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[KeplerL2] PS Portal OLED Version coming this year

Streaming away from the living room, playing on the portal if someone else wants to watch something on the TV, winding down on the sofa or bed and not wanting to have the TV anymore etc etc it isn't rocket science to understand some use cases.
You mean people give up the telly? Willingly? Without even putting up a fight?
 
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How is the input lag on It ? Are games like Silksong doable on this ?
Input lag probably does exist in the milliseconds but I cannot perceive it.

I don't use it as my main gaming platform by any means. 4K TV is obviously where it's at. But for travel for work and to get a quick 20 minutes while some Director is talking shit on a conference call and I don't need to pay attention it's the best remote play experience I have ever had.

I haven't played silksong yet but the original hollow knight is playable 100%. Going through "the messenger" at the minute and it is quite a tricky platformer at times, it runs very smooth and I would be funny about input lag and delay, I hate it.
 
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Thats honestly pretty shortsighted when you actually break it down, especially for anyone who's already in the PlayStation ecosystem
The PlayStation ecosystem is now on Steam.
Sesame Street Idk GIF
 
I actually bought a Portal like 2 months ago. As someone who doesn't have a PS5 it was a nice alternative now you can stream games on PS+. I do love OLED screens, but as others have said, the Portal screen is actually very nice as is.

The device cost me £170 and 1 year of the highest teir of ps+ was £80, so a total of £250 and I am pretty happy with it. I haven't played that much, but games like Demon's Souls play really well with minimal input lag.
 
I actually bought a Portal like 2 months ago. As someone who doesn't have a PS5 it was a nice alternative now you can stream games on PS+. I do love OLED screens, but as others have said, the Portal screen is actually very nice as is.

The device cost me £170 and 1 year of the highest teir of ps+ was £80, so a total of £250 and I am pretty happy with it. I haven't played that much, but games like Demon's Souls play really well with minimal input lag.
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Sold mine a while ago as I had stopped using it as the steam deck can stream from the ps5 and it's OLED. Glad for the folks that want this though.
 
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This actually makes the new handheld sharing an OLED screen more likely. What are the chances they secured a deal for OLED supply and will use the bulk order for Portal too?

That's certainly possible, and it makes a lot of sense. If Sony has to partner with another supplier for OLED displays, then they could strike a deal where Sony gets a break on pricing for screens for the PS Portal v2, in exchange for committing to a long-term contract extending to the "PS6 Portable.

Then again, as we've seen in this industry, nothing is guaranteed. They could borrow a page from the Nintendo playbook: go back to LCD for the initial batch of "PS6 Portable", then offer an OLED version a year or two later.

Sony, too, has shown they can execute some peculiar moves. They revised the PS Vita from OLED in the earlier version to LCD in the later version.

I think I'll just stop here...don't want to give anyone any ideas.
 
Like I said, PS Portal can do something no other handheld on market can do, which is Dualsense integration. So it's good to have that option for those who want it. But at the same time Sony is gating Cloud Gaming behind the PS5 Console and Portal devices. It is very much an Apple like tactic to limit service to their own ecosystem without having to compete properly in Cloud.

You've got some good points here.

The funny thing is, about 10 years ago, Sony had the PS Now service on a wider range of devices: PS3, PS4, PS Vita, PSTV, PC, and several smart TVs. In 2017, they did some upgrades to the back end, which greatly improved the streaming quality. Unfortunately, a lot of the older devices didn't have enough grunt to handle the new codecs, so Sony gave the axe to everything other than PS4 and PC. (They have since added PS5 and PS Portal.)

Sony said that they would eventually bring back PS Now streaming (now under the PS Plus Premium banner) to newer generation smart TVs and smartphones. Several years have passed, but that still hasn't materialized.

Meanwhile, Sony did make some good strides in expanding PS Plus Premium. Most notably, they added the ability to purchase some PS5 games outside of the Game Catalog and stream to the PS5 or PS Portal.

With the new ability for PS Plus Premium subscribers to "roll your own" PS5 streaming library, Sony's next move should be to fulfill their pledge, and finally bring PS Plus Premium streaming to smart TVs and phones.

I don't believe that doing this would detract from PS Portal sales in any significant way. On one hand, Sony might lose 10% to 20% of future Portal sales...perhaps a few hundred thousand people over the next year. On the other hand, they could gain millions of new users who are suddenly able to buy a DualSense, link it to the TV or phone that they already own, and start buying PS5 games for streaming.
 
