• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

It's Official: New PSSR Confirmed For Resident Evil Requiem + FSR 4/DLSS 4.5 Comparisons

Hair strands is much more seen clearly. Impressive.

Any PSSR1 fan thinking that is was "great" should look at this picture very carefully

HLkoe8Z.png
 
Their wording makes me think that games that add support for it explicitly will look a tiny bit better than the games that just have PSSR1 support and they auto enhanced… for those… PSSR1.89 ?

Not saying they will look horrible but there must be a difference if some games are updating to the new PSSR version via patch and others just use the system settings to update.
Patching simply gives more developer control on the desired result. For example, let's say the whole upsampling stage takes 1.5 ms with 2.0 instead of 2 ms. What should happen with the remaining 0.5 ms freed up frame time? Higher resolution with DRS? Should the DRS window be expanded? Or conversely, what if 2.0 is slower? It's always good for devs to patch the game to the latest version with some basic QA. And the system level override is for those lazy fucks who just won't bother.

For GT7, for example, if PSSR 2.0 is faster, I would love for Polyphony to restore LODs to the non-PSSR 1.0, non-RT levels. That would be the ultimate version of the game.
 
Last edited:
That's fair. I am not one of those people. I just want the best graphics on console with minimal effort. And so far the Pro doesn't provide that overall. That's I'll leave the toggle off because I won't know if it's causing a problem or not. Rely on the patches for the games that get them and call it a day.
Then why you are keeping the Pro? If it dosen't provide what you want sell it. The pro is not for you.
 
Last edited:
Oh yeah, I love buying an unfinished product. Imagine having to wait 1.5 year to see the benefits lol especislly

That's factual. PSSR didn't work as intended for more than a year. If you enjoyed paying 800+€ for a barely better version, you do you.
Same thing happened with dlss 1.0. People brought the RTX 2000 series and got DLSS 1.0 later because it was delayed and is still is a piece of crap. With dlss 3.0 is where it was good. Those people had to wait for the DLSS 2.0 to have a good upscaler.
 
Last edited:
Same thing happened with dlss 1.0. People brought the RTX 2000 series and got DLSS 1.0 later because it was delayed and is still is a piece of crap. With dlss 3.0 is where it was good. Even 2.0 still sucked.

It's like they don't know what machine LEARNING is....

Hint: Key word: IT LEARNS so it improves with time...
 
Same thing happened with dlss 1.0. People brought the RTX 2000 series and got DLSS 1.0 later because it was delayed and is still is a piece of crap. With dlss 3.0 is where it was good. Even 2.0 still sucked.
DLSS 3.0 used the same upscaling models as DLSS 2.0, just with frame generation.
 
Same thing happened with dlss 1.0. People brought the RTX 2000 series and got DLSS 1.0 later because it was delayed and is still is a piece of crap. With dlss 3.0 is where it was good. Even 2.0 still sucked.

2.0 is still decent upscaler, it never sucked when it was around.

1.0 was ASS.

It was serviceable because not every game had the hair strand system :messenger_winking:

I want to see comparisons in more games. Even those with good implementations of PSSR1.
 
Last edited:
All games will look better.

PSSR1 even in games that produced good results was still behind FSR4 and DLSS3. Now console gamers will see FSR4.1 image quality level.
Still it was better than FSR 1, 2 and 3. What does Xbox have? Does console have DLSS? Was there a better option in console? By no means it was perfect and needed work or improvement.
 
Last edited:
The fact even Alex gives it a thumbs up is surprising considering he's a PC master race Bro.
That's kind of the metric for me although my barrier is lower than guys like him who do it for a living and analyze this stuff. I think when it becomes to the level that it is now of more than good enough then it's hard to ask for much more. And they are only going to continue to iterate on this further into this PlayStation procycle and on to next gen this will bear fruit. I think all of this stuff is exciting on all fronts PC and console
 
Still it was better than FSR 1, 2 and 3. What does Xbox have? Does console have DLSS? Was there a better option in console? By no means it was perfect and needed work or improvement.

There was nothing better at the time.

First serious competition to DLSS is FSR4 from Q1 2025.
 
The fact even Alex gives it a thumbs up is surprising considering he's a PC master race Bro.

