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LTTP: Resident Evil 0—The Beauty and The Beast(s)

Sand Dan Glokta

Gold Member
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Hey everyone. Continuing on to the next game of the franchise after playing and reviewing RE1HD in in the thread. I have to thank Soodanim Soodanim for the invaluable tip and setting my expectations going into this game. As usual my friend joined on stream and him being a gaming novice he went on guiding me on what to do etc *Insert "Assuming control" meme*

The big difference and selling point of this game is the dual protagonist system. I don't know if in the original version of the game it worked the same but the seamless instant transitions between Rebecca and Billy were pretty cool, barring the annoying and clunky controls and menus. Thank God you could give the order to follow around automatically cuz twin sticks shtick doesn't work for me. The few times they both had to get separated and use their abilities to move the progression forward and rescue each other was a fun variation added to the game as well. The (very) limited inventory space was still as suffocating and annoying as it was in RE1, and after about the halfway point of the game I completely gave up on lugging stuff around with me and gathering it in safe spots; I'd just interact with it and mark it on the map for a future use if needed. Oh and speaking of the item placement and the map memory of said items was a good QoL addition over RE1.

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People had told me this game was more difficult and unforgiving but I found it to be far easier than RE1. There were a few well placed jumpscares and a couple difficult encounters but I died only once through the game. I literally got tired of the tedious amounts of healing and bullets the game kept throwing at me, and just started walking past it. The puzzles were also straight forward and each key item that you picked you'd immediately know where/when to use it unlike the first game.

Story: I'd say it was barebones and contrived but I'm more than willing to give it a pass for both the game's age and genre. From my understanding this is a direct temporal prequel to RE1 and the events here happen a stones throw away atop the hill from where the iconic RE1 residence is placed. I'd say the first half of RE0 was more tightly paced and immersive (especially the train). The second half lost some of that momentum, and you could tell the story started to rush toward its conclusion. The final boss was *without spoilers* the androgenous looking slug dude in the intro sequence...a mediocre boss fight imo.

Overall I think this was a RE1-lite with experimental dual protagonist that were a fun novelty but I honestly prefer having a single protag. It was more RE so it was an enjoyable experience, but not great or memorable enough to warrant a revisit. Bonus points for Rebecca looking extra nice in the leather outfit.
Next up: I plan to play RE2. Not sure yet whether og or remake.
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I think it was Shinji Mikami that said he felt the game should have been about the S.T.A.R.S. members that died in 1. I loved that idea.

There was no way they would've done a mansion again if they knew about the RE1 remake when they first conceptualized the game as an exclusive for the N64.
 
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Occasionally trades places with CV and 6 as worst mainline RE game in my books.

They did a hell of a job with remastering the backgrounds tho. Shows you how important it is for keeping the original game data stored, instead of tossing it out when done like many Japanese developers would do for the longest time.
 
Looks beautiful but is the worst game of the classics. Just like RE6 is the worst of the OTS camera RE games.
Nah, RE0 may not be to the level of RE1/2/3 from the originals, but it was still fun to play through as an RE game. I cannot say that about RE6. It was plain boring and a chore. I have tried giving it a chance multiple times and could not get through it.

Coming back to RE0 and in the game, being able to drop and pick up items as a different character ended up being a gimmick, mostly due to how it was advertised, becoming a bulleted feature of the game, and the removal of the item box, when it just made sense to have that, like if two characters are going to be in the same area, and left stuff behind, it makes sense that another character can make use of it.
 
