• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Resident Evil Requiem | 4K Path Tracing & NVIDIA DLSS 4 Trailer

A preapocalyptic level with cars and civilians looks so eery for a resident evil, getting excited for this finally.
 
I actually think without path tracing looks better, more realistic in a way. The reflections are too sharp, real world doesn't do that, glass has refractions that you don't get here.

Meh.
 
I actually think without path tracing looks better, more realistic in a way. The reflections are too sharp, real world doesn't do that, glass has refractions that you don't get here.

Meh.

It's because it nukes the rain. Same thing happened in Cyberpunk and the GTA4 path tracing mod.

If you didn't see people carrying umbrellas you wouldn't know in some scenes. Nvidia needs to address it.
 
Outside of improvements to reflections, not seeing PT being worth it in this game for what has been shown so far. The "RTX Off" version seems to do the job quite nicely.
 

tv series animation GIF
 
Imagine telling everyone in 2005 that CAPCOM will treat the PC platform with top priority instead of heavily delayed and sloppy ports.
Individual games/issues notwithstanding, they've been good since MT Framework, whose first releases on PC were back in 2006.

what_year_is_it.gif
 
Capcom went out of their way to make the path tracing comparison seem more noticeable with settings turned off but even then, this is nowhere near as significant and transformative as expected. Cyberpunk is the standard really but even Indiana Jones and Minecraft seemed a big jump, though it might be that in Indiana Jones, the base lighting is not that well designed.
 
Last edited:
At a bare minimum: $300 for a 5060 :messenger_tears_of_joy:
Frame gen. But it was totally fine in Cyberpunk. Since Capcom working with Nvidia now like CDPR was I expect this to be even better implementation.
Neat. We walk through the city or a section of it as Grace. Very nice.

yogaflame yogaflame Dragon's Dogma 2 and Monster Hunter Wilds lol
I'm not that techy but are those features will be needing an expensive GPU and PC rig?
 
Hoping to get 60fps 1% lows on my pc at max settings as I don't like frame generation.

9800x3d 5090.

I don't mind dlss quality or performance so I should be okay.
 
I'm not that techy but are those features will be needing an expensive GPU and PC rig?
I can play CP2077, BL4, RE4R, DD2, MHW just fine with a RTX 4070/ i5-13600K. I never use Ray Tracing though since more often then not it makes little difference to me(usually just lighting) and usually amounts to devs taking shortcuts.

I'll have to test out Pathtracing because the reflections in the glass and mirrors seems nice.

Generally though I try to avoid Frame Gen but DLSS and Frame Generation does make things run nicer for older generation cards. If I can get a solid 60 FPS on anything I'm fine. But running BL4 at a solid 120 FPS is also nice but have to account for fake frames. Which is what a lot of more modern devs are leaning on.

But I believe that RTX and PTX are optional and you can play with them off.
 
I can play CP2077, BL4, RE4R, DD2, MHW just fine with a RTX 4070/ i5-13600K. I never use Ray Tracing though since more often then not it makes little difference to me(usually just lighting) and usually amounts to devs taking shortcuts.

I'll have to test out Pathtracing because the reflections in the glass and mirrors seems nice.

Generally though I try to avoid Frame Gen but DLSS and Frame Generation does make things run nicer for older generation cards. If I can get a solid 60 FPS on anything I'm fine. But running BL4 at a solid 120 FPS is also nice but have to account for fake frames. Which is what a lot of more modern devs are leaning on.

But I believe that RTX and PTX are optional and you can play with them off.
I see. I only have a potato spec portable Dell. It is still a dream for me to finally have a very good PC rig, those with prices that are up to $5000 - $7000 not just for gaming but as very good work station for designing, editing, etc, but I have so many expenses, for me and my family right now. Console gaming especially Ps5 suffice for me since it still decent and cheaper. I'm thankful if there is raytracing but if there is none, it is still okay for me, as long as there is a very good IQ and stable frame rate even at 30 fps as long as there is no negative impact to the game. I actually enjoyed Death stranding 2 and SH2 remake in quality mode on my Ps5 slim and it did not affect the gameplay.
 
Almost forgot Onimusha is also coming out this year, they haven't show any RT with the game but I hope nVidia got more spare change for PT for that one. So glad that the AMD advertising contract is over with Capcom otherwise we still stick with FSR3 for nvidia card and low sample RT.
 
I see. I only have a potato spec portable Dell. It is still a dream for me to finally have a very good PC rig, those with prices that are up to $5000 - $7000 not just for gaming but as very good work station for designing, editing, etc, but I have so many expenses, for me and my family right now. Console gaming especially Ps5 suffice for me since it still decent and cheaper. I'm thankful if there is raytracing but if there is none, it is still okay for me, as long as there is a very good IQ and stable frame rate even at 30 fps as long as there is no negative impact to the game. I actually enjoyed Death stranding 2 and SH2 remake in quality mode on my Ps5 slim and it did not affect the gameplay.
My suggestion if you decide to build a custom PC is to use something like Partpicker or some kind of webtracker that searches for any peripheral or component that is currently having a sale across multiple storefronts and don't buy any single part unless it's on sale. On average for a decent high end(not top end) machine will probably run you anywhere between 2k to 5k. And I'd only do so when you can make a pretty sizable upgrade. My example is going from a GTX 980 to a RTX 4070. But this was 2022 or 2023 and I got all the things I needed for around 3k. Overall a 250% performance boost across the board. So I can relate to running potato specs where most current graphically intensive games just are not gonna happen cap'n.

