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Graphical Fidelity I Expect This Gen

i couldve. i still havent played yotei and i dont have any bad screenshots of spiderman 2. And im too lazy to google.

i just find it hilarious that people think making a PS5 exclusive game somehow means we will get a next gen looking game. Like we are in the 6th year of this gen. Can we stop with this buffoonery.

Edit: removed ratchet and horizon. there are much worse examples.
I view Naughty Dog, Sony Santa Monica, and Guerilla as the studios that push the technological boundaries for Playstation. I am hoping given how massive a success the recent GOW games were that Sony has given Santa Monica practically a blank check for their new IP. I am giving them the benefit of the doubt until proven otherwise
 
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This right here. I understand the optimism surrounding SSM and ND's next game, but they are all based on last gen games. Or to be precise, they are all based on prior work done in 2018 and 2020, literally 6-8 years ago.

The last 5+ years of Sony exclusives paint a different picture. Native 4k 30 fps, 1440p 60 fps targets. Little to no ray tracing. No fancy mesh shader support. Nothing even remotely close to nanite. All because they have to adhere to native 4k 30 fps targets which leave very little room for a graphics push beyond what was possible last gen.

Expecting ND to suddenly shift to 1440p 30 fps after they released a native 4k 60 fps trailer is just hopeful. Not realistic. I too am optimistic that they trailer was basically something they cobbled together for the VGA and the real game is something completely different, but when Kojima, Sucker Punch, Insomniac, Bluepoint, GG, SSM and ND all go with native 4k 30 fps targets for the first five years of this gen then there is clearly a mandate from the higher ups at Sony.

Can they make good looking games with a native 4k 30 fps target? Sure, aside from DS2, i think all Sony games released this gen look great by cross gen standards. I would just caution people who are expecting SSM and ND to completely change their approach at the tail end of the generation.

P.S Wolverine is the one exception. Insomniac has finally ditched native 4k and the latest gameplay trailer was running at 1440p 30 fps. So there is hope, but Insomniac has been the one studio thats embraced ray tracing and utilized the IO while the rest just sat there jerking each other off. They could just be the exception to the rule.
Not sure about intergalactic(first gameplay was bad) but Cory game will look better than Wolverine and any other sony title this gen (mark my words)
 
I am hoping given how massive a success the recent GOW games were that Sony has given Santa Monica practically a blank check for their new IP.
they are making a 2D God of War game with that blank check.

And Spiderman 1 was the most successful game sony has ever made, and that led to the disaster that was spiderman 2 where they came in and forced the director cut half the game just to ship it in time for the holiday season. Sucker Punch sold 10 million copies for Ghosts and their blank check topped out at $60 million. Same budget as the last game. When inflation has literally gone up by 40%. the result was arguably the most underwhelming looking game sony has produced this gen.

A publisher that has the majority of GG working on a garbage looking fortnite clone, that doesnt give the budget to studios that sell 10 milion copies for new IPs, a publisher that forced 12 of its studios to slave away on GaaS games, a publisher that has released 6 last gen looking MLB the show games in a row, a publisher that lays off 900 devs from top tier studios like insomniac, santa monica, and GG, and a publisher that greenlights 2D games for their second biggest franchise does not give a shit about pushing technical boundaries.
 
I was about to make a yotei budget example but slimy got first.

Tsushima was very successful and sucker punch got "nintendo" budget for the sequel.

Horizon was their most successful new original ip and they wasted the sequel in the altar of crossgen
Gow was their best scoring game of last gen and they did the same

When do people are gonna understand that sony does the opposite of what is logic?
 
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I was about to make a yotei budget example but slimy got first.

Tsushima was very successful and sucker punch got "nintendo" budget for the sequel.

Horizon was their most successful new original ip and they wasted the sequel in the altar of crossgen
Gow was their best scoring game of last gen and they did the same

When do people are gonna understand that sony does the opposite of what is logic?

The weird fucking hate for Sony in this thread is absolutely cultish at this point. It's completely ridiculous.

Yeah, the GaaS thing was (imo) stupid and has obviously denied us some big SP games this gen. Yeah, that sucks.

