Men_in_Boxes
Snake Oil Salesman
I would say it's debated. It lacks in the gear fear / risk department but I can see why some people label it as such.Is Helldivers 2 an extraction shooter?
I would say it's debated. It lacks in the gear fear / risk department but I can see why some people label it as such.Is Helldivers 2 an extraction shooter?
So the Extraction genre can only grow, in your opinion, if ARC Raiders settles on a 1 million CCU average? You're setting the genre growth marker at 45x it's current size? Or am I misunderstanding?One million CCU.
Have you ever seen how growth and maturity in the animal kingdom varies so wildly?If it is the next big thing it should hit that number easily. PUBG did over 3x that.
So were all the games that were popular when you were a kid just "meme games". Are all games that appeal to kids illegitimate? What is the age breakdown of Escape from Duckov btw?The ones that blow up with the zoomers and alphas who watch them are the meme games.
Hence, they are memes.
You are the one claiming this is some genre with massive untapped appeal, and also ARC raiders is the game that will tap it. So yea, why wouldn't it? It should get to 1 million players easily. It's even launching on multiple platforms unlike PUBG.So the Extraction genre can only grow, in your opinion, if ARC Raiders settles on a 1 million CCU average? You're setting the genre growth marker at 45x it's current size? Or am I misunderstanding?
you evidently seem unfamiliar with what a meme is, so of course cannot wrap your head around a meme game, while everyone else understands perfectly well what it is.So were all the games that were popular when you were a kid just "meme games". Are all games that appeal to kids illegitimate? What is the age breakdown of Escape from Duckov btw?
The future of the genre is not "hardcore Extraction shooter". The future of the genre is "Extraction adventure". I believe Embark is the first company to realize this.The fundamental mechanics of hardcore extraction shooters with niche playerbases are not mass appeal, and instead of putting efforts into trimming the edges they need to rethink the actual mechanics. It's not hard.
This is some alternate reality shit where we're in here having pissing contests over "traditional" games with comparatively tiny numbers and out there in the world weird random bullshit pulls legitimate enormous figures.You are behind the times man. Extraction shooters is so 2024.
It's all about co-op meme climbing games now
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Did Battlefield 6 even get to 1 million CCU?You are the one claiming this is some genre with massive untapped appeal, and also ARC raiders is the game that will tap it. So yea, why wouldn't it? It should get to 1 million players easily. It's even launching on multiple platforms unlike PUBG.
My definition of genre growth is much more inline with realty. You estimate what the current genre size is and you see what percentage that size becomes after a new entry enters the field.It seems like you are just trying to set up an out so if ARC fails you can claim that it "grew the genre" and Marathon or whatever will be the next one that shows how popular it is. Well, it doesn't really work that way.
It's clearly an murky term that warrants different perspectives.you evidently seem unfamiliar with what a meme is, so of course cannot wrap your head around a meme game, while everyone else understands perfectly well what it is.
Peak is still averaging 20k CCU 5 months after launch.You are behind the times man. Extraction shooters is so 2024.
It's all about co-op meme climbing games now
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No, it's not. I don't know why people keep claiming this. Sure you "extract" in the game, but you also extract in Splinter Cell.Is Helldivers 2 an extraction shooter?
The future of the genre is not "hardcore Extraction shooter". The future of the genre is "Extraction adventure". I believe Embark is the first company to realize this.
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People like to contribute to accomplishing difficult tasks. Deemphasizing aim skill and prioritizing the value of different playstyles will grow the genre immensely. That's why ARC Raiders has bigger market potential than Tarkov. They're already taking steps in the right direction.
Did he really? Wow lol.I mean, you said a couple days ago that ARC Raiders will be the Game of the Generation and that we will remember it's industry altering launch the same way we remember Mario 64.
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Division 1 had the perfect balance.I find it too hardcore. I absolutely hate to lose my progress, and that's essential for this game type. It can be nice from time to time to play something different, like an extraction shooter, but it's nothing that I would play for a long time.
If extraction shooters aren't about extracting and shooting then maybe it needs a new name?No, it's not. I don't know why people keep claiming this. Sure you "extract" in the game, but you also extract in Splinter Cell.
If extraction shooters aren't about extracting and shooting then maybe it needs a new name?![]()
Helldivers 2 also requires you to extract loot, if you die then your loot stays with your body until either you go back and reclaim it, or a teammate does.no it doesn't.
in extraction shooters the extraction is a core design element. in Helldivers 2 it is not.
