memoryman3
Member
I agree but there are a couple of points we need to address:
1. It's around 10 years since MS started going downhill. If we accept a 5 year dev cycle for a "AAA" game, their new IPs would have either a second entry already released or very close to release. Their established IPs would have 2 releases and a sequel in the making.
2. Dev cycle is not inherently increased because of the new hardware. Part of it is due to bad management which can then be subcategorised to many other reasons.
They should have cleaned house long ago and hired people with the right skills.
The Activision and Bethesda buyouts showed us they intended to throw serious money into the industry, but instead of addressing their internal disease, they brought others in and infected them too.
I feel like management is largely a scapegoat. Phil Spencer wasn't responsible for Craig in Halo Infinite.
And the most successful platform holder in the world, Valve, hardly make any games nowadays. Why are Sony/Microsoft expected to make so many more, unless you admit you only see consoles as secondary gaming platforms?