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Nioh 3 |OT| Oh Fuck, You're Gonna Make Me Burst Counter

1. I'm over extreme loot management, like a lot of people.
Same, and that's why I don't manage it.

That's how I play:
  • Don't look at the loot while playing a zone.
  • Complete the zone.
  • Use the auto-equip function to get the best armor/weapon for your agility class
  • Select the top 2 accessories, don't look at bonuses.
  • Lock the Crucible weapons if you want to learn the Crucible skills.
  • Go to the merchant, select all and sell.
  • Start playing the new zone.
Takes 5 minutes at max, that's how I play all Team Ninja games nowadays. Fine tuning equipment only matters for NG+ higher difficulty end game content anyway.
 
Yes I posted it here a couple of days ago but the fix was kinda ignored

It fixes the cpu making noise like an airplane and stabilizes it

"I have made a very interesting discovery about the pc port

If you disable boost mode by setting max CPU usage to 99% in Windows power plan, the cpu temperature decreases, the computer makes much less noise as a result and the performance is identical"


It seems like boost mode in this game makes de cpu crazy for no reason"
I saw your post and actually meant to thank you but kinda forgot to. Performance was already good but my CPU fans were a blasting. I didn't think too much of it since Ryzen X3D cpus are happy to run hot under load already but capping to 99% almost completely silenced my fans.

So a belated thank you for the fix!
 
Despite having a blast with the first two games I have little interest in this one for two reasons:

1. I'm over extreme loot management, like a lot of people.

2. I just played Sekiro and I feel like this would be a downgrade in some ways
How would this be a downgrade compared to that overrated combat system!?

Sekiros core combat can't even handle two enemies at once.
 
Yes I posted it here a couple of days ago but the fix was kinda ignored

It fixes the cpu making noise like an airplane and stabilizes it

"I have made a very interesting discovery about the pc port

If you disable boost mode by setting max CPU usage to 99% in Windows power plan, the cpu temperature decreases, the computer makes much less noise as a result and the performance is identical"


It seems like boost mode in this game makes de cpu crazy for no reason"
Mary Mary Singing GIF by We TV


Totally missed this. From high-end rock connoisseur to PC fixer. Quite the range

Thanks a bunch!
 
In the last region, deleting bosses left and right. Sometimes i dont even use heals. So far only 1 boss was decently challenging. I assume the game is much harder if you B line story, but who does that anyway

It was the same in nioh 2 tbh. Hard in the beginning but it got alot easier in the end.
 
Mary Mary Singing GIF by We TV


Totally missed this. From high-end rock connoisseur to PC fixer. Quite the range

Thanks a bunch!

Lol, I am not sure if being a professional bad texture detector and computer firefighter is a gift or a curse. But hey, I'm glad it helped you man
 
New Game+ is kicking my ass.

- From what I've seen, they've replaced the hard enemies with even tougher ones (not sure if this was the case in previous games, it's been too long). Some encounters are even swapped out for full-on bosses with proper boss health bars

- Map discovery mostly stays the same, and you keep all the bonuses from completed activities but the main objectives are now tied to a higher tier. You can still see that you completed them in a previous tier, though

- I also dabbled in co-op. It's a shame that cutscenes still play and can only be skipped by the summoner, they really need to fix that. Still, it's a blast watching everyone go all out on a boss. They don't stand a chance
 
Amazing. I only watched the first 2 since I've only played the demo, but that's insane.
Ongbal aka "the king of parry" is in human.
I was first impressed with his zero damage on Stellar blade and Sekiro in the past. I think he has a mechanical mind and reflexes.
 
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So I did not have this issue at all in the demo, the textures were fine, but with the full game this is what I have encountered when going further into the map

Man I am tired of japanese developers

ZbG8iLlfDZ3jrQCn.png
Was just going to ask you how's the full game compared to the demo, cuz Im still at work, cant test. I guess some of those negative steam reviews are accurate? It actually runs worse than the demo? How the fuck is that even possible?

They are trying to bring us back to them PS2 days...BY ANY MEANS! lol

This is just lazy. I'm going to just wait on this and buy it used next year or this fall etc.
 
Despite having a blast with the first two games I have little interest in this one for two reasons:

1. I'm over extreme loot management, like a lot of people.

2. I just played Sekiro and I feel like this would be a downgrade in some ways
The combat system has far more depth, intricacies, and options than Sekiro. There is really no right way to play and there are endless styles, so it definitely isn't a downgrade.
 
Im using samurai with 2H axe and spin2win ability in mid stance. Got some nice dmg reduction while attacking and that spin2win ability is free Ki when art prof is active so im doing pretty significant Ki and normal damage.
Same here. I'm playing Axe and Odachi interchangeably.
Here are my stats:
UiNNFv.png


I'm wondering if I distributed them properly…
 
This is my game of the year. I just defeated the first boss and am now exploring all the areas around the first castle. An absolute 10 out of 10 experience.
 
