• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Battlefield 6 | OT | Time to Sheikh things up.

As much as I love this game now, it's such a clusterfuck with its UI.
The whole UI needs replacing, I absolutely hate it, it's like operating an old web browser.

It's a modern problem which plagues many games nowadays. I can't get my head around why devs seem to go out of the way to make unbelievably shit GUIs in their games.
 
So the patch did make sound better. And did improve proneboi visibility. And they did fix Redsec late-circle drone elevation (what a dogshit bug that was).

But maaaan, everything else is trash. The Breakthrough balance changes are every bit as terrible as they sounded. The broken menu is insane. If you want to switch modes you just have to restart the game completely unless it's something you can do in Custom Search, so no Redsec (which has new game breaking bugs it didn't have before), and no Ice Manhattan modes. How the hell you gonna release a patch in this condition then just say "night night" and fuck off with no further communication?

Speaking of which, who thought this fucking Bum Simulator would make for a fun game mode... okay guys.. win one gunfight, then find a burning barrel of shit to stay warm and regale your teammates with tales of hopping boxcars. Why the hell is the final pass unlock an icepick? Should be one of those fucking hobo sticks:
qc9l3DRchtEOxvYR.jpg

Yeah that'd actually be pretty sick, doing a hobo takedown with my bindle (yes that's apparently what the hobo stick is actually called).

These bonus passes are also starting to get on my nerves. I do have a bit of a completionist streak in me but this shit's getting ridiculous. At least now that the incendiary launcher challenge actually tracks correctly I finished the main class challenge tracks.
I think loadouts are the major issue. Feels like I have shit weapons compared to everyone else, and having to grind for something that will soon be insignificant feels like a massive waste of time. I'd much rather play games where everyone is on the same playing field.
Unfortunately grinding weapon levels 'drives engagement'. I kind of like mindlessly cranking out 100+ kill games in Casual Breakthrough against mostly bots but yeah progress is slow. The 2 XP Hardware Boost weekend we just had helped quite a bit. Aside from that I've mostly used up my hardware boosts. I think I have like 2.5 hours left.

Just did 107 Vector kills in 25 minutes and went from not quite mastery rank 23.5 to not quite 25.0 with about 6800 weapon XP (and like 15% of that came from the BF Pro boosts or whatever, not even user). I guess that's not quite 5k XP per level at the current level. Levels up to 20 are faster. The UI is so spastic and blink-and-you'll-miss-it that I am not 100% sure how the XP works. Each successive level might just be a little more XP as that's how the Battle Pass tick marks work as you get regular XP.

But totally 100% agree, sucks to fall behind the meta unlocks. And totally unfair to newer players. It's also largely a bully F2P Redsec Enjoyers into having to buy the game and grind base multiplayer.
 
Last edited:
Breaking games with an update seems to be common practise these days. I don't recall this happening so much in the 2010s. Devs don't test things anymore before rolling out to production.

Not even just multiplayer games either. Fallout 4 is broken and I've been playing RDR2 recently and it's in a worse state performance wise than it was at launch.
 
Last edited:
But totally 100% agree, sucks to fall behind the meta unlocks. And totally unfair to newer players. It's also largely a bully F2P Redsec Enjoyers into having to buy the game and grind base multiplayer.

I agreed with a fair few of your points, but I really don't understand the complaint here. Since XP bars and attachment unlocks were introduced to shooters in the early 2000s, the very first weapon in any archetype has always been a very solid and reliable all-rounder - and often even one of the best guns in its class, easily able to compete in the hands of any competent player. Because no crap player is suddenly going to have magically better efficacy with one of the later unlocks, or metah weapons (I always preferred to try to stay off them as I like finding secret outliers).

New players are at minimal disadvantage in these games, with only the smallest bit of investment required AKA PLAYING THE FUCKING GAME to be mechanically level with everyone else.

I dunno, I'm sick of hearing about the endless whines and moans of shite players who want everything given to them on a plate these days.
 