But this idea that there's some company wide policy to mandate 4k30 or deprioritise visuals or whatever - just fucking garbage. Which was made absolutely crystal clear when Yotei came out and was one of the most beautiful games of the generation, and instead of admitting fault and maybe adjusting some of the hyperbole, you all just fucking denied the thing looked good at all! Madness.
 
i couldve. i still havent played yotei and i dont have any bad screenshots of spiderman 2. And im too lazy to google.
I can help

IRgWZXEvgZu0ujMR.jpg
 
ut this idea that there's some company wide policy to mandate 4k30 or deprioritise visuals or whatever - just fucking garbage. Which was made absolutely crystal clear when Yotei came out and was one of the most beautiful games of the generation, and instead of admitting fault and maybe adjusting some of the hyperbole, you all just fucking denied the thing looked good at all! Madness.
WTF are you talking about? Yotei is native 4k 30 fps just like every other sony first party game this gen. and it looks last gen as fuck.

just because you have low standards, doesnt mean this thread has to follow suit. You can try posting the best art design i expect this gen thread. im sure there was someone who created it.

the only thing that was made crystal clear when Yotei came out was that some people have absolutely no idea wtf they are talking about.
 
Which was made absolutely crystal clear when Yotei came out and was one of the most beautiful games of the generation, and instead of admitting fault and maybe adjusting some of the hyperbole, you all just fucking denied the thing looked good at all! Madness.
You could`ve said "I can`t differntiate between art and tech" in a simpler way. How much you like the art is up to the individual, the tech however is objectively mediocre at best.
 
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The weird fucking hate for Sony in this thread is absolutely cultish at this point. It's completely ridiculous.

Yeah, the GaaS thing was (imo) stupid and has obviously denied us some big SP games this gen. Yeah, that sucks.

But this idea that there's some company wide policy to mandate 4k30 or deprioritise visuals or whatever - just fucking garbage. Which was made absolutely crystal clear when Yotei came out and was one of the most beautiful games of the generation, and instead of admitting fault and maybe adjusting some of the hyperbole, you all just fucking denied the thing looked good at all! Madness.
Fuck sony, fuck hirman hulst and fuck ninjas lol
 
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WTF are you talking about? Yotei is native 4k 30 fps just like every other sony first party game this gen. and it looks last gen as fuck.

just because you have low standards, doesnt mean this thread has to follow suit. You can try posting the best art design i expect this gen thread. im sure there was someone who created it.

the only thing that was made crystal clear when Yotei came out was that some people have absolutely no idea wtf they are talking about.
Lol I remember that guy coming in here crying that people were dunking on Sony games before
 
This an insane take. Both GOW games still look better than 95% of AAA games. Both games were built on and released on PS4. Outside of RDR2 and TLOU2, I can't think of a better looking PS4 generation games than GOW. Corey's new game will be PS5 exclusive. No reason to think it won't look phenomenal

I'm replaying GOW games on PC. GOW1 has amazing HDR and some decent textures, still holds up thanks to art and high quality character models.

Ragnarok still looks good, similar story to GOW1 but everything is more polished, textures are better, there are many different biomes in the game. It's obviously PS4 looking game but holds up quite good, especially with DLSS4 and 120fps target.

Games also have very decent baked GI:

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For linear games you can still get away with no RT for lighting. For comparison Forbidden West:

ManbK20.jpeg


:messenger_neutral:
 
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WTF are you talking about? Yotei is native 4k 30 fps just like every other sony first party game this gen. and it looks last gen as fuck.

just because you have low standards, doesnt mean this thread has to follow suit. You can try posting the best art design i expect this gen thread. im sure there was someone who created it.

the only thing that was made crystal clear when Yotei came out was that some people have absolutely no idea wtf they are talking about.

The game looks outstanding you nutcase.

Maybe not as good as the next gen games you play on your high end PC but then that's hardly the point is it?
 
The weird fucking hate for Sony in this thread is absolutely cultish at this point. It's completely ridiculous.

Yeah, the GaaS thing was (imo) stupid and has obviously denied us some big SP games this gen. Yeah, that sucks.

