Men_in_Boxes
Snake Oil Salesman
I played one round of 5v5. Game DEFINITELY wasn't built for that.
3v3 is way more tactical and satisfying.
3v3 is way more tactical and satisfying.
I played one round of 5v5. Game DEFINITELY wasn't built for that.
3v3 is way more tactical and satisfying.
I played one round of 5v5. Game DEFINITELY wasn't built for that.
3v3 is way more tactical and satisfying.
3v3 is like playing an intense pickup basketball game at the park. It's elegant competition.
I disagree with this. 5v5 feels better to me imo. A lot of it is also team dependant.I played one round of 5v5. Game DEFINITELY wasn't built for that.
3v3 is way more tactical and satisfying.
The majority of us don't think GASS is a bubble that will pop. Its just incredibly obvious upon viewing a gameplay trailer when a game has no chance at taking people away from the established titles. Percentage wise, a single player game with multiplayer as a possible option has a much higher chance of success. Its also cheaper to develop. Given the extreme dearth of truly knowledgeable engineers at the overwhelming majority of studios, GAAS is not the best fit. Harder technical problems to solve and performance issues affect the experience to a greater degree.All I'm saying is that most of NeoGAF was certain the GAAS bubble had popped with the failure of Concord.
Time has proven otherwise.
I don't think 15k are good numbers for the first weekend after the game releases. Of course most people will give it a try. But with the much better options out there, I am sure it's basically dead in 3 or 4 weeks.
Well, the 5v5 patch might have at least stemmed the bleed. It will be interesting to see if the CCU rises any as the word of 5v5 spreads.
Maybe, if they iterate fast and make improvements, they can pull of a No Man's Sky of sorts?
Pulling a No Man's Sky is very difficult to do, imo. Only a few games in history have pulled that off(Cyberpunk, FF14 are two more known, there are a couple more).
It's feasible they can add things and refine fast enough to grow the playerbase, but time is of the essence.
What is the psychological phenomenon when people who have no experience making strategic decisions in an industry think they know better than the leadership groups at all the most successful companies in an industry?The majority of us don't think GASS is a bubble that will pop. Its just incredibly obvious upon viewing a gameplay trailer when a game has no chance at taking people away from the established titles. Percentage wise, a single player game with multiplayer as a possible option has a much higher chance of success. Its also cheaper to develop. Given the extreme dearth of truly knowledgeable engineers at the overwhelming majority of studios, GAAS is not the best fit. Harder technical problems to solve and performance issues affect the experience to a greater degree.
Why would you ever swing the bat when bunts are a higher percent play?How many legitimately good singe player games have failed over the generation? And no, something like AC Shadows is not a good game.
What is the psychological phenomenon when people who have no experience making strategic decisions in an industry think they know better than the leadership groups at all the most successful companies in an industry?
What is that called?
It's one thing if half of the top companies rejected GAAS but none of them are. I don't understand this phenomenon of believing you're smarter than the top minds in the field.
Why would you ever swing the bat when bunts are a higher percent play?
Because value isn't derived in such simplistic terms.
This is still an appeal to the bunt when analytics show swinging hard is the more valuable strategy. NeoGAF understands the bunt but not grand strategySpeaking from firsthand knowledge, I don't think you realize how clueless the execs who greenlight these games tend to be. Typically, they understand broad strokes of "this genre is popular" or "people like co-op", but I genuinely think the average GAF user has a better grasp of a game's potential to flop or not than the people making decisions at a lot of publishers.
This is still an appeal to the bunt when analytics show swinging hard is the more valuable strategy. NeoGAF understands the bunt but not grand strategy
I'd also say that the average NeoGAF user has been so demonstrably wrong on GAAS over the last 7 or 8 years that your claim is inarguably false.
-Fortnite and BR were supposedly fads.
-The Extraction genre was tapped out in 2025.
-GAAS was a saturated market by 2018 or 2019.
These are legendarily bad takes that would get Michael Pachter to blush.
The reason you think NeoGAF has a better track record than all of the most successful companies in gaming is because faceless mobs are exponentially more difficult to track than massive companies like EA or PlayStation. The mob doesn't track its own failures in market forecasts.
Look bro, we understand publishers still wanna go all in on GAAS, for the simple reason to make mediocre GAAS game u dont need talent, vision nor any passions, so its perfect target for many western dev studios filled with DEI hires to the brink, its obvious choice for them to do it.What is the psychological phenomenon when people who have no experience making strategic decisions in an industry think they know better than the leadership groups at all the most successful companies in an industry?
What is that called?
It's one thing if half of the top companies rejected GAAS but none of them are. I don't understand this phenomenon of believing you're smarter than the top minds in the field.
Why would you ever swing the bat when bunts are a higher percent play?
Because value isn't derived in such simplistic terms.
Even this is a misnomer. NeoGAF, who has never predicted a GAAS hit in their life, gets the benefit of judging a games potential once it's near release. They can read the market 5 years after games get greenlit.I think GAF tends to be more accurate about gauging the potential of an individual game; less so with broader trends.
Just look at PlayStations 30 year history. They've made great bets up until they started chasing games NeoGAF didn't like.I would hardly suggest PlayStation Studios, for example, is placing smarter bets.
