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Graphical Fidelity I Expect This Gen

Thanks to that masterpiece level hardware they still have to account for aka xbox series s
nah the same studio is making fable and they are able to push graphics without caring about the series s.

my guess is that the devs wanted to target 1440p 60 fps on the series x here because any lower and the open world visuals wouldve suffered. They have clearly dropped the 30 fps target they had all throughout last gen, and tbh you are not getting a generational leap when you do that.
 
This is pretty damn good for a racing game.



It just doesn't really look like Japan. More like someone has dropped Japanese elements like torii gates and cherry blossom onto a Halo map. In all previous Forza Horizon games I could almost instantly tell what part of the world was being represented. Here, not so much.

If I was to guess, I think they need to tune their color grading. People may laugh at the 'Mexico filter' used in movies but you do need some of that to portray the feel of a location (Mexico filter = yellow/orange = heat). Japan to me should generally err on the cooler, softer, ethereal side. There is a reason a lot of anime goes for this look:

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In terms of weather, they also need to improve their overcast sky simulation as Japan has a lot of cloud cover. Only really Gran Turismo 7 and Ghost of Yotei have convincingly pulled this off in my opinion. Other small details also need to be present, like how Japan still uses sodium-vapor lamps for its street lamps which gives an orange glow to roads at night. This is something GT7 and also Tokyo Xtreme Racer nailed the look of:

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Japan is also known for the momiji (translator's note: the red, orange and yellow maple leaves in the fall), which are perhaps equally as famous as the pink sakura. Yet the trailer does not show much of this. To demonstrate how unreal these should look, here is a photo I took of a random tree in Kyoto (note the overcast also):

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Many games set in Japan like Assassins Creed Shadows, Ghost of Tsushima/Yotei, and even bad looking games like Rise of the Ronin, heavily lean into momiji to portray the setting. They also highlight the distinctive twisting shape of the trees, which creates the unmistakable look of a Japanese setting.

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For a trailer focused on showcasing the biomes, I did not see much of this. It seems like there is a certain flair missing in the artistic direction.
 
Shit, Wukong sequel gonna take 20 years


Zhong kui isn't a sequel to Wukong. It is just another game with Black Myth interpretation type of story. Black Myth is a way to interprete classic stories through a specific edgy prism. Often the good guys become bad guys and the bad guys are only bad because the good guys made them so, just likethis interpretation of the wukong story.

The sequel to Wukong, where you continue your journey to fuck up Jade Emperor and the heanvenly court, was supposed to release as a DLC but then Yang Qi as the goddam dunce he is didn't work at all on it before august 2025 when they had to show something at state of play so they announced Zhong Kui in order to get some leeway because people understand a full game is longer to make than a DLC.
They surely will eventually go back to Wukong story and make it a full blown game instead of a DLC but who knows when ?

So you are actually right, wukong sequel which you didn't show in your post might take 20 years to make.

Always Sunny Fx GIF
 
Zhong kui isn't a sequel to Wukong. It is just another game with Black Myth interpretation type of story. Black Myth is a way to interprete classic stories through a specific edgy prism. Often the good guys become bad guys and the bad guys are only bad because the good guys made them so, just likethis interpretation of the wukong story.

The sequel to Wukong, where you continue your journey to fuck up Jade Emperor and the heanvenly court, was supposed to release as a DLC but then Yang Qi as the goddam dunce he is didn't work at all on it before august 2025 when they had to show something at state of play so they announced Zhong Kui in order to get some leeway because people understand a full game is longer to make than a DLC.
They surely will eventually go back to Wukong story and make it a full blown game instead of a DLC but who knows when ?

So you are actually right, wukong sequel which you didn't show in your post might take 20 years to make.

Always Sunny Fx GIF
I don't think people understand the labor laws in China
 
I really think gaming visuals in general should look much better than they do today based on consumer hardware available, but something held the industry back alot, almost a whole generation amount IMO and we only see a peek of what this whole generation should look like on average with certain titles. Games with visuals like Hellblade 2 shouldn't be rare today. When AA devs and Chinese studio are outdoing the big names, something is happening in the industry. What next gen feature does Sony actually use in their games besides RTGI in Yotei five years into the generation?
 
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I really think gaming visuals in general should look much better than they do today based on consumer hardware available, but something held the industry back alot, almost a whole generation amount IMO and we only see a peak of what this whole generation should look like on average with certain titles. Games with visuals like Hellblade 2 shouldn't be rare today. When AA devs and Chinese studio are outdoing the big names, something is happening in the industry. What next gen feature does Sony actually use in their games besides RTGI in Yotei fives years into the generation?