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vwGmN2YyZGB9KyYz.jpg


Hey everyone. Continuing on to the next game of the franchise after playing and reviewing RE1HD in in the thread. I have to thank Soodanim Soodanim for the invaluable tip and setting my expectations going into this game. As usual my friend joined on stream and him being a gaming novice he went on guiding me on what to do etc *Insert "Assuming control" meme*

The big difference and selling point of this game is the dual protagonist system. I don't know if in the original version of the game it worked the same but the seamless instant transitions between Rebecca and Billy were pretty cool, barring the annoying and clunky controls and menus. Thank God you could give the order to follow around automatically cuz twin sticks shtick doesn't work for me. The few times they both had to get separated and use their abilities to move the progression forward and rescue each other was a fun variation added to the game as well. The (very) limited inventory space was still as suffocating and annoying as it was in RE1, and after about the halfway point of the game I completely gave up on lugging stuff around with me and gathering it in safe spots; I'd just interact with it and mark it on the map for a future use if needed. Oh and speaking of the item placement and the map memory of said items was a good QoL addition over RE1.

JibceJPYuT1L9v3N.jpg


People had told me this game was more difficult and unforgiving but I found it to be far easier than RE1. There were a few well placed jumpscares and a couple difficult encounters but I died only once through the game. I literally got tired of the tedious amounts of healing and bullets the game kept throwing at me, and just started walking past it. The puzzles were also straight forward and each key item that you picked you'd immediately know where/when to use it unlike the first game.

Story: I'd say it was barebones and contrived but I'm more than willing to give it a pass for both the game's age and genre. From my understanding this is a direct temporal prequel to RE1 and the events here happen a stones throw away atop the hill from where the iconic RE1 residence is placed. I'd say the first half of RE0 was more tightly paced and immersive (especially the train). The second half lost some of that momentum, and you could tell the story started to rush toward its conclusion. The final boss was *without spoilers* the androgenous looking slug dude in the intro sequence...a mediocre boss fight imo.

Overall I think this was a RE1-lite with experimental dual protagonist that were a fun novelty but I honestly prefer having a single protag. It was more RE so it was an enjoyable experience, but not great or memorable enough to warrant a revisit. Bonus points for Rebecca looking extra nice in the leather outfit.
Next up: I plan to play RE2. Not sure yet whether og or remake.
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I think that's a fair assessment. There is good in 0, but it's packaged with some stuff that's better enjoyed when you learn to play around its shortcomings. Hookshot, Billy/Rebecca solo sections, etc.

For what it's worth, 0 has a connection to OG 2 (I won't spoil, you know me) that if you play it you will 100% understand what I mean. Admittedly I am biased because the original trilogy is my favourite of the lot, but it's a common opinion that OG2 is the high point of the classic games. It is the last game without quick turn, but with auto-aim you aren't going to suffer.

2 Remake is undeniably a great game, but it's essentially alternate universe. It also has some fan service that I think benefits from knowledge of the original, but obviously not all fans of 2R played 2 and it didn't lessen their enjoyment.

You can't really go wrong either way in all honesty, and in line with that you'll get a split response in terms of what to do next.
 
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RE6 is a way better game. RE6 doesnt require you to backtrack 10 minutes to pick an item you dropped at the start of the game.
 
RE6 is a way better game. RE6 doesnt require you to backtrack 10 minutes to pick an item you dropped at the start of the game.

Yeah, RE6 just makes you replay multiple segments and bosses with different characters throughout the campaign. :messenger_smirking:
 
It's a beautiful game that can be cool at times, but the switching back and forth between characters got pretty tedious pretty quick for me.

The train is definitely one of the coolest RE areas by far though. I put it right up there with stuff like the shark tank in RE1R and the fire room in the original re4.
 
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I heard RE 0 and RE Code Veronica are next on the list as far as Remakes go for Capcom and both are pretty far in development. Would NOT be surprised if we hear about it either later this year or sometime early next year. There is a good chance one of these remakes will make a splash in 2027
 
Item management was awful, but still love the game, the AI taking over your hard earned ammo and weapons added it to the difficulty, but only as a side effect :pie_roffles: a co-op mode ala RE5 should have worked great imo
 
RE6 is a way better game. RE6 doesnt require you to backtrack 10 minutes to pick an item you dropped at the start of the game.

