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Highguard Debuts on Steam with a peak CCU of 97k and 21% positive reviews

The real test starts now. If the 10k CCU players stick around, it'll be a success. Once it dips below a 5k average it's entering dangerous territory.

Game is fun when your winning & fun when teams are even. Game is not fun when sweats are taking your head off.

ARC Raiders has spoiled us.
 
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It's already going down 😢... Still hope to reach Concord numbers tho 💪
 
This will be forgotten in about a week or two.

After trying to gaslight the rest of us into believing it was a sure-fire hit, Geoff Keighley will be taking the piss out of it at the TGAs later this year.
 



Should be a picture of Geoff on his own Petard.


Bro can't pull an "omg everyone is upset with me" after shilling for this slop game for weeks, even posting dumb shit like this:





Just check his feed, it's just post after post praising this game. So bizarre.
 
The real test starts now. If the 10k CCU players stick around, it'll be a success. Once it dips below a 5k average it's entering dangerous territory.

Game is fun when your winning & fun when teams are even. Game is not fun when sweats are taking your head off.

ARC Raiders has spoiled us.

I wouldn't call that a success personally.
 
Folks in this thread monitoring the CCU be like:

Spying I Hear You GIF by NOW WE'RE TALKING TV SERIES'RE TALKING TV SERIES
What can I say… morbid curiosity + something to shitpost about while at work.

I love SteamDB. It lets us cut through the all the narratives, all the fanboy bullshit, all the paid influencers + media shills, and look at the raw numbers for ourselves.
 
Oh cool I love it when first person shooters stop you from shooting things
Then you must love the game as it is since almost the entire first half of every match is based around fortifying walls, riding around a vast empty map and mining resources until a flag appears.
 
The real test starts now. If the 10k CCU players stick around, it'll be a success. Once it dips below a 5k average it's entering dangerous territory.

Game is fun when your winning & fun when teams are even. Game is not fun when sweats are taking your head off.

ARC Raiders has spoiled us.
Our dude here drops arbitrary numbers like "10k CCU success, sub-5k danger zone" as if he's got insider access to Wildlight's spreadsheets

Devs at Wildlight literally just said "We don't need [player counts] to be super huge in order to be successful"
 
That reminds me. This game is making money from selling cosmetics, right? Could someone share a screenshot of them or something? Haven't seen anyone even mention them, which seems like a bad sign.
 
Our dude here drops arbitrary numbers like "10k CCU success, sub-5k danger zone" as if he's got insider access to Wildlight's spreadsheets

Devs at Wildlight literally just said "We don't need [player counts] to be super huge in order to be successful"
They don't need a super huge playerbase, but they need a medium sized one. They need a few thousand at minimum to retain good matchmaking and keep enough whales.
 
Personally I feel a bit bad for developers as they were not as obnoxious as the Concord's developers. Though they have made a game for journos, not for normal people.

Pretty enlightening...


Nothing enlightening - people play the game longer if they like it more. Would not be surprised if long time players are journos and developers. You don't play crap for long if you don't like it.
 
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BTW I put Men_in_Boxes on ignore after he told me Team Fortress 2 succeeded despite having terrible character designs. This dude will say anything no matter how retarded in order to avoid conceding an argument.

I can only assume he's saying equally retarded things here judging by all the ignored quotes I see lol
 
Update: Seems The Doc actually did lie about it to troll the devs, gg I guess. But if your reputation is so bad that you can troll others by faking your attendance, is it really a win?

He did not pull the DSP card. Has he really sank to that level of lying? Someone should ask him if he even has the Lambo
 
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Arc and Marvel Rivals are around their daily peak... I think 40K for Highguard will be a stretch. This game is in serious trouble.
Looks like it peaked today at just under 19,300. This shit is DOA
Yup. It's still about 19,000 as I type and it's just past 9 pm est. Unless it picks up somehow, it'll trickle down more as late night creeps in.

Chorizo, you were right. My estimate was way too high. Looks like in night 2, any new players playing are just replacing gamers dropping off 1:1. So even after dinner in eastern and central time USA tome zones which have a lot of people arent enough to boost it higher. So unless it catches on later this week, the numbers should trend down. Only hope is a temp weekend boost.

Shadow dropping the game like Apex is one thing (which they tried again thinking it'll work a second time), but a big problem is that they mislead gamers with that action packed trailer. Watching it, you'd think it's a crazy shooterfest on foot or horseback, your team yanks Excalibur from a stone and you forge ahead crashing through enemy defences with super siege weapon. Big action.

Turns out the game map is giant, it's 3 vs 3, there's tons of pre-battle mining and set up, and skimming some videos most of the fights are indoors - not insane horseback kills like everyone is a Mongolian solider for Genghis Khan in the trailer. So no wonder people are like WTF? The game is more slowed paced than shown where it actually resembles a MOBA. And not typical shooter games which is action from start to end no matter if it's easy to understand TDM or a team based objective mode.

