Luipadre
Member
I gave it another chance, it kinda growing on me lol. Game is not without issues thats for sureI still plan to try it when I get home Friday but that escalated quickly.gif
I gave it another chance, it kinda growing on me lol. Game is not without issues thats for sureI still plan to try it when I get home Friday but that escalated quickly.gif
Maybe has been debunked since but supposedly HighGuard didn't even have to pay for its slot at his showFor the simple reason that this game flopping hard reflects terrible on him/his tga show, presenting this kind of shit as final trailer of the show even tho he made some big bucks, make him/his show lose status, before it was more or less bangers/games players were hyped for that got the crown jewel trailer spot, this year it was just shitty game, what comes next year, trailer fore some mobile gacha game as long as they fork up 10m usd for geoff?
He really wanted/did everything in his power to make this turd of a game succesful, ofc in the end quality of the product matters most, not marketting alone, hence the diseastrous results![]()
Yeah i was way too optimistic about the player count. It went up steadily when i posted this but its stalling for a while now. Probably 25K is more likely the peak now, we will see. It looks like its already in a death spiral on day two, yikes.25K is already a stretch, look at current player count, it's stuck at 16K~.
You can see how its a bad desing when you gotta teleport to your base. Lazy solutionThe trailer from a month ago was clearly 3v3. The narrow choke point during the siege phase would not play well with more players.
This isn't Battlefield. It's a MOBA. The large map size is to get you to weigh the cost of travel time against grabbing more loot and getting ganked.
Isnt that common in a lot of mobas?You can see how its a bad desing when you gotta teleport to your base. Lazy solution
That mechanic is in every MOBA.You can see how its a bad desing when you gotta teleport to your base. Lazy solution
Isnt that common in a lot of mobas?
But this is not a MOBA. It's a bad mix of several genres. In this case, the teleportation conflicts directly with this:That mechanic is in every MOBA.
If they would've implemented some minions/tower defense mechanics where you a traveling and building these spots for defense/ofense along with gathering resources (including one to enable you to fast travel) it would've make more sense and be more involved (more strategic) . In this current form looks like a lazy decision to prompt you the "solution".The large map size is to get you to weigh the cost of travel time agains
I was thinking it was a moba oops!But this is not a MOBA. It's a bad mix of several genres. In this case, the teleportation conflicts directly with this:
If they would've implemented some minions/tower defense mechanics where you a traveling and building these spots for defense/ofense along with gathering resources (including one to enable you to fast travel) it would've make more sense and be more involved (more strategic) . In this current form looks like a lazy decision to prompt you the "solution".
It's a MOBA.But this is not a MOBA.
The real issues are:I gave it another chance, it kinda growing on me lol. Game is not without issues thats for sure
Yeah just look at marathon. Months of beta testing did wonders to that game. This game still can be decent with a series of fixes, wont be super popular thoThe real issues are:
-Last game at TGA did absolutely hurt them. If it was in the middle this wouldn't have had this much backlash out the gate.
-No media blitz, no trailers, nothing. You have to hype people up.
-Launch issues with servers.
-Similar to concord they tested internally to create an echo chamber. Now issues like "oh it's only 3v3? That's bad" pop up.
-Same as prior point but no beta tests.
This is basically a guide to other developers of what NOT to do when trying to launch a new MP title in today's market.
In Bungo we trust.Yeah just look at marathon. Months of beta testing did wonders to that game
It seems that they removed "From the Creators of Apex Legend and Titanfall" from the Steam Page.
LOL
LMAO even.
*Edit, here the proof![]()
If they didnt pay then most likely they got something on geoff, something crazy bad like proof he is kidlover or something just as bad coz no way he is offering such a lucrative deal for freeMaybe has been debunked since but supposedly HighGuard didn't even have to pay for its slot at his show
https://www.neogaf.com/threads/high...parently-didnt-even-pay-for-the-spot.1692338/
For all the criticism about too big maps and not enough players, i think anyone thinking it was originally higher player counts is correct.
