The Outer Worlds 2 hits 18,251 all-time CCU peak on Steam

TBH I'll probably end up giving it a shot if I keep hearing all the good impressions. OW1 was like the most "7/10" game I've ever played but it felt like it had potential.

I feel like MS majorly failed in how they presented this game. They focused so hard on the dumb humor + quippy companions. I think most people are so sick of this stuff. And of course the $70 (lowered from $80 after all the backlash) didn't do them any favors either.
 
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Despite that the Steam peak CCU was just over 20k. Sure it was on Epic for a year, but come on, that the Epic store. 10% of sales (if that) come from there.
It doesn't matter what it sold on Epic, it matters that the year delay before being available on Steam destroys the Steam peak as a useful indicator.
 
It doesn't matter what it sold on Epic, it matters that the year delay before being available on Steam destroys the Steam peak as a useful indicator.
And the early access and Game Pass release naturally has no impact at all. But as I've explained several times already, Obsidian games are not popular and this is in the ballpark of their other games going back over a decade. No matter what they have attempted their games have never broken into being a mainstream draw, even when the games were excellent.
 
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What's shitty about this game? 🤔
Based on what I've seen + the time I spent with their previous game, a lot. If the writting is any better I'd be pleasantly surprised, but the marketing material seems to point towards that not being the case.

In any case, my comments about shitty games and studio closures wasn't all just about this game but more on general terms.
 
It doesn't matter what it sold on Epic, it matters that the year delay before being available on Steam destroys the Steam peak as a useful indicator.
It also says a lot when Obsidian/Microsoft were comfortable enough to forgo a Steam release for a year considering Steam's vast userbase. And Epic takes a much smaller cut for every sale, meaning Obsidian/Microsoft were confident that revenue on Epic + 1 year later on Steam > revenue on Steam and Epic day 1.
 
Doesn't AVowed going from 12k in early access to only 19k at full release show that the majority of the audience is fine with a 100 dollar game?
 
It also says a lot when Obsidian/Microsoft were comfortable enough to forgo a Steam release for a year considering Steam's vast userbase. And Epic takes a much smaller cut for every sale, meaning Obsidian/Microsoft were confident that revenue on Epic + 1 year later on Steam > revenue on Steam and Epic day 1.

Microsoft had nothing to do with the initial release of outer world 1and the time it was exclusive on epic store
 
Doesn't AVowed going from 12k in early access to only 19k at full release show that the majority of the audience is fine with a 100 dollar game?
I guess if you're hyped enough to pay $70 for a game on launch day then there's a good chance you're hyped enough to pay $90 in order to play it early (and yeah Avowed was $90 for the advanced access not $100).
 
TBH I'll probably end up giving it a shot if I keep hearing all the good impressions. OW1 was like the most "7/10" game I've ever played but it felt like it had potential.

I feel like MS majorly failed in how they presented this game. They focused so hard on the dumb humor + quippy companions. I think most people are so sick of this stuff. And of course the $70 (lowered from $80 after all the backlash) didn't do them any favors either.
I would love to hear your thoughts. I value your opinion over most here.
 
Let's see where it ends up now that the game can be bought on its own instead of packaged with its DLC. I'm guessing it doesn't hit Avowed's CCU peak but gets close to it.
 
I guess if you're hyped enough to pay $70 for a game on launch day then there's a good chance you're hyped enough to pay $90 in order to play it early (and yeah Avowed was $90 for the advanced access not $100).
Yeah but publishers being so afraid to raise their games by 10 dollar for USA is so cowardly. I bet if this game had actually launched at 80, people would (alrready) be complaining about that.
 
I would love to hear your thoughts. I value your opinion over most here.

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Based on what I've seen + the time I spent with their previous game, a lot. If the writting is any better I'd be pleasantly surprised, but the marketing material seems to point towards that not being the case.

In any case, my comments about shitty games and studio closures wasn't all just about this game but more on general terms.

If Ass of Can Whooping Ass of Can Whooping can label it as good, if not better, written than Fallout NV, and he deducts 3 inches off of his dick just for anything with MS/Xbox branding on it, you know it's the real deal.
 
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Obsidian has made some good games but never any great ones, not sure why anyone would expect that to suddenly change. Even their so-called best releases (20+ years ago) were just piggy-backed sequels off the backs of a more talented developer.
 
Doesn't AVowed going from 12k in early access to only 19k at full release show that the majority of the audience is fine with a 100 dollar game?
I mean Avowed would have continued to sell for a while, or had people who buy at launch and don't play for a while. Presumably everyone who paid $100 played during the early access period.
 
