The Outer Worlds 2 hits 13,264 all-time CCU peak on Steam

Yep. Hawk started saying that on Halloween when the CCUs weren't doing so hot.
Ahh yeah I do recall that lots of Veilguard fans were busy trick-or-treating and going to Halloween parties so the CCUs suffered somewhat

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anyway looks like it peaked just short of 11K. Worse than Avowed's advanced access.
 
now they finally get to work on fallout 😌 and stop with this stuff nobody wants and they're clearly not willing to put a budget in to.

(I recognize this game is a significant upgrade over the first. That said, the first still exists and is why people don't care about 2.)
 
For the banger edition since you can disable all possible sources of motion sickness.

Am I correct that I have to commit to third or first person? There's no button to swap on the fly? Need to go into the menu and change it?

Also game is a looker on ps5 pro performance. Not sure what balanced mode is but It didn't feel smooth.
 
Guess the question is what do we consider "huge numbers" on Steam to be. I don't consider 30k huge myself
Context matters (not snark btw).

VTMB2 was supposed to be a Series X/PS5 launch window title. Was in development hell for years and has none of that RPG goodness of the OG. 30k for that in a crowded market is a huge W and hopefully means something better in the future.
 
Guess the question is what do we consider "huge numbers" on Steam to be. I don't consider 30k huge myself
Imho same thing like with sales, gotta look at ccu having budget of a game in mind, outer worlds 2 is AAA but its not some crazy big budget AAA (like cod, mainline entry of assasins creed, battlefield and such)so if it hits 100k ccu i will consider it major success, 50k ccu will be somewhat decent/break even territory, anything below that will be a flop.

And yes, i take into account game being "free" on gamepass, lets not forget starfield did 330k ccu while being on gamepass too(and its even same/similar genre too).
Games from genres pc gamers love/are hyped for can get decent ccu on steam despite being on gamepass, fh5 had 81k peak ccu, last 24h peak ccu is still above 18k, and thats almost 4 years after launch .
 
Guess the question is what do we consider "huge numbers" on Steam to be. I don't consider 30k huge myself

Context matters (not snark btw).

VTMB2 was supposed to be a Series X/PS5 launch window title. Was in development hell for years and has none of that RPG goodness of the OG. 30k for that in a crowded market is a huge W and hopefully means something better in the future.


Being fair to genres and price points is the way to look at it in my opinion. For example, Baldurs gate 3 reaching almost 900k was an insane outlier to the genre the game sits in (hardcore CRPG). An extremely niche genre like cRPG despite being popular here on GAF is not the norm, to do numbers beyond 20-30k on steam is a great success. Even the greats of the genre before BG3 struggled to ever break even 50k, lol.

Games that release at $20 like say Silksong in a vastly more popular genre do gangbusters as well for both points.

Games like Fifa for example sells fucking trillions of copies every year and I have never met anyone that plays it in real life.
 
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Being fair to genres and price points is the way to look at it in my opinion.
Typically, absolutely. But how do we gauge that for a AA game that was in development hell for roughly 10 years? The fact that it released is a miracle. Zero chance they're expecting a ROI with it right?

We need Saber to develop a proper sequel once they finish KOTOR.
 
Context matters (not snark btw).

VTMB2 was supposed to be a Series X/PS5 launch window title. Was in development hell for years and has none of that RPG goodness of the OG. 30k for that in a crowded market is a huge W and hopefully means something better in the future.

Imho same thing like with sales, gotta look at ccu having budget of a game in mind, outer worlds 2 is AAA but its not some crazy big budget AAA (like cod, mainline entry of assasins creed, battlefield and such)so if it hits 100k ccu i will consider it major success, 50k ccu will be somewhat decent/break even territory, anything below that will be a flop.

And yes, i take into account game being "free" on gamepass, lets not forget starfield did 330k ccu while being on gamepass too(and its even same/similar genre too).
Games from genres pc gamers love/are hyped for can get decent ccu on steam despite being on gamepass, fh5 had 81k peak ccu, last 24h peak ccu is still above 18k, and thats almost 4 years after launch .

Fair points. Frankly, I'm thinking there are too many factors having to be considered at this point that it is extremely difficult to just look at the CCU at face value regardless. Just a wildly moving target.
 
i think it looks great, watching Cohh play it and i became very interested in it despite really not been too interested at all before... i will be buying it but not until its on offer mainly due to playing many games atm and Arc raiders.
 
Fair points. Frankly, I'm thinking there are too many factors having to be considered at this point that it is extremely difficult to just look at the CCU at face value regardless. Just a wildly moving target.
Ofc, in the end it just indicates how popular said game is/gonna be on steam, some games got very late steam launch vs their initial console launch, some are remakes/remasters, some others are not very popular on pc despite being high quality, some are even all of the above.

Still, given OW2 example, if it hypothethically hits only(and i give totally random number here) 35k peak ccu we cant expect it to sell gangbusters worldwide including consoles, its just pure logic in such case game's pr gonna annouce 2, maybe 3 milion players( most of them coz of gamepass) but sales wise it probably wont even hit 1m worldwide(which is definitely a flop even for midsize AAA game).

While at the same time exp33 has 145k ccu and announced actual over 5m copies sold(not players, actual copies) while being on gamepass.
TLDR:
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It looks to be doing similar numbers to the first game. Of course, the first one was an Epic exclusive for a year, but Epic sales were abysmal, and this sequel is on Game Pass. When did Obsidian even have a popular game on Steam that isn't Grounded? Pillars of Eternity 1?
 
