Dr. Samuel Hayden
Member
Mod Edit: Enough with the clickbait thread titles.
Good luck...
Good luck...
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Considering every expansion is paid, I don't know? Is 11k players this long after it launched that bad? I really don't know.
or more likely sony is demanding they have all hands on deck in the run up to next month's Marathon launch, and post launch they can get back to beating the dead horse.Alternate take: They're very confident Marathon is a hit.
Exactly. A lot of people here WANT Bungie to fail and close. Plenty have made that abundantly clear. But it's delayed, not indefinitely postponed. I wouldn't be surprised if they're just wanting to make sure this one lands better than the previous ones that didn't. Can't really blame them.Considering every expansion is paid, I don't know? Is 11k players this long after it launched that bad? I really don't know.
this 1000%or more likely sony is demanding they have all hands on deck in the run up to next month's Marathon launch, and post launch they can get back to beating the dead horse.
Trending downwards. Charging money for expansions splits the player base. Compare with Warframe which soldiers on with a more stable 60-80k average and free content updates.
Alternate take: They're very confident Marathon is a hit.
Warframe is just that game which keeps on giving. The devs are awesome!Trending downwards. Charging money for expansions splits the player base. Compare with Warframe which soldiers on with a more stable 60-80k average and free content updates.
(and it released 2013, before Destiny)
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Marathon doesn't even have the appeal to be bigger than Destiny (aesthetically). This delay is not only due to weird things going on behind the scenes, but also to give Marathon the biggest chance of success in the hope that Destiny players jump in....but a lot of them are piiiiissed.Everyone is laugh emojiing me.
Bookmark this.
WRITE IT DOWN
anyone who has ever made Bungie be Bungie left the company a long time ago./I still am a believer of Bungie though. When their back is against the wall they always pulls through. Which makes failures even more infuriating.
Who cares? They are focused on important stuff.
Pretty much my perspective. Plus it's not uncommon for the spikes in traffic to happen when new content releases and then it slowly drops off until another new content release drops. More players continuing to drop off over the years? Well, yeah, the game is getting older and some players move on. You can't expect every single player to remain or return 8+ years later, lol.11k for a paid multiplayer game that released in 9 years ago is bad since when? Are games supposed to go on forever? lol
Folks that don't get it will just say it's woke, lol.![]()
Bruh, what is so controversial about adding that to character customization? I'm tired of booting up a game and realizing the only way to make myself is "Default Straight-Hair Caribbean NPC #3." Let me recreate my actual head top, not some tourism brochure version of Jamaica.
Who cares? They are focused on important stuff.
Literally just a lie...straight hair was the default because compute-wise it's the easiest to pull off for digital tools. If you're making a 3d character, having hair card geometry that is fairly straight with less curls means less polygons needed. Texturing straight hair strands brush-wise is less complex because you don't have to blend in as much randomness, density or coiling. Any prominent gaps between strands will require less resolution for the transparency map, and less performance hit for just the brushes in the software. Straight hair is just more predictable and simple to pull off, that's it.The default assumption for decades has been that straight hair is the most important type of hair, and all other types are just minor variations. As a result, decades of research has built digital tools for straight hair, whose performance gets worse and worse for curlier hair.
What would probably make Black character hair more commonplace and easier to program in gaming to begin with is if devs just made those characters have normal looking hair.I love how it starts out that they began research after the George Floyd event trying to attach sociopolitical significance...even though all I can gather from the interview is they created a more robust hair generator for more granular aspects of dense curly haircut variations. If it actually performs better and is easy to use, guess it's something since they used federal grant money for most of it.
My favorite quote:
Literally just a lie...straight hair was the default because compute-wise it's the easiest to pull off for digital tools. If you're making a 3d character, having hair card geometry that is fairly straight with less curls means less polygons needed. Texturing straight hair strands brush-wise is less complex because you don't have to blend in as much randomness, density or coiling. Any prominent gaps between strands will require less resolution for the transparency map, and less performance hit for just the brushes in the software. Straight hair is just more predictable and simple to pull off, that's it.
It's ok man. I did the same with Halo 2 & 3. And Gears 2.As someone that bought Destiny and Destiny 2 on day one and religiously played this with a group of friends for many years…
I honestly forgot this game existed.
At the time, I think D2 was doing well so they thought it'd keep going. So making D3 would had ate into D2 if it had released around now as Marathon is coming out.When Sony bought them for 3.6 bills, right then and there destiny 3 should've started production and nothing will change my mind on that.
It's so... So fucking hard to make a live service game let alone one that lasts 10 years, it's the golden goose of live service games and they pissed it away for this marathon shit
What would probably make Black character hair more commonplace and easier to program in gaming to begin with is if devs just made those characters have normal looking hair.
Instead, it can be ridiculous Killmonger or Giant Attitude Afro. Two haircuts you rarely see in real life. But if any gaming companies want to egg on the stereotype using those big styles of course it's harder than short hair or giving the Black guy in a game a shaved head.