CrustyBritches
Gold Member
Collateral damage from GPU, RAM, and NVME massive price spikes.
If consoles didn't exist devs could choose whatever minimum they want, like Doom, Quake, Crysis did and Star Citizen does. Devs don't need to target anything on PC, unlike on consoles.And if consoles didn't exist the minimum requirement would not suddenly be a 5070 because developers will always look to target the biggest possible pool of players, you'd still get requirements for most games below current console level therefore the consoles are not holding anything back.
It's that CPU that holds everything back.And if consoles didn't exist the minimum requirement would not suddenly be a 5070 because developers will always look to target the biggest possible pool of players, you'd still get requirements for most games below current console level therefore the consoles are not holding anything back.
Again, I don't see how they hold anything back. Most games are 60fps on console these days. If a developer wants to be extra ambitious with CPU usage, they can just cap it to 30 for the console release like Flight sim. CPU performance often doesn't scale linearly. When consoles struggle to reach 60fps on a game, you will also see tons of complaints from PC gamers with much better CPUs struggling.It's that CPU that holds everything back.
GPU's are all over the place in all kinds of shapes and forms. Weak to Powerful. But that CPU in a console is what is holding back gaming. It's running the show.
It is the anchor. Consoles keep picking the starchiest potato CPU's for whatever reason.
A lot of folks waited for 9000 series to make the AM5 upgrade. There likely won't be another big CPU year until a year or two after AM6 comes to market.
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Western Digital Has No More HDD Capacity Left, as CEO Reveals Massive AI Deals; Brace Yourself For Price Surges Ahead!
HDD capacity from one of the world's largest manufacturers has started to run dry, according to WD's CEO, as major LTAs have been signed out.wccftech.com
Hard drives is next
Yes, the mechanical spinning disc kind
A NAS and a total backup image of my install + backup of every game I have from Steam+. Before all this mess started. I wish I had the foresight to get 64gb of DDR5It just keeps getting worse, doesn't it? I feel like I should just buy some high capacity drives for the NAS I've wanted to set up to back up my music, games, etc... I ended up being super glad I did that with my new computer, so chances are that this side of things will turn to shit, too.
Nothing gets better these days.
A NAS and a total backup image of my install + backup of every game I have from Steam+. Before all this mess started. I wish I had the foresight to get 64gb of DDR5
I do a lot simultaneously and going to AM5 would help even more so. RAM usage is going up and I'd like to be adequately prepared for today and tomorrow.I think I'll be fine with 32gb since it's largely immaterial for games, but yeah - storage is the one thing I wish I had more of at the moment. I've wanted to just put everything in one reliable place for years, but never did when the gettin' was good. Naturally, I waited until it's almost too late.
Governments (especially the US) are driving this AI crap, not just ok with it.Everything with RAM will drop. Amazing that governments are OK with this AI crap.
No, there is no real shortage of CPU stock more a large drop in demand.Big tech buying up all the stock?
RAM being a strong roadblock to entry point is a problem. It's offputting to many and I think is a contributor to lower CPU demand.Governments (especially the US) are driving this AI crap, not just ok with it.
No, there is no real shortage of CPU stock more a large drop in demand.
and even cooper for electronics and coolers.
Yeah I play at 60fps. The CPU is not the bottleneck.The only time I see my CPU maxed out while gaming is at the start during shader compilations. The rest of the time It seem a CPU from 20 years go could play the same game.
So is console gaming. They just haven't increased the price yet.PC gaming is dying confirmed
PC gaming has been dying for over 20 years now, apparently. I hear gaming on our phones will be the future any day now.PC gaming is dying confirmed
I think we've reached a point where engines and coding are the bottlenecks, not hardware. You could throw the biggest baddest CPU on a game and see only a marginal difference in performance while stuttering remains almost the same.Yeah I play at 60fps. The CPU is not the bottleneck.
PC gaming is dying confirmed
This is a problem for a lot of companies. You are shipping some VERY expensive electronics and not all delivery or warehouse workers can be trusted.the amount of reports i am seeing of people receiving cpu boxes with the wrong/significantly older cpu in box is insane.
probably has something to do with it
Nobody is stopping devs from ignoring consoles and doing that now, if they feel so constrained.If consoles didn't exist devs could choose whatever minimum they want, like Doom, Quake, Crysis did and Star Citizen does. Devs don't need to target anything on PC, unlike on consoles.
The idea is to not let things get better. Techno feudalism is here and it' ain't going away just because the neolibs did a little rain dance to the almighty Invisible Hand of the Market and the all-wise Supply and Demand.Dark times indeed, and it could take years before things get any better
Sigh, this hobby was fun before Big Money ruined it
People can still play 90% of their Steam library that's probably never touched.Dark times indeed, and it could take years before things get any better
Sigh, this hobby was fun before Big Money ruined it