz container with no option beyond that

- Graphics mode 'unlocked' now caps to 40fps on PS5/Series X when running at 120hz
- PS5 Pro caps this mode at 60fps
- RT with 40 or 60 is the biggest improvement in this update, per DF.
- PS5 can see dips to low ~30s during combat
- Series X seems to run locked 40 in DF's testing without any notable drops even during combat
- Both run at 1440p with similar visual settings

- PS5 Pro can drop between 50 to 60 with lowest lurches to mid 40, which can struggle with VRR
- Sparser areas and general traversal without combat generally sticks to 60fps

- PSSR toggle added to PS5 Pro with a cost of 2.2ms on rendering budget, Remedy mentions a drop in performance in patch notes
- PSSR sharpens the image in camera movement compared to TAA
- Ghosting and temporal flicker in geometry on hair in movement reduced compared to TAA
- The drawback is that it struggles to de-noise image with flickering artifacts and temporal instability in specular highlights not seen in TAA
- The second disadvantage is a performance hit, with 7 to 15fps worse than TAA
- PSSR brings the performance to similar levels as the base PS5
- In Graphics mode it results in more drops to low 50s but not as stark of a difference as Performance mode
- Performance mode w/ 60fps lock and Graphics mode w/ 30fps locks generally runs without much issues
- Net improvement on balance over TAA
- PS5 Pro also improves SSR quality over base console and also a slight upgrade on texture/shadow filtering

- All update options have viable use-cases here
- DF considers this one of the better Pro upgrades released so far

Seems like graphics mode is ideal if you want best visuals and are fine with 40fps, right? Which I absolutely am, 40fps has proven to make such a big difference.

This is one of those games that ended up in the backlog,barely played.
 
Bro have you seen how people freak out over DF thumbnails, imagine if a developer did that for a big game, lol.

D Det would probably burn down a hospital if that happened, but who cares? let them rage...

man... Ubisoft really set a bad precedent back when they tried to make PS4 and Xbox One games look identical last gen, and others Devs seemingly now think that's a good idea... that should have never been a thing


I have the game on all systems, so I can play it at far higher framerates anyway on PC... but having a decent console version without having to waste money on the Pro would have been nice 😢
 
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Disagree, it is what it is, its either bw limited in this game or cpu or both
SDK matters in this case. Not everything can be backported like PSSR was. There's another thread regarding this patch where the devs stated some barriers like unsupported legacy code. Just like on PC where some old games end up using less cores than available.
IIRC the Pro GPU has more boost but normal operation is slightly lower (200mhz or something) than the PS5, even. Who knows how it is being used in this case.
 
So in unlocked performance mode with same settings ps5pro is 22% faster than ps5 and 4% faster than xsx - 4 years after premiere for 750$, Mark Cerny brilliance at its peak ;d
The Series X costs 650 in the US and the PS5 Pro comes with 2 TB SSD. I would say for the better first party exclusives and third party support, PS5 Pro is the better value.
 
Incredible how the tone change if it's not Oliver who analysed the PSSR 😆 isn't it exactly a better implementation, the same flaws of Battlefield 6 are still there (if you are looking only to those). I said that because I have the game and if you hate the typical PSSR flaws there are still there ( though are visible mostly on lighting reflected in the raytracing reflections).
 
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Probably the one game that I think should be played with all the Ray Tracing effects turned on.

I like that there is a current trend of leaving Raytracing out of newer games completely. Industry jumped the gun and face planted into the ground. A chugging low framerate fall.

Agreed! This one is a winner though.
 
XSX is a beast!

Looking at the fps data, it is incomprehensible why they have deprived XSX of a 60fps VRR quality mode (at no time does it drop below 40fps, which is the limit where VRR works on XS)
5-15 fps in the more taxing scenes in an unstable 60 fps !!! Finally the more raw power show is utility
Napoleon Dynamite Reaction GIF
 
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Playing it at performance mode with PSSR enabled, still looks and feels like a PS4 game. FPS are still a mess. No Quality mode for me since no 120 hz TV.
 
Battle of the $699 pro consoles.

Nick Offerman Smile GIF

I bought it at the official price of €450 5 years ago... I feel sorry for those who want to get it these days 🤷

That said, the relevant detail is that it's 5-year-old hardware/technology (which has been sold for ~$500 or less for years) that delivers these results today and despite all the constraints it faces due to being the platform with the smallest user base.... I think it is a merit that deserves to be highlighted 🤷.
 
"especially in statistical moments"

thank goodness we spend 99% of the game moving :messenger_grinning_sweat:

iTRgGYgmPWOS60H9.jpg



On the other hand, the advantages in terms of image quality

* Improved Clarity
* Reduced stairstepping
* Lessened ghosting

ldDZ4K1nZBaI1UXn.jpg
 
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"Unstable 60fps"

It's always above 60fps. On Pro and SX at least.