Going from 1080p/30 as the expectation with PS4 to 1440p-2160p/60 as the expectation, plus RT, with PS5 left little extra compute for other things, unfortunately.
 
I really think gaming visuals in general should look much better than they do today based on consumer hardware available, but something held the industry back alot, almost a whole generation amount IMO and we only see a peek of what this whole generation should look like on average with certain titles. Games with visuals like Hellblade 2 shouldn't be rare today. When AA devs and Chinese studio are outdoing the big names, something is happening in the industry. What next gen feature does Sony actually use in their games besides RTGI in Yotei five years into the generation?
Isnt Hellblade somewhere around the pixel budget of 1080p 30 fps with the black bars?

You cant really expect most open world games or wide linear games like TLOU2 to look like Hellblade 2. Just like how The Order was in a league of its own in terms of level of detail and other effects that gave the game a near CG look. That CG look of last gen upgrades to a photorealistic look in Hellblade 2, but most games are not that linear.

I too had really high expectations this gen, especially after the matrix awakens demo, but ive seen 5 years of really talented devs hit up against the limits of modern hardware even while targeting 1440p 30 fps.

That said, honestly we havent seen the kings of graphics make next gen only games this gen. No ND, no GG, No Rockstar, Rocksteady essentially made a cross gen Suicide Squad next gen only, but it was last gen. Crytek is no longer there to give us Ryse on day one. Or Crysis in year 1. PD tied themselves to cross gen. Quantic Dream has been MIA. CD Project impressed with cyberpunk but it still had last gen roots. There is no racing developer like Evolution Studios anymore. When the cream of the crop refuses to participate, it becomes very hard to determine what is really possible with these modern consoles.

Going from 1080p/30 as the expectation with PS4 to 1440p-2160p/60 as the expectation, plus RT, with PS5 left little extra compute for other things, unfortunately.
This. They HAD to go to 1440p internal resolutions, plus reconstructing to 4k has its own cost. IIRC, i remember running some tests on PC and it was anywhere between 15-30% depending on the game. So you lost 75% rendering 1440p plus another 15-25% trying to get a decent 4k image without losing all that detail. That leaves a little over half the GPU processing cycles to get you that next gen difference.

RT is expensive too. I thought software lumen/realtime software based GI was probably the best way forward for modern consoles. We saw it early on with Demon Souls, Starfield, Forza 8, KCD2, and well, most UE5 games with software lumen, but better lighting isnt everything and the increase level of detail and larger worlds just banged on the GPU even more.

I look at something like Crimson Desert and think maybe thats it. I honestly cant be mad considering the scale they are going for. Cant expect Hellblade 2 caliber graphics in a game like that. The same will be true for GTA6. It's already going for a less photorealistic look than say something like the Matrix Awakens demo. They probably realized early on that they had to stylize their graphics a little bit this gen. Maybe next gen we will get a city like Matrix Awakens.
 
yeah, just like cyberpunk, horizon fw and callisto. jedi survivor was also ported to last gen so its technically cross gen as well.

Guardians looked absolutely stunning. It has its last gen areas, but i dont remember playing such a detailed looking game last gen. Its kinda like callisto in that they just went all out on the next gen versions making every single texture and model look detailed as fuck. Very good looking game by 2021 standards despite its shortcomings. I believe i ranked it third behind ratchet and re village that year.

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Now imagine a new Deus Ex game with better visuals than Guardians of the galaxy. ;)
We can only imagine.
 
The combat looks pretty crappy aswell...

Yea most games fail the very basic checkmark that if you have a game with combat, it should perhaps be a bigger focus than the graphics, or time spent before hand to nail it before you task 400 artists to dump years on the assets.

South of midnight looks pretty, but I have like no interest to play it.
 
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Yea most games fail the very basic checkmark that if you have a game with combat, it should perhaps be a bigger focus than the graphics, or time spent before hand to nail it before you task 400 artists to dump years on the assets.

South of midnight looks pretty, but I have like no interest to play it.
i think thats precisely why i stopped playing it. combat is so basic it feels like a ps2 game. the platforming and puzzles you do in between is also very basic. devs definitely need to nail down the gameplay first.
 
Looks fairly cross gen even with path tracing. Silent Hill 2 its not.


