That or they're making a game PlayStation is excited about.Media Molecule must know where all the bodies are buried.
Companies being unwilling to retain and foster talent through thick and thin is the reason why the industry is in the gutter on the AA and AAA end.This is not a charity. Bluepoint milked PlayStation for 5 years and now we're supposed to be upset because PlayStation wanted them off the utter? Nah fam...nah.
Put it on Steam and I'll buy it day one.I just have one plea to people...
Please buy Saros, we can't afford to lose HouseMarque....
Returnal is a 10 and im sure Saros will be too.
Aight, dawg. You're clearly zealous of PlayStation and no reason will change that. You've heard the truth, now you need to do some internal mulling to accept it.PlayStation is the biggest company in videogames because they've historically made better bets than anyone else in the industry.
It's a shame you don't have your Discord friends to coordinate harassment against members who write things you don't like to read.A quick look at his post history shows that's literally all he does.
PlayStation axed Bluepoint so it could allocate resources towards other talent.Companies being unwilling to retain and foster talent through thick and thin is the reason why the industry is in the gutter on the AA and AAA end.
PlayStation treated both companies exactly the same. Both were funded a long time when PlayStation was interested in what they were making. PlayStation axed both when they lost interest. It's not a charity. Produce or look for a new job.Also, I don't want to hear anything about "charity" when Sony was willing to babysit Firewalk Studios to the tune of hundreds of millions of dollars for a game that anyone with a brain could've told them was a bad idea.
Or that they're actually making a game at all this time.That or they're making a game PlayStation is excited about.
Bluepoint should've never been making anything original at all. They are (or were) a god-tier remaster studio. That's all they should ever have been tasked with.
Fake news, Media Molecule released their most recent game 6 years ago and kept supporting it with post launch support until 3 years ago, including a VR version. And all their games from all generations have been profitable.Media Molecule hasn't released a game in a decade
They haven't made a game that made money since ps3
They're still funding the scam fairgame
There is no logic here
They spent so many years doing remasters and remakes, I understand that they wanted to evolve and work in new games instead. As support team, because they didn't have people in the roles needed to do their own games.Or that they're actually making a game at all this time.
Bluepoint should've never been making anything original at all. They are (or were) a god-tier remaster studio. That's all they should ever have been tasked with.
And somehow Hulst still has his job.Which is why it was shut down.
What stings is that the DeS remake had to be one of the most polished AAA games released in a long time. The game was pristine. Not needing overhauls or bug after bug patches for anything serious. No UE5 trash hitches, no poor IQ, no crashing, nothing. Every patch improved on an already amazing product or fixed super minor niche things that 99% of the people never would experience.![]()
Oh my sweet little baby... How naive you are. This shit runs deeeeeep.
dreams isn't a game, it's a stupid masturbatory project nobody cared aboutFake news, Media Molecule released their most recent game 6 years ago and kept supporting it with post launch support until 3 years ago, including a VR version. And all their games from all generations have been profitable.
And Fairgame$ is being made by a team of people whose leads and seniors are rare cases of people who made top selling AAA games in different studios they created, including several record breaking new IPs and GaaS. Their studio was funded under 5 years ago, which means their game has been under development during around 4 or 4.5 years.
Games nowadays take around 5-9 years to be made, a bit more or less depending on the case. So it's stupid and nonsensical to complain about their output.
Or that they're actually making a game at all this time.
Bluepoint should've never been making anything original at all. They are (or were) a god-tier remaster studio. That's all they should ever have been tasked with.
Which is why it was shut down.
Go fuck yourself, angry Pikachu.dreams isn't a game, it's a stupid masturbatory project nobody cared about
Fair games is the dumbest shit imaginable and not a single person is excited about it, it's just evidence the people who are paying for it are totally out of touch.
The idea that a game takes 9 years to make is ridiculous, maybe it the studio melted down in the middle of it. Even 5 years is only barely justifiable in the context of the situation from 20-22.
Stop simping
SIE runs a business and don't have infinite money, and sometimes despite having record revenue or profits there are things like RAM and SSD skyrocketing their prices, new tariffs, big inflation and so on fucking their profitability, so they need to cut costs to compensate and sadly make layoffs or shut down some of their less profitable studios. This is not being incompetent or evil monsters, it's the reality of running a company in the real world.Clearly this has brought the internet together. BP was beloved and clearly everyone hates herman and Sony now. It's time to put your money where your mouth is and show Sony that you wont tolerate it. We've made them reverse retarded decisions before. The PS3/vita store closings, the HFW $70 price tag, and the doubling of XBL Gold decisions were all reversed after the gamers raised enough stink. Maybe its too late to save BP, but a real boycott would make Sony and other publishers think twice before treating these developers like cattle. It's BP today, it will be SSM, Bungie, or Insomniac or ND tomorrow. I can promise you, when you have a CEO who has no shame, anything goes.