The lack of storage container is extremely stupid. Also I think there's a point at which you can't return to previous areas (or maybe it was having to switch GameCube discs) that broke that even more.
 
This was the second RE game I played. I loved the train section but eventually hated the Item Dropping Mechanic. They should have just went with the way the other games have you store and manage your items. I ended up losing that Granade Launcher due to this. The prerendered backgrounds are beautiful. The gameplay was tough at first but it eventually got super easy and by the end, I hardly died
 
RE6 at least is a completely brainless, over-the-top action movie wannabe.
Zero takes everything in the most serious way possible, then throws in a Kingdom Hearts villain as the main antagonist.

The clumsy inventory management and the incredibly obnoxious enemies (the little monkeys, the dogs in that cage room, the giant scorpion, the exploding things) made me dislike the game. Only Code Veronica managed to be so unbelievably stupid as to be worse, but I'm never tempted to replay Zero in any form.
 
I feel like I liked it way more than most of the other people.

I've never had a problem with the item drop mechanic, as the game is rather clear that you should just drop your stuff in the main hall from where you can quickly navigate to almost every other area.

The main problems with the game for me are connected with the lore, connections to other games and the main villain, as most of that doesn't make much sense. But then RE4 and everything onwards came out and make an even bigger mess of the series' timeline and continuity.

It's also surprisingly challenging. If we're talking about normal difficulty modes, it might be the hardest RE game of all mainline entries. Thankfully, not in the way Code Veronica was, as there's pretty much no place where you can softlock yourself (except maybe the giant bat boss if you're really low on resources and don't use different save slots).
 
Pssss I think it's the worst main RE game in the pre-4 era, it felt very rushed and not very inspired in a lot of areas (bosses, the main location, etc) . I loved the train part and the zapping system was a interesting idea though.

I would like some indie spiritual successor but without its problems.
 
Good OP for a game that I found a little disappointing. I think teaming up in RE games has to be done really well (like with Ashley Graham--fight me) or else it's going to bring down the whole experience (RE0, RE6). Even so, I thought the train opening section was fantastic, and I always love me some Rebecca Chambers. And yeah that costume.
 
Easily the worst of the pre-RE4 games.

The train opening area is pretty strong, but sadly that's a small part of the game, and all the bullshit we all hate comes into to full effect shortly after the derail.
 
would love if they remake it with better inventory system, so i don't need to spend half of my playtime just to mule item from one gather location to another location, and then back track to that location just to refill some item

i like how RE1 remake has a bonus mode that make storage doesn't link with each other, and then some genius at capcom think it's great idea to make a game with that mechanic
 
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I love RE and the classic gameplay ever since they were introduced.

That said… Zero is by far the worst classic RE anf no matter how often I replay it to give it a chance to change my mind, I am always confirmed. I don't get how other fans don't understand they needed to shake up the formula after this one.
 
Billy was great and the gameplay is probably the best of the classic RE's after Nemesis and Outbreak but the story was absolute garbage. Which is a shame because the premise was great but they just had to amp up the sci fi anime nonsense. Still a better overall game than most of the franchise anyway.

The difficulty was always a little overblown. The zombies' had these giant hit boxes on their grabs but that was really only a problem on the train. Other than that it was mostly the monkees that gave people fits.
 
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The difficulty was always a little overblown. The zombies' had these giant hit boxes on their grabs but that was really only a problem on the train. Other than it was mostly the monkees that gave people fits.
I had two Eliminators chain attack me in a corner once and all I could do was die.
 
Sure, but you're swapping one kind of repetitive activity for another.
At least youre seeing things from a different perspective, and the things you have to do are a tad different depending on who you're playing as. And it has a neat and novel concept of occasionally running into another pair of players if you leave the connection open.

