What silicon feature do you want for next gen?

Radical_3d

Member
Like, RT improvements are ok and all that but only kevboard kevboard is annoyed about SSR. But since UE 5 is not stuck here with us but we're stuck here with Unreal Engine (probably 6 by then), I say I'd like a geometry virtualization hardware accelerator. UE uses it, the Ubisoft engine uses it, and probably everyone in the future does as well. It's awesome and while part of it is pulling triangles like it's none of the GPU business the other part is calculating what triangles are worth or not. Using nanite plummet performance and id love something better thought than just brute force through it.
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Tim Sweeney circa 2027, PS6 presentation.
 
The era of graphical jumps is over. The time we are headed in is melding , pc, consoles, and mobile together into one experience across the board.

Going to be great for people who actually love gaming, but bad for fanboys and people who only want pretty interactive movies.
 
The era of graphical jumps is over. The time we are headed in is melding , pc, consoles, and mobile together into one experience across the board.

Going to be great for people who actually love gaming, but bad for fanboys and people who only want pretty interactive movies.

Cyberpunk on PC vs. on consoles is still to this day literally a generation ahead. Path tracing is the next gen. What's beyond that, I have no idea. I hope we stop chasing graphics and focus on interactivity, physics and that kind of things.
 
The era of graphical jumps is over. The time we are headed in is melding , pc, consoles, and mobile together into one experience across the board.

Going to be great for people who actually love gaming, but bad for fanboys and people who only want pretty interactive movies.
I hate modern day gaming as much as the next guy but good games and great graphics aren't conflicting: see Resident Evil.
 
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