1) Cancel PS+ subs. You can live without cod and BF for a month. This will hurt sony the most.
2) Cancel all pre-orders, especially sony ones. Marathon, Saros, Wolverine. Sony WILL see it.
3) Herman Hulst has a twitter account. Destroy that cowardly mother fucker. No death threats or harrassment, but let me know that you are not happy.
4) Downvote every single Playstation video on youtube. Especially the latest state of play. They WILL see it.
5) Downvote every single Playstation exclusive on the PS store.
This is the only language they understand. We have power. It's not just the shareholders. They HAVE to cater to us as well.
Make a thread. I'm in.Clearly this has brought the internet together. BP was beloved and clearly everyone hates herman and Sony now. It's time to put your money where your mouth is and show Sony that you wont tolerate it. We've made them reverse retarded decisions before. The PS3/vita store closings, the HFW $70 price tag, and the doubling of XBL Gold decisions were all reversed after the gamers raised enough stink. Maybe its too late to save BP, but a real boycott would make Sony and other publishers think twice before treating these developers like cattle. It's BP today, it will be SSM, Bungie, or Insomniac or ND tomorrow. I can promise you, when you have a CEO who has no shame, anything goes.
1) Cancel PS+ subs. You can live without cod and BF for a month. This will hurt sony the most.
2) Cancel all pre-orders, especially sony ones. Marathon, Saros, Wolverine. Sony WILL see it.
3) Herman Hulst has a twitter account. Destroy that cowardly mother fucker. No death threats or harrassment, but let me know that you are not happy.
4) Downvote every single Playstation video on youtube. Especially the latest state of play. They WILL see it.
5) Downvote every single Playstation exclusive on the PS store.
This is the only language they understand. We have power. It's not just the shareholders. They HAVE to cater to us as well.
It's literally not a game. It's a bullshit "creation tool" that only ran on PS4 and you needed a controller to use it. I don't care what awards it won from fart sniffers and nobody cared about it.Go fuck yourself, angry Pikachu.
Dreams is a game that won a ton of awards. And the idea of a game taking 9 years to make isn't an idea, it's a fact that many games took that or even more. And other than the yearly sports games that barely change anything, most AAA games released in this generation and many even before.
As an example, Dreams took 8 years, MM said in 2012 that were working in two games (one beint Tearaway, the other Dreams), in 2013 announced Dreams and released it in 2020.
A better option would be to buy the games a dev studio makes instead of not buying them and then complain when they get shut down because they aren't profitable. Because Bluepoint weren't top sellers.
lol seriously. Just buy Demon Souls that all of you are raving about. It only sold 1.7m and then you guys are in shock they are closed.
we don't know either way, but common sense would say Hulst, just like many other braindead suits would force a single player dev to go into gaas in a frenzy to get that live service money printer. You learned nothing from what happened to Rocksteady?That's what you're doing too. You're assuming big bad Sony forced little precious younglings into making something they didn't want to for 5 years.
Common sense would say that's a wildly inefficient use of resources.
You're guessing but it's illogical guessing.
Sony put it on Plus just after ER and kept it there. It could've had second wind post Elden Ring's mainstream breakthrough with people looking to try out more games in the genre. But they go and put it on the Plus relaunch a few months after Elden Ring instead of letting it have a holiday rush. Other soul-like games benefitted from that post ER zeitgeist.lol seriously. Just buy Demon Souls that all of you are raving about. It only sold 1.7m and then you guys are in shock they are closed. Meanwhile all the hate Spiderman 2 and Horizon get on this site sell 10x that.
today's videogame market is the market where Elden ring and Expedition 33 had tremendous success. The problem is, that level of success isn't enough for these clowns (it used to be enough in the past), now they want ALL THE MONEY. You are a retard.Nonsense. PlayStation is the biggest company in videogames because they've historically made better bets than anyone else in the industry. The idea that PlayStation is run by incompetent clowns is based purely on cope by people who don't want to recognize that today's videogame market is drastically different than the one from 2010.
Go listen to the Christopher Dring Mathew Ball interview. It's not 2010 anymore.