That's kind of the metric for me although my barrier is lower than guys like him who do it for a living and analyze this stuff. I think when it becomes to the level that it is now of more than good enough then it's hard to ask for much more. And they are only going to continue to iterate on this further into this PlayStation procycle and on to next gen this will bear fruit. I think all of this stuff is exciting on all fronts PC and console

Yeah, he is way more objective than some people give him credit for. When something sucks, it sucks.

Some fans took it as personal attack on their favorite toy.

But thanks to people complaining about PSSR we now have very good ML reconstruction on PS5 Pro, in the same ballpark as top ML upscalers on PC.
 
Last edited:
I want to see comparisons in more games. Even those with good implementations of PSSR1.
I'm actually low key excited for TLOU part 2, Spiderman 2 and Yotei. Great implementations with some flaws here and there. Now I can only imagine...

AC shadows should look great too, though I can't be bothered to play it.
 
Last edited:
Still it was better than FSR 1, 2 and 3. What does Xbox have? Does console have DLSS? Was there a better option in console? By no means it was perfect and needed work or improvement.

This becomes irrelevant now

Because of the partnership with AMD on the algorithm, Sony basically filled the gap and from now on PSSR will be on par with the latest FSR tech with the advantage of targeting a single product, unlike PC
 
Last edited:
This becomes irrelevant now

Because of the partnership with AMD on the algorithm, Sony basically filled the gap and from now on PSSR will be on par with the latest FSR tech with the advantage of targeting a single product, unlike PC

My O onQ123 moment:

baXTiOePuCKyo21T.jpg


Pro has int8 version of FSR4.1 according to Kepler.
 
I am more excited to see the performance test using GoWR with the new PSSR overwrite. It was a good way to measure performance hit with PSSR1 vs TAAU (around 10fps) Now they can do TAAU vs PSSR1 vs PSSR 2.0 (system toggle). Hope they made it not only better but also faster.
 
Any PSSR1 fan thinking that is was "great" should look at this picture very carefully

HLkoe8Z.png
I can't see that, fucking UK bullshit :messenger_crying: There are a few good PSSR1 games, I think the first one we seen was really good (FF7R), big step up from OG PS5. That space game looked good as well, forgot its name, Callisto Protocol? Then you get shit that looks pretty meh,the Star Wars game (at least at first, I think they fixed most of it?) and UE5 games.
 
  • Able to apply PSSR 2 system-wide, no per-game patches required. Killer move
  • Reaches the point of not being able to tell the difference from native rendering at a normal sitting distance on a 65" display
Brilliant work from Sony there, that's a huge win. Hopefully bodes well for future compatibility too, meaning some of these games might actually look even better on future releases. With UE5 basically fucking over this entire generation, it's nice to know some games won't look like a boiling soup in years to come.
 
I noticed the game looked remarkable playing it on the PS5 Pro last night. The clarity in the image was quite unlike anything I've ever seen on a console before. Honestly, I would question spending thousands on a gaming PC when you see a game like this it looks that amazing!
 
There was nothing better at the time.

First serious competition to DLSS is FSR4 from Q1 2025.
I agree with that. FSR 1-3 sucks that's why I wanted a Pro to at least have something better than FSR at the time. Anyway I'm glad for the PSSR 2.0 it was needed and FSR4 too. Console user or PS5 Pro now have FSR4.1 and AMD GPU have that option in pc. Nvidia had the DLSS advantage.
 
Last edited:
Same thing happened with dlss 1.0. People brought the RTX 2000 series and got DLSS 1.0 later because it was delayed and is still is a piece of crap. With dlss 3.0 is where it was good. Even 2.0 still sucked.
Nah, it started being good with DLSS2. It most certainly didn't suck.
 
Pro has int8 version of FSR4.1 according to Kepler.
Talk about still not understanding how Amethyst works. You just don't get it. PSSR (1or2) have different priorities to FSR4. One is biased for fixed framerate variable resolution, the other is the opposite. One is targetted at large distant screens, the other close monitors. One is float the other is int. Not to mention a fixed hardware target vs multiple GPU'S.

The underlying techniques and models are shared but individually tuned. There is no merge, these are forks feeding back into a common codebase where it makes sense.

Your comment 'there is no point in separate upscalers' is utterly at odds with what is happening and what AMD and Cerny have decided is the best path.
 
Last edited:
Would probably look even better if there was a chromatic aberration and film grain toggle for Re9, fuck I hate it when it's just baked in.
 