Am I misunderstanding your point? You can stream to other devices.

edit-NM. I see you are specifying PS5 games. That will come when Sony feels it will no longer be a threat to their primary business, which is consoles. Having a device like the Portal is exhibit A that consoles are still their primary focus.
I will argue that NOT expanding their ecosystem to properly compete in PC, Console, Cloud, Mobile can be a much bigger threat to their primary business.
As I just said, Portal has a more specific use case. Yeah....if you want a device that streams everything then Portal ain't it. If all you game on is PlayStation then it is a valid option. And rolling out services to many devices is always done in stages so we very well may see PS+ Premium coming to the PS remote app in the future, but this isn't about PS+. Clearly there is a market for Portal and it isn't necessarily tied to cloud streaming since Portal was selling well long before it had that capability.
Yea, I have nothing against the Portal, its specs suck, but it does the job fine for now. I simply want PS+ Premium PS5 streaming to expand. I would've gotten a Portal if it at least had a browser, or the Android on it could be hacked. Dualsense controllers work fine with xcloud. As long as Gamepass exists, Xbox ecosystem is my preference, but I would prefer to have PSN as my secondary, rather than buying Sony games from a middle man on Steam/Epic, then streaming them via Boosteroid.
I'd be shocked if this wasn't a move to increase MSRP of the product. $150 on sale for a Portal is fine, now that you can stream cloud games directly without a PS5, but I don't see a compelling reason to buy this for more than $200. Especially not relatively close to a portable PS6.
Are you implying they will get rid of the base model and only sell the OLED variant for $250? That would suck, but if they can get a supply chain that lets them do OLED for $199, that would be very worth it. Unless they plan to do 1080/60 LCD Portal for $199, and 1080/120 OLED Portal Pro for $249-$299.
It's as if they are a console company first and provide options to their target market. 🤷‍♂️
Are they a Console only company or Gaming company? Gaming is far bigger than Consoles only.
 
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I will argue that NOT expanding their ecosystem to properly compete in PC, Console, Cloud, Mobile can be a much bigger threat to their primary business.

Yea, I have nothing against the Portal, its specs suck, but it does the job fine for now. I simply want PS+ Premium PS5 streaming to expand. I would've gotten a Portal if it at least had a browser, or the Android on it could be hacked. Dualsense controllers work fine with xcloud. As long as Gamepass exists, Xbox ecosystem is my preference, but I would prefer to have PSN as my secondary, rather than buying Sony games from a middle man on Steam/Epic, then streaming them via Boosteroid.

Are you implying they will get rid of the base model and only sell the OLED variant for $250? That would suck, but if they can get a supply chain that lets them do OLED for $199, that would be very worth it. Unless they plan to do 1080/60 LCD Portal for $199, and 1080/120 OLED Portal Pro for $249-$299.

Are they a Console only company or Gaming company? Gaming is far bigger than Consoles only.
All that waffle just to port-beg. Quick question: does your whole "analysis" apply to Nintendo as well? Are they a console-only company or a gaming company?

They should reconsider their exclusives, Mario on PS5 running at 300fps will be glorious
 
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Are you implying they will get rid of the base model and only sell the OLED variant for $250? That would suck, but if they can get a supply chain that lets them do OLED for $199, that would be very worth it. Unless they plan to do 1080/60 LCD Portal for $199, and 1080/120 OLED Portal Pro for $249-$299.

Hopefully I'm wrong, but I don't see modern Sony supporting two models of Portals right now. They'll be looking for excuses to increase the average selling price, and they can market a larger OLED panel, better wifi, bigger battery as upgrades. Pretty much every hardware manufacturer is trying to eliminate their lowest priced options right now because they're viewed as unsustainable.
 
If Sony's gonna delay the PS6/Handheld then they should use the OLED Portal as a good enough option for the next couple years by putting a little more effort into it and allow better remote play and cloud performance.
 
I will argue that NOT expanding their ecosystem to properly compete in PC, Console, Cloud, Mobile can be a much bigger threat to their primary business.

Are they a Console only company or Gaming company? Gaming is far bigger than Consoles only.

You can argue it all you want but Sony has the data to back up their decisions. You make it sound like they have not invested in things like streaming when that is simply untrue (hint, they did before MS did). Sony has stated in the past they will put their console business first. They are not ignoring other avenues for revenue, but they are not going to prematurely kill their golden goose. What is this "gaming is bigger than consoles" nonsense anyway? Yeah, no kidding. Should everyone fold and focus on mobile since that is the majority of the market? Seems silly that you want companies to chase the same things when the gaming market will be healthier overall if gaming companies continue for focus on their strengths.
 
I'd be mad if I played my portal more.

I need to stop buying things at launch these days. The Switch 2 will be the last console I buy at launch. I'll wait for the PS6 Pro or whatever mid gen refresh they do.
Eh, it's never a sure thing either way.

