Battlefield 6 Beta |OT| Open Beta/Closed Weapons.

I played 2042 for almost 300 hrs.

It is one of my most played games because it hit during the pandemic so I had more time to invest in games.

In general BF games get better as time passes so to me is worth it to see the progression but tbh I still had fun during the initial release. It's just the kind of emergent gameplay I don't seem to be able to find elsewhere. I play it with my brother and from time to time with a friend so that helps too.

We dropped it last year and focused on Helldivers and later on on Rivals.
If Andrew Wilson offered you a high paying job to "improve the legs of future Battlefield games", how would you go about doing so?
 
If Andrew Wilson offered you a high paying job to "improve the legs of future Battlefield games", how would you go about doing so?

I'm going to be honest man, I'm 41 and I've never played on a higher than casual level (despite the huge amount of hours). I'm not sensitive to a lot of the stuff the community complains about.

However, to me, Battlefield is about the right mix between simulation and arcade. I also play Squad and Hell Let Loose and I enjoy them. I don't play CoD at all but I have played a few SP campaigns over the years (they are quite the spectacle!)

To me these aspects are important:

- Big battles (I'm one of the few people that liked 128 maps in 2042)
- A good mix of vehicle types and number (IMO you need at least a pair of each so you can do some interesting tactics when there is coordination)
- I prefer the faceless soldier approach so basically I wouldn't mind if every time I spawned it was a different character (Heroes didn't do it for me)
- I'm in the unlocked weapons camp, to me gadgets and perks are sufficient differentiators
- Full price release (but please, make it decent from the beginning not the usual catastrophic launches)
- A good physics engine ( I had a blast back in the BF2 days making tanks fly with C4)
- Any mechanic that encourages squads to focus on an objective and follow the squad lead are a hit in my book (for example what BFV did)
- I enjoyed the commander side in BF4, including playing that role with a tablet
- Private servers seem to be a good thing but not a deal breaker for me, I don't mind playing with randos
- A variety of weapons (although I've never unlocked them all)
- Destruction and levolution

I know these are very high level aspects, I can't comment on stuff like TTK. I felt it was good in BF6 but it seems a lot of people didn't like it. The only BF I didn't like was Hardline and never got to play Vietnam. I have liked them all for different reasons.

However, your questions is how to improve the game's legs and for that you need to appeal to all demographics, specially the younger ones. From that perspective it is important to consider what the mass market likes now:

- Easy to play, hard to master
- Focus on mobility
- A deeper building aspect (maybe having to build certain things in order to access the vehicles or to improve them?)
- Even players that can't shoot shit (like me) should have something they can be good at in the game (support, anti tank, building defenses, etc)
- Seamless connectivity using whatever the player wants for comms (Discord, integrated VoIP, etc)
- Streaming features and highlight auto recording (I liked this aspect from BFV)
- Heavy social aspect (gamehubs, social network integrations, a web profile and things like that)
- Battlepass and cosmetics (Live service in general)
- A free F2P component (but not necessarily a PUBG mode but maybe scaled back conquest maps for people to get hooked and jump into the fully paid aspect)

I think BF is in a werid spot because it is beloved by older gamers like me but has no chance surviving by just seeking that market segment. Newer generations don't really care about it and are fine playing Apex, Warzone and Fortnite and older generations aren't that invested in the features that make those games popular.
 
For me personally its ultimately the large maps and combined arms battles that make Battlefield what it is. I can play a great Battlefield map for hours and never get bored of it, and thats exactly what I would do especially during the early days of the series. I have vivid memories of staying up late playing BF2 with my cousin and our mutual friends and we never got bored. Some nights we would just play 24/7 Strike at Karkand servers for hours and the map remained completely entertaining because It was the perfect combination of open, but also tight. Chaotic, but also a controlled chaos that wasn't overwhelming or like it relied on 'lanes' to funnel you into the action. It was just sublime.
 
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Any bf4 fans remember this map 🤣👍
 
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