But this idea that there's some company wide policy to mandate 4k30 or deprioritise visuals or whatever - just fucking garbage. Which was made absolutely crystal clear when Yotei came out and was one of the most beautiful games of the generation, and instead of admitting fault and maybe adjusting some of the hyperbole, you all just fucking denied the thing looked good at all! Madness.
This is what you get wrong dude, we all love sony to bits, do you think we would had such enormous expectations for something we hate?

It's because they under delivered that now we talk shit.

You may want to read the beginning of this topic when most of us were still on sony side full of hope for this gen or just topics about sony when the gen started because i'm not sure when this topic was made.
 
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This is what you get wrong dude, we all love sony to bits, do you think we would had such enormous expectations from something we hate?

It's because they under delivered that now we talk shit.

You may want to read the beginning of this topic when most of us were still on sony side full of hope for this gen or just topics about sony when the gen started because i'm not sure when this topic was made.

The bias is ridiculous. I've played all kinds of games on the PS5 this gen and some of the ugliest shit has been in supposedly "truly next gen" titles like Avatar and SW Outlaws etc. I could spend hours just taking shots of embarrassingly awful models or textures or IQ in virtually any of the more celebrated games, but that wouldn't be fair to them, just like it's not fair to obviously beautiful games like Yotei to pick out the worst possible examples.
 
Sony exclusives used to punch far above their weight, not anymore. That's the point

Tsushima didn't punch above its weight. It was an attractive but art-led game, just like Yotei. In fact I'd say Yotei looks closer to the best looking games of this gen than Tsushima did to the best on PS4 back in 2020.
 
This is what you get wrong dude, we all love sony to bits, do you think we would had such enormous expectations from something we hate?

It's because they under delivered that now we talk shit.

You may want to read the beginning of this topic when most of us were still on sony side full of hope for this gen or just topics about sony when the gen started because i'm not sure when this topic was made.
I was one of their biggest fans but that cunt hirman hulst totally destroyed them, even that I still have hopes for ND And SSM upcoming games, truly those rainbow managers and developers who currently leading sony studios needs to got fucked out from Playstation brand.
 
The bias is ridiculous. I've played all kinds of games on the PS5 this gen and some of the ugliest shit has been in supposedly "truly next gen" titles like Avatar and SW Outlaws etc. I could spend hours just taking shots of embarrassingly awful models or textures or IQ in virtually any of the more celebrated games, but that wouldn't be fair to them, just like it's not fair to obviously beautiful games like Yotei to pick out the worst possible examples.
Every game is gonna have bad spots, we all agree.

It's how they look on average that is important.
 
Sony exclusives used to punch far above their weight, not anymore. That's the point
Exactly. PS4 titles like Uncharted 4, TLOU Remastered (didnt play 2), Spiderman, GOT all looked pretty damn good on the mid spec PS4 hardware.

People are annoyed because 5-10 years later, Sony released sequel after sequel that all look like they could be DLC to the original game.
 
This is what you get wrong dude, we all love sony to bits, do you think we would had such enormous expectations from something we hate?

It's because they under delivered that now we talk shit.

You may want to read the beginning of this topic when most of us were still on sony side full of hope for this gen or just topics about sony when the gen started because i'm not sure when this topic was made.
Yep. If you go back and read the posts before Every single state of play or ps show in the past 4 years, you will see all of us assume gg, ssm, nd and others set a new standard. The Sony hate is justified because we have gone through this cycle year after year conference after conference and at this point anyone assuming Sony will all of a sudden Change course is still delusional while the rest of us have finally learned that there is no secret sauce and no setting the bar.

If it comes then great. We will find out tomorrow. But I've literally been saying this for the last six years. The only thing we have found is that the Sony of old is long gone.
 
they are making a 2D God of War game with that blank check.

And Spiderman 1 was the most successful game sony has ever made, and that led to the disaster that was spiderman 2 where they came in and forced the director cut half the game just to ship it in time for the holiday season. Sucker Punch sold 10 million copies for Ghosts and their blank check topped out at $60 million. Same budget as the last game. When inflation has literally gone up by 40%. the result was arguably the most underwhelming looking game sony has produced this gen.

