I'm sorry your job sucks.All improving your craft does in the professional world is getting even more work without pay. To get promotions and scale the ladder, you don't improve your craft, you kiss your bosses ass and learn how market yourself (which almost never means being good at X craft)
Still less miserable than performing daily tasks in the newest GAASlopI'm sorry your job sucks.
Improving yourself have nothing to do with passion. It's as much required for a good crafter driven by efficiency as to a good artist driven by passion.And here comes another fundamental misunderstanding of the business bros. Yes, passion can die out as the decades go by, but by the point you become a pro that way, you can only repeat what you did in the past, you stagnate. And like that you create Mindseye instead of a GTA competitor.
Yes, it's impossible to be a pro if you never had a passion as it's long and arduous process and kinda messy at early stages.On the other hand, it's impossible to improve your craft or become a pro if there was never any passion to begin with, and there will always be younger people more eager to improve their craft. And thus the entertainment industry continues, producing books even after movies were invented, or making Single Player games even when business bros on the internet insist you can only pay the bills with GaaS nowadays.
And here comes yet another business bro misunderstanding. You're talking about crafts in jobs that require cold, numeric results. Yes, you can get by on pure knowledge, analysis and experience when you're selling food, cars or making city planning that are necessities.Improving yourself have nothing to do with passion. It's as much required for a good crafter driven by efficiency as to a good artist driven by passion.
Actually as a pro I would argue that without passion learning is much more efficient - you know what is needed, what areas to look at and learning is driven by analysis and efficiency and not by emotions and personal preferences.
People downloaded Highguard because it was free and they wanted to check it out.Thats exactly what I mean. Gamers just want new thing to consume...
Its no longer about what the product is, how good it is, its lasting impact, as long as they can consume now till next thing to consume. Thats all your modern gamer wants.
Thats why anyone would even bother downloading highguard...
It was literally just "game that released that day" so gamers just followed internet people and consumed.
You literally described people consuming a product just because it existsPeople downloaded Highguard because it was free and they wanted to check it out.
I don't buy this people just want to consume nonsense. People only play games they enjoy. Look at Highguard numbers now. Clearly the majority didn't enjoy it.
No its called trying something out to see if you like it.You literally described people consuming a product just because it exists
Your still describing playing a game just because it exists..No its called trying something out to see if you like it.
To fit your description people would have to keep playing said mediocre game. They are not.
Are People going to "consume" Resident Evil 9 or are they going to try it and then carry on if they like it?
We are all comsumers of videogames, we always have been. Just because you don't find enjoyment in a particular game doesn't mean everybody else must be brain dead.
When gamers play a game I think is good = "praise be, the industry is saved"No its called trying something out to see if you like it.
To fit your description people would have to keep playing said mediocre game. They are not.
Are People going to "consume" Resident Evil 9 or are they going to try it and then carry on if they like it?
We are all comsumers of videogames, we always have been. Just because you don't find enjoyment in a particular game doesn't mean everybody else must be brain dead.
No I'm not. I should have know better.Your still describing playing a game just because it exists..
Literally the modern consumer behavior.
Its the classic if I don't like it everyone else is a fucking idiot line.When gamers play a game I think is good = "praise be, the industry is saved"
When gamers play a game I think is bad = "mindless slop consumers"
How some people actually think, apparently![]()
Damn, and I believed Men_In_Boxes was the master... he's just the padawan.
Mmm hmmm.... yeah.No I'm not. I should have know better.
People play games for enjoyment, nobody plays games just because.
There's a difference between "i enjoy GAAS games" and "I enjoy GAAS games and SP games shouldn't exist anymore because they don't make business sense". Which is what made me participate in the thread. Otherwise GAAS games don't interest me and it's fine if people enjoy them, i don't care.Its the classic if I don't like it everyone else is a fucking idiot line.
Some people are sat in an Ivory tower thinking they are Domonic Diamond or some shit.
I don't agree with that either, there space for all to exist. Although I do get the point that AAA big budget single player games are making less business sense the more development cost keep sky rocketing. If your game cost north of 200 million plus marketing then its a tough sell to investors, unless its an established IP or backed by one of the big players. GAAS not so much as the ROI has the potential to be much much higher. Both are very risky investments.There's a difference between "i enjoy GAAS games" and "I enjoy GAAS games and SP games shouldn't exist anymore because they don't make business sense". Which is what made me participate in the thread. Otherwise GAAS games don't interest me and it's fine if people enjoy them, i don't care.
You are trying to put divisive line when there is noAnd here comes yet another business bro misunderstanding. You're talking about crafts in jobs that require cold, numeric results. Yes, you can get by on pure knowledge, analysis and experience when you're selling food, cars or making city planning that are necessities.
Films and ~series~ long ago proven that media can be written to target and writer's personal creativity doesn't mean muchBut for things like games? Books? The first and foremost important element of any entertainment product is to be interesting, a person without passion that is only driven by efficiency will never be able to produce anything interesting unless by accident. That efficiency mentality is how "ubisoft games" became an offense for games that are stale, overly formulaic and hand-holdy.
You would think so, Ubi does have an insane amount of employees and tends to juggle multiple projects at once.They have one of the games in the top 10 you posted and are all in on GaaS. It should be impossible for Ubisoft to fail.
On areas that require simple, limited, objective results you mean. There is a world of difference between making a game or book enjoyable vs making a check option opt-in or opt-out in a formulary.A lot of parts of emotional response of humans are studied, refined and applied as a tools to improve performance. Cynical but very pragmatic and effective.