It looks to be doing similar numbers to the first game. Of course, the first one was an Epic exclusive for a year, but Epic sales were abysmal, and this sequel is on Game Pass. When did Obsidian even have a popular game on Steam that isn't Grounded? Pillars of Eternity 1?

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I am the target audience for this and would normally even preorder and be playing already. But I'm so tired of woke nonsense and marvel like writing in my games that I don't take the risk anymore. If I have confirmation that there isn't, I will buy it later.
 
Obsidian love to give every female companion the karen haircut. Makes them instantly unattractive.
That's not all. The first female companion you encounter has a fugly hand so you don't get too serious with sexy thoughts, the one from the left is older and has these huge goggles and the one from the right hides her face behind cloth most of the time (as a former cultist or whatever).

At least Obsidian finally developed truly cosmic technology of having other NPC's with long hair. And as we know long hair > short hair. ;)
 
It looks to be doing similar numbers to the first game. Of course, the first one was an Epic exclusive for a year, but Epic sales were abysmal, and this sequel is on Game Pass. When did Obsidian even have a popular game on Steam that isn't Grounded? Pillars of Eternity 1?

Always been pretty niche

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These guys were basically surviving on kickstarters before MS' buyout, they never had a huge success in their career. We don't have the whole picture of the KOTOR 2 and a New Vegas as they didn't start on Steam but by all accounts it never sold well throughout the early years, online it is estimated taht KOTOR 2 was 1.5M units by 2006.

POE games were niche even though their kickstarter popularity. 700k estimated copies for it by 2016.
 
Always been pretty niche

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These guys were basically surviving on kickstarters before MS' buyout, they never had a huge success in their career. We don't have the whole picture of the KOTOR 2 and a New Vegas as they didn't start on Steam but by all accounts it never sold well throughout the early years, online it is estimated taht KOTOR 2 was 1.5M units by 2006.

POE games were niche even though their kickstarter popularity. 700k estimated copies for it by 2016.
Just remembered how bad Tyranny did. Extremely good RPG and yet utterly bombed. Probably the best game they have ever done, I'd say better than New Vegas even.
 
Obsidian love to give every female companion the karen haircut. Makes them instantly unattractive.

I find this a werid thing to point out.
It looks to be doing similar numbers to the first game. Of course, the first one was an Epic exclusive for a year, but Epic sales were abysmal, and this sequel is on Game Pass. When did Obsidian even have a popular game on Steam that isn't Grounded? Pillars of Eternity 1?


Pillars never broke over ~40k mark either

Sawyer revealed on a stream quite recently that while POE1 did relatively well and had a long tail it sold just over a million copies within the first few years plus DLC's, Pillars 2 Deadfire was a disaster both critically and financially, selling less than half of that but he didnt say the full number. This was about a year and a half ago so numbers probably trickled up since then as BG3 selling so well caused a surge in cRPG popularity on Steam.

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Fair points. Frankly, I'm thinking there are too many factors having to be considered at this point that it is extremely difficult to just look at the CCU at face value regardless. Just a wildly moving target.
I personally pay more attention to weekend-to-weekend retention. With singleplayer games, people will inevitably finish them. For them to maintain a high CCU, they need to maintain legs. From my observations, the well-performing singleplayer games will retain 80% of the first weekend (assuming that is also their all-time CCU). There will be those few games that will actually beat the first weekend peak, like Elden Ring.
 
now they finally get to work on fallout 😌 and stop with this stuff nobody wants and they're clearly not willing to put a budget in to.

(I recognize this game is a significant upgrade over the first. That said, the first still exists and is why people don't care about 2.)
Just focus on two big Fallout games, Fallout 5 which they already started doing I think and another big budget Fallout spinoff like New Vegas.
 
Number should be 0, paying more for artificial "advanced access" to any of these games no matter the quality is just playing the part of the dirty paypig.
 
I am going to authorize maximum levels of PREASE UNDERSTAND here folks.

I waited until the morning and talked to my people about this and we are going forward with the warning
 
Just goes to show metacritic is just a bonus payment system between friends.

Saw a BF6 thread get locked with a guy having conniptions over an 83 being mediocre, guess what, 83 in AAA is a bonus payment mercy, it's a dogshit score.
 
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You guys are so caught up in pretend console wars that you are not even noticing that normal games are becoming less popular. My kids are in the 5 th grade and I hear about nothing but what new events are happening in Roblox and Fortnite.

So why did Elden Ring sale so well?
 
The first one was mid af, so I dont know who thought it was a good idea to get a sequel.

Maybe Microsoft could have hyped it, but I dont think either the game is actually good or that MS has any kind of credibility
 
Just goes to show metacritic is just a bonus payment system between friends.

Saw a BF6 thread get locked with a guy having conniptions over an 83 being mediocre, guess what, 83 in AAA is a bonus payment mercy, it's a dogshit score.

HUH?! Are we doing this again?
 
Outer worlds 1 really sold me with its "fallout in space with better writing" pitch and I was hyped when I picked up the game.

But after playing OW1, nothing could entice me to play OW2. And while some ppl were positive on it, I never got the vibe that there was large demand for a sequel
 
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