Baldur's Gate 3 actor Neil Newbon says generative AI "sounds crap," and any studio using it for dialogue should pay actors to re-record lines

LectureMaster

Or is it just one of Adam's balls in my throat?

Neil Newbon, the actor behind loveable vampire Astarion in Baldur's Gate 3, has some advice for studios who've made big bucks off of games that use generative AI to perform voice lines: go back and do it the right way, idiots.

Talking to PCGN, Newbon didn't mince words one single tiny little bit about the proliferation of generative AI as a replacement for human-voiced dialogue: "fuck AI in performance," he said to thunderous virtual applause.

"I don't think there's a justification for taking people's jobs away," he added. "I don't really think it's legitimate."

While many high-profile game developers and publishers are embracing some level of AI in the production pipeline, replacing human actors with generative AI is still mercifully uncommon, even as games like Arc Raiders take heat for using AI-generated text-to-speech voices. Newbon declined to comment on those instances, but took a hard stance against generative AI for performances.

"If you're going to not record the lines in the first place and just use AI to take somebody's voice and manipulate it however the hell you want, that's a problem," he said. "You're robbing that performer of that day's fee, and you're robbing that performer of the ability to look after themselves or their family - most actors, notoriously, are not rich. Most of us struggle [for] our entire career.

"The justification is difficult. 'Ah, we couldn't really afford it;' well, maybe find a way, now that you've made your money, to go back over those lines and do it better."

Newbon also criticized generative AI directly on its merits, saying AI voices simply "sound crap," "boring," and "dull as hell." In his view, AI-using developers could kill two birds with one stone by going back and paying actors to voice those lines, as doing so would theoretically improve the quality of their games by having real humans evoke real emotions, and send a shot of good will that'll reverberate throughout the industry.

"No matter how advanced it's getting, it still sounds not right," he said. "And I would say to anyone who made a shit ton off of a release that uses generative AI for voices: maybe go back to those actors you paid however much money to clone their voices, maybe get them in the booth and re-record that stuff. Just saying. You've got the money now, spread the wealth. I think it would definitely do a lot of good for the actors, and it would definitely do a lot of good will in the community, because a lot of people have a feeling about this as well. Out of longevity, probably a good idea out of decency, y'know?"

While this undeniably sounds like a good and true and righteous thing to do, my cynical mind can't help but sniff out a pie hanging out high in the sky. A company chasing profit above the livelihoods of actors isn't likely to sympathize much with said actors, but it's a pleasant ideal to contemplate.
 
Reeks of……

trump rally GIF
 
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Problem for voice actors is some of them also sound dull and lifeless in their performances. English dubs for anime, every Bethesda game, AC Shadows NPCs, etc.

I think for core characters a human that wants to sell a climatic moment good actors will be better than what AI tries to fake, but for background characters in RPGs/open-world games I think it's gonna encroach.
 
Astarion was really well voice acted. One of the best performances in all of gaming IMO.

If you're a new voice actor, it's sadly time to think about changing careers.
 
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There is an ethical angle for sure: think about the jobs you are taking away.

But saying it sounds crap it's just misinformed. That shit is advancing very quickly and as of right now it is entirely possible to produce lines that sound just like the real ones, you just need to know what you are doing.

I feel bad for people losing their jobs over tech but it's just how things work. Artesans, designers, journalists... A lot of professions have lost relevance over the years due to the advent of tech. Radio actors lost their jobs when TV came forward, a lot of TV people have lost relevance thanks to Youtube, magazines have been destroyed by the Internet and so on.

So yeah, it's shitty but we need to deal with it and individually look for ways to stay relevant that don't depend on humanity sticking to the status quo just because.
 
I'll kick and scream along with anyone else who wants to, but we can't stop AI from taking jobs. What--is the plan to regulate the video game industry? Unionize and pray nobody scabs? Not likely.
 
Arc Raiders paid the voice actors for their voices. So it's not like voice actors aren't getting paid.

It's a win-win situation. You just have to be smart enough to charge for how many lines they use your voice for or something, or a period of time like music licenses.

If you have a distinctive voice like Astarion or Shadowheart, you'll keep having jobs all the time
 
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Re-record the voices you generated through AI? what a hell is he even talking about?

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? um...they are saying for the lines to be done again but instead with humans.

I agree with him.

I think Ai should be used for the most complex task, but the art side of it, allow the quality of humans to actually be in the work to bring those characters to life. That is not this complex thing that only Ai can do and it doesn't even do it very well to be this fucking cheap to try to use it to avoid paying actors.

A lot of complex things Ai should be used for, sound regarding characters shouldn't be one of em.
 
I'm with him. Is it even legal for studios to reuse voices with an AI when the VA didn't sign for it? Almost sounds like theft to me.

I didn't get that at first. Yeah, if they are taking a person's voice for AI to mimic then that's just shitty. If they are going to go down that road then there should be some kind of licensing involved.
 
Voice actors do a better job than AI (well, some voice actors) but when you have voice actors going on strike fucking up the quality of games that pump out updates on regular basis like GAAS games, then dont cry when the companies just start relying on AI to not have to deal with ur protests. You are dispensable, so dont act like you cant be replaced.
 
TBH devs are very prone to pursuing whatever the stupid shit ass idea there are at the moments. I had plenty of experience with tech temps working months on useless things that everyone in the company knew were a waste of resources. However even today a lot of tech got that aura of "smart guys" that somehow know better. Which they almost never do.
 
Let's take the ARC Raiders example:

They used AI generated voices for 'pinging' items, places and enemies. So that would mean a voice actor has to record probably over 3000 lines to cover that.
Now we add 50 items, 3 enemies and a new map. Let's get the voice actors back in to record another 300 lines.

There's no way this would happen. Without the AI voices the characters would've just said: "I have this" or Let's go there" instead of saying the item and specific place.

So no jobs were lost there and it enriched the game.

I agree with being very sceptical about the usage of AI, but just calling everything out that uses it is dumb as fuck. It's the internet age of 'everything is either black or white', maybe first think for yourself before you start shouting.
 
People complain games are too expensive to make. Then they complain when they use technology to reduce the cost of ai because of the jobs lost. Which is it?
 
No. As an avid fan of subbed anime because most dubbed are trash, there's lots of English voice acting work that pulls me out of the immersion 100x some AI voice. I've also literally heard game voice actors for NPCs who sound worse than some of the ChatGPT and Grok AI voices I use, and that's technically low quality stuff.

If you don't have the money to hire a voice actor (indie dev), then there should be no issue using AI, since you couldn't afford some quality person anyway.
 
If you don't have the money to hire a voice actor (indie dev), then there should be no issue using AI, since you couldn't afford some quality person anyway.
Personally I would rather play the game without any dubbing and just read the text. It's been like that for many years for studios that couldn't afford to prepare even some amateur dubbing.

Heck. even some larger games were limiting the amount of dubbing, like in older Yakuza games only cutscenes and more important conversations were dubbed and I was okay with that.
 
IKEA furniture are crap, any household that uses furniture should hire woodworkers to do them.

See what i did there?

Truth is, you need to weight what is more important for your game and do smart budget allocation. I wouldn't mind AI voices in Pokemon, but i don't want them in Death Stranding.
If Larian wants to invest more in game mechanics then let them.
 
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