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It's like the entire budget went into recreating that street lol
Apparently you can turn off RT completely on PC (also PS5 Pro 120FPS mode too), so the game wasn't built with RT in mind. DuskGolem also said it's coming to PS4 so yeah, another cross-gen title with a hefty amount of next-gen nicities I guess.

Still I'm so excited for it, I'm a Resident Evil fiend what can I say.
 
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Apparently you can turn off RT completely on PC (also PS5 Pro 120FPS mode too), so the game wasn't built with RT in mind. DuskGolem also said it's coming to PS4 so yeah, another cross-gen title with a hefty amount of next-gen nicities I guess.
Japan keeps taking Ls this gen. Say what you will about the west this gen, but at least they are trying. Kojima, Capcom, Nintendo, Fromsoft, Team Ninja, and well everyone other than konami have completely phoned in this gen in terms of visuals.
 
Looks fairly cross gen even with path tracing. Silent Hill 2 its not.


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It's like the entire budget went into recreating that street lol
Maybe it is just the art direction, but Requiem looks way better on the eyes than the drab grey and black colors of SH2. When it comes to raw fidelity you are probably right, though. It looks on par or better than Alam Wake 2. Definitely still a top 10 game of this generation
 
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Maybe it is just the art direction, but Requiem looks way better on the eyes than the drab grey and black colors of SH2. When it comes to raw fidelity you are probably right, though. It looks on par or better than Alam Wake 2. Definitely still a top 10 game of this generation

Resi 9 still has that plastic look seen in RE4 remake.
 
Resi 9 still has that plastic look seen in RE4 remake.
Yep, that look is in all titles since RE2 Remake.

Also, RT and all, but it seems a bit heavy if a 5080 manages just 60 frames with DLSS Q at 1440p.
And the gap between 4080s, 4080 and 5070ti if true, is almost non existent.
 
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Yep, that look is in all titles since RE2 Remake.

Also, RT and all, but it seems a bit heavy if a 5080 manages just 60 frames with DLSS Q at 1440p.
And the gap between 5080s, 5080 and 5070ti if true, is almost non existent.

5070ti was the best bang/buck in the series. Too bad it's dead now...
 
Yep, that look is in all titles since RE2 Remake.

Also, RT and all, but it seems a bit heavy if a 5080 manages just 60 frames with DLSS Q at 1440p.
And the gap between 5080s, 5080 and 5070ti if true, is almost non existent.
no way in hell am i playing this game at 1440p with an internal resolution of just 1080p. especially on a 4k screen. i need those 4k textures.

if its a huge difference then i will probably just lock it to 30 fps since its a slow paced third person game anyway. but 4k is a must.
 
Looks fairly cross gen even with path tracing. Silent Hill 2 its not.


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It's like the entire budget went into recreating that street lol

Yeah the street looks incredible but the rest looks fine if not mindblowing.


I'm sure there will be some nice standout setpieces and such though when we play through it.
 
5070ti was the best bang/buck in the series. Too bad it's dead now...
Sorry, meant to say 4080s and 4080.
no way in hell am i playing this game at 1440p with an internal resolution of just 1080p. especially on a 4k screen. i need those 4k textures.

if its a huge difference then i will probably just lock it to 30 fps since its a slow paced third person game anyway. but 4k is a must.
You're good if you have a 5080, with my 4070, I will either have to settle for 1440p or skip this one. I mean, I'm not playing this game without PT, I'm really not that big of a Resi fan.
 

get ready people
it will be $70. They will have other SKUs that are $100 or well over $100. Early access, digital bonus content, etc. And people will pay extra for it. I highly doubt they will release it for $90 and get all that bad press when they can easily sell $100 copies to people willing to pay that much for it.
 
Come on, I know UE5 has some problems, but SH2 looks anything but shit.

if you ignore multiple issues with image quality, boiling GI, and the generally awful performance resulting from Lumen... sure


Like i said in the other thread, you've turned into a parody of yourself.

Like I will always say: you don't actually care about games looking good. all you seemingly care about is faux-fidelity that looks good in still shots, very select scenes, or in small gifs.

UE5 in motion, on a real monitor, in full resolution, looks like absolute dogshit.

I just yesterday started SH2 again (on Xbox SX for a change, as I couldn't be arsed to install it on PC again and then apply dozens of engine.ini changes until it stops looking like shit again)... THE LITERAL FIRST CAMERA PAN in the fucking game has flickering Lumen GI, SSR holes in the awful Lumen reflections, and severe shimmering on the asphalt.

it's a joke.

but you love it, because you can pause the game and take screenshots of how great it looks... of course that way you don't see the boiling and shimmering. you also don't see the constant I/O stutters the game has, nor do you see the wrongly calculated delta time causing animation stutters.