Talk about still not understanding how Amethyst works. You just don't get it. PSSR (1or2) have different priorities to FSR4. One is biased for fixed framerate variable resolution, the other is the opposite. One is targetted at large distant screens, the other close monitors. One is float the other is int. Not to mention a fixed hardware target vs multiple GPU'S.

The underlying techniques and models are shared but individually tuned. There is no merge, these are forks feeding back into a common codebase where it makes sense.

Your comment 'there is no point in separate upscalers' is utterly at odds with what is happening and what AMD and Cerny have decided is the best path.

Cheers Applause GIF
 
So there will be a brute force toggle for existing PSSR1 games plus game specific updates that presumably carry an improved version of PSSR2 that's better than the toggle?

The messaging is still a bit confusing.
 
So there will be a brute force toggle for existing PSSR1 games plus game specific updates that presumably carry an improved version of PSSR2 that's better than the toggle?

The messaging is still a bit confusing.
I'm not sure what's confusing. Just leave the toggle on if you want games that use PSSR 1 to use PSSR 2 instead. Games like Resi 9 (developed with PSSR 2) will continue to use PSSR 2 whether the toggle is on or off I'd imagine.
 
And mind you, the Preset L is the heaviest preset, made specifically for the Ultra Performance mode.
Even for DLSS 4.5, the base preset is the M. So Alex was trying it's best to make PSSR2 and FSR4 look inferior.
And I would not be surprised if he wasn't normalizing frame rate, when comparing temporal upscalers.
Little weasel.

This is weird, he should left default K preset in comparison.



Even setting nvidia app to "recommended" would use M preset in performance mode.

He should use default and show L as potential best case scenario.
Exactly.
 
Any PSSR1 fan thinking that is was "great" should look at this picture very carefully

HLkoe8Z.png
I'd imagine their reply would go like this
"But we have PSSR2.0 now 🤣😂😂🤣
So why are you bringing up old shit no one cares about 😂🤣🤣🤣"
 
I'm not sure what's confusing. Just leave the toggle on if you want games that use PSSR 1 to use PSSR 2 instead. Games like Resi 9 (developed with PSSR 2) will continue to use PSSR 2 whether the toggle is on or off I'd imagine.

The blog mentioned that there will be per game implementations of PSSR 2 on titles in March, why would this be necessary if there is a system level toggle?

So yes there is some ambiguity there and the assumption is that the per game implementation might be slightly better.
 
Talk about still not understanding how Amethyst works. You just don't get it. PSSR (1or2) have different priorities to FSR4. One is biased for fixed framerate variable resolution, the other is the opposite. One is targetted at large distant screens, the other close monitors. One is float the other is int. Not to mention a fixed hardware target vs multiple GPU'S.

The underlying techniques and models are shared but individually tuned. There is no merge, these are forks feeding back into a common codebase where it makes sense.

Your comment 'there is no point in separate upscalers' is utterly at odds with what is happening and what AMD and Cerny have decided is the best path.
Calm Down Al Pacino GIF
 
Talk about still not understanding how Amethyst works. You just don't get it. PSSR (1or2) have different priorities to FSR4. One is biased for fixed framerate variable resolution, the other is the opposite. One is targetted at large distant screens, the other close monitors. One is float the other is int. Not to mention a fixed hardware target vs multiple GPU'S.

The underlying techniques and models are shared but individually tuned. There is no merge, these are forks feeding back into a common codebase where it makes sense.

Your comment 'there is no point in separate upscalers' is utterly at odds with what is happening and what AMD and Cerny have decided is the best path.
It looks exactly like a slightly less precise version of FSR 4.1. It's uncanny, really. And the global override is just like what AMD and Nvidia do with an adrenaline and Nvidia app. And Nvidia has model presets just like that.

Anyway, with the official launch of PSSR2 and FSR 4.1, the upscaler wars are over. Next up we wait for PT, RR and MFG.
 
The blog mentioned that there will be per game implementations of PSSR 2 on titles in March, why would this be necessary if there is a system level toggle?

So yes there is some ambiguity there and the assumption is that the per game implementation might be slightly better.
From what I understand, the system level toggle is only for upgrading existing PSSR 1 games to PSSR 2. Not all Pro games use PSSR so they won't receive any upgrade without additional patches.
 
Top Bottom