A publisher that has the majority of GG working on a garbage looking fortnite clone, that doesnt give the budget to studios that sell 10 milion copies for new IPs, a publisher that forced 12 of its studios to slave away on GaaS games, a publisher that has released 6 last gen looking MLB the show games in a row, a publisher that lays off 900 devs from top tier studios like insomniac, santa monica, and GG, and a publisher that greenlights 2D games for their second biggest franchise does not give a shit about pushing technical boundaries.
I don't believe Santa Monica is developing 2.5D GOW game. If they are, they are most likely just assisting

I agree SM2 was rushed out the gate, but that was because Sony had nothing else releasing around that time. And while Spider-Man 2018 was extremely successful, a lot of that money goes to Disney. Insomniac works on multiple games at a time. They released SM 2018, Miles Morales, Rift Apart, and SM2 within 5 years. They are a fast moving studio

And say what you want about Horizon Hunters Gathering. That game looks phenomenal, especially for a GAAS game. Graphics look like concept art. Pops off the screen
 
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I don't believe Santa Monica is developing 2.5D GOW game. If they are, they are most likely just assisting

I agree SM2 was rushed out the gate, but that was because Sony had nothing else releasing around that time. And while Spider-Man 2018 was extremely successful, a lot of that money goes to Disney. Insomniac works on multiple games at a time. They released SM 2018, Miles Morales, Rift Apart, and SM2 within 5 years. They are a fast moving studio

And say what you want about Horizon Hunters Gathering. That game looks phenomenal, especially for a GAAS game. Graphics look like concept art. Pops off the screen
I think it looks absolutely detestable. The fortnite art style is garbage and anyone making games that look like it deserves to be shot into space.

As for SSM and ND tomorrow, i also hope for the best. I want to see next gen graphics. From any studio, and especially from my favorite studios. Im just being realistic and cautious based on what these studios have produced in the first five years of this gen.
 
Definitely next gen title amazing
It's only Nextgen if ChiefDada says so and the standard (bare minimum) is SpiderMan2

Does that look as good as flying through skylines in SP2 New York? Of course NOT, so it fails at being "next-gen"

China devs have a long to go to achieve big western devs

Ps: running on UE5 =/= being nextgen
 
WTF are you talking about? Yotei is native 4k 30 fps just like every other sony first party game this gen. and it looks last gen as fuck.

just because you have low standards, doesnt mean this thread has to follow suit. You can try posting the best art design i expect this gen thread. im sure there was someone who created it.

the only thing that was made crystal clear when Yotei came out was that some people have absolutely no idea wtf they are talking about.
It's my thread...how did you forget? I also agree with you, but Yotei is one of the best looking games artistically ever made IMO, its just not technically great except a few textures here and there and other few aspects...

 
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I think this footage is from the console version, if it was pc it would look better with DLSS. I think their TAA solution is too over sharpened. Anyhow, the game looks quite ambitious

 
I hate the contrast in crimson desert. The game still looks off to me
As an asset\texture\character models dude, this game graphic wise is like my arch-nemesis 🥲



It is literally the opposite of hb2, shit ass game with the best assets ever where this is like a dream game to me with all the graphical aspect i love toned the fuck down:lollipop_squinting:

Until the last moment i hope youtube compression is pulling an ac shadows with this one, i really, really hope so.
(Although shadows never looked this rough)

I should be mad like i was for yotei but this game does like 400% more stuff than yotei, and it's their first big game with a new engine so i can close an eye.

Yotei never looked remotely as interesting as a videogame.
 
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Base consoles can certainly run GTA6 at 60fps, but they'll need to drop down to sega genesis resolution to make it happen.
video games sega GIF
i actually think you can run gta6 at around 720p-864p like most games this gen. the first trailer was running at around 1440p internal resolution before being upscaled so GPU shouldnt be an issue. we all think the cpu will be the bottleneck because we are expecting a lot of NPCs, scripting logic, and physics that will hit the CPU hard but its rockstar. their 3000 person teams can figure it out. the cpu has 8 cores and 16 threads, im sure they can figure out a way to multithread especially if CD project were able to do it with Unreal Engine 5.

i just laugh at people looking at a linear level with no NPCs and last gen graphics and think yes, its possible for GTA6. Maybe if they had used some of the latest town footage from Crimson Desert and that village demo of Witcher 4 that ran on the base ps5 at 800p 60 fps with hardware lumen, their argument would make a little more sense.
 
