SantaC
Member
Especially jrpgs i guess. Some past jrpgs atleast tried to be creative with puzzles and secrets. These days, it is just like, here is a map, follow this way until you reach the end, then take the exits that leads to the boss. I call them "hallway" dungeons.
Some of the best dungeon design in the past is the orginal Golden Sun games for GBA, Older Tales of games, Shin Megami Tensei III: Nocturne, Lufia II and even cloister of trials in Final Fantasy X.
Some of the best dungeon design in the past is the orginal Golden Sun games for GBA, Older Tales of games, Shin Megami Tensei III: Nocturne, Lufia II and even cloister of trials in Final Fantasy X.