I actually thought they were acquired before the release. Well Apparently this was done because they had nothing else to work on and I doubt more weak selling remakes is something Sony was interested in. Especially right now with so much coming out. Even Xbox with all the multiplat games they are releasing are having a hard time making money. The reality is making and releasing games is just not easy right now. So much stuff is coming out and there aren't enough people to support all these games.Sony knew what the sales numbers of DS were before they acquired the studio. Plenty of people here, myself included, did buy DS. And they hoped for more. That's the reason for the shock. Bluepoint did great work.
I'm sure that would have helped but you could also argue that putting it on PS+ also help drive subs, hard to know. I personally only tried it because of PS+ and just didn't enjoy it. It looked great but after Dark Souls 1-3 I'm just kind of over that formula\setting.Sony put it on Plus just after ER and kept it there. It could've had second wind post Elden Ring's mainstream breakthrough with people looking to try out more games in the genre. But they go and put it on the Plus relaunch a few months after Elden Ring instead of letting it have a holiday rush. Other soul-like games benefitted from that post ER.
Another Sony blunder.
Now we get all the turbo fruit looney toons toWhy on earth aren't they the ones making the God of War Trilogy remake? Maybe they were and they just cancelled it a week after announcing it?
They were shut down almost assuredly because they spent the last 5 years working on a failed/cancelled live service game and nothing else/had nothing else in the pipeline, and not because they are a port/remaster studio. Sony wouldn't have acquired them when they did if they didn't want a port studio. Now times change and maybe they decided against that direction but I don't think they were shut down because they were a port studio.Which is why it was shut down.
Top publishers with prestige devs like Sony doesn't force their teams to work in projects they don't want to work on, because doing so means these top devs would leave elsewhere who would give them a blank check to do what they want.we don't know either way, but common sense would say Hulst, just like many other braindead suits would force a single player dev to go into gaas in a frenzy to get that live service money printer. You learned nothing from what happened to Rocksteady?
Bluepoint didn't have anybody related to leading a game and didn't have anybody in GaaS specific tasks, and had no MP or GaaS expertise. Which is normal, because they were a support team. So Sony would never approve a pitch from them asking to lead a GaaS, and even less mandate them to do so.Now the bigger question is WHY they were working on that GoW live service title. Was it their decision/pitch or were they told to make it. I know Sony has been pushing live service but it just seems unlikely that Bluepoint of all studios were chosen to make the title unwillingly. I think the truth whether people want to believe it or not is much more grey then Sony vs Bluepoint.
I actually thought they were acquired before the release. Well Apparently this was done because they had nothing else to work on and I doubt more weak selling remakes is something Sony was interested in. Especially right now with so much coming out. Even Xbox with all the multiplat games they are releasing are having a hard time making money. The reality is making and releasing games is just not easy right now. So much stuff is coming out and there aren't enough people to support all these games.
They were shut down almost assuredly because they spent the last 5 years working on a failed/cancelled live service game and nothing else/had nothing else in the pipeline, and not because they are a port/remaster studio
Couldn't agree more. That's the thing I don't understand with that perspective, Sony knew and saw what Bluepoint excelled at, so they acquired them for those very reasons. It'd make no sense to acquire them to force them to do things they don't exceed at.Should have never been acquired in the first place then.
They really, really did, and it's apparent. It's why a lot of people are not happy.Sony knew what the sales numbers of DS were before they acquired the studio. Plenty of people here, myself included, did buy DS. And they hoped for more. That's the reason for the shock. Bluepoint did great work.
You are not going to ever change my mind that this isn't another blunder of a beloved studio. Just the mere fact of letting the talent pool walk and fend for themselves and not absorbing them into other studios is a major WTF moment.I'm sure that would have helped but you could also argue that putting it on PS+ also help drive subs, hard to know. I personally only tried it because of PS+ and just didn't enjoy it. It looked great but after Dark Souls 1-3 I'm just kind of over that formula\setting.
So you're telling me all the gaas games sony devs are doing are all the devs themselves doing it, and it's just a coincidence it happened to align with the live service push?Top publishers with prestige devs like Sony doesn't force their teams to work in projects they don't want to work on, because doing so means these top devs would leave elsewhere who would give them a blank check to do what they want.
As many Sony devs publicly said, the studios are the ones who pitch the games they want to make to Sony HQ and Sony greenlight them or not depending on if they see tha there's a market for them, if it matches with their upcoming catalog (not having too similar games coming) etc. Sony doesn't force them to do what they don't want to do.
'god of war'
And Bluepoint couldn't be leading any GaaS because as the support team they were, they never had anybody in roles related to lead games or in any GaaS specific roles.