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i actually think you can run gta6 at around 720p-864p like most games this gen. the first trailer was running at around 1440p internal resolution before being upscaled so GPU shouldnt be an issue. we all think the cpu will be the bottleneck because we are expecting a lot of NPCs, scripting logic, and physics that will hit the CPU hard but its rockstar. their 3000 person teams can figure it out. the cpu has 8 cores and 16 threads, im sure they can figure out a way to multithread especially if CD project were able to do it with Unreal Engine 5.

i just laugh at people looking at a linear level with no NPCs and last gen graphics and think yes, its possible for GTA6. Maybe if they had used some of the latest town footage from Crimson Desert and that village demo of Witcher 4 that ran on the base ps5 at 800p 60 fps with hardware lumen, their argument would make a little more sense.
Certain limits can't be beaten even with unlimited budget tho.
 
As an asset\texture\character models dude, this game graphic wise is like my arch-nemesis 🥲



It is literally the opposite of hb2, shit ass game with the best assets ever where this is like a dream game to me with all the graphical aspect i love toned the fuck down:lollipop_squinting:

Until the last moment i hope youtube compression is pulling an ac shadows with this one, i really, really hope so.
(Although shadows never looked this rough)

I should be mad like i was for yotei but this game does like 400% more stuff than yotei, and it's their first big game with a new engine so i can close an eye.

Yotei never looked remotely as interesting as a videogame.
AC shadows used virutalized geometry for their towns and most objects like wooden buildings and temples. Basically everything other than trees and foliage. You are not seeing that here because it doesnt appear like they were able to get that in. They materials do benefit from a really high quality lighting model, i love the way every single NPC stands out as the light bounces off their fancy clothes but the actual basic assets are still not quite up there with ac shadows and other UE5 games.

I think the lighting will salvage most complaints people will have about the asset quality. The character models still look great. The detail in towns is unmatched. Just individual assets seem to be lacking but to me Mafia had an incredible level of detail in cities but it never felt this alive. I think the devs have made the right choice to go for higher fidelity character models, NPCs, cloth materials over say lemons, apples, baskets, and other wooden structures.

Witcher 4 will top this because it will have both next gen lighting and asset fidelity but lets face it, that game is like two years away at the very least.
 
AC shadows used virutalized geometry for their towns and most objects like wooden buildings and temples. Basically everything other than trees and foliage. You are not seeing that here because it doesnt appear like they were able to get that in. They materials do benefit from a really high quality lighting model, i love the way every single NPC stands out as the light bounces off their fancy clothes but the actual basic assets are still not quite up there with ac shadows and other UE5 games.

I think the lighting will salvage most complaints people will have about the asset quality. The character models still look great. The detail in towns is unmatched. Just individual assets seem to be lacking but to me Mafia had an incredible level of detail in cities but it never felt this alive. I think the devs have made the right choice to go for higher fidelity character models, NPCs, cloth materials over say lemons, apples, baskets, and other wooden structures.

Witcher 4 will top this because it will have both next gen lighting and asset fidelity but lets face it, that game is like two years away at the very least.
I would not call the character models great, especially faces.

Not sure if any light system is gonna make me forget how rough everything look.

I really hope it's just yt compression.

I don't wanna say that days gone on pc looks straight up more detailed than this game, let alone something like fw or ue5 games, but this is the impression i'm having from these videos, of course this game has much more going on but fidelity wise it doesn't look anything special to me, even "ugly"at times.
 
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Certain limits can't be beaten even with unlimited budget tho.
Agreed. I just have a feeling that they will figure it out. lets face it, hellblade 2 was the only 30 fps game this generation and they were able to patch in a 60 fps mode as well. these CPUs are far more powerful than people give them credit for. Richard did some testing and found that the zen 2 CPUs in these consoles were like 7x more powerful. Thats a huge jump gen on gen.
 
AC shadows used virutalized geometry for their towns and most objects like wooden buildings and temples. Basically everything other than trees and foliage.
Is there a list somewhere of games using virtualized geometry systems? Is it still just Shadows and nanite-enabled UE5 titles? Have we seen it any other engines yet? At this point I can't take anything seriously as "next-gen" no matter its detail level if it's still full of pop-in.
 
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