This changes nothing. Sony still chose to pursue the acquisition with full knowledge of these sales figures. Clearly it was viewed as enough of a success. Otherwise they wouldn't continue with the acquisition.
Sony also made the decision to add the game as a mainstay to the PS+ Extra service only 6 months after the acquisition, which no doubt kneecapped longer-term sales potential.
Yes, obviously Sony bought them knowing their work quality and their sales. They perfectly knew that were the GOAT of remasters and remakes and that sales weren't stellar. And like any of us they thought they'd be a great acquisition and that there was potential on them.
Again, Sony had access to all of the historical sales data and knew exactly what they were buying (the source of the sales leak was even Insomniac).
It's also convenient that this is the new talking point when nobody was concerned about Bluepoint's supposedly lacking sales performance in the
2021 acquisition thread.
Hmm:
We still didn't have the Insomniac leaks. Seeing them, seeing Hermen's words and comparing to the other teams who survived and seeing how the industry is going with budgets, RAM, layoffs and other shit we see that 1+1=2
They had to chop to compensate the other things and chopped the weakest link, which happened to be them. Which as Hermen said, doesn't mean they did a bad job. One thing are the financials, and other the quality of the games.
Maybe you should've spent more time mailing the sales data to Jim Ryan, Hulst and all the other ghouls at Sony HQ to block the acquisition of a dud company...
Seeing Jimbo and Hermen broke most records they could break in their related metrics isn't needed. But I -and I'm pretty sure Hermen- would go there and would go back buy Bluepoint again.
Regarding the others I mentioned there, very likely they already tried and didn't want to sell.
This has already been addressed by me - Sony should not have agreed to let them do what they want. It's that simple. Management isn't just about telling people what to do, it's also having the sense to tell people what not to do. If Sony wanted to do the game development equivalent of hands-off parenting, then the outcome is entirely on them.
It depends. In AAA companies most people at a certain level are super capable, productive, smart people that knows how to do their shit. Yes, sometimes they have to say no or goodbye, as Hermen did with Firewalk or Bluepoint.
And before saying goodbye, something very difficult to say when it's to a prestige team (case of Bluepoint) or individual, many other things we don't know must have happened before: many noes and warnings.
I know what how annoying is to make many ports, and I understand they wanted to move away from remasters and remakes. I agreed and understood they wanted to evolve (but with bigger budget which maybe wasn't available due to their sales and salaries I'd have kept a remasters/remakes team) to make support in new games.
And pretty likely over time after supporting different new games would have been time to hire the people needed to lead games and they let them lead some sequel. But not now, they didn't have creative director, game director, people from narrative, only had under half a dozen designers etc.
I think Sony did the proper steps, and very likely Bluepoint too. But finantials are finantials and business are business. Sometimes you do a great job with top quality, and nobody did anything wrong and you have enough money to continue forward but some time later you have to cut costs and fire people, so the weakest link gets kicked out.
And in most cases, that weakest link got different warnings before getting the kick. Sometimes don't.
Sony have dozens of beloved IP deeper in the closet than a homo at a CPAC conference. It's idiotic to not utilize the opportunity to revive some of them when they were sitting on all that remake expertise.
Yes, they have many great dormant IPs. Many of them will continue there in the closet because back then only 4 people bought them and even if we loved it, nowadays even less people would care about them. So maybe woulnd't make sense financial sense to bring them back.
But there are a few that I think they'll bring back. Not with Bluepoint, because they didn't want to make more remasters or remakes.
But well, Nixxes also makes remasters, or the original teams can also help to remake them like I think is the case of the GoW Trilogy, and Sony has many internal and external teams that can help (as happened in the Demon's Souls remake, like in any AAA most of the staff who worked on it wasn't from Bluepoint).
Same goes with sequels, I think Sony must release Uncharted 5 and Bloodborne II. But sometimes like these cases the devs are busy with other projects they have to release before. Or in case like Uncharted 5 seems they won't because ND hates white heterosexual men. So may have to wait until they stop being that successful in sales to put there somebody with common sense who wants to bring Nate back.
Or simply, their roadmap (which in case of a first party lke Sony includes both 1st and the top seller 3rd party games) is too busy and need to they keep them for later, where they have a better spot, maybe to avoid releasing too close to certain other similar game, or to release it closer to a movie adaptation to be released in 7 years or something like that.
I mean, let's say Guerilla is ok with remaking the Killzone trilogy and to release a new sequel since let's say soon after they released Horizon 1 back in 2017. And well, to support them, a movie adaptation.
It became a huge success, so they grew the team started to work just after it on a direct sequel and in Hunters Gathering, plus mostly outsourced to Firesprite the VR game. They grew a lot, so very likely wouldn't be able to grow a lot until many years later.
The sequel released being as successful as the first one, so obviously greenlighted the third, which may release by let's say 2028. Hunters Gathering is supposed to be released this year, and unless it's an ultra hyper mega flop (I think it won't) won't get Concorded and will get minimum, minimum one or two years of support.
Meaning, they wouldn't have free the SP or the MP team to start working on it until lets say 2028. Regarding the remakes/remasters teams: Nixxes being free of old ports, would be focused with some other support teams making remakes but before Killzone would do better selling games (GoW Trilogy and Nathan Drake Collection after it). Add there some SP PC ports and helping in some other GaaS and maybe the teams for the remake can't be ready to start working until let's say 2028 too, or maybe 2029.
Then the movie/tv show/anime adaptation. Sony already has like 10 adaptations announced in the works. So very likely their related teams are busy too, and can't start until let's say 2030.
Then the sequel, the remakes and the movie would need some years to be made. So let's say the sequel takes 6 years and releases in 2034, the remakes take being very generous thanks to AI a couple years and get released in 2031. And a movie let's say is ready for 2033.
These made up numbers got pretty well alligned by coincidence releasing them somewhat close, but the point is that something they wanted to do in 2017 couldn't be fully realized until 2031-2034. That's considering they still se market for it at that point. Maybe by then aliens invaded us and Skynet already is killing people.