“We want PlayStation to stand out. We want it to have a differentiator”, says Astro Bot game director

Niche or not, I want more of them.
I want a consistent flow of niche games from PlayStation.
Parappa, Astrobot, Ape Escape, just bring them all back in please.
Same here, but that Playstation is gone now. They're more interested in the generic crap we see from them (Spiderman, Wolverine, Uncharted, Last of Us, God of War, Horizon etc...).
 
Calling it now. PS6 will have an Astrobot version of R.O.B.

200.gif
 
The entire final boss section is made out of those segments!
Which is why i said mostly. And even then, like i said, the type of movement it uses can easily be replaced by mouse, or even just a left/right button. It aint doing anything super complex that needs to be a motion control.
 
Which is why i said mostly. And even then, like i said, the type of movement it uses can easily be replaced by mouse, or even just a left/right button. It aint doing anything super complex that needs to be a motion control.
But doing it with motion controls makes you more invested into playing the segment and more immersed. That's the point of doing it this way and that's what he's saying.
 
Same here, but that Playstation is gone now. They're more interested in the generic crap we see from them (Spiderman, Wolverine, Uncharted, Last of Us, God of War, Horizon etc...).
Astro Bot? Saros? Returnal? Lego Horizon? they still make them, maybe not as many, but they still make niche games

As for that 'generic crap', those are the money earners, and I'd love another Uncharted game
 
Astro Bot? Saros? Returnal? Lego Horizon? they still make them, maybe not as many, but they still make niche games

As for that 'generic crap', those are the money earners, and I'd love another Uncharted game
A few months ago I played Jedi Survivor, and I just wish we could get at least one more Uncharted. I miss the time when we used to get one every two years.
 
A few months ago I played Jedi Survivor, and I just wish we could get at least one more Uncharted. I miss the time when we used to get one every two years.
I do actually think Intergalactic will be similar gameplay to Uncharted with perhaps a bit more melee, but I really love the locations they have in the Uncharted games, I think its that I miss the most (although they play VERY well and if we could have a new one with some of the new mechanics from TLoU2 such as prone, it would be awesome)
 
But doing it with motion controls makes you more invested into playing the segment and more immersed. That's the point of doing it this way and that's what he's saying.
All i'm saying is that, if they were to port this to PC, the way the game uses dualsense wouldn't be an obstacle
 
Thoughtful answers from the developer but unfortunately the bigwigs at Sony are fools who are speedrunning the dilution of their brand. And all for the sake of a few million extra unit sales on Steam (*which also allows their competition to sideload it onto their device in the process).

You can't say in one breath that you want the brand to stand out and then in another give people less and less reasons to invest into it. A PlayStation, as the name implies, is a device you buy to play games on. It isn't meant to be this vague idea in the ether where people Phil Spencer logic themselves into saying "i'm a PlayStation gamer!" while they boot up the game from Steam Big Picture mode.

There's a whiff of cuckoldry to the whole thing which just kind of spits on the legacy which Ken built:


oNVNvxf6pN6igGVB.jpg


There needs to be a big push for a more protectionist Sony. Unironically i've come around to the spirit of all those people complaining in the PlayStation blog comments section whenever a new PC port is announced.
 
Astro Bot? Saros? Returnal? Lego Horizon? they still make them, maybe not as many, but they still make niche games

As for that 'generic crap', those are the money earners, and I'd love another Uncharted game
That's fine but Playstation used to be far more than the (mostly) generic garbage they release today. It's just generic slop that can be found everywhere.
 
I would be fine if they would remove the gimmicky stuff and release this as a regular platformer on Steam. I haven't owned a PlayStation in almost 6 years. Astro Bot is the only game exclusive to the console that I truly feel like I'm missing out on.

They should release it alongside a wireless dongle for PC. Crazy to me that they did this for the ps4 controller when they weren't even porting their games over, but won't do it now that they are. Margins on DualSense have to be crazy at $80.
 
That just makes it sound Astro Bot is a mediocre platformer itself.


It means that the experience is built around the controller and removing that would lesser the game. When Rescue Mission VR released many people were asking a 2D version, which doesn't make any sense because the gameplay and level design was conceived for that tech. Astrobot is not a challenging platformer but a cool experience. It's more a chill party game than a classic platformer.
 
It means that the experience is built around the controller and removing that would lesser the game. When Rescue Mission VR released many people were asking a 2D version, which doesn't make any sense because the gameplay and level design was conceived for that tech. Astrobot is not a challenging platformer but a cool experience. It's more a chill party game than a classic platformer.
VR is another beast though. It's not like Astrobot is one of those Wii games, it still plays and functions like a normal platformer.
 
