Resident Evil Requiem getting path tracing mode. Capcom seems to partner with Nvidia for marketing on upcoming games.

BennyBlanco

aka IMurRIVAL69
With over 175 games now supporting NVIDIA DLSS 4 — a suite of advanced, AI-powered neural rendering technologies — gamers and tech enthusiasts everywhere can experience breakthrough performance in this year's most anticipated titles, including Borderlands 4, Hell Is Us and Fate Trigger.

Plus, path tracing is making its way to Resident Evil Requiem and Directive 8020, as well as ray tracing in upcoming releases like Phantom Blade Zero, PRAGMATA and CINDER CITY — enabling crystal-clear visuals for more immersive gameplay

"DLSS 4 and path tracing are no longer cutting-edge graphical experiments — they're the foundation of modern PC gaming titles," said Matt Wuebbling, vice president of global GeForce marketing at NVIDIA. "Developers are embracing AI-powered rendering to unlock stunning visuals and massive performance gains, enabling gamers everywhere to experience the future of real-time graphics today."



Thanks Msamy Msamy


Gonna look insane.
 
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Once again this series is going to make me shit myself over a reflection:

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Looking good. Nice to see every engine getting path tracing options.

But I'm starting to get wary of what each devs calls "Path Tracing". You would think the reflection would get the same light bounces so that it looks identical to the actual room lighting, but it doesn't. The lamp doesn't look like a lamp at all in the reflection and doesn't cast the same shadows, but somehow the room in the reflection is getting lit in a different way (as if it were from a baked lightmap).

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Time to upgrade the graphics card, I suppose.
Mostly I've played Alan Wake 2 like this with full RTX stuff on 4070Ti, that was doable it can't be much different.
Although as I've said in the other topic I'm not gonna butcher the performance, without framegen no chance. But then again we'll see how does it turn out, this being the same dark and slower paced game it could just work though.
Still to this day one of my favorite game horror game scene was seeing a zombie shadow eating a corpse on the wall before turning a corner where it came from in the begining in RE3 so this definitely could double down on the atmosphere, if they do it right!

XsAMB4MeGXmamGQm.png
 
If Nvidia has the marketing, that means Sony can't get marketing contract. And game would also be on GFN day one, same thing happened with WuKong.
That's not how these things work.

Sony had a marketing deal for Control -- which went as far as having timed exclusivity on the DLCs for it -- and that didn't prevent Remedy from partnering with Nvidia to position the game as the poster child of the then new line of RTX graphics cards.

Sony's marketing arrangements revolve around showing the game primarily at their events, having them featured across a variety of PS5 ads, doing console bundles, a right of first refusal when it comes to getting the game onto a subscription service, benefits such as exclusive pre-release alphas/betas and/or timed exclusive in-game content, etc.

They couldn't care less about what deals are done on the PC front, it's always been like that.
 
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Capcom is using Nvidia's money to advance its RT learning curve. The PS6's main advancement will be the increased RT, and so Capcom is already starting to work with RT paid for by Nvidia to amortize the investment for the next generation.

Everyone wins: Nvidia has more games that "use" an RTX 5090; Capcom is already starting to heavily utilize RT.
 
That's not how these things work.

Sony had a marketing deal for Control -- which went as far as having timed exclusivity on the DLCs for it -- and that didn't prevent Remedy from partnering with Nvidia to position the game as the poster child of the then new line of RTX graphics cards.

Sony's marketing arrangements revolve around showing the game primarily at their events, having them featured across a variety of PS5 ads, doing console bundles, a right of first refusal when it comes to getting the game onto a subscription service, benefits such as exclusive pre-release alphas/betas and/or timed exclusive in-game content, etc.

They couldn't care less about what deals are done on the PC front, it's always been like that.
Control only got used as Nvidia showcase long after the Sony marketing contract was over. Similarly with Cyberpunk 2077 which had an Xbox marketing contract, it was only used by Nvidia to showcase its tech before the 2.0 patch. Long after the Xbox marketing period was over, usually 12 months after launch.

That Right of First Refusal kicks in after the 12 month marketing period. The publisher isn't allowed to have their game on any competing Streaming or Subscription services at launch. That means no Gamepass or Nvidia GFN, Sony explicitly mentioned those services in the leaked Resident Evil 8 contract.

So if Nvidia has marketing at launch, you best believe the game will be added to GFN at launch. That means Sony's marketing contract would be worthless if that clause couldn't be enforced. Thus no Sony marketing contract if Nvidia already has it.
 
Once again this series is going to make me shit myself over a reflection:

With all the technology advancements since then, RE1 Remake is still the best looking one. For creating atmosphere, camera angles and pre-rendered backgrounds cannot be replaced. Can you imagine how insane a high budget game made in this style would look in 2025.
 
