There is much more relevant games was launched this year LOL, more if you count complete year. Where are, Oblivion remaster, WH 40K, Wukong, HB2, Doom, Indiana Jones, FH5, Gears, SW Outlaw.... . All these games have a clear winner , very clear in some case ("clear winner" is understood as identifying which version has the advantage. The perception of differences in games for the average user is another matter)
So, among the ones you've mentioned (that include DLC from past games

), the question is whether it's correct to call games that aren't ,"better on PS5" or "identical". Totally subjective for your part.
For example, calling AC Shadows identical when on XSX there's a resolution advantage, slightly more stable frame rates, and even higher graphical settings (vegetation/detail LOD in the distance) in performance mode... NO, is not identical.
Sniper elite is not identical. XSX have much higher average resolution in this Game VS PS5.Thanks to other websites (Brazilpixel), games have been discovered where XSX has a clear advantage in average DRS resolution, which DF sometimes does not detail and only show lower bound and higher.
Mindeye is a total disaster, yes, pero is better on XSX. You're the one who decided to include it, so include it where appropriate 
Battlefield 7 identical?? XSX have a consisten adventage in frame rate. Also a sligth DRS average. For much less you give some games  on you list "better on PS5"

.
Monster Hunter Wild? You say better on PS5 when in It is in one mode and XSX is better on other. Subjetive
MGS Delta "identical" when is not. Is more in "better on XSX".
You included Elden Ring DLC but not this Control patch 
Anyway, you can make the table however you want now, but it's far from the "equality" you're talking about and "a success for PS5" as you say. 
 Not only because there are significantly more games that show an advantage on XSX, but also because some of them, almost the most technologically advanced, show a consistent advantage on XSX (sometimes above the supposed 18% reported on paper).
 At this point in the generation, given the sales situation, when the hardware is supposedly being squeezed to a greater extent... A year ago, if some predicted this situation here today reaction was mockery. The general idea was that things would get worse on XSX when the sales gap increased, and that studios would dedicate even less time to optimizing for XSX... Well, even with this circumstance affecting surely XSX versions and PS5 being the common base platform for most developments, XSX is proving more consistent than ever in its versions. It's clear that this is a relevant and significant situation.
Then it's up to everyone to draw their own conclusions, but these are the results. We'll see if this trend continues next year or not, who knows.