It means that the experience is built around the controller and removing that would lesser the game. When Rescue Mission VR released many people were asking a 2D version, which doesn't make any sense because the gameplay and level design was conceived for that tech. Astrobot is not a challenging platformer but a cool experience. It's more a chill party game than a classic platformer.

I don't believe that your comparison is apples-to-apples. Our primary ways of consuming media are using sight and sound. Flattening a VR game to 2D removes one of our primary sensory layers from the game. Haptic feedback is just layering information you already get with sight and sound. If the success or failure of a platformer is dependent on feedback to stimulate a tertiary sensory layer, then the platformer wasn't good to begin with.
 
The game is built around the dualsense (you literally ride one in the game).
Unless your M&K has motion controls, TouchPad, pressure sensitive buttons and a microphone, I don't see how you would be able to play it on pc .
Bud people literally emulate the wiimote on Dolphin

That said, remapping the extra DualSense functions would absolutely cheapen the experience. I'm fine with them keeping it console exclusive.
 
I feel like if the PS5 brought something special, you wouldn't need devs and others in the industry to explain what it is, it would be self-evident. The PS5 adaptive triggers add a nice bit of immersion, but I feel like the innovation is more ornamental compared to the innovative games Nintendo was able to create out of stylus and motion controls in their machines.

Also don't know why they keep gassing up the SSD as special, they just adopted the nvme tech standard that's been available since 2013 commercially when the PS4 launched...and even smartphones adopted in with the iPhone 6S in 2015. NVME storage just got cheap enough, and the PS5 included a gen4 equivalent with their box. The I/O was the only custom thing.
 
People in here acting like Nintendo invented platform games with a straight face...
Because they did? Last I checked, Donkey Kong was made by Nintendo.

Sure, but it would be a fun game to play then?
Playing Astro Bot with a keyboard would feel like playing a mediocre platformer.
If changing the input device makes it mediocre, then it was never that good to begin with.
 
Last edited:
So @pulicat, are you just taking an instance of the Astro Bot director paying homage to classic Mario and the foundations of platformers and claiming it is an admission of "copying"?

Some people are just very bitter about Astrobot and they bring the "copied Mario" rhetoric in every Astrobot thread.

It's fine, i just hope Team Asobi doesn't put Astro on a roof next time because Pokemon is doing it now for the first time in gaming history and Nintendo fanboys will get mad.
 
Some people are just very bitter about Astrobot and they bring the "copied Mario" rhetoric in every Astrobot thread.

It's fine, i just hope Team Asobi doesn't put Astro on a roof next time because Pokemon is doing it now for the first time in gaming history and Nintendo fanboys will get mad.

Very little in gaming is original these days so the "copied" argument is incredibly overdone. But some folks gotta play these little games, I guess.
 
After going through the DLC of Kirby and the Forgotten Land recently, I think it has a lot more in common with Astrobot than a Mario game. Most of the fun to be had in those games is the side objectives and collectables found in each level and is bolstered by the variety of abilities presented to the characters, but because of that and once you've completed those objectives and found those collectables, the urge to replay suffers.
 
That "differentiator" is called exclusive games, dear sir ;)

Which at least so far, Astro Bot is serving well in the role of. Can't say that about a lot of SIE's other 1P games this gen because, well, y'know...

You can of course compete on features too, but in the entertainment space, where platforms are concerned, you still need exclusive software too. All the major successful platforms have that for a reason, across games, film/tv, music you name it.
 
Because they did? Last I checked, Donkey Kong was made by Nintendo.


If changing the input device makes it mediocre, then it was never that good to begin with.
Saying that Astro Bot would be as good with a keyboard instead of the dualsense is the same as saying watching porn is the same as having sex.

Astro Bot is designed around the package of feeling every action through the dualsense haptics, hearing every step and other sounds through the dualsense speaker, emulating arms and other actions with motion controls, etc.

Reducing all that to button presses with no feedback on a flat keyboard would greatly reduce the experience.
 
A LLM cannot innovate, its why the tech has limited use in anything theoretical.
Depending on which AI-expert/AI-fearmonger is talking some warn in 2 years EVERY job could be replaced by programms even those save jobs, plumbers etc. The price for robots is what would delay such a thing. Others speak of 10 years until the required intelligence might reach that point. Might just be like Fusion tech, a moving goal post. Impossible to know before until we actually reach that point. But even if it takes longer, we will face a huge problem, once computers are truly capable of innovating, leave their original programming behind, we, mankind, are completely obsolete. In many areas we are easily replaced, in others maybe not so cheap, robots, their motors and energy demands are currently not really close to anything useful outside of very specific repetitive movements in rather controlled environments, still struggling in self driving whenever it's an unknown situation or whatever, but with unknown progress in the imagined future we would get a whole other level of innovation, a speed of change that might and should be on a whole other level than ever before.


