Sega Model 1 is the correct answer.
 
	Never heard of them.
Metal Gear Solid
Heavy emphasis on presentation with visuals, sound, story often being the main talking point.
Gameplay is fun but ultimately very shallow and easy unless the difficulty is arbitrarily inflated.
It's almost 30 years later and this is the template for almost all mainstream games.
On normal difficulty you can literally run to the next room/checkpoint without even engaging in the stealth aspect of the game. It's a shallow game, doesn't mean it's bad.it absolutely isn't
MGS 1: doesn't hold your hand. 2: has no forced slow walking. 3: is entirely mechanics driven and has barely anything context sensitive.
also, for a PS1 game it was really damn complex when it comes to the gameplay. it was "shallow" (it wasn't btw) because it's a PS1 game, required to work on a D-Pad + 8 buttons.
On normal difficulty you can literally run to the next room/checkpoint without even engaging in the stealth aspect of the game. It's a shallow game, doesn't mean it's bad.
sure, but if you measure a game's depth by playing on normal, then no modern game has any depth... like zero modern games.
I think MGS1 was as easy on normal because the devs feared the concept of a stealth game is not yet understood well
As much as I was the SEGA kid back in the day, and worshipped MGS1 practically to this day, this is the correct answer. Original SMB still did the most for the industry than any other game in history.Super Mario Bros, NES. Hands down.
That's not to say others on that list didnt help define.... Metal Gear Solid comes to mind for its cinematic and production values. Even a shoutout to Shenmue for it's in-depth open world gameplay. But Mario on nes was the one who helped bring the games industry out of the gutter in north america, practically invented the sidescroller (there were others before it sure) but it brought gaming into a new age.
Super Mario Bros is king here.
Yes, that's what I am saying. Almost zero modern games have any depth.
they usually don't have any depth no matter which mode you play. in fact, higher modes often expose how shallow they are. I can beat most fights in Spider-Man 2, on the highest difficulty that you unlock after finishing the game, WITH ONE HAND... and I am not kidding... I actually did a whole combat sequence with like 10 enemies with only my right hand... just for fun... and I got it done... on the highest mode.
If I had to pick one, it would have to be DOOM. DOOM changed video games unlike anything before or since. DOOM was revolutionary on multiple fronts at once, and ushered in so many new things it's honestly difficult to list them all. I might come back and rant later because I fucking love DOOM, but off the top of my head:
And that's to say nothing of the game itself. It's been said that a "classic" is one where everything before it is obsolete, and everything after it bares it's mark. You can still see DOOM's influence alive and well today. DOOM changed the industry, the medium, and the world.
- It cemented the First Person Shooter.
- It invented deathmatch.
- It was used to invent online deathmatch.
- It heralded a shift in approaches to graphical programming.
- It was the first true indie blockbuster.
- It popularized dev support for community modding.
- It broke through to the mainstream and became part of the cultural cannon for an entire generation.
- It showed that games could be edgy and gruesome, and yet still wildly successful.
There were other platformers before that.It's Super Mario Bros, obviously.
Bruh, I like you, but this shtick of yours is almost as disruptive as GigaBowser's.
Well… you did include Ico and Shadow of the Colussus. Both of them. Neither is remotely comparable to the other games on the list.Couldn't choose any more poll options. That was the limit.
Which ones do you not agree with ?
They all had a large impact, in my opinion. Obviously some more than others.
Course there were. But they did not revolutionize an entire gaming industry, which is the point.There were other platformers before that.
Although I agree that Doom has had a tremendous influence and legacy, I think it's quite an exaggeration for it to be ranked second. Apparently, the main criterion for the voting was its importance to what's popular today — namely FPS games and deathmatches — rather than a broader historical analysis. Doom was certainly influential, but its impact was mostly confined to the FPS genre. It can't really be compared to games whose legacy transcended their own genres, such as Super Mario Bros., Super Mario 64, Pac-Man, The Legend of Zelda: Ocarina of Time, and GTA III — titles that completely reshaped the way the entire gaming industry thinks and creates. Doom was undeniably significant in that regard, but I don't believe it had that kind of far-reaching impact.
If we're going to think along those lines, then Dragon Quest should also be mentioned, because without it there would be no Final Fantasy, Chrono Trigger, Pokémon, or Shin Megami Tensei — practically an entire genre owes its existence to it.
Because Dragon Quest is what truly popularized the genre, much like Doom did for FPS games. That's also why Wolfenstein 3D — which is even available as an option — barely gets any votes: Doom was the one that took what Wolfenstein started and elevated it to new heights. The same goes for Super Mario 64 — it wasn't the first 3D platformer, but it perfected the formula and set a new standard for everything that came after.Good thoughts there, though if you're going to cite Dragon Quest, then why not Wizardry or Ultima. Certainly without Wizardry there would be no Dragon Quest.
Though I think those titles are lower on the rungs of defining the industry as a whole, which as I've mentioned before, the arcade and titles like Pac-Man are truly what brought gaming from a niche to the masses and inspired others, either directly through gameplay or indirectly through making billions of dollars, to look at video games as a serious business. If there's no business and money then there's no runway to create games.
I'm not mad that you posted this. I'm mad you posted it before me.
It's basically the Star Wars of video games
 
	Because Dragon Quest is what truly popularized the genre, much like Doom did for FPS games. That's also why Wolfenstein 3D — which is even available as an option — barely gets any votes: Doom was the one that took what Wolfenstein started and elevated it to new heights. The same goes for Super Mario 64 — it wasn't the first 3D platformer, but it perfected the formula and set a new standard for everything that came after.
Pioneering doesn't always equal lasting influence or legacy. Wizardry and Ultima may have laid the foundations that inspired Dragon Quest, just as Wolfenstein did for Doom. But it's often the game that refines and popularizes the concept — the one that truly captures the imagination of players and developers — that ends up defining an entire genre or generation.
And you're absolutely right about the broader picture: arcade hits like Pac-Man were the ones that transformed gaming from a niche hobby into a global industry, showing that video games could reach the masses and generate real business momentum. Without that commercial success paving the way, none of these later innovations would've had the platform to thrive.
I think the NES and Mario brought BACK the industry to the west at the very least. It was a giant hodge podge of knock off shit before then and nobody wanted it anymore.I get why a lot of people are picking Super Mario Bros. Its a very important game for sure, but the plain truth is that it launched years too late to claim to "define" anything in the industry.
It came out in 1985, notably on a THIRD GEN console, and wasn't even the first game to incorporate its lead character. Donkey Kong and Mario Bros predate it both in the arcades and in the home entertainment space. It wasn't even the first side-scrolling platformer and certainly didn't invent the idea of collecting tokens.
It was tremendously influential and positively iterative, but it hardly reinvented the wheel.
Sorry, but the industry was genuinely defined long before. The fundamentals were already in place as early as the late 1970's.
The ATARI 2600 was launched in 1977, so its always struck me as funny that people act like it falling in popularity by 1983 should have been any sort of surprise. It was aged tech at that point, and the reason why ET was such a catastrophic failure was largely because they expected to continue to shift similar numbers to that which PacMan shifted the previous year.
Which is of course yet another reason why that yellow pizza face is THE single most important game ever made! It was indirectly responsible for the 1983 crash that in its turn facilitated the rise of Nintendo and the Famicom.
I think the NES and Mario brought BACK the industry to the west at the very least. It was a giant hodge podge of knock off shit before then and nobody wanted it anymore.