UE5 defenders are like Switch 2 fanboys that glaze every new port to the system. they just act like all the technical issues don't exist and that it's all pristine. then say it barely looks worse than the PS5 version by showing highly selective moments and focusing on very selective elements of the game.

the issue of course being that the whole package when you actually interact with it, is trash. and that's true for every game using Lumen, no exceptions.

I almost started laughing out loud when I started Outer Worlds 2, and the very VERY FIRST thing I saw of the in-game visuals, is boiling GI and completely unstable diffused reflections in the very center of the screen... with hardware lumen on, set to max settings...

or when I walked into the bar in SH2 and literally Alt-F4ed out when the entire bar was filled with unstable, shimmering, boiling red light (which is when I looked for the aforementioned engine.ini edits to fix that shit, although fully fixed... it was never)

so I will say it every chance I get. FUCK UE5 and FUCK LUMEN. trash engine, trash RT. the worst thing to happen to game graphics in the last decade.
 
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I have to say RE9 especially with PT has some breathtaking next-gen looking moments here and there even keeping in mind that geometry & volumetric density isn't at current-gen standards. I know a game like Demon's Souls has far more geometrical density & much better effects & volumetric effects on average.

Also Leon's model fidelity looks absolutely phenomenal, maybe the best character model I've seen in gaming except Hellblade 2. Especially with Path Tracing, looks as if he's lit by hand-placed lighting typically seen in cutscenes & directed shots, but even better and more accurate DURING GAMEPLAY, which is THE one sticking point in video games that I disliked a lot.
 
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if you ignore multiple issues with image quality, boiling GI, and the generally awful performance resulting from Lumen... sure




Like I will always say: you don't actually care about games looking good. all you seemingly care about is faux-fidelity that looks good in still shots, very select scenes, or in small gifs.

UE5 in motion, on a real monitor, in full resolution, looks like absolute dogshit.

I just yesterday started SH2 again (on Xbox SX for a change, as I couldn't be arsed to install it on PC again and then apply dozens of engine.ini changes until it stops looking like shit again)... THE LITERAL FIRST CAMERA PAN in the fucking game has flickering Lumen GI, SSR holes in the awful Lumen reflections, and severe shimmering on the asphalt.

it's a joke.

but you love it, because you can pause the game and take screenshots of how great it looks... of course that way you don't see the boiling and shimmering. you also don't see the constant I/O stutters the game has, nor do you see the wrongly calculated delta time causing animation stutters.

UE5 defenders are like Switch 2 fanboys that glaze every new port to the system. they just act like all the technical issues don't exist and that it's all pristine. then say it barely looks worse than the PS5 version by showing highly selective moments and focusing on very selective elements of the game.

the issue of course being that the whole package when you actually interact with it, is trash. and that's true for every game using Lumen, no exceptions.

I almost started laughing out loud when I started Outer Worlds 2, and the very VERY FIRST thing I saw of the in-game visuals, is boiling GI and completely unstable diffused reflections in the very center of the screen... with hardware lumen on, set to max settings...

or when I walked into the bar in SH2 and literally Alt-F4ed out when the entire bar was filled with unstable, shimmering, boiling red light (which is when I looked for the aforementioned engine.ini edits to fix that shit, although fully fixed... it was never)

so I will say it every chance I get. FUCK UE5 and FUCK LUMEN. trash engine, trash RT. the worst thing to happen to game graphics in the last decade.

Lol I find it hard to believe but based on this thread I think you're probably right - some people really do enjoy graphics by just staring at still screens. That's mad to me but it's the only thing that accounts for the love for all these games with abysmal image quality, not to mention the total disregard for 60fps as a crucial element of high fidelity graphics. I mean, why would you care if a game runs like a silent movie during gameplay if you spend most of your time pouring over still screens?!
 
if you ignore multiple issues with image quality, boiling GI, and the generally awful performance resulting from Lumen... sure




Like I will always say: you don't actually care about games looking good. all you seemingly care about is faux-fidelity that looks good in still shots, very select scenes, or in small gifs.

UE5 in motion, on a real monitor, in full resolution, looks like absolute dogshit.