How would this be a downgrade compared to that overrated combat system!?

Sekiros core combat can't even handle two enemies at once.
Sekiro combat system has an incredible rhythm and feels very crunchy and satisfying. As well as the vertical level design and peak artistic style.
 
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They are trying to bring us back to them PS2 days...BY ANY MEANS! lol

This is just lazy. I'm going to just wait on this and buy it used next year or this fall etc.

its not "lazy", its just a minor bug.

One that no Western studio would hold up a launch for I assure you! That shit you K/S and fix down the line because most of the time its just a result of the authoring system glitching under rare circumstances.

Its literally a case where the correct LOD isn't being switched to, which if its consistent in a particular spot is typically the result of a fault in the exported map data. So to fix it, you go back into the editor, fiddle with the area acting weird, then re-export the whole map/map-section. Which as its a slow process (because its processing tens of thousands of faces) tends to be triaged to a low priority unless there are a lot of fixes needing to be done.
 
Sekiro combat system has an incredible rhythm and feels very crunchy and satisfying. As well as the vertical level design and peak artistic style.
I guess.

I think it's fun for one playthrough but then the simplicity and lack of variety really starts to drag it down.

In terms of combat depth Sekiro is pond, Nioh 3 is an ocean.
 
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Let's talk about difficulty settings!

I can't help but be amused that good players have finally been burned by a soulslike having one difficult setting but this time it's too easy.

Well if I was an asshole I would use the same arguments often used for struggling players asking for easier difficulty setting. Well I'm an asshole so I will. :messenger_grinning_sweat:

If your finding Nioh 3 to easy here are some tips to make it harder(y)

Stop exploring just mainline the story.
Don't use the Tonfas
Don't use Ninja stance
Use low level weapons and armour.
Don't level up
Learn to errr get bad? I guess just get old or get drunk before playing.🤷‍♂️

Joking aside it's painfully obvious that no developer is capable of balancing a single difficulty setting that will please millions or even tens of millions of players.

Just Fucking add multiple difficulty settings! In this case Nioh 3 needs a hard mode more than easy mode.
 
I guess.

I think it's fun for one playthrough but then the simplicity and lack of variety really starts to drag it down.

In terms of combat depth Sekiro is pond, Nioh 3 is an ocean.
Nioh has depth but I wouldn't call Sekiro a pond. I find a lot of the depth of core combat mechanics is strengthened by the level design. It's incredibly fun to use the grappling hook and rooftops as leverage for battles against enemies. While the stealth is minimalist in design I also find it adds a satisfying dynamic given how dangerous the enemies can be.

I can definitely see the argument for Nioh having more relay value given the vast array of options though.
 
Managed to get five hours in on the game, complete blast so far! Loving the new Yokai but LOOOVING the style switching.

I got the feeling people were uneasy about it pre-release but so far I feel like it totally works (I'm very early, I know I know).

It so video-gamey, so dynamic, so fun, and it has immense potential. Can't wait to see how later skills and items feed more into it.

So far I'm going extremely heavy on Samurai side with the Crimson armor and Odachi set (never gone heavy in Nioh before, though trying to get down to medium agility), coupled with hatched air combos and ranged attack as ninja.

It's also immensely satisfying how each style has different ways of doing extra damage (martial arts vs. backstabbing).

Ugh this really is gonna make me burst counter.
 
I'm ~75% done with the game and only discovered you have a storage with 4000 room hidden behind menus... who thought it was a good idea not to tell the player and to hide it like that?
  1. pray at a sanctuary
  2. open the main menu
  3. open objects menu
  4. press LS
And you can't even move stuff in batch, it's one by one pressing Y... or there's a hidden function I'm not aware of.
 
Beat the first big crucible thing (why does that lady call it cru-shi-bull?). I'm level 28 and finally have enough life, ki regeneration, and damage output that I'm not dying nearly as much as I used to. That boss took a few tries though, and I died at that mini-boss thing along the way a few times, but overall getting decent enough at this and having fun exploring.
 
Does anyone have the Onmyo Hunting set and play a female character and can equip the whole thing?
Did they really screw up the pants and make them lame by covering the thighs :messenger_expressionless:?.........
Or does it change when the full set is equipped?
That's giga lame if not wtf is their problem with thighs lmao?

Edit: Actually I found a pic of it, wtf why this is so fucking lame.....
They worked well with a lot of other gear what is actually their problem lol, just why?
1770540491082927.png
 
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Does anyone have the Onmyo Hunting set and play a female character and can equip the whole thing?
Did they really screw up the pants and make them lame by covering the thighs :messenger_expressionless:?.........
Or does it change when the full set is equipped?
That's giga lame if not wtf is their problem with thighs lmao?