Those sections are also usually boss fights and are over in 10 minutes at most
 
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I love class fixed camera angle pre rendered background tanky control Resident Evil games. That includes Zero too.
However Zero, and especially back in the day, had to fight with gigantic technical limitations. If you ever played the original one on the Gamecube it was slow as hell and extra clunky.


One of the biggest issues was the missing Storage Box and Inventory Space. The game would've been remember significantly better if it ran better and had more QoL. It is a fun game with great characters and some amazing settings.
Like other people have pointed out it would benefit hugely from a remake. I am not quite sure how they would go about it and making it third person character swapping as well or a coop game with biggest more action oriented environments.

Would be great to get Code Veronica and Zero remakes, but please take your time CAPCOM and don't outsource them or half ass them.
 
CV and Zero over RE5 and 6 anyday. Not even close. Unless you want action game. Depends what you want

If your a fan of the Backtracking, puzzles, survival horror and metroidvania style level design, which is what the classics are mostly about, than CV and 0 will most likely serve you better. 5 and 6 just action zombie games… They are fine as there own games, but have many missing parts to classic RE formula
 
I'm playing this right now, as I'm a bit of a Resi virgin (Only finished OG Res 2)
Fucking cock roach things are ridiculous bullet sponges.
Enjoying it so far though.
 
The game nose dives after the train section.

This was also the turning point of the series where the cringe and shite set in with the opera singing leech master, bullet time dives and such.
 
CV and Zero over RE5 and 6 anyday. Not even close. Unless you want action game. Depends what you want

If your a fan of the Backtracking, puzzles, survival horror and metroidvania style level design, which is what the classics are mostly about, than CV and 0 will most likely serve you better. 5 and 6 just action zombie games… They are fine as there own games, but have many missing parts to classic RE formula
Yeah as much as I don't enjoy RE0 and CV. I'll still very much take them over 6 and 5.

I think a remake of both of 0 and CV have great potential especially CV with the characters, enemies, and setting.
 
Classic Rebirth is fantastic! I'm told it works on the GOG releases if you download the Japanese option

That is correct. However, any graphics modding on RE1 requires a non-AMD card or graphics card wrapper app last I checked.

P.S. The Code Veronica slander in this thread is a little ridiculous. It is narratively ambitious, visually striking, full of fun cheesy dialogue, and weapons pack a punch. Its only real weak points are pacing, boss balancing, and no understanding of how a sniper scope should work in a videogame. Much better than the trash original Nemesis escapade that stole its mainline entry number.
 
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I think it was Shinji Mikami that said he felt the game should have been about the S.T.A.R.S. members that died in 1. I loved that idea.

There was no way they would've done a mansion again if they knew about the RE1 remake when they first conceptualized the game as an exclusive for the N64.
This. Hugely wasted opportunity. Who the hell is Billy? I wanna know more about Forest Speyer.
 
If Capcom ever does another remake of RE1 it'd be a nice touch if they added a Billy zombie out in the forest somewhere.

No big emphasis on the reveal, no cutscene, no interaction with Rebecca - just a single Billy-skinned zombie loitering outside for you to put down.
 
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If Capcom ever does another remake of RE1 it'd be a nice touch if they added a Billy zombie out in the forest somewhere.

No big emphasis on the reveal, no cutscene, no interaction with Rebecca - just a single Billy-skinned zombie loitering outside for you to put down.
Most appropriate username ever :messenger_grinning_smiling:
 
RE6 is a way better game. RE6 doesnt require you to backtrack 10 minutes to pick an item you dropped at the start of the game.
Re6 has plenty of walk-and-talk sections where the game takes control away from you for several minutes, as was the standard at the time, thats way worse
 
Did the N64 beta ever leak? I know 1.5 leaked from a capcom developers estate sale after he passed away
It did not, but Capcom themselves treated fans to a high quality gameplay capture of the N64 build as a complimentary bonus when Zero remaster released. Before that we just had a couple of dodgy off-screen game show videos and magazines screenshots.

I'm guessing they obviously still have it in their archives.
 
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