  • PS5 turned out to be pretty good buy if you play 3rd parties or BC games as it's not really any cheaper now.
  • XSX is literally more expensive now.
  • S1 is the only Switch which is easily hackable.
I did skip S2 since I am going to wait for OLED and I am not going for PS6 or Xbox Next as PC is sufficient at this juncture since Sony brings most of their games to PC anyways. And MS brings everything to PC.
 
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I will argue that NOT expanding their ecosystem to properly compete in PC, Console, Cloud, Mobile can be a much bigger threat to their primary business.

If these are the "four pillars" of video gaming, then I'll start by saying that no single company has been able to achieve strong success in all four market segments simultaneously. Many companies have a hard time getting success in one of them, and no one has ever been truly dominant in two.

Sony is actually one of the only companies that has actually dabbled in all four segments, to varying degrees of success. Let's see where each pillar stands in PlayStationland:

  1. PC: They seem to be doing fairly well with releasing some of their big games here. They have to manage this carefully, so as not to cut into their console business. I don't think they should lean too heavily in releasing their games on PC so soon after console release. In fact, I'd actually dial this back a bit, and give the console games more room to breathe (aside from a few online-focused games, which can continue to be released simultaneously or close to it).

  2. Console: Rock solid, sturdy and reliable. They lack a true portable console, and the VR market is shaky (for everyone). However, when it comes to traditional games on your TV screen, they are the top-of-the-line gold standard.

  3. Cloud: PS Plus Premium already has almost all the ingredients they need for a winning recipe. They have a spectacular game lineup, excellent streaming performance, and a solid user interface, all at a good price. There's one huge ingredient missing, though. They need to expand the availability of the service to more devices, as I described earlier. If PS Plus Premium streaming were available on major smart TVs and iOS/Android devices, then they'd storm this market segment, too.

  4. Mobile: Here's where Sony is weakest. They've dabbled with mobile phone gaming at various points in the past, but never had any meaningful success. It looks like they're preparing to give it another attempt soon.

Sony must not take their foot off the brake in the console market. At the same time, they clearly need to address the mobile market. This is their key to growth. It actually enhances the other three market segments. Here's what they need to do:

  1. Expand the PS Remote Play app on iOS/Android to support streaming games through PS Plus Premium, including games from the Game Catalog, and also "streamable" purchases from PS Store.

  2. Create a high-quality mobile phone game controller, similar to a split version of the DualSense, with the proper PlayStation control layout (including symmetrical analog sticks). This would be usable with #1 above, and (of course) also with other mobile games. When combined with #1 above, you know what this resembles? Yes, the PS Portal.

  3. Make some good standalone mobile games based on popular PlayStation game franchises. The games should also include full PSN integration, with the friends list, communication, and trophies. If the game is related to one of their current console games, then they can also have some kind of data communication with the console/PC version of the game. They don't have to make a lot of these mobile games, just a few really good ones.

  4. But, if they want a lot of mobile games quickly, they could tap into their past. Release emulated PS1/PS2/PSP games on mobile platforms, with PSN integration, and cross-buy/cross-save with the corresponding games on PS4/PS5.

Strengthen the mobile pillar, and the entire PlayStation structure will become unshakeable.
 
PS Portal is what Microsoft should have done but lacked the courage or competence to do.

If you want to pay for xCloud rental and wait in line to play, just buy the "Xbox" Portal.
If you want to play whenever you want, avoid queues, and not pay for xCloud, buy an Xbox Series X and an "Xbox" Portal.

But I'll explain why Microsoft doesn't do this: they want to force an eternal monthly rental fee on you and prevent you from buying your own games and having your own console to play your streaming.

As always, Xbox consumers are treated like fools, manipulated and deceived, and then they come to bother us in PlayStation forums criticizing a product that is far superior to Microsoft's garbage made for suckers.
It's video games dude. It's not that serious. Good lord lol.
 
That's certainly possible, and it makes a lot of sense. If Sony has to partner with another supplier for OLED displays, then they could strike a deal where Sony gets a break on pricing for screens for the PS Portal v2, in exchange for committing to a long-term contract extending to the "PS6 Portable.

Then again, as we've seen in this industry, nothing is guaranteed. They could borrow a page from the Nintendo playbook: go back to LCD for the initial batch of "PS6 Portable", then offer an OLED version a year or two later.

Sony, too, has shown they can execute some peculiar moves. They revised the PS Vita from OLED in the earlier version to LCD in the later version.

I think I'll just stop here...don't want to give anyone any ideas.
From what I've gathered from past gens Sony seem to operate differently with the loss leader model. So it will depend on if they continue with that.