Helldivers 2 "extractions" are just the end of the mission. you activate a console, and defend your point until the ship lands.
extraction shooters are called extraction shooters because you are essentially at all times potentially considering to extract.
extracting is a core strategic element.
you could go into a map, find some insane loot within 1min off of the first enemy player you kill, and extract as fast quickly as possible to bring the loot home.
and why do that? because if you die you lose EVERYTHING you carry (aside from maybe a special pocket you have that you can place small items in that you won't lose).
so you are constantly thinking "should I extract now? should I move on? maybe try do a quest I have?" and so on.
so extraction shooters are all about extracting loot, which you'd lose if you died.
contrary to Helldivers 2, where you start a mission, finish the mission, and go to the singular escape spot and fly away.
the only consideration here is if you do the optional stuff on the map or not. but extracting is not a constant strategic option you have to consider.
it's just like Survival games... surviving is an element of most games, but they are called survival games because you constantly think about the items you have in your limited inventory, and because you have to make sure to ration your resources and survive until the next save spot or until you come back to your home base etc.
often you also have hunger/thirst meters, but not necessarily.
this is also why Resident Evil 1 is a survival horror game. limited resources, limited saves, limited inventory, dying means resetting to the last save, potentially losing tons of progress. surviving is a core element... contrary to games with constant auto save checkpoints for example.
Helldivers 2 also requires you to extract loot, if you die then your loot stays with your body until either you go back and reclaim it, or a teammate does.
And it is a constant requirement as the loot helps you level up.
A complete misreading of the genre, imo.I dunno. I'm no game designer, but I think the genre would benefit from a design that guarantees fairness in PvP encounters while keeping all the tension there.
I prefer when the "feel good" comes from a display of skill and not either luck with RNG drops or the amount of time I've spent grinding for mats.Extraction is based on taking risks to benefit character power growth. It feels good because you're not earning a meaningless cosmetic, you're extracting with a gold weapon.
I just think this means you're not into the new "ecosystem" design philosophy. That's perfectly fine, but I tend to think Extraction is firmly rooted in ecosystem design rather than "fair" design.I prefer when the "feel good" comes from a display of skill and not either luck with RNG drops or the amount of time I've spent grinding for mats.
People naturally hoard weapons until they realize they're not getting any value with them sitting in the vault. The big guns start coming out when players set a lofty extraction goal.Also, are people really using their best weapons? Or are they hoarding them in fear of losing them? Is there really a big incentive to carrying those into a match? Sure you'll have an adventage over everyone else but does the risk match the reward? (not arguing here, I'm legit asking lol)
I don't mean to come off as defensive. I genuinely appreciate hearing the opinions from people I disagree with. I bless you with a dozen kisses.But as I said, not for me. I'm not arguing about the genre's qualities, I just wanted to post my opinion on it while stating that it's not for me.
Marathon will fix these issues.Tried Arc Raiders as a way of checking out this new genre. It's not for me.
I appreciate all the tense moments that can pop up during a match, but nothing's guaranteed which means that in some matches nothing might happen, which is boring. There's also a lot of downtime, which is great for building up that tension but sometimes there's just no payoff for that.
I also hate how PvP encounters can be determined by stats more than skill. If my lvl2 shield has almost double capacity as a lvl1 shield then I can see myself winning most 1v1 encounters against lvl1 shield users.
I dunno. I'm no game designer, but I think the genre would benefit from a design that guarantees fairness in PvP encounters while keeping all the tension there. Maybe make the non-combat loot more valuable? Dunno.
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So yeah not for me, but happy for everyone enjoying it and even happier about new genres coming out and being successful even today after so many years of gaming.
100%I just think this means you're not into the new "ecosystem" design philosophy
Same for you man, and I hope you keep getting a lot of fun from the game.I bless you with a dozen kisses.
Don't know about the story-driven part, but reading your post reminded me of Quasimorph.I'd be down for an offline single-player, story-driven extraction shooter
I just like the idea of a game where you go to an area or areas to loot stuff, then slowly uncovers some type of grander narrative the more you do and the deeper you go.Don't know about the story-driven part, but reading your post reminded me of Quasimorph.
ARC Raiders will "die down" as almost all big launch games do. It'll settle at a nice, enviable position where the rest of the market says "We have to figure out what ARC Raiders did that our titles aren't doing." Pay attention to the Stella Montis bump later this month too.So he's already setting up a contingency in case ARC dies down, and then another contingency on that in case Marathon fails...may as well go for a bakers dozen long tail contingency gaas games man, like Jim Ryan
Are you really going to compare a meme game to profitability of a whole genre?
Have you seen his other threads and the basic concepts he misconstrues?
ARC Raiders will "die down" as almost all big launch games do. It'll settle at a nice, enviable position where the rest of the market says "We have to figure out what ARC Raiders did that our titles aren't doing." Pay attention to the Stella Montis bump later this month too.
But make no mistake, the Rubicon has been crossed. We're going to get wave after wave of this genre. Buy low on Fairgame$. That gameplay reveal will be one to keep an eye on.
There's more to it than that.It's easy to predict others will try to emulate its success. There were lots of battle royale games too, but only a few really stuck and "captured hearts and minds". I suspect the genre will have a few standout games at any given time, like most do. I'm not seeing why we treat each legitimate success as "proof" the genre will take gaming itself by storm though.