I mean, porting a game is a vastly smaller effort than making a new version of a game from the ground up.
And if BP making remakes is a waste of resources, how isn't the original developers doing the same? Resources that could be used for making new games instead.
You're probably right about profit margins though.
Considering the timing of them announcing 12 live service games in development (less than 8 months after BP purchase), I think it's false to assume Sony bought them for remakes.Couldn't agree more. That's the thing I don't understand with that perspective, Sony knew and saw what Bluepoint excelled at, so they acquired them for those very reasons. It'd make no sense to acquire them to force them to do things they don't exceed at.
Rocksteady chose to go into risky GAAS because they didn't like the trend of the last few Batman games.we don't know either way, but common sense would say Hulst, just like many other braindead suits would force a single player dev to go into gaas in a frenzy to get that live service money printer. You learned nothing from what happened to Rocksteady?
We won't really know for sure. But the idea of purchasing a studio that clearly excels at a niche only to force them into something they have no experience in is absolutely dumbfounding.Considering the timing of them announcing 12 live service games in development (less than 8 months after BP purchase), I think it's false to assume Sony bought them for remakes.
That makes no sense considering they weren't working on any remakes!
This company was bought and likely pitched the idea of NOT doing remakes. Hell it's always been the "rumor" that they were working on their own game, so why are people assuming they were "forced" into it?
It's why they were purchased, I'm pretty damn certain of that.
They failed at whatever project they were working on in Sony's eyes and allegedly have spent many months not working on anything.
It's a real shame and people can still blame Sony but the "forced" narrative doesn't really add up.
PlayStation doesn't shut down studios that generate a lot of money.
BluePoint hasn't generated anything for Sony after the purchase and PlayStation wasn't impressed with what they were working on.
This is not a charity. Bluepoint milked PlayStation for 5 years and now we're supposed to be upset because PlayStation wanted them off the utter? Nah fam...nah.
BluePoint didn't want to keep making remakes.
I can think of some other reasons as to why people wouldn't respondAnd in my experience, when nobody responds, it's because even when talking nonsense, the person can't think of anything to say.
Or that they're actually making a game at all this time.
Bluepoint should've never been making anything original at all. They are (or were) a god-tier remaster studio. That's all they should ever have been tasked with.
They obviously pitched a GAAS multi-player game to Sony and Sony hooked them up with the God of War IP to help out.Do you think Kratos & Friends GaaS was their idea or an assignment from Sony?
I highly doubt there wasn't some sort of sentiment in the studio to try to make something new versus ports/remasters though. Bluepoint could have very well pitched a promising live service title to Sony and pitched it because they knew it might be their way out of only making ports due to Sony's push for GAAS or even because they just genuinely wanted to make it.Top publishers with prestige devs like Sony doesn't force their teams to work in projects they don't want to work on, because doing so means these top devs would leave elsewhere who would give them a blank check to do what they want.
As many Sony devs publicly said, the studios are the ones who pitch the games they want to make to Sony HQ and Sony greenlight them or not depending on if they see tha there's a market for them, if it matches with their upcoming catalog (not having too similar games coming) etc. Sony doesn't force them to do what they don't want to do.
And Bluepoint heads said publicly multiple times that after Demon's Souls they didn't want to make more remasters or remakes and that evolved to work in new games, as was the case of God of War Ragnarok.
And Bluepoint couldn't be leading any GaaS because as the support team they were, they never had anybody in roles related to lead games or in any GaaS specific roles.
Bluepoint didn't have anybody related to leading a game and didn't have anybody in GaaS specific tasks, and had no MP or GaaS expertise. Which is normal, because they were a support team. So Sony would never approve a pitch from them asking to lead a GaaS, and even less mandate them to do so.
If they really ever worked in a GaaS game would have been as support team, as always doing art and coding for somebody else would be leading the project.
Sure, but without knowing how much involvement they had in Ragnarok co development could mean a lot of things.False. They were co-developers for Ragnarok.
You can't prove thatHerman Hulst doesn't go around with a magic wand assigning games to developers.
I agree, but that was under previous leadership, with the new guard i expect the leash to be as tight as Bluepoints is.Companies being unwilling to retain and foster talent through thick and thin is the reason why the industry is in the gutter on the AA and AAA end.
Also, I don't want to hear anything about "charity" when Sony was willing to babysit Firewalk Studios to the tune of hundreds of millions of dollars for a game that anyone with a brain could've told them was a bad idea.
Not him, but you can't prove the opposite either.You can't prove that