They had more players but reduced it. The game already has performance issues so they reduced it since it was even worse before.
It was probably a late decision and don't have time to adjust and rebalance the map. And they didn't want to tell gamers a month ago it's 3 vs 3 or else gamers would grill it as you could see by the trailer the maps were going to be pretty big with horse travel. It was never going to be COD sized kind of maps so telling it's small player count would be a turn off.
It plays bad is my opinionHow it plays mostly. I wonder if people are hating on it to hate on it or if it has a promise.
And that makes it good? Or..That mechanic is in every MOBA.
Sub 20K then straight to 5K during the night/early morning.It's been hovering in the upper 15k/lower 16k range for hours. Like there's an almost perfect balance between the usual influx of players throughout the day vs the rate at which people are giving up on the game.
Any predictions for today's peak?
It doesn't make it bad.And that makes it good?
I've done a 180 on it too. I've had a number of matches now where we have the stormbreaker looking down at the enemy base and both sides are picking at eachother for a while. It gives off a football goal line stand vibe which is really cool. Communicating with your teammates is a blast.I know I'm in the minority but the game is awesome. I think the map size is perfect for horse riding and gearing up phases.
No proof. Just me guessing.Where's this info from?
Seems to be answering a big question about the game right now, but it needs a source. Is there a dev quote on it?
Same. The thing is, first impressions are not great, you need 3-4 matches to get the feel of the game. Not many people will give it that much timeI've done a 180 on it too. I've had a number of matches now where we have the stormbreaker looking down at the enemy base and both sides are picking at eachother for a while. It gives off a football goal line stand vibe which is really cool. Communicating with your teammates is a blast.
Internet (me as well) got this one wrong. It's fun.
Progression will be its downfall imo.
I'll take a wild guess.It's been hovering in the upper 15k/lower 16k range for hours. Like there's an almost perfect balance between the usual influx of players throughout the day vs the rate at which people are giving up on the game.
Any predictions for today's peak?
Agreed. Best horse riding game since:I know I'm in the minority but the game is awesome. I think the map size is perfect for horse riding and gearing up phases.
I've had great matches with wins on offense, defense, and a wire to wire one where there were 5 points left between the teams.
Other than a few day 1 matchmaking issues I haven't had any tech issues either.
Looking forward to playing more.
I'll take a wild guess.
People still at work in heavy populated eastern time zone USA. People have a full day now to try it out after downloading it yesterday. And anyone in Europe (as people brought up) now caught up with the time zone with time to play.
It's at 18k now at 2pm est. I'll guess when it peaks around dinner time it'll hit 40-50k.
The game already isn't just about shooting things, the mechanic is already thereThat sounds awful. How about the game just be about shooting things?
I know I'm in the minority but the game is awesome. I think the map size is perfect for horse riding and gearing up phases.
I've done a 180 on it too.
I know I'm in the minority but the game is awesome. I think the map size is perfect for horse riding and gearing up phases.
I've had great matches with wins on offense, defense, and a wire to wire one where there were 5 points left between the teams.
Other than a few day 1 matchmaking issues I haven't had any tech issues either.
Looking forward to playing more.
Seeing a pattern here.![]()
The crossover event of the decade.
Veilguard's characters definitely look like they could be part of some hero shooter designed for Gen-z kidsSeeing a pattern here.
Even some of the characters look right out of Veilguard.
I like how they are standing in a fiery lava pit.![]()
The crossover event of the decade.
Concord did have a beta though. Nobody played it. Which is somehow even funnier.The real issues are:
-Last game at TGA did absolutely hurt them. If it was in the middle this wouldn't have had this much backlash out the gate.
-No media blitz, no trailers, nothing. You have to hype people up.
-Launch issues with servers.
-Similar to concord they tested internally to create an echo chamber. Now issues like "oh it's only 3v3? That's bad" pop up.
-Same as prior point but no beta tests.
This is basically a guide to other developers of what NOT to do when trying to launch a new MP title in today's market.