Last edited:
I agreed with a fair few of your points, but I really don't understand the complaint here.
Well.. disagreeing and not understanding are two very different things. If you're a day one player you just never fall behind. And it's pure win for you. Anyone that falls behind is easier prey. Everyone else is on an even playing field. If you're late to the party you're at a disadvantage. In general having less experience on a game already puts you in a hole. Unlock systems simply exacerbate the issue. This was very much an obvious issue in at least earlier CODs. Christmas noobs with default loadouts going up against people who have grinded out better weapons (definitely made a difference in COD) and perks. Various iterations of Sitrep/Ninja/Ghost and Pro variants were gigantic advantages. Not sure how that could even be argued in the context of COD.
Since XP bars and attachment unlocks have were introduced to shooters in the early 2000s, the very first weapon in any archetype has always been a very solid and reliable all-rounder - and often even one of the best gun in its class, easily able to compete in the hands of any competent player. Because no crap player is suddenly going to have magically better efficacy with one of the later unlocks, or metah weapons (I always preferred to try to stay off them as I like finding secret outliers).
There seems to be a bit of a misunderstanding here. The default weapons in BF6 are indeed largely the meta. Though I think AR and LMG aren't quite there. But that's just one part of it. The attachments are huge, and most guns have pretty important late unlocks. So you may or may not have to hit level 40, but you'll at least have to get close. It takes a pretty good player, what, like 15 hours of focused effort to level up just one gun in multiplayer? Then you just gotta hope it doesn't get nerfed.

Leveling the gun 'just playing the game' will probably double the time.

Buuut... try being the F2P Redsec player where you're only leveling up the guns that you pick up off the ground and try to get them to level 40. I'm not sure it's plausible to finish even one gun even if you make it your mission in life to pick it up at every opportunity and you slay out with it. And don't try to tell me the attachments don't matter. Try spraying a ground loot gun against the same gun with meta attachments at 100 meters in Redsec and let me know how it goes. This particular scam is directly copied from COD/Warzone.

Or for another more Battlefield example... you ever try to level up planes in say BF4 well after the fact? Where the starter loadout is completely useless and not only are the opposing pilots more skilled to begin with but they just have vastly superior unlocks? It's not a good time and it serves absolutely no good purpose.
New players are at minimal disadvantage in these games, with only the smallest bit of investment required AKA PLAYING THE FUCKING GAME to be mechanically level with everyone else.

I dunno, I'm sick of hearing about the endless whines and moans of shite players who want everything given to them on a plate these days.
What do you mean 'given' to them? What virtue is there in grinding an unlock? It requires time, not skill. Even if the advantage were 'minimal' just by virtue of having more hours on the game you should be better than the newer player, so why do you want any additional advantage?

If you want to learn how to play chess, you don't get told "Sorry, your knight can only do a clockwise L, you only unlock the counter-clockwise version of the move after you win 20 matches and capture 100 pieces in your career" or "nope, sorry you can't en passant with your pawn until you complete the 'promote 3 pawns to 3 different pieces in a single match' challenge.
 
Last edited:
Well.. disagreeing and not understanding are two very different things. If you're a day one player you just never fall behind. And it's pure win for you. Anyone that falls behind is easier prey. Everyone else is on an even playing field. If you're late to the party you're at a disadvantage. In general having less experience on a game already puts you in a hole. Unlock systems simply exacerbate the issue. This was very much an obvious issue in at least earlier CODs. Christmas noobs with default loadouts going up against people who have grinded out better weapons (definitely made a difference in COD) and perks. Various iterations of Sitrep/Ninja/Ghost and Pro variants were gigantic advantages. Not sure how that could even be argued in the context of COD.

There seems to be a bit of a misunderstanding here. The default weapons in BF6 are indeed largely the meta. Though I think AR and LMG aren't quite there. But that's just one part of it. The attachments are huge, and most guns have pretty important late unlocks. So you may or may not have to hit level 40, but you'll at least have to get close. It takes a pretty good player, what, like 15 hours of focused effort to level up just one gun in multiplayer? Then you just gotta hope it doesn't get nerfed.

Leveling the gun 'just playing the game' will probably double the time.