Nintendo aims for the cheapest parts possible and highest margin with early adopters and then sells a more expensive version later. With PlayStation early adopters usually get the better stuff as they source the better parts for launch. Then midway they need to increase installbase/margin and they source the less expensive stuff for hardware revisions to push those who still haven't bought it due to price. They might have a midgen premium device too like the Pros but their hardware revisions normally don't get more expensive parts to increase cost. They normally get cheaper parts to drive down that cost.
They've done this with most of their consoles especially PS3 and Vita. My bet is on the next PS Handheld being OLED at launch. That's if their business model hasn't changed to the Nintendo playbook like you mention.
 
  1. But, if they want a lot of mobile games quickly, they could tap into their past. Release emulated PS1/PS2/PSP games on mobile platforms, with PSN integration, and cross-buy/cross-save with the corresponding games on PS4/PS5.
They did that actually. I had the Xperia S, still labeled as a « PS Phone » while not having a controller like the Xperia Play, and you could buy PS1 games on a specific PS Store.
 
Because someone wants clicks. Seriously these things are cool, but they have a relatively low attach rate. Making a more expensive one that has a slightly better screen is not going to bring in many new users. Google says they likely sold 4-5 million worldwide. That is pretty decent, but what does a better model do for you? Do existing users upgrade for such little gains? How many new buyers are left and how many would pay more for a better screen? I would guess its in the 100s of k range and I assume that is a why bother amount of numbers for Sony.
 
Because someone wants clicks. Seriously these things are cool, but they have a relatively low attach rate. Making a more expensive one that has a slightly better screen is not going to bring in many new users. Google says they likely sold 4-5 million worldwide. That is pretty decent, but what does a better model do for you? Do existing users upgrade for such little gains? How many new buyers are left and how many would pay more for a better screen? I would guess its in the 100s of k range and I assume that is a why bother amount of numbers for Sony.

Clicks? What does that even mean when we are talking about a console accessory being sold? We have already seen examples of other handhelds that found success with OLED versions such as Swith and Steam Deck. Why is this any different?

Bizarre take man.
 
I will argue that NOT expanding their ecosystem to properly compete in PC, Console, Cloud, Mobile can be a much bigger threat to their primary business.

Yea, I have nothing against the Portal, its specs suck, but it does the job fine for now. I simply want PS+ Premium PS5 streaming to expand. I would've gotten a Portal if it at least had a browser, or the Android on it could be hacked. Dualsense controllers work fine with xcloud. As long as Gamepass exists, Xbox ecosystem is my preference, but I would prefer to have PSN as my secondary, rather than buying Sony games from a middle man on Steam/Epic, then streaming them via Boosteroid.


Are they a Console only company or Gaming company? Gaming is far bigger than Consoles only.

The point some of you guys miss is that keeping your customer base targeted can increase the quality of your product. You've drank too much of the Microsoft juice and seem to think more equals better. Spreading your customer based as wide as possible, shouldn't be Playstation's main goal.

Hopefully I'm wrong, but I don't see modern Sony supporting two models of Portals right now. They'll be looking for excuses to increase the average selling price, and they can market a larger OLED panel, better wifi, bigger battery as upgrades. Pretty much every hardware manufacturer is trying to eliminate their lowest priced options right now because they're viewed as unsustainable.

You might be on to something here. They may view they can sell 10 million normal Portals, but that might be their max. So to sell more they need to sell a Portal Pro to hardcore gamers like some of us on GAF.

And making it the only Portal available this Fall maybe smart actually. Plus it gets people more accustom to paying more money when the real PS handheld is released in 2027 or 2028.
 
No, it isn't. An ecosystem is more than just a small number of first party games.
He has a point. I am old enough to remember you needed a PlayStation if you wanted to play Final Fantasy.


Doesn't mean consoles are dead- they're still the cheapest entry point for gaming.
 
He has a point. I am old enough to remember you needed a PlayStation if you wanted to play Final Fantasy.


Doesn't mean consoles are dead- they're still the cheapest entry point for gaming.

But this isn't necessarily about exclusives. Multiplats are part of the PS ecosystem as well. The games being on Steam are irrelevant if someone buys their games on PS.
 
And making it the only Portal available this Fall maybe smart actually. Plus it gets people more accustom to paying more money when the real PS handheld is released in 2027 or 2028.
My speculation is if a ps6 handheld is launched it will launch alongside ps6 in 2030.

I think portal continues being the streaming handheld going forward, no dedicated hardware portable when cell Hotspots are becoming ubiquitous.
 
I would probably buy it for sure if Sony added support for Media Apps (streaming services)

They probably won't, sadly
The biggest win for PlayStation with the Portal is the fact that it keeps people in the PlayStation Ecosystem while they're away from the TV . Adding media apps would actually counter that so they'll probably avoid doing that unless the profit margin is worth selling Portal as a media player.
 
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