And the result is a whole bunch of "targeted" films and series from "can't fail" franchises slowly losing audience over the years until they became jokes of their former selves and complete box office flops.Films and ~series~ long ago proven that media can be written to target and writer's personal creativity doesn't mean much
Creativity, passion and craft are all intertwined. Craft without creativity and passion is just reproduction, copying what worked before. It's how you get stale formulas like the "ubisoft-like" games that, deservingly, get shit.People vastly overestimate "creative" and underestimate "craft" parts of modern mass media entertainment
Isn't that the direction society as gone?Thats exactly what I mean. Gamers just want new thing to consume...
Its no longer about what the product is, how good it is, its lasting impact, as long as they can consume now till next thing to consume. Thats all your modern gamer wants.
Thats why anyone would even bother downloading highguard...
It was literally just "game that released that day" so gamers just followed internet people and consumed.
All improving your craft does in the professional world is getting even more work without pay. To get promotions and scale the ladder, you don't improve your craft, you kiss your bosses ass and learn how market yourself (which almost never means being good at X craft)
That guy's just making nothingburger statements and trying to pass it off as some kind of deep observation.Isn't that the direction society as gone?
This is just not exclusive to gaming.
And here comes yet another business bro misunderstanding. You're talking about crafts in jobs that require cold, numeric results. Yes, you can get by on pure knowledge, analysis and experience when you're selling food, cars or making city planning that are necessities.
But for things like games? Books? The first and foremost important element of any entertainment product is to be interesting, a person without passion that is only driven by efficiency will never be able to produce anything interesting unless by accident. That efficiency mentality is how "ubisoft games" became an offense for games that are stale, overly formulaic and hand-holdy.
Absolutely, although I'd say there are still some old-school holdouts in other arts due to the nature of their age.Isn't that the direction society as gone?
This is just not exclusive to gaming.
What i'm saying is that entertainment has some 'rules' that are fundamentally different from other areas. Those rules are why so many people believe obtaining success in entertainment involves luck.Felessan isn't wrong, what he said is how are you achieve successful outcomes on a project or professionally.
Typically speaking
No, checklists are not communication. And that stuff is cheapOn areas that require simple, limited, objective results you mean. There is a world of difference between making a game or book enjoyable vs making a check option opt-in or opt-out in a formulary.
And many continue to thriveAnd the result is a whole bunch of "targeted" films and series from "can't fail" franchises slowly losing audience over the years until they became jokes of their former selves and complete box office flops.
Idealistic bullshitCreativity, passion and craft are all intertwined. Craft without creativity and passion is just reproduction, copying what worked before. It's how you get stale formulas like the "ubisoft-like" games that, deservingly, get shit.
You need passion to get refinement, and you need creativity for innovation. Take these two out of the equation and all you'll get is a game industry that eternally tries to copy fortnite.
Tell it to Tencent and Netease who easily copypaste their business processes to create successful gaas - just as work-for-hire they did diablo immortal, cod mobile, marvel rivals, delta forcesAnd, unsurprisingly to anyone but business bros, fails when it does.
Exactly, it is basic.The industry runs on money, so whatever generates, or has the potential to generate, the most money is king.
Basic.
Idealistic is thinking your very particular set of skills and experience will somehow work in completely different areas from the one you're used to. Being a great Formula 1 driver doesn't suddenly mean you'd do a great boat racer just because they both involve racing.Idealistic bullshit
I am in problem solving business, and as usual with this stuff involving people, especially with power deadlocks, it's often require very "creative" approaches. But for me it's all just experience and skills - I can do all this stuff people use intuitively and calling it "creativity" - options enumeration, deduction, conjuction etc much faster and with greater control and stability - for me they are just trained skill and not some random heaven's blessing. As a result I can solve more complex problems much faster than "passionate and creative" greenhorns. And I have no passion for work, I work for money and for ambitions of mine.
Tencent is the owner of WeChat, they are basically chinese Meta, similarly NetEase also made their fortune with internet services. Both have shittons of money and actually invest in all sorts of games, both in-house development or external, often giving away creativity freedom, with their share of failures. For tencent, you'll find they even had previously published Kart games, Pet raising games, bomberman clones, all sorts of stuff. They basically shot everywhere in the mid-2000s while benefiting from a still infant chinese market, started making fuck-you money with WeChat, then expanded this "shoot everywhere until it hits" approach to the entire world as they had more than enough money to afford it.Tell it to Tencent and Netease who easily copypaste their business processes to create successful gaas - just as work-for-hire they did diablo immortal, cod mobile, marvel rivals, delta forces
Exactly, it is basic.
For whatever reason some people here want to argue this.
The industry craves profits, and GaaS is the current model to aim for on the pursuit of riches.
If that were true, you wouldn't have Bungie fumbling up so bad they had to kill all their projects besides Marathon and D2 Support, if that were true Overwatch 2 shouldn't need to exist and end up failing to repeat the same success as the first oneYes GaaS is high risk gambling, but the pays off set you up for fortune.
You only need to win once.
It's not as black and white, however to think companies like Guerilla Games, EA, or Ubisoft won't pursue these industries until they win, is wishful thinking.This might be true for AAA, but gaming is much more than just AAA. There will always be indie games, games developed for the love of gaming more than maximum profits. In fact, over time as game dev gets more convenient, a larger market share of games will be indie or small games rather than AAA. Sure AAA might make more money overall, but that doesn't equate to indie or small dev games not making any profit at all.
Its not as black and white as you insists it is.