That's your typical scammy bullshot videogame trailer for ya.

At least for games like COD or BF, those trailers are balls to the wall action resembling the real game. Right in the first minute it's already big shootouts and capturing objectives.
 
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Watched a couple matches,

I am so out cause the map is massive for 3v3, its nonsense art direction of "Fantasy? Sci fi? Lol idk all of it, who cares!", vomit every color of the rainbow schemes, and the fucking npc banter trying for milennial humor.

It's distilled slop. Free for this game is a good price if you don't place a value on your time.
 
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its nonsense art direction of "Fantasy? Sci fi? Lol idk all of it", vomit every color of the rainbow schemes, and the fucking npc banter trying for milennial humor.
That's your typical product strategy with zero focus. Just throw everything at it covering all bases assuming every customer out there will buy or play it because "there's got to be something in there they like".
 
Yup. It's still about 19,000 as I type and it's just past 9 pm est. Unless it picks up somehow, it'll trickle down more as late night creeps in.

Chorizo, you were right. My estimate was way too high. Looks like in night 2, any new players playing are just replacing gamers dropping off 1:1. So even after dinner in eastern and central time USA tome zones which have a lot of people arent enough to boost it higher. So unless it catches on later this week, the numbers should trend down. Only hope is a temp weekend boost.

Shadow dropping the game like Apex is one thing (which they tried again thinking it'll work a second time), but a big problem is that they mislead gamers with that action packed trailer. Watching it, you'd think it's a crazy shooterfest on foot or horseback, your team yanks Excalibur from a stone and you forge ahead crashing through enemy defences with super siege weapon. Big action.

Turns out the game map is giant, it's 3 vs 3, there's tons of pre-battle mining and set up, and skimming some videos most of the fights are indoors - not insane horseback kills like everyone is a Mongolian solider for Genghis Khan in the trailer. So no wonder people are like WTF? The game is more slowed paced than shown where it actually resembles a MOBA. And not typical shooter games which is action from start to end no matter if it's easy to understand TDM or a team based objective mode.

At least for games like COD or BF, those trailers are balls to the wall action resembling the real game. Right in the first minute it's already big shootouts and capturing obejectives.
The valley of CCU is going to be very interesting, how low can it go? The previous one was at 11K. The massive drop of this day should be reflected tonight... 🤔 3-5k? People are not coming back/There are no new players picking up the game. But if it's more or less the same, 8-12k maybe they can sustain it a couple of months trying to figure out how to save it. Otherwise... Concord's fate.

It's interesting about the pacing of the game, because its design feels like it was meant to expedite "dead time " between reinforcement/exploration and combat...and it seems they failed miserably... The game feels too slow anyway. So, what's is this game even, a polished prototype? Everyone is saying 3v3 and map size are the biggest issues; the game loop is boring and lame; the foundations of this game are crooked. I'm not sure just increasing the team size to 5v5, reducing the map size or introducing a third team will make the game dramatically better.
 
Hopefully devs learn their lesson and stop putting out those shitty, half-baked MP games. We could have had a nice sp campaign by the same devs as Titanfall but nah, fuck that I guess.
 
The valley of CCU is going to be very interesting, how low can it go? The previous one was at 11K. The massive drop of this day should be reflected tonight... 🤔 3-5k? People are not coming back/There are no new players picking up the game. But if it's more or less the same, 8-12k maybe they can sustain it a couple of months trying to figure out how to save it. Otherwise... Concord's fate.

It's interesting about the pacing of the game, because its design feels like it was meant to expedite "dead time " between reinforcement/exploration and combat...and it seems they failed miserably... The game feels too slow anyway. So, what's is this game even, a polished prototype? Everyone is saying 3v3 and map size are the biggest issues; the game loop is boring and lame; the foundations of this game are crooked. I'm not sure just increasing the team size to 5v5, reducing the map size or introducing a third team will make the game dramatically better.
If Marvel and Arc are indicators, both their daily highs drop about 70% in the middle of the night.

HG is a new game, so who knows how it's trend will be against established games like above. But if HG peaked at 33k today, then a similar drop would put it at 10-11k in the middle of the night.

Edit: The 33k peak still included last night as that's the highest peak from 24 hours. The daily high looks like about 19k. So a 70% drop would make it drop to about 6k. But to be fair, HG's player count is steady all day. So maybe it wont drop that much.
 
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I'll take a wild guess.

People still at work in heavy populated eastern time zone USA. People have a full day now to try it out after downloading it yesterday. And anyone in Europe (as people brought up) now caught up with the time zone with time to play.

It's at 18k now at 2pm est. I'll guess when it peaks around dinner time it'll hit 40-50k.

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