Obviously I disagree, but even by your own admission, Prime 1 had 3 "somewhat sprawling" areas. Prime 4 had zero. I'll admit that the sprawling aspect is somewhat artificial and the game is mostly linear, however, it's still much more cleverly designed to mask that and make the exploration feel rewarding, atleast to many of us. The levels are just more intelligently designed. Even if you discount Tallon Overworld as simple and a hub, I'd argue it was a GOOD hub and served its purpose. There's really no comparison to the Desert. It's large just to make it feel expansive and there's practically nothing to actually do in it and it serves largely just as an excuse to ride the motorcycle. It would have been barely passable in a 20 year old game and I find it inexcusable now.
Not trying to come off aggressive and again I'm glad you liked it, just trying to give you some counter arguments.
Yeah, no I appreciate the discussion. It's why I posted my thoughts because I've been tired of seeing so many drive by hate posts without any thought put forth in them.
It's true in Beyond none of the areas are really sprawling. And they don't really attempt to create an illusion they are (besides the beautiful backgrounds in Ice Belt & Fury Green). But they are tightly designed, and areas like Ice Belt, Volt Forge, and Lava Pool change.
Which is something I really enjoyed. In Prime 1 one of the coolest parts was exploring the crashed Space Frigate. It felt like an actually mystery unfolding in front of your eyes. Besides that, there was snippets of environments changing like the Space Pirate base without power in Phendrana Drifts & the poison being removed in Chozo Ruins. But these were minor differences.
Volt Forge was absolutely awesome in how it changed. It might be my favorite area in the series since Sanctuary Fortress (best level ever made). I know some people aren't fond of combat taking the forefront, or the bike aspect. But I loved it all, the battles were intense. It helped I missed a couple Energy Tanks because it was challenging, fun & rewarding.
Ice Belt provided probably the creepiest experience I've seen in a Metroid game since the Dead Ship in Corruption. But it was loads better than that. It could have used more enemies, and the Grievers should have been more aggressive (which is why I look forward to my hard playthru). But the buildup and atmosphere was top tier.
And Lava Pools. This one surprised me and I think a lot of people might have missed this one if they did not go back after getting the Spark Shot.
The whole enemy line up changed, parts of the area was destroyed. The battles again, intense if you had missed some Energy Tanks or did not have the upgraded shots.
So while it was not sprawling like Echoes or Prime 1, the areas evolving and changing kept it exciting for me. It rewards backtracking, there are tons of upgrades. And many of them are hidden very cleverly.
I know Sol Desert is very divisive. You are correct, it is a very basic kind of hub. Despite that, I really enjoyed traveling across the desert at high speeds. The bike controls were so slick, smashing into crystals was oddly addicting, and stopping to look for hidden upgrades or shrines kept that Metroid feel.
It did feel though, as if there was supposed to be more. A nagging feeling while playing the game. I suspect/hope the rumor of it being developed in tandem with a sequel and or held back for Switch 2 so the release between entries isn't so far apart is oddly true. Still I beat it @ 23 hours 85% items 94% scans. Which is pretty good for a Prime game, I took my time for sure.