Helldivers 2 was pretty massive and is almost certainly generating more money today for PlayStation than any other PlayStation Studios title. Marathon looks like it'll be a hit despite the DOA chants back in April. "Every single time" is sounding more and more like "Fortnite is a fad" to me.It looks like a great strategy to swing for the fences when something connects... less so when you've struck out every single time since the game started.
Every company has analyzed these points incessantly over the last number of years. They've all reached the same conclusion...There's just not enough room in these subgenres to support many winners, so it's basically just seeing how much pain your pocketbook can take until you give up. The market's only getting more prohibitive.
A forecast of mine that came from me playing an hour of Vigor. The framework was obvious.Glad Arc Raiders worked out for you, though.
Down to 12,800 now. It'll drop back below 10,000 tonight.15K peak, it's alive!
Looking at H2's peaks and valleys, that 55k peak is sustained even on weekdays. In fact, the past couple weeks, H2 daily usage has actually crept up a bit.Helldivers2 still has 55k 24h peak ccu, bro, it was crazy success, (not fortnite lvl of success but great succees nonetheless).
Highguard is f2p and few days after launch has 15k 24h ccu peak in comparision, u gotta notice the diffenrece here.
It's the first weekend. Nobody knows if the 5v5 had any effect on the game or it is just because of the weekend. The next weeks will tell the full story.Well, the 5v5 patch might have at least stemmed the bleed. It will be interesting to see if the CCU rises any as the word of 5v5 spreads.
Maybe, if they iterate fast and make improvements, they can pull of a No Man's Sky of sorts?
The Thursday to Saturday growth trend line has far out performed the Steam average during that time frame.
We are witnessing a turnaround the likes of which we've rarely seen!
Yo Tommy! HIGHGUARD didn't hear no bell!![]()
It better surpass 20K by tomorrow then
13K peak on Saturday vs 15K peak on Friday, it's officially over. This game will be a ghost town by end of February.
13K peak on Saturday vs 15K peak on Friday, it's officially over. This game will be a ghost town by end of February.
Ya. It's not even gaining.13K peak on Saturday vs 15K peak on Friday, it's officially over. This game will be a ghost town by end of February.
Highguard has whales?It's reaching First Descendant level, both are free to play and not a super huge but falling off.
The difference is First Descendant took over a year to start falling while Highguard took 1 day.
And the whale/loyal fans left in First Descendant are 100% going to spend way more compared to the whale/loyal fans left in Highguard.
Meanwhile, this climbing banger makes it look tiny lol2k viewers on Twitch. No one really gives a crap about this game.
Is it doing fine? I don't give a shit about it but wish the devs a lot of success and for them to make Furi 2 already FUCKMeanwhile, this climbing banger makes it look tiny lol
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Yeah, I think it's doing great for this kind of game. It's still only a few days old so views are obviously boostedIs it doing fine? I don't give a shit about it but wish the devs a lot of success and for them to make Furi 2 already FUCK
For a climbing game this is like having 100k people in other games.Yeah, I think it's doing great for this kind of game. It's still only a few days old so views are obviously boosted
Still, SteamDB shows it beating its all-time peak every single day
I've played about 10 hours and I'm still nowhere near the top.
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I tried a bit, and really love it. Been on the Highguard pipe but plan to get back into Cairn soon.Is it doing fine? I don't give a shit about it but wish the devs a lot of success and for them to make Furi 2 already FUCK
Currently it has even less players than yesterday![]()
That's because Arc Raiders is actually a very good game.Just as an update, to see how well our current favourite GAAS slop is doing:
11573 last 24h ccu peak, current ccu 4864 (understandably coz US is asleep, Europe at work/school).
Compared to arcraiders we see how terrible those numbers are after all, same time:
375294 24h ccu peak and 118548 current, and thats still not being f2p but 40€/$![]()
Personally i got no skin in the game, i despise all moba/minecraft/battleroyale/extractionshooters etc, all those new genres, but gotta acknowledge some sold extremly well and managed to not only attract but more importantly retain huge playerbase.You steamchart people would've made a killing during the stock market boom of the late 90s.
Not interested in either, but this is why it definitely feels like marathon stands a far better chance of successYeahhh the 5v5 was enough to get some of us back in but the gameplay loop is still stale and there's no good progression rewards to aim for.
Once again for 100th time:
They would have known all this if they had just done public tests
Yes it is but the developer has to get more maps, otherwise the community will get bored.That's because Arc Raiders is actually a very good game.
Yo Tommy! HIGHGUARD didn't hear no bell!
What is the psychological phenomenon when people who have no experience making strategic decisions in an industry think they know better than the leadership groups at all the most successful companies in an industry?
What is that called?
It's one thing if half of the top companies rejected GAAS but none of them are. I don't understand this phenomenon of believing you're smarter than the top minds in the field.
Why would you ever swing the bat when bunts are a higher percent play?
Because value isn't derived in such simplistic terms.
You would have to believe that everyone in gaming is dumb as fuck!What is the psychological phenomenon when people who have no experience making strategic decisions in an industry think they know better than the leadership groups at all the most successful companies in an industry?