Edit: Actually I found a pic of it, wtf why this is so fucking lame.....
They worked well with a lot of other gear what is actually their problem lol, just why?
1770540491082927.png
Just remodel the top to the better looking item. Problem solved.
 
Just remodel the top to the better looking item. Problem solved.

That won't change the pants, it's just generic pants now :messenger_weary:...
Again I know people like to hand-wave away this but it's just so damn lame man, why do they keep doing this crap in games.
Looks so damn shitty now just making things worse for literally no reason.

Especially as someone who actually enjoys the whole dressing up my character thing in games.
I am the actual target for that stuff and I think this sucks.
 
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How are people finding the difficulty as they get further into the game? I'am at the second region.

I find the exploration combat pretty easy but it's a good chance to experiment. The Optional mini bosses are pretty easy but they can one shot me if I run out of ki.

The Mainline story bosses have been a good challenge generally take about 5 to 15 attempts. Difficulty feels just right I can always see a path to victory. Bosses in other Souls likes have been too difficult e.g. Khazan, Silksong and Nine Sols. I could probably beat every boss in those games but it would probably take 50 to 100 attempts. I'm not finding that level of challenge fun anymore.

I'm so glad there hasn't been any multi phase boss fights. Nothing worse than learning one complex moveset than having too learn another and having to repeat the first phase every time you die.
 
How are people finding the difficulty as they get further into the game? I'am at the second region.

I find the exploration combat pretty easy but it's a good chance to experiment. The Optional mini bosses are pretty easy but they can one shot me if I run out of ki.

The Mainline story bosses have been a good challenge generally take about 5 to 15 attempts. Difficulty feels just right I can always see a path to victory. Bosses in other Souls likes have been too difficult e.g. Khazan, Silksong and Nine Sols. I could probably beat every boss in those games but it would probably take 50 to 100 attempts. I'm not finding that level of challenge fun anymore.

I'm so glad there hasn't been any multi phase boss fights. Nothing worse than learning one complex moveset than having too learn another and having to repeat the first phase every time you die.

Same, the exploration combat is extremely easy which is a turn off for me because what I like about these games with some sort of open world is the fact that some areas are really difficult to access due to certain enemies being really hard.

The bosses on the other hand are extremely hard and a couple of times I had to call for backup. I would like a harder difficulty for map exploration so the game feels more balanced
 
How are people finding the difficulty as they get further into the game? I'am at the second region.

I find the exploration combat pretty easy but it's a good chance to experiment. The Optional mini bosses are pretty easy but they can one shot me if I run out of ki.

The Mainline story bosses have been a good challenge generally take about 5 to 15 attempts. Difficulty feels just right I can always see a path to victory. Bosses in other Souls likes have been too difficult e.g. Khazan, Silksong and Nine Sols. I could probably beat every boss in those games but it would probably take 50 to 100 attempts. I'm not finding that level of challenge fun anymore.

I'm so glad there hasn't been any multi phase boss fights. Nothing worse than learning one complex moveset than having too learn another and having to repeat the first phase every time you die.
Both open world and main bosses feels really easy to me. I kill most bosses on 1st try. As i said earlier, i only had issues with 1 boss so far, that took me like a good 6-7 tries. This probably depends a lot on weapons/builds you use. There are most likely weapons that are worst than the others
 
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Like Nioh 1&2, playing without damage numbers is so much better, the screen is way cleaner that way.

Damage numbers are useful only while in training mode, they are completely superfluous otherwise.
 
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Both open world and main bosses feels really easy to me. I kill most bosses on 1st try. As i said earlier, i only had issues with 1 boss so far, that took me like a good 6-7 tries. This probably depends a lot on weapons/builds you use. There are most likely weapons that are worst than the others

Weaponry is irrelevant when most bosses will kill you in a couple of hits if you don't know what you're doing!

I guaran-fucking-tee that most people will have a hard time with at least some of the bosses.

Regular mobs are definitely toned-down on NG compared with previous Nioh titles, if you're familiar with the older games its very noticable how most of the regular small Yokai's signature special moves either do way less damage or are triggered infrequently or not at all. Something that I'd expect will change in NG+ and beyond.

Overall I'd say that the issue is that in order to balance out Ninja and Samurai modes they've really ratcheted up the value of evasion and countering by making the bosses hit harder, and this impacts Sam builds way more than it does Ninja hence people thinking Ninja is easy mode.
 
Weaponry is irrelevant when most bosses will kill you in a couple of hits if you don't know what you're doing!

I guaran-fucking-tee that most people will have a hard time with at least some of the bosses.

Regular mobs are definitely toned-down on NG compared with previous Nioh titles, if you're familiar with the older games its very noticable how most of the regular small Yokai's signature special moves either do way less damage or are triggered infrequently or not at all. Something that I'd expect will change in NG+ and beyond.

