I think its hard to compare to 2D games but it certainly was amazing. I never finished Tropical freeze even with all the praise but I fucking devoured Bananza.
Yup, could not finish it. Just boring chaos without flair. People bashed me before the game was launched, when I told them it looked REALLY bad. I was right. One of my biggest letdown, is releasing a DK game, without any music in it. Just some bad loops and forgettable tunes. Also, one of the most boring onboarding levels in a video game by far. It's 6/10 game at most.
Villains and knaves the lot of you! Bananza is absolutely exceptional!
I 100%'d the game in 75 hours and enjoyed every minute of it. If I didn't enjoy it I wouldn't have put that much time into it.
You don't have to purchase a seat at the buffet and eat absolutely everything. When I play most games, I play until I've had my fill.
Emerald Rush came out and now I've got over 150 hours clocked in. It's very challenging, harder than anything in the main game and that score multiplier is super addicting.
I didn't hate it, but I didn't love it either.
I'm not a fan of Nintendo's modern design philosophy to be honest. It just feels like there's padding everywhere and a lot of the content is copy paste. I get they are still on the coattails of the open world phenomenon, but I'm pretty sick of it.
My biggest gripe, is that Nintendo obviously recognizes that classic challenges need to be in the game, but since the open world areas are for copy paste repetitive content, they make these side-excursions which contain more of the classic tried and true gameplay content. I miss when that WAS the main content. Just put that more into the main level design like Mario 64 had where you know which ever area of the map you go to there is some clear challenge to overcome or worthwhile reward. I feel like the shops and all the fluff in DKB was just padding mainly and didn't enhance my playthrough.
But yeah...
The music was great. The aesthetic was decent but hit or miss and certain things did feel awkward especially compared to classic DK aesthetics, but whatever. And the controls were good for what they were though smashing everything did lose it's luster after awhile for me.
I hope the next Mario and Zelda games have something new to bring to the table in terms of design or it might be bye bye Nintendo for me.
t's pretty mediocre. It didn't have that "I want to play more" feeling.
It's not in the conversation for GOTY for me.
With DK and Mario Kart World, we have two low-impact launch games for the Switch 2.
I'm not saying every launch title needs to be another Breath of the Wild, but I think the Switch 2 needs a game of that magnitude.
Otherwise it will go on same mediocre path as PS5