Yeah, my only real beef with the game is the CONSTANT pandering for a romantic relationship by some of the male characters. Like, jesus christ man, I'm NOT INTERESTED, I'm dicking the demon chick and trying for the elf lass!
It isn't my only real beef with the game (biggest would be DnD5, which is just not a good ruleset for so many reasons and its implementation in BG3 is lacking on top of that).
But yeah, I really found their approach to sexuality off-putting.
They said somewhere that it was a conscious decision to make every single character player-sexual (as in, they are into whatever it is that you are).
The problem I have with it is not that I'd be against any sexuality per-se, but that I think having a defined and fixed sexuality for each character would be part of their personality.
Just as it is for real people - it is part of who we are. If you're straight, you're straight, if you're gay, you're gay, if you're asexual, you're that, etc.
So taking that part of a believable character away and replacing it with "whatever the player is" really only cheapens every character's writing - which I otherwise found pretty amazing, some of the characters I really cared for.
It is no different than replacing a character's view on, say, in-game political issues with whatever your character's views would be.
Everyone being horny for you is just dumb from an immersive point of view.
This they-recording...
Other people using options that I probably never would is so low on the list to get upset about for me, it just doesn't bother me. It's just one of those "options that don't hurt me" things.
Then again, I stepped away from social media almost entirely and my mental health has drastically improved ever since, so maybe the culture war brain rot just mostly lost its grip on me. Highly recommended.
From a production point of view, though, I'd be really curious to know how many people actually ended up not being "he" or "she" and if that was even remotely worth the inclusion of that option financially.