Buuut... try being the F2P Redsec player where you're only leveling up the guns that you pick up off the ground and try to get them to level 40. I'm not sure it's plausible to finish even one gun even if you make it your mission in life to pick it up at every opportunity and you slay out with it. And don't try to tell me the attachments don't matter. Try spraying a ground loot gun against the same gun with meta attachments at 100 meters in Redsec and let me know how it goes. This particular scam is directly copied from COD/Warzone.

Or for another more Battlefield example... you ever try to level up planes in say BF4 well after the fact? Where the starter loadout is completely useless and not only are the opposing pilots more skilled to begin with but they just have vastly superior unlocks? It's not a good time and it serves absolutely no good purpose.

What do you mean 'given' to them? What virtue is there in grinding an unlock? It requires time, not skill. Even if the advantage were 'minimal' just by virtue of having more hours on the game you should be better than the newer player, so why do you want any additional advantage?

If you want to learn how to play chess, you don't get told "Sorry, your knight can only do a clockwise L, you only unlock the counter-clockwise version of the move after you win 20 matches and capture 100 pieces in your career" or "nope, sorry you can't en passant with your pawn until you complete the 'promote 3 pawns to 3 different pieces in a single match' challenge.

I'm sorry but this was just a really long-winded way of unwittingly expressing that you have a skill issue.

These games are pick up and play for any half decent fps gamer worth their salt; it's completely normal and totally unremarkable to buy into a game weeks or months after its release - and then have to slog it out with the "pros" until one gets up to speed. You're talking a day or two's play at most. 15 hours of "focused" play to level up a weapon? Holy fucking shit!! 😅

Nah, come on now. Stop being silly.
 
The menu bug is one of the most annoying things to come from this update.

Running a squad yesterday, one of us would have to constantly close the game and come back in just to pick a game mode.
 
These games are pick up and play for any half decent fps gamer worth their salt; it's completely normal and totally unremarkable to buy into a game weeks or months after its release - and then have to slog it out with the "pros" until one gets up to speed. You're talking a day or two's play at most. 15 hours of "focused" play to level up a weapon? Holy fucking shit!! 😅
So 15 hours is "holy fucking shit" but at the same time you're unhappy if people get unlocks quickly.
 
You can get decent gun attachments in a few games but if you want to max out your gun with the top tier attachments, I think 15 hours is pretty realistic.
 
You can get decent gun attachments in a few games but if you want to max out your gun with the top tier attachments, I think 15 hours is pretty realistic.

Decent is fine, it's plenty. Most of the attachments are completely superficial and will not decide an encounter if a player already has a skill disadvantage. I think I've maxed... zero guns out in this game so far. The more substantial attachments are so costly that slot choices must be made anyway, with the "top tier" ones being selectively left on the shelf by the player (if they're smart).
 
Decent is fine, it's plenty. Most of the attachments are completely superficial and will not decide an encounter if a player already has a skill disadvantage. I think I've maxed... zero guns out in this game so far. The more substantial attachments are so costly that slot choices must be made anyway, with the "top tier" ones being selectively left on the shelf by the player (if they're smart).
Oh, I agree. Both things are true though. There are some top tier attachments that make a nice difference, although it's mostly incremental during the whole progression of the gun. I've actually always thought the gun/attachment progression has always been tuned just fine contrary to some people in this thread (and online).
 
Oh, I agree. Both things are true though. There are some top tier attachments that make a nice difference, although it's mostly incremental during the whole progression of the gun. I've actually always thought the gun/attachment progression has always been tuned just fine contrary to some people in this thread (and online).
6x thermal on a sniper:


The good suppressors are all pretty late unlocks and are pretty much a must on any good gun build. That is the CQB for anything you want to hip-fire and then there's the one that costs 25 that reduces your recoil buildup but adds sway and the one that costs 30 that does the same but removes the sway penalty.
 
The good suppressors are all pretty late unlocks and are pretty much a must on any good gun build.

They're not - any suppressor will work and the first one usually unlocks quite comfortably on most weapons, at least the ones I've used. What problems are you having unlocking a suppressor? Which gun?

