DonkeyPunchJr
World’s Biggest Weeb
Looks like it peaked today at just under 19,300. This shit is DOA
Oh cool I love it when first person shooters stop you from shooting thingsThe game already isn't just about shooting things, the mechanic is already there
Should be a picture of Geoff on his own Petard.
People are really frothing for failures these days, lol.Folks in this thread monitoring the CCU be like:
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The real test starts now. If the 10k CCU players stick around, it'll be a success. Once it dips below a 5k average it's entering dangerous territory.
Game is fun when your winning & fun when teams are even. Game is not fun when sweats are taking your head off.
ARC Raiders has spoiled us.
The real test starts now. If the 10k CCU players stick around, it'll be a success. Once it dips below a 5k average it's entering dangerous territory.
Game is fun when your winning & fun when teams are even. Game is not fun when sweats are taking your head off.
ARC Raiders has spoiled us.
Looks like it peaked today at just under 19,300. This shit is DOA
The Finals has averaged around 12k on Steam with a 75 person studio and is profitable.I wouldn't call that a success personally.
Folks in this thread monitoring the CCU be like:
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Concord 2.0 it is then what a disaster
well at least Concord had cutscenes that were kind of funImo concord was a better game than this lol
The Finals has averaged around 12k on Steam with a 75 person studio and is profitable.
Highguard is a 60 person studio. This never needed a 15k average CCU.
What can I say… morbid curiosity + something to shitpost about while at work.Folks in this thread monitoring the CCU be like:
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Then you must love the game as it is since almost the entire first half of every match is based around fortifying walls, riding around a vast empty map and mining resources until a flag appears.Oh cool I love it when first person shooters stop you from shooting things
Our dude here drops arbitrary numbers like "10k CCU success, sub-5k danger zone" as if he's got insider access to Wildlight's spreadsheetsThe real test starts now. If the 10k CCU players stick around, it'll be a success. Once it dips below a 5k average it's entering dangerous territory.
Game is fun when your winning & fun when teams are even. Game is not fun when sweats are taking your head off.
ARC Raiders has spoiled us.
The mob does not like firm goalposts. It wants to flow in the direction of its lunacy.Fall down six times, get up seven.
Hats off to the art team. They made something that looks like nothing else. It almost looks like a better Mortal Kombat 1.I think these are the cosmetics
The mob does not like firm goalposts. It wants to flow in the direction of its lunacy.
Y'all really threw a parade based off a slope without thinking how many players would sustain a 60 person studio?
They don't need a super huge playerbase, but they need a medium sized one. They need a few thousand at minimum to retain good matchmaking and keep enough whales.Our dude here drops arbitrary numbers like "10k CCU success, sub-5k danger zone" as if he's got insider access to Wildlight's spreadsheets
Devs at Wildlight literally just said "We don't need [player counts] to be super huge in order to be successful"
Wow! I'm having a blast!Then you must love the game as it is since almost the entire first half of every match is based around fortifying walls, riding around a vast empty map and mining resources until a flag appears.
Pretty enlightening...
The pattern isn't the story. It's the degree.Basically, all games follow this pattern.![]()
The pattern isn't the story. It's the degree.
Pretty enlightening...
The creators of Titanfall should've done a spiritual successor to Titanfall.
Update: Seems The Doc actually did lie about it to troll the devs, gg I guess. But if your reputation is so bad that you can troll others by faking your attendance, is it really a win?
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Arc and Marvel Rivals are around their daily peak... I think 40K for Highguard will be a stretch. This game is in serious trouble.
Yup. It's still about 19,000 as I type and it's just past 9 pm est. Unless it picks up somehow, it'll trickle down more as late night creeps in.Looks like it peaked today at just under 19,300. This shit is DOA
That's your typical product strategy with zero focus. Just throw everything at it covering all bases assuming every customer out there will buy or play it because "there's got to be something in there they like".its nonsense art direction of "Fantasy? Sci fi? Lol idk all of it", vomit every color of the rainbow schemes, and the fucking npc banter trying for milennial humor.
The valley of CCU is going to be very interesting, how low can it go? The previous one was at 11K. The massive drop of this day should be reflected tonight...Yup. It's still about 19,000 as I type and it's just past 9 pm est. Unless it picks up somehow, it'll trickle down more as late night creeps in.
Chorizo, you were right. My estimate was way too high. Looks like in night 2, any new players playing are just replacing gamers dropping off 1:1. So even after dinner in eastern and central time USA tome zones which have a lot of people arent enough to boost it higher. So unless it catches on later this week, the numbers should trend down. Only hope is a temp weekend boost.
Shadow dropping the game like Apex is one thing (which they tried again thinking it'll work a second time), but a big problem is that they mislead gamers with that action packed trailer. Watching it, you'd think it's a crazy shooterfest on foot or horseback, your team yanks Excalibur from a stone and you forge ahead crashing through enemy defences with super siege weapon. Big action.
Turns out the game map is giant, it's 3 vs 3, there's tons of pre-battle mining and set up, and skimming some videos most of the fights are indoors - not insane horseback kills like everyone is a Mongolian solider for Genghis Khan in the trailer. So no wonder people are like WTF? The game is more slowed paced than shown where it actually resembles a MOBA. And not typical shooter games which is action from start to end no matter if it's easy to understand TDM or a team based objective mode.
At least for games like COD or BF, those trailers are balls to the wall action resembling the real game. Right in the first minute it's already big shootouts and capturing obejectives.
If Marvel and Arc are indicators, both their daily highs drop about 70% in the middle of the night.The valley of CCU is going to be very interesting, how low can it go? The previous one was at 11K. The massive drop of this day should be reflected tonight...3-5k? People are not coming back/There are no new players picking up the game. But if it's more or less the same, 8-12k maybe they can sustain it a couple of months trying to figure out how to save it. Otherwise... Concord's fate.
It's interesting about the pacing of the game, because its design feels like it was meant to expedite "dead time " between reinforcement/exploration and combat...and it seems they failed miserably... The game feels too slow anyway. So, what's is this game even, a polished prototype? Everyone is saying 3v3 and map size are the biggest issues; the game loop is boring and lame; the foundations of this game are crooked. I'm not sure just increasing the team size to 5v5, reducing the map size or introducing a third team will make the game dramatically better.
I'll take a wild guess.
People still at work in heavy populated eastern time zone USA. People have a full day now to try it out after downloading it yesterday. And anyone in Europe (as people brought up) now caught up with the time zone with time to play.
It's at 18k now at 2pm est. I'll guess when it peaks around dinner time it'll hit 40-50k.