And the early access and Game Pass release naturally has no impact at all.
They can impact it too for sure. It is probably smart to be comparing GP games to other GP games. A year delay probably reduces the peak by at least 50%.

But as I've explained several times already, Obsidian games are not popular and this is in the ballpark of their other games going back over a decade. No matter what they have attempted their games have never broken into being a mainstream draw, even when the games were excellent.
FNV (10m+) and TOW (5m+) were popular enough.

It's in the same Steam peak ballpark as some of their games. I wouldn't yet describe it as being in the same ballpark as the games which had Steam peaks 2-4x higher than this currently has.
 
It also says a lot when Obsidian/Microsoft were comfortable enough to forgo a Steam release for a year considering Steam's vast userbase. And Epic takes a much smaller cut for every sale, meaning Obsidian/Microsoft were confident that revenue on Epic + 1 year later on Steam > revenue on Steam and Epic day 1.
The x factor is the first option includes Epic paying for timed exclusivity.
 
I would love to hear your thoughts. I value your opinion over most here.
Alright man we'll see. I might pick it up soon. I'll wait for the dust to settle a bit. If I hear complaints about bad millennial writing or "Bharv" moments then it's a no from me. But the sentiments seem really positive so far.
 
To be fair my son was that way between 12 and 14. Back then it was roblox, Minecraft, goat Sim, and Gary's mod. Then it was call of duty, fortnite and siege. Eventually he returned to normal games as he got older and beat mad max, God of war (2018),need4speed payback, the crew, gt sport.

My daughter was all into the Sims 2,3 and plus all the spinoff.


I don't think many kids today are into traditional games until older. It makes sense in a way, there isn't many kid friendly games made anymore. Plus social media.

Did Nintendo go bankrupt or something?
 
They can impact it too for sure. It is probably smart to be comparing GP games to other GP games. A year delay probably reduces the peak by at least 50%.


FNV (10m+) and TOW (5m+) were popular enough.

It's in the same Steam peak ballpark as some of their games. I wouldn't yet describe it as being in the same ballpark as the games which had Steam peaks 2-4x higher than this currently has.
Fallout New Vegas was popular due to the Fallout name, and even then it sold way under what Fallout 3 did and took years to get to that number. It was generally regarded as excellent but was also an utter technical mess and despite it getting glazed by a ton of people the general consumer consensus was a bit meh. TOW once again had extremely weak Steam numbers and took years to get to that point as well, yes it was on Epic first, but even if it wasn't I doubt it would have peaked at even 50k.

Obsidian has made extremely good games that have majorly underperformed, Tyranny, Alpha Protocol, Pillars of Eternity 2 are some examples. The studio has been on the verge of being closed several times in the past 20 years and not getting a sales darling seems to be what generally happens.

No one should have expected this game to make mega numbers on Steam, the first game sold alright, but player and critical reception was at best okay. This game seems to be better received but it is still a sequel to a game that found no major sales on Steam and is from a studio that last had a mega success well over a decade ago.
 
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TOW 4 years for 5m. After that they were giving it away on Epic at times iirc, and idk if they count those as sales or not.

I don't see it making YTD Top 20 based on how this is going.
 
Fallout New Vegas was popular due to the Fallout name, and even then it sold way under what Fallout 3 did and took years to get to that number. It was generally regarded as excellent but was also an utter technical mess and despite it getting glazed by a ton of people the general consumer consensus was a bit meh. TOW once again had extremely weak Steam numbers and took years to get to that point as well, yes it was on Epic first, but even if it wasn't I doubt it would have peaked at even 50k.

Obsidian has made extremely good games that have majorly underperformed, Tyranny, Alpha Protocol, Pillars of Eternity 2 are some examples. The studio has been on the verge of being closed several times in the past 20 years and not getting a sales darling seems to be what generally happens.

No one should have expected this game to make mega numbers on Steam, the first game sold alright, but player and critical reception was at best okay. This game seems to be better received but it is still a sequel to a game that found no major sales on Steam and is from a studio that last had a mega success well over a decade ago.

Add KOTOR 2 to the list of Obsidian getting a huge franchise and just get like 1.5M sales.

Star Wars FFS
 
Fallout New Vegas was popular...
Yes.

Out of Fallout 3, NV and 4, NV has the highest user rating on MC and Steam. It is commonly held to be the best of the three by those who played all three, and I don't think that's because of the name.