That is the CQB for anything you want to hip-fire and then there's the one that costs 25 that reduces your recoil buildup but adds sway and the one that costs 30 that does the same but removes the sway penalty.

You're reading waaaaaay too much into the significance of these tiny incremental stat increases. Almost every weapon I've used is very effective at level 1 and the laser attachments are very early unlocks.

Look, be honest. Is this your first ever online FPS? Because weapon unlock progression has been this way for close to twenty years, and yet you seem completely surprised by how it works and really put out by it. Meanwhile, everyone else just gets on with it.
 
lmao. Stop pretending to be a competitive game. BF never was, never will be. They trying so hard to make it work, but BF games are buggy af, frostbite engine is a spaghetti code at this point

 
Ice Conquest is a little silly but pretty fun—the freezing mechanic make for some fun gameplay. Wish there was more than one snow map though.

The snow map also looks insanely good on a PS5 Pro and an OLED monitor. Frostbite is a hell of an engine. Edit: Graphics-wise at least. 😂
 
Last edited:
Go to the loadout screen and characters tab to the right. Unfortunately support is mostly female when you start, but you can unlock male characters after not too many challenges. And yes pc does have a sever browser.
I cannot seem to find it.

And they really did mess up the menu with that patch. Seriously, is there any QA/QC anymore?
 
Anyone else experiencing vram leaks? Seems to creep up very fast now on overkill texture settings. Wasn't a problem for me until the past week or so.
 
They're not - any suppressor will work and the first one usually unlocks quite comfortably on most weapons, at least the ones I've used. What problems are you having unlocking a suppressor? Which gun?
It's just a needlessly long process, especially when you consider the number of guns in the game. I think the Long Suppressor on some guns is at level 40, so up to about 15 hours of grinding.
You're reading waaaaaay too much into the significance of these tiny incremental stat increases. Almost every weapon I've used is very effective at level 1 and the laser attachments are very early unlocks.
You seem to be missing that the non-CQB suppressors are essentially reverse lasers. Regular suppressor plus a red laser (or even 10pt green) is terrible hip-fire compared to CQB suppressor and the 20pt green:

Look, be honest. Is this your first ever online FPS? Because weapon unlock progression has been this way for close to twenty years, and yet you seem completely surprised by how it works and really put out by it. Meanwhile, everyone else just gets on with it.
I've been playing 'online FPS' since Doom on dial-up. I guess you're just trolling. I've expressed zero surprise, I just agreed with someone's point about being at a disadvantage simply by not having grinded out unlocks and added some context about just how grindy it is. And your point isn't even true, you could unlock literally every perk/gun/attachment in COD4 in the time it takes to do the unlocks for maybe 3-5 weapons in BF6.

For that matter there are plenty of big shooters where you don't have to do weapon unlocks. PUBG, Fortnite, Apex, CS2, and R6 Siege (this one had a light in-game currency grind for attachments that was eventually removed and literally nobody was unhappy to see it go). I don't think Overwatch and Valorant have weapon unlock grinds either.
 
Server browser is under community. By far the most confusing menu of any BF game I have played. And they have still not fixed menu bug, which I guess affects those on consoles as well. Got to play with a friend on console today and he was complaining about the bug. He has to restart the game to "fix" it.
 
Overkill is still bugged then. Its bugged since launch. Just use Ultra settings

Weird. Never noticed this until recently, and more importantly from switching to a 6900XT to a RX9070 and going to the latest drivers. Was fine for a while on the 9070 though with the same drivers... Used ultra last night and it seemed to hover around 12gb. I'm a huge fan of high res textures so it's a bummer of a bug to me but all things considered this is minor.
 
Last edited:
Server browser is under community. By far the most confusing menu of any BF game I have played. And they have still not fixed menu bug, which I guess affects those on consoles as well. Got to play with a friend on console today and he was complaining about the bug. He has to restart the game to "fix" it.
You literally cannot play the fucking game with this bug without restarting it. And it WILL happen again, requiring another restart.