The Nvidia PR video talks a lot about how the franchise always had groundbreaking visuals, but RE PSX, REmake GC, RE4 GC were experienced in the same graphical fidelity for everyone on launch. This future proofed optional enhancement requires a $1,500 GPU to really enjoy it now, it's kind of crappy to compare it.

I think at the end of the day I would have rather them force reflections on across the board (rather them be disabled on low settings) and make the reflections more impactful to gameplay, like seeing enemies around the corner in mirror reflections, etc.
 
Mostly I've played Alan Wake 2 like this with full RTX stuff on 4070Ti, that was doable it can't be much different.
Although as I've said in the other topic I'm not gonna butcher the performance, without framegen no chance. But then again we'll see how does it turn out, this being the same dark and slower paced game it could just work though.
Still to this day one of my favorite game horror game scene was seeing a zombie shadow eating a corpse on the wall before turning a corner where it came from in the begining in RE3 so this definitely could double down on the atmosphere, if they do it right!

XsAMB4MeGXmamGQm.png
Goddamn, that wall texture

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Control only got used as Nvidia showcase long after the Sony marketing contract was over. Similarly with Cyberpunk 2077 which had an Xbox marketing contract, it was only used by Nvidia to showcase its tech before the 2.0 patch. Long after the Xbox marketing period was over, usually 12 months after launch.

That Right of First Refusal kicks in after the 12 month marketing period. The publisher isn't allowed to have their game on any competing Streaming or Subscription services at launch. That means no Gamepass or Nvidia GFN, Sony explicitly mentioned those services in the leaked Resident Evil 8 contract.

So if Nvidia has marketing at launch, you best believe the game will be added to GFN at launch. That means Sony's marketing contract would be worthless if that clause couldn't be enforced. Thus no Sony marketing contract if Nvidia already has it.
This doesn't count as Nvidia marketing to you?

One year away from its release:



Nearly half-a-year ahead of release:



A month before release:



About a week from release:



On launch day:



Again, we're talking about marketing here, not putting games on GeForce Now.

Sony doesn't have any problem with letting either AMD or Nvidia run their own promotional campaigns to push their PC hardware parallel to Sony's own partnerships with any given third-party title. For instance, Batman: Arkham Knight had an iconic year-long promotional campaign tied to the PS4, with console-exclusive content, multiple appearances at Sony events, a limited edition console and regular bundles... and yet Nvidia was allowed to partner up with Rocksteady to implement and make a big deal about the game's PhysX features and so on.
 
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This doesn't count as Nvidia marketing to you?

One year away from its release:



Nearly half-a-year ahead of release:



A month before release:



About a week from release:



On launch day:



Again, we're talking about marketing here, not putting games on GeForce Now.

Sony doesn't have any problem with letting either AMD or Nvidia run their own promotional campaigns to push their PC hardware parallel to Sony's own partnerships with any given third-party title. For instance, Batman: Arkham Knight had an iconic year-long promotional campaign tied to the PS4, with console-exclusive content, multiple appearances at Sony events, a limited edition console and regular bundles... and yet Nvidia was allowed to partner up with Rocksteady to implement and make a big deal about the game's PhysX features and so on.

I stand corrected regarding Control and Nvidia's relationship timeline, I misremembered. However, you are missing a crucial point. Things change. Control released August 27, 2019. Nvidia GFN exited beta February 5th, 2020.

Nvidia's marketing deals until then didn't include the stipulation of adding the game to GFN on Day One. They started doing that since the Cyberpunk 2077 marketing deal in 2022. They did it with Alan Wake 2 and WuKong.



Sony didn't have problem with Nvidia doing separate marketing. Sony has problem with the games they get marketing rights for, to be included in competing streaming and/or subscription services.

Look at the examples of games over last 3 years, not over a decade ago. If Nvidia has marketing, game will very likely be day one on GFN. If that happens, that conflicts with Sony marketing contract unless Sony alters that contract.

Sony could alter it, but I doubt it.
 
I stand corrected regarding Control and Nvidia's relationship timeline, I misremembered. However, you are missing a crucial point. Things change. Control released August 27, 2019. Nvidia GFN exited beta February 5th, 2020.

Nvidia's marketing deals until then didn't include the stipulation of adding the game to GFN on Day One. They started doing that since the Cyberpunk 2077 marketing deal in 2022. They did it with Alan Wake 2 and WuKong.



Sony didn't have problem with Nvidia doing separate marketing. Sony has problem with the games they get marketing rights for, to be included in competing streaming and/or subscription services.

Look at the examples of games over last 3 years, not over a decade ago. If Nvidia has marketing, game will very likely be day one on GFN. If that happens, that conflicts with Sony marketing contract unless Sony alters that contract.

Sony could alter it, but I doubt it.

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