TOW once again had extremely weak Steam numbers and took years to get to that point as well, yes it was on Epic first, but even if it wasn't I doubt it would have peaked at even 50k.
I expect it would have been there or thereabouts.

critical reception was at best okay
TOW1 had a slightly higher MC than TOW2, but about 20 higher than it deserved.
 
Yes.

Out of Fallout 3, NV and 4, NV has the highest user rating on MC and Steam. It is commonly held to be the best of the three by those who played all three, and I don't think that's because of the name.


I expect it would have been there or thereabouts.


TOW1 had a slightly higher MC than TOW2, but about 20 higher than it deserved.
Thanks for cherry picking what you are responding to, but none of that actually addresses my overall point.
 
It seems to have good WoM. Optimistically it can go above 30K. If I was even remotely interested in WRPGs, I would think about buying it, not at 70$ though. I have only bought 2 full priced games this year MH:Wilds and BL4. While these were worth the price of admission, both had 20%-30% discount (on PSN and Steam) within 2 months of release. No point in buying shit day one and putting up with bugs and sub par features, especially when you have a vast backlog of polished games.
 
Games fucking dope. i worry about where we are heading if games like this flop.
Looks cookie cutter to me, same as Avowed.

Doesn't attempt to innovate at all. Safe/woke corporate approved writing (the irony) with Marvel humour. These titles are just the video game equivalent of Netflix 'content'. It's just there to justify Game Pass and anyone who played it won't be able to tell you a thing about it 6 months from now.
 
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Looks cookie cutter to me, same as Avowed.

Doesn't attempt to innovate at all. Safe/woke corporate approved writing (the irony) with Marvel humour. These titles are just the video game equivalent of Netflix 'content'. It's just there to justify Game Pass and anyone who played it won't be able to tell you a thing about it 6 months from now.

Cookie cutter in relation to what? Not every game needs to reinvent the wheel or be some Mario 64 moment in gaming history. This follows the tried and trusted formula of great RPGs that's worked for decades, and it works perfectly here.

I'm so glad I gave it a chance. I was really skeptical before release, and now I'm having an absolute blast.
 
Cookie cutter in relation to what? Not every game needs to reinvent the wheel or be some Mario 64 moment in gaming history. This follows the tried and trusted formula of great RPGs that's worked for decades, and it works perfectly here.

I'm so glad I gave it a chance. I was really skeptical before release, and now I'm having an absolute blast.
A lot of people on Gaf think that way, sadly.

Like I said in the OT: I'll probably get tomorrow so I can play in the weekend and see for myself. And that the only thing holding me back is that part 1 just wasn't something I liked at all.

Will check some more reviews first.
 
Games fucking dope. i worry about where we are heading if games like this flop.
To a better future, my friend, obsidian should be launching games with quality and vastness of skyrim by now, ow2 is at best middlesize AAA game, despite dev studio having decades of experience making rpg games and being under rich af publisher.

For comparision thats first AAA game from random independend eastern european devteam:


Oh and they already fixed too close camera after getting feedback from players- no snarky comments, no entitled attitude, just pure hard work, dedication and pouring their soul into the game(kinda what exp33 did too) ;)
 
Cookie cutter in relation to what? Not every game needs to reinvent the wheel or be some Mario 64 moment in gaming history. This follows the tried and trusted formula of great RPGs that's worked for decades, and it works perfectly here.

I'm so glad I gave it a chance. I was really skeptical before release, and now I'm having an absolute blast.
I would strongly disagree. Every game should attempt to try something new or have something meaningful to say, or else why would I play this when Outer Worlds 1 exists, or even New Vegas?

It just exists for the sake of existing. Same as Ghost of Yotei and every other Sony sequel we've had this generation.
 
I would strongly disagree. Every game should attempt to try something new or have something meaningful to say, or else why would I play this when Outer Worlds 1 exists, or even New Vegas?

It just exists for the sake of existing. Same as Ghost of Yotei and every other Sony sequel we've had this generation.

What exactly are we talking about here? Writing, graphics, mechanics, story? Because I'm honestly lost.

The writing is solid. It balances serious moments with ridiculous ones really well. And there's no woke nonsense anywhere. I even went through the game's JSON translation files searching for certain words just to check and nothing came up.

The art design is beautiful. It's a gorgeous game and it's been a long time since I've taken this many screenshots in anything.

As I've said before, the mechanics are tried and true RPG systems. Interesting perks, weapon and armor mods, skill checks, traits, flaws and tons of fun build possibilities.

Can't fully judge the story yet since I haven't finished it but so far it's engaging enough that I can't wait for my next session which means it's doing its job perfectly.

Great RPG.
 
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