Come On What GIF by MOODMAN




6611wyRlw3RKX4OU.jpg
You mean the unlocked quality mode? If it was enough stable you could bet your balls there will be locked toggle to 60 fps...what I see here are the typical advantages of XSX hardware at 60 fps seen many times with the UE5...
 
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The Series X costs 650 in the US and the PS5 Pro comes with 2 TB SSD. I would say for the better first party exclusives and third party support, PS5 Pro is the better value.

The Series X is over £200 cheaper than the PS5 Pro in the UK. Galaxy Black over £100 cheaper. And it is competitive in performance in many games. Xbox delivered good value this generation which was sadly undermined by tariffs.
 
The Series X is over £200 cheaper than the PS5 Pro in the UK. Galaxy Black over £100 cheaper. And it is competitive in performance in many games. Xbox delivered good value this generation which was sadly undermined by tariffs.
Well before the rise of price, sure . As base digital ps5.
 
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You mean the unlocked quality mode? It it was enough stable you could be your balls there will be locked to 60 fps...

xcLQ5vs3Thsn1IpR.png




Even on Pro, it's 60 with TAA, PSSR adds the extra overhead that is optional if you want a locked 60.

On SX it caps at 40 and it hits that cap 100% of the time.

And all that with RT.

That's better than 95% of games released in the last few years.


Ah so for you it was new that xsx overtake ps5 in 60 fps ladies and gentlemen welcome ti the lalaland of the xbox fans


Nick Young Wtf GIF




this boy's crazy.
 
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Ladies and gentlemen, with all of you, user K Karim letting us see his displeasure in a DF or comparison thread because he doesn't like what he reads👏👏👏
Ah so for you it was new that xsx overtake ps5 in unlocked 60 fps; ladies and gentlemen welcome to the lalaland of the xbox fans
 
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- Update hits all console versions and PC.
- Improves SDR color banding and adds HDR support
- 120hz and VRR support for consoles + option to unlock frame rate on 120hz displays
- PS5 Pro support added

- Improved TAA on all console versions from launch but still leaves some break-up.
- Zooming in shows improvement in hair rendering, even if aliasing is still present
- The trade off is a very slight drop in sharpness during motion but it does help improve sub-pixel elements in motion

- Unlocked frame rate toggle present on all consoles, even Series S
- Intricate physics based destruction means it's not a locked 120fps on any console

- Base PS5 unlocked performance runs between 60 to 90 with the minimal tutorial areas reaching 100~ and worst case drops to low 50s
- Series X and PS5 Pro fare better than base PS5, often 5 to 15 fps ahead with PS5 Pro an additional 2, 3 frames ahead
- All 3 run at native 1440p (with PS5 Pro's AA toggled to TAA)
- PSSR adds a performance overhead so for the best outcome in performance terms, TAA is recommended
- One average tested area shows PS5: 70fps, PS5 Pro 86fps and Series X at 82fps
- Series S always runs at 60fps even at a 120hz container with no option beyond that

- Graphics mode 'unlocked' now caps to 40fps on PS5/Series X when running at 120hz
- PS5 Pro caps this mode at 60fps
- RT with 40 or 60 is the biggest improvement in this update, per DF.
- PS5 can see dips to low ~30s during combat
- Series X seems to run locked 40 in DF's testing without any notable drops even during combat
- Both run at 1440p with similar visual settings

- PS5 Pro can drop between 50 to 60 with lowest lurches to mid 40, which can struggle with VRR
- Sparser areas and general traversal without combat generally sticks to 60fps

- PSSR toggle added to PS5 Pro with a cost of 2.2ms on rendering budget, Remedy mentions a drop in performance in patch notes
- PSSR sharpens the image in camera movement compared to TAA
- Ghosting and temporal flicker in geometry on hair in movement reduced compared to TAA
- The drawback is that it struggles to de-noise image with flickering artifacts and temporal instability in specular highlights not seen in TAA
- The second disadvantage is a performance hit, with 7 to 15fps worse than TAA
- PSSR brings the performance to similar levels as the base PS5
- In Graphics mode it results in more drops to low 50s but not as stark of a difference as Performance mode
- Performance mode w/ 60fps lock and Graphics mode w/ 30fps locks generally runs without much issues
- Net improvement on balance over TAA
- PS5 Pro also improves SSR quality over base console and also a slight upgrade on texture/shadow filtering

- All update options have viable use-cases here
- DF considers this one of the better Pro upgrades released so far

What was missing in your text about PSSR noise was

"especially in statistical moments."


iTRgGYgmPWOS60H9.jpg



This is important to mention... since many people stand still during gameplay

:messenger_tears_of_joy::messenger_tears_of_joy::messenger_tears_of_joy:
 
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