I just yesterday started SH2 again (on Xbox SX for a change, as I couldn't be arsed to install it on PC again and then apply dozens of engine.ini changes until it stops looking like shit again)... THE LITERAL FIRST CAMERA PAN in the fucking game has flickering Lumen GI, SSR holes in the awful Lumen reflections, and severe shimmering on the asphalt.

it's a joke.

but you love it, because you can pause the game and take screenshots of how great it looks... of course that way you don't see the boiling and shimmering. you also don't see the constant I/O stutters the game has, nor do you see the wrongly calculated delta time causing animation stutters.

UE5 defenders are like Switch 2 fanboys that glaze every new port to the system. they just act like all the technical issues don't exist and that it's all pristine. then say it barely looks worse than the PS5 version by showing highly selective moments and focusing on very selective elements of the game.

the issue of course being that the whole package when you actually interact with it, is trash. and that's true for every game using Lumen, no exceptions.

I almost started laughing out loud when I started Outer Worlds 2, and the very VERY FIRST thing I saw of the in-game visuals, is boiling GI and completely unstable diffused reflections in the very center of the screen... with hardware lumen on, set to max settings...

or when I walked into the bar in SH2 and literally Alt-F4ed out when the entire bar was filled with unstable, shimmering, boiling red light (which is when I looked for the aforementioned engine.ini edits to fix that shit, although fully fixed... it was never)

so I will say it every chance I get. FUCK UE5 and FUCK LUMEN. trash engine, trash RT. the worst thing to happen to game graphics in the last decade.
i refuse to believe you see boiling on PCs. I can understand it on consoles especially in 60 fps modes which is what im assuming you were playing SH2 on. But on PC? I just dont see it.

For the sake of a console equivalent comparison, i actually switched to TSR with an internal resolution of 720p outputting at 1440p and it was fine in MGS3 and Mafia. I was still using maxed out settings so maybe the issue is with low quality lumen on consoles in performnace modes but thats not an engine issue. It's a console issue.

I literally said in that thread that UE5 devs should consider dropping lumen and nanite in performance modes of games like high on life 2 to ensure better IQ in 60 fps modes. You can go back and read my impressions in the SH2 threads. I HATED the constant stutters and frametime spikes. Especially in the apartments. But its on bloober. Have never had constant spikes like that in any other game besides maybe Dead Space.

I dont know how much more do I have to trash UE5 games, tim sweeney's comments, and the engine's shortcomings for you to be satisfied but at least i have the capacity to acknowledge its faults. You on the other hand can't see what 99% of this thread sees in ue5 games.

You really think we will fall for your bullshit lumen boiling claims as if we haven't played these games on PC where they look absolutely stunning and free of any noise. Silent hill 2s IQ and effects stand out not just in small gifs and screenshots but on massive 4k 65 inch oled screens. You know this since you play these games on pc but refuse to admit it. Whatever.
 
i refuse to believe you see boiling on PCs. I can understand it on consoles especially in 60 fps modes which is what im assuming you were playing SH2 on. But on PC? I just dont see it.

For the sake of a console equivalent comparison, i actually switched to TSR with an internal resolution of 720p outputting at 1440p and it was fine in MGS3 and Mafia. I was still using maxed out settings so maybe the issue is with low quality lumen on consoles in performnace modes but thats not an engine issue. It's a console issue.

I literally said in that thread that UE5 devs should consider dropping lumen and nanite in performance modes of games like high on life 2 to ensure better IQ in 60 fps modes. You can go back and read my impressions in the SH2 threads. I HATED the constant stutters and frametime spikes. Especially in the apartments. But its on bloober. Have never had constant spikes like that in any other game besides maybe Dead Space.

I dont know how much more do I have to trash UE5 games, tim sweeney's comments, and the engine's shortcomings for you to be satisfied but at least i have the capacity to acknowledge its faults. You on the other hand can't see what 99% of this thread sees in ue5 games.

You really think we will fall for your bullshit lumen boiling claims as if we haven't played these games on PC where they look absolutely stunning and free of any noise. Silent hill 2s IQ and effects stand out not just in small gifs and screenshots but on massive 4k 65 inch oled screens. You know this since you play these games on pc but refuse to admit it. Whatever.
The boiling GI isn't that much worse than say SSR artifacts or SS shadows that dance around you when you move. Or the light bleed and lighting transition from dark to light, so yeah, I will take some boiling over these things, I think I had enough of them.

Is UE5 perfect? Fuck no, but it also depends on the dev. About performance, never had any major issues, sure I had and have stutters, but again, nothing that would make me uninstall the game and I also could run up until now at max 4K on my ancient Ryzen 5600X and obsolete RTX 4070 every single one of them at more than reasonable frames.
 
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