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The Industry Runs on GaaS

Gotta hop on my 'game' to do my daily tasks

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All improving your craft does in the professional world is getting even more work without pay. To get promotions and scale the ladder, you don't improve your craft, you kiss your bosses ass and learn how market yourself (which almost never means being good at X craft)
I'm sorry your job sucks.
 
And here comes another fundamental misunderstanding of the business bros. Yes, passion can die out as the decades go by, but by the point you become a pro that way, you can only repeat what you did in the past, you stagnate. And like that you create Mindseye instead of a GTA competitor.
Improving yourself have nothing to do with passion. It's as much required for a good crafter driven by efficiency as to a good artist driven by passion.
Actually as a pro I would argue that without passion learning is much more efficient - you know what is needed, what areas to look at and learning is driven by analysis and efficiency and not by emotions and personal preferences.
And Mindseye is what happens when you stop being a pro and switch to being manager without actual ground knowledge

On the other hand, it's impossible to improve your craft or become a pro if there was never any passion to begin with, and there will always be younger people more eager to improve their craft. And thus the entertainment industry continues, producing books even after movies were invented, or making Single Player games even when business bros on the internet insist you can only pay the bills with GaaS nowadays.
Yes, it's impossible to be a pro if you never had a passion as it's long and arduous process and kinda messy at early stages.
But it's so for any profession.
 
Shareholders and tope execs see Fortnite and other top GAAS games and lick their lips, rub their hands together and froth at the mouth. They envision a constant influx of cash for months or years.

Most games don't make money like this, but because there are a handful, they all think every game should be a GAAS live service game.

The AAA industry is close to dead.
 
Improving yourself have nothing to do with passion. It's as much required for a good crafter driven by efficiency as to a good artist driven by passion.
Actually as a pro I would argue that without passion learning is much more efficient - you know what is needed, what areas to look at and learning is driven by analysis and efficiency and not by emotions and personal preferences.
And here comes yet another business bro misunderstanding. You're talking about crafts in jobs that require cold, numeric results. Yes, you can get by on pure knowledge, analysis and experience when you're selling food, cars or making city planning that are necessities.

But for things like games? Books? The first and foremost important element of any entertainment product is to be interesting, a person without passion that is only driven by efficiency will never be able to produce anything interesting unless by accident. That efficiency mentality is how "ubisoft games" became an offense for games that are stale, overly formulaic and hand-holdy.
 
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Thats exactly what I mean. Gamers just want new thing to consume...

Its no longer about what the product is, how good it is, its lasting impact, as long as they can consume now till next thing to consume. Thats all your modern gamer wants.

Thats why anyone would even bother downloading highguard...

It was literally just "game that released that day" so gamers just followed internet people and consumed.
People downloaded Highguard because it was free and they wanted to check it out.

I don't buy this people just want to consume nonsense. People only play games they enjoy. Look at Highguard numbers now. Clearly the majority didn't enjoy it.
 
People downloaded Highguard because it was free and they wanted to check it out.

I don't buy this people just want to consume nonsense. People only play games they enjoy. Look at Highguard numbers now. Clearly the majority didn't enjoy it.
You literally described people consuming a product just because it exists
 
You literally described people consuming a product just because it exists
No its called trying something out to see if you like it.

To fit your description people would have to keep playing said mediocre game. They are not.

Are People going to "consume" Resident Evil 9 or are they going to try it and then carry on if they like it?

We are all comsumers of videogames, we always have been. Just because you don't find enjoyment in a particular game doesn't mean everybody else must be brain dead.
 
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No its called trying something out to see if you like it.

To fit your description people would have to keep playing said mediocre game. They are not.

Are People going to "consume" Resident Evil 9 or are they going to try it and then carry on if they like it?

We are all comsumers of videogames, we always have been. Just because you don't find enjoyment in a particular game doesn't mean everybody else must be brain dead.
Your still describing playing a game just because it exists..

Literally the modern consumer behavior.
 
No its called trying something out to see if you like it.

To fit your description people would have to keep playing said mediocre game. They are not.

Are People going to "consume" Resident Evil 9 or are they going to try it and then carry on if they like it?

We are all comsumers of videogames, we always have been. Just because you don't find enjoyment in a particular game doesn't mean everybody else must be brain dead.
When gamers play a game I think is good = "praise be, the industry is saved"

When gamers play a game I think is bad = "mindless slop consumers"

How some people actually think, apparently :messenger_tears_of_joy:
 
When gamers play a game I think is good = "praise be, the industry is saved"

When gamers play a game I think is bad = "mindless slop consumers"

How some people actually think, apparently :messenger_tears_of_joy:
Its the classic if I don't like it everyone else is a fucking idiot line.

Some people are sat in an Ivory tower thinking they are Domonic Diamond or some shit.
 
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Its the classic if I don't like it everyone else is a fucking idiot line.

Some people are sat in an Ivory tower thinking they are Domonic Diamond or some shit.
There's a difference between "i enjoy GAAS games" and "I enjoy GAAS games and SP games shouldn't exist anymore because they don't make business sense". Which is what made me participate in the thread. Otherwise GAAS games don't interest me and it's fine if people enjoy them, i don't care.
 
There's a difference between "i enjoy GAAS games" and "I enjoy GAAS games and SP games shouldn't exist anymore because they don't make business sense". Which is what made me participate in the thread. Otherwise GAAS games don't interest me and it's fine if people enjoy them, i don't care.
I don't agree with that either, there space for all to exist. Although I do get the point that AAA big budget single player games are making less business sense the more development cost keep sky rocketing. If your game cost north of 200 million plus marketing then its a tough sell to investors, unless its an established IP or backed by one of the big players. GAAS not so much as the ROI has the potential to be much much higher. Both are very risky investments.
 
And here comes yet another business bro misunderstanding. You're talking about crafts in jobs that require cold, numeric results. Yes, you can get by on pure knowledge, analysis and experience when you're selling food, cars or making city planning that are necessities.
You are trying to put divisive line when there is no
Even professions that are all-in into soft skills and where dependency on "human perception" are much higher than second-hand transition of media, they still put down to "cold, numeric results" on pro levels
A lot of parts of emotional response of humans are studied, refined and applied as a tools to improve performance. Cynical but very pragmatic and effective.

But for things like games? Books? The first and foremost important element of any entertainment product is to be interesting, a person without passion that is only driven by efficiency will never be able to produce anything interesting unless by accident. That efficiency mentality is how "ubisoft games" became an offense for games that are stale, overly formulaic and hand-holdy.
Films and ~series~ long ago proven that media can be written to target and writer's personal creativity doesn't mean much
People vastly overestimate "creative" and underestimate "craft" parts of modern mass media entertainment
 
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