The Two minute papers yt channel is often showing stuff I want in games. Yesterday I saw eg this:
Clipping was forever a small but very noticable problem in games, this modell promises to solve it, with a cost, not at playable framerates, but games don't need to use it at that high level with millions of contact points, I suppose. As is said in the video, this was made for actual real life clothing simulation.
 
That's fine but Playstation used to be far more than the (mostly) generic garbage they release today. It's just generic slop that can be found everywhere.
Is it though? you may call it 'slop' but if that is the case then its very high quality generic 'slop', you can find it everywhere? these games even play and feel different to each other, never mind third parties, or are you saying all third person games are the same? if that is the case then there are, what, 5 genres? first person, third person, fixed camera, 2d side scroller, 2d top scroller?

The Last of Us and Uncharted (and even God of War) are mostly lauded as the best the genre has to offer, that's what completely baffles me with people trying to dismiss Intergalactic before we have even seen it properly, it's Naughty Dog, politics aside, they provide amazing games, not just graphically, even though they are always top tier, but gameplay also. Story is alway subjective, but I personally enjoyed The Last of Us 2 way more than the first game (and that includes story, but its mostly the gameplay improvements and tweaks that elevate it)

This 'slop' is winning game of the year or are at the very least nominated pretty much every time a first party PlayStation studio releases a game, so that 'slop' must be doing something right and if you then add something like Astro Bot it complements these bigger games.

(edit: and as an aside, if you gave me the choice of Ape Escape and Parappa or Intergalactic, I'd choose Intergalactic every time. Doesn't mean I wouldn't like a new Ape Escape or Parappa, but given the choice I know what I'd choose, but like always, its a personal choice, oh, and one thing I would like is for these big studios to make smaller AA games as well as the big ones, like Insomniac do with Ratchet, it brings in money while they work on the larger titles)
 
Last edited:
So, I'll ask again, why should someone upgrade?
You already replied it: "New consoles delivered noticeably better graphics"

In addition to this, to get games that are exclusive to the next gen in most cases because the previous gen wasn't able to run them at least at a decent performance/resolution.

Plus extra perks like way faster loading and downloading times, dualsense features, etc.

Every generation AAA games take longer to be made. Nowadays AAA games take now 5-9 years to be made, meaning they are started to be developed for the previous generation, when they still don't have devkits or engines to be used in the next gen, and don't even have the tech spects of the next gen. So obviously can't take full advantage of the next gen stuff.

In addition to this, AAA budgets keep increasing a lot every generation, which means they need more revenue to make them profitable. Meaning, they need to release them in more places. Meaning it makes more sense for them to make them crossgen to reach a bigger audience. Specially in modern times due to many reasons migrate to the next gen later than usual, mostly because of them being happy there with GaaS, subs and late crossgen games.

 
It would flop. You would need a Dualsense which is not very popular on PC, and it would need to be plugged in.
It needs a dualsense in the same way Super Mario Galazy 2 needs a Wiimote. Porting would require some changes. That said, since my kids love the game, keeping the franchise on PS might have me buy the next system for the Astrobot game alone.
 
But WHO is Sony's competition anyway in the space they occupy, Microsoft has made it clear they aren't competing anymore irrespective of their "very premium" console on the way come 2027
 
Saying that Astro Bot would be as good with a keyboard instead of the dualsense is the same as saying watching porn is the same as having sex.
Awful analogy.
Astro Bot is designed around the package of feeling every action through the dualsense haptics, hearing every step and other sounds through the dualsense speaker, emulating arms and other actions with motion controls, etc.

Reducing all that to button presses with no feedback on a flat keyboard would greatly reduce the experience.
The DualSense is neat in this game, but it's still a gimmick. Ask yourself, if without it, Astro Bot suddenly becomes mediocre, then how do great platformers manage to be great without the DualSense? It's because of their level design, creativity, polish, control, etc, all things that would remain without the DualSense. You're basically implying Astro Bot is mediocre in mostly everything except for DualSense feedback and that's ridiculous.
 
Team Asobi has really managed to capture the magic of peak Nintendo - that hardware/software innovation, innovative and polished gameplay, iconic visuals. I was just today thinking about how wild the reversal of roles has been when begrudgingly forcing myself to grind through Donkey Kong Bananza. It's so unpolished, and a weak showcase of the hardware innovation.
 
Top Bottom