Realistically I probably only plan on upgrading once every 5-10 years. And only going for older gen parts that are "newer" then the ones I currently have.

So let's say in 2030 they come out with a 60 or 70 series generation card...I'd just get a 50 series card(and research the best and most well balanced 50 series card that has the fewest problems) instead because demand and price will be high for a untested freshly released graphics card as opposed to older cards that are in supply and low demand which means a lower price overall.

And the way I see it the increase in graphical fidelity or new tech is getting smaller and smaller which means you won't be upgrading as much. On top of that Indie developers that make less graphically intensive games means you are already able to run those games flawlessly. And of course unoptimized 100GB+ games versus well optimized 10 GB or less games.

Now for the cheaper option a console is perfectly fine if you want something that works out of the box or you have a very small budget and I'd only advise a console if you have at least 10 games you will play on it. The benefit of PC is 95% of all games can be played on it as most get ported to PC eventually.

The big thing with PC is you have to get all the things then put the things together and then set up the PC and update it and that can take some time.
 
The switch version looks kind of rough, the character hair looks like a helmet. and something is off with the lighting.
That's not too surprising as the appeal of the Switch is portability, not performance. Most of their own IPs focus on stylised art styles over pure realism, so there's no real incentive for Nintendo to push for next gen graphics.
 
Last edited:
Looks better, but seems like a very marginal improvement. Unclear if this is worth the 50% performance hit.
Edit: i thought this was the pragmata thread lmao. ignore below.

The game looks absolutely marvelous on PC. I ran it at 4k DLAA and was blown away by the visuals. I didnt even notice the reflections that are supposedly lacking. There are reflections everywhere in that game anyway.

This was on a 5080 which ran the game at like 120 fps at DLSS quality so for path tracing i should be able to drop to DLSS Quality at maintain 60 fps. it literally has the performance profile of RE4 which was a cross gen game. Smaller levels are probably helping keeping the GPU load low.
 
Last edited:
Resident Evil's identity is about tense moments, (not counting RE5, 6' adrenaline rush) so yes this is a welcome.
 
That's not too surprising as the appeal of the Switch is portability, not performance. Most of their own IPs focus on stylised art styles over pure realism, so there's no real incentive for Nintendo to push for next gen graphics.
i actually bought a switch 2, but never was my intention to play it portable. but i am aware of the Nintendo ways.
 
Some Info about this game, but am not allowed to post sauce, so take it or leave it:

- Wrenwood Hotel will have some areas with UV radiation.
- In Raccoon City ruins we can "enter" RPD, which is flooded
- Stalker enemy can be avoided through ventilation shafts
- a new dangerous enemy who rips off your throat when too close. "groover"
- collectibles like mother notes
- skilltree "legacy resolve"
 
Last edited:
Not sure if Path Tracing is necessary, but it's always good to have options. I'm replaying RE4 Remake right now on PC (first playthrough was on PS5) and with all the bells and whistles of the PC version, the game looks bonkers. Switched my Requiem preorder from PS5 to PC.
 
Some Info about this game, but am not allowed to post sauce, so take it or leave it:

- Wrenwood Hotel will have some areas with UV radiation.
- In Raccoon City ruins we can "enter" RPD, which is flooded
- Stalker enemy can be avoided through ventilation shafts
- a new dangerous enemy who rips off your throat when too close. "groover"
- collectibles like mother notes
- skilltree "legacy resolve"
Sounds like Resident Evil 6. Though I'm kind of hoping it's a Metroidvania of sorts with the details you are presenting.
 
Sounds like Resident Evil 6. Though I'm kind of hoping it's a Metroidvania of sorts with the details you are presenting.
What I was shown looked legit, but at this time and age with AI we can never know. Fortunately the showcase isn't far away, should be on the 15th or 29th, since 22th will have the xbox stuff.
 
Sounds like Resident Evil 6. Though I'm kind of hoping it's a Metroidvania of sorts with the details you are presenting.
Really hoping for metroidvania elements too as it'll be like the RE1 to 3 which were easily the best ones still.

I actually wouldn't have minded even RE6 if it had better level design and metroidvania elements.
 
Looks great. Going back to racccoon city gonna be one surreal moment for all us big fans of the series.

One thing I always wanted them to do is if they did different scenes on multiple playthrough. Would make replaying the game fresh again. Like for example one playthrough would have grace upside down and needing to escape, in 2nd playthrough it's a different scene where someone finds her upside down and helps her escape.
 
Path tracing will probably be the definitive way to play this game... Unless they announce PSVR2 support, then I'll double dip
 
Classic Nvidia, they just throw numbers on the screen with zero context.

r4D33kcWgMlsFcVE.jpeg

58 FPS path tracing ON with no DLSS! only fools would fall for that.
 
I dunno why they always skimp on the texture resolution, it's abysmall at times. Pathtracing won't help improve those :messenger_winking_tongue:
 
Classic Nvidia, they just throw numbers on the screen with zero context.

r4D33kcWgMlsFcVE.jpeg

58 FPS path tracing ON with no DLSS! only fools would fall for that.
On a 5090 at 4K? It's possible. Black Myth Wukong with PT is about 30fps on a 5090 fully maxed out at native 4K, and UE 5.0 is far more demanding that a linear RE Engine game.
 
Top Bottom