Overall I'd say that the issue is that in order to balance out Ninja and Samurai modes they've really ratcheted up the value of evasion and countering by making the bosses hit harder, and this impacts Sam builds way more than it does Ninja hence people thinking Ninja is easy mode.
Im playing samurai exclusively and can facetank most of the bosses while doing my heavy combos with my axe doing pretty big normal and Ki damage
 
Im playing samurai exclusively and can facetank most of the bosses while doing my heavy combos with my axe doing pretty big normal and Ki damage

Not saying its not possible, just pointing out I highly doubt that most people will have that experience. Hell, I've seen forests of revenant markers at stuff as comparatively trivial as Gaki Chiefs!

Honestly, I think its way, way more challenging a game than say Elden Ring (which I'd say is kinda mid for Souls' difficulty), so I'm surprised that people are plowing through bosses first-time. Especially ones like Baba with sneakily disguised combo's on their burst attacks.

Obviously calling in co-op buddies trivializes the game, which is kinda hilarious given that they are so much cheaper in cup cost than using blue helpers.
 
I'm glad I went back and explored the map. I ended up finding the Demon of Pride in the first region. Had I stayed in the 2nd I would have missed it. The battle isn't difficult unless you don't dodge or neglect the openings of attack. Knowing is half the battle. I got my tonfa's damage close to 1,000 kinda early by throwing resources at it. A part of liking the game is that feeling of becoming OP. "Git good" is good until it isn't. Having a strong character that can wreck a boss without much effort is a lot of fun too.
 
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Both open world and main bosses feels really easy to me. I kill most bosses on 1st try. As i said earlier, i only had issues with 1 boss so far, that took me like a good 6-7 tries. This probably depends a lot on weapons/builds you use. There are most likely weapons that are worst than the others
How are you able to face tank a bunch of hits? Have you invested in a bunch of good gear?
 
Same, the exploration combat is extremely easy which is a turn off for me because what I like about these games with some sort of open world is the fact that some areas are really difficult to access due to certain enemies being really hard.
Yeah definitely no sense of danger wandering into a area your underleveled for
The bosses on the other hand are extremely hard and a couple of times I had to call for backup. I would like a harder difficulty for map exploration so the game feels more balanced
Have you been summoning other players? Do they trivialize the boss?
 
Yeah so takeda four heavenly kings mission? Fuck that trash. No way in absolute hell is it recommended for level 51 lmao and solo play. Even with the most broken builds if there are any at that level, it is absolute tedium. Probably should be done at higher levels.
 
80% done and halfway cleared the map on the final region, had a very cool boss battle last night. Was using standard sword with my Ninja for the past 15 hours while switching it up with Cestus on Samurai, doing every single bit of content. I don't even bother with loot much, roughly every 10 hours I'll look at what I picked up, make some adjustments, sell/dismantle/extract from the rest.

Gameplay continues to be king but this many hours in I feel comfortable declaring Nioh 2 as the GOAT of the trilogy, will save my final thoughts for after I've officially cleared it.
 
I´m midway through NG+ and I think I´ll call it quits here until DLCs arrive. Great game, classic NiOh addiction, but still too easy for my taste and I´d really have liked more new stuff in a new game besides the level structure. This kinda just feels too samey for me to have the motivation for the end-endgame grind right now.
 
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Yeah so takeda four heavenly kings mission? Fuck that trash. No way in absolute hell is it recommended for level 51 lmao and solo play. Even with the most broken builds if there are any at that level, it is absolute tedium. Probably should be done at higher levels.

Never look at the level as an indication of difficulty, its always been to show what the average item-level is.
And yes its normal (again this is by series standards) for some side-missions to be best taken on when you are much higher level, sometimes even on the next game cycle!

I've not checked but I assume this game is like all Team Ninja's other games in that you can freely switch between game cycles up to the highest cycle that you've reached. So you can always skip side-stuff until you are massively op.
 
Never look at the level as an indication of difficulty, its always been to show what the average item-level is.
And yes its normal (again this is by series standards) for some side-missions to be best taken on when you are much higher level, sometimes even on the next game cycle!

I've not checked but I assume this game is like all Team Ninja's other games in that you can freely switch between game cycles up to the highest cycle that you've reached. So you can always skip side-stuff until you are massively op.

Yeah I vaguely remember Nioh 2 having a similar mission.
 
i'm in the last region, game is indeed good, story is way worse that past games (i know nioh isn't played for the story, still it's shit), maps are good, level design is good, some sudden difficulty spikes but nothing crazy, from second region onward if you mess your build you're gonna have a bad time. Only thing i really despise is the graphics aren't so clear, iq isn't really good and some zones are literally garbage (act 3 is really bad imho), in the end a solid nioh game, the best they made, can't wait to get to ng+ and start really building up.
 
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