How they even allowed this shit to even happen is complete incompetence. What the fuck.
 
I reinstalled the game to try out the patch and after 15 hours, uninstalled it again.
The sound is improved. But asides from that, there are few fixes and improvements, but a lot more bugs and issues.
This proved that there is no Q&A at Dice, if they are willing to release a patch that has more bugs than fixes.
 
lmao. Stop pretending to be a competitive game. BF never was, never will be. They trying so hard to make it work, but BF games are buggy af, frostbite engine is a spaghetti code at this point



Na dude esports is the future of Battleroy... sorry Battlefield, I hope this fucks over the event so hard its just strait up abandoned. Then we can get back to focusing on the "battlefield" part of the game.
 
The menu bug is supposed to be fixed tomorrow on PC, thank god. And next week on console.
Next week????

Come on Dice. You blew away expectations with this. Now get the menu's fixed. It makes playing in a party very annoying always having to close the game if you go back to menu.
 
So I recently unlocked the Mini Scout and that thing is insane, like I don't see why anybody would use another sniper rifle if they have access to it. The ADS time is near instant and the bolt action rechambering is ultra fast and you can even stay zoomed in during it without the need of a special attachment. Sure it's 80 dmg instead of 100 but it's still one shot kill on headshots and the other sniper rifles you often still need 2 shots to kill if the first shot isn't a headshot. The difference is here you get the 2nd shot off much faster.

So if people don't have the battlepass they don't get access to it at all? That seems shitty, almost pay2win really.
 
Last edited:
It is extremely lame from them. I dunno, these big games need far better contingency measures for bad patches. Rolling back doesn't seem possible otherwise they'd have done it? So then it's time they made it something that is possible to do.
 
So I recently unlocked the Mini Scout and that thing is insane, like I don't see why anybody would use another sniper rifle if they have access to it. The ADS time is near instant and the bolt action rechambering is ultra fast and you can even stay zoomed in during it without the need of a special attachment. Sure it's 80 dmg instead of 100 but it's still one shot kill on headshots and the other sniper rifles you often still need 2 shots to kill if the first shot isn't a headshot. The difference is here you get the 2nd shot off much faster.

So if people don't have the battlepass they don't get access to it at all? That seems shitty, almost pay2win really.
It's one of the free unlocks.
 
I played a couple of rounds last night after a while of not playing (been busy with Ghost of Yotei) and had a blast as usual. Just played for like an hour so I didn't get to see the menu glitch.

Also, I don't get the complains about the unlocks. The time I played yesterday gave me easily 5 or 6 unlocks, some with the AR rifle that I've been using (can't remember the name). So far I haven't felt in disadvantage and my K/D has improved (playing assault). I got 2/1 ratio in the rounds I played yesterday.

Didn't love the freezing mechanic but I only played it once.
 
As much as I was hoping that this game would be good out of the gate, it isn't close. Probably will be in 6-12 months. In the meantime, it's a delete to save space.
 
Ice Conquest is a little silly but pretty fun—the freezing mechanic make for some fun gameplay. Wish there was more than one snow map though.

The snow map also looks insanely good on a PS5 Pro and an OLED monitor. Frostbite is a hell of an engine. Edit: Graphics-wise at least. 😂
Totally agree, I love the map tbh as Its a nice change up from tanks to have no vehicle maps. B and C are fun to defend and take, alot of good shootouts to be had at those points. And I agree looks pretty incredible on the pro
 
I think the only ones that are tied to paid battlepass are skins of existing guns.
If I am being honest then I have no issue, at all, with the battle pass system so far. I love the unlock grind generally, and base guns are free. And the length is pretty long. No doubt I'll be getting season 2 as well.
 
If I am being honest then I have no issue, at all, with the battle pass system so far. I love the unlock grind generally, and base guns are free. And the length is pretty long. No doubt I'll be getting season 2 as well.
My only issue with it is I'm finding that progression is too slow and reliant on the weekly challenges. Otherwise, I like it as well and I'll also be getting season 2. Hopefully I finish this one in time so I can get